LG1.Farber Posted December 6, 2013 Posted December 6, 2013 (edited) If in a revi gun sight a fighter is around 10 metres across when its wings touch the sides of the ring it is 100 metres away... Then how big are these machine gun tracers (we know the Bf109 has 2 MG's and 1 cannon), they are clearly between the nose of the 109 and the target aircraft, which has its distance listed... So how big, roughly (cos its in alpha), are these tracers in diameter? They seem quite large to me... Edited December 6, 2013 by 5./JG27Farber
LuftManu Posted December 6, 2013 Posted December 6, 2013 (edited) Hello Farber thanks for the Pics, looks like a Size problem, I think 2/4 of the Size would be great, and also, a little Trail added, perfect. The flash Efect could not be Hard to Improve also. Mind if I take one and Edit it? so how would looks like? Edited December 6, 2013 by Manu_vc
LuftManu Posted December 6, 2013 Posted December 6, 2013 Just a Fast Work, needs a Trail and a little smoke IMHO
LG1.Farber Posted December 6, 2013 Author Posted December 6, 2013 Free to use. Do you mean 1/2 ? 2/4 is half
Panzerlang Posted December 6, 2013 Posted December 6, 2013 Guys, when they're that big it's because they've just left the muzzles and are very close. Perfectly realistic in my opinion and anyone who's shot real tracers from an MG will agree.
=IRFC=NakedSquirrel Posted December 6, 2013 Posted December 6, 2013 (edited) Yeah, they should probably be longer, maybe they are going to add a post effect of some sort to try a different way to make the streak effect. Tracers are a bright ball of light, but bullets move so fast that they have the psychedelic trailing effect: like a glowstick Edited December 6, 2013 by NakedSquirrel 1
LG1.Farber Posted December 6, 2013 Author Posted December 6, 2013 Does everyone agree those tracers are between the nose of the 109 and the enemy aircraft?
LuftManu Posted December 6, 2013 Posted December 6, 2013 (edited) From what I know, the trick of a tracers are that half of the diameter of the bullet will be adeed to the external diameter whit the light included, like i explain on the atached file, sorry its a fast drawing on Ipad Edited December 6, 2013 by Manu_vc
ParaB Posted December 6, 2013 Posted December 6, 2013 Guys, when they're that big it's because they've just left the muzzles and are very close. Perfectly realistic in my opinion and anyone who's shot real tracers from an MG will agree. I've fired 7.62mm tracer ammo and I think that the tracers are too big at very close range. Granted, I only really realized this when I zoomed in and slowed down time but than it becomes pretty apparent.
LG1.Farber Posted December 6, 2013 Author Posted December 6, 2013 (edited) So if the enemy aircraft is around 10 metres across when it fits once in the ring it is 100 metres away... So by Zooming in the pictures and measuring am i right in my conclusion that because we dont know the range of the tracer but we believe it to be between the nose of the 109 and the target whose distance is marked if it was at 100 metres, 50 metres or 25 metres, in regards to the width of the tracer, the following might be correct? Screenshot 1: 100m = 1m 50m = 0.5m 25m = 0.25m Would this be correct? Edited December 7, 2013 by 5./JG27Farber
AbortedMan Posted December 6, 2013 Posted December 6, 2013 Pretty sure your concerns have been addressed in the other thread, as well as the sticky that states that effects are still in development. 2
LG1.Farber Posted December 6, 2013 Author Posted December 6, 2013 (edited) O this one: http://forum.il2sturmovik.com/topic/2777-gun-sounds-and-tracers-are-stupid/ Nevermined that. Should the tracers be greater than 1 m across from the Bf109 machine guns? In my conclusion that is the best case scenario? What about this evidence? From what I know, the trick of a tracers are that half of the diameter of the bullet will be adeed to the external diameter whit the light included, like i explain on the atached file, sorry its a fast drawing on Ipadimage.jpg Edited December 6, 2013 by 5./JG27Farber
AbortedMan Posted December 7, 2013 Posted December 7, 2013 as well as the sticky that states that effects are still in development.
LG1.Farber Posted December 7, 2013 Author Posted December 7, 2013 as well as the sticky that states that effects are still in development. Is not the purpose of early access to report bugs and criticism? Or is it just to praise the devs?
Matt Posted December 7, 2013 Posted December 7, 2013 Well, i don't think you're supposed to write "this is stupid" and things like that. And this is not the bug report forums. This is: http://forum.il2sturmovik.com/forum/58-bug-reports/ Maxium "zoom" means FOV is 30 degrees. Just for info, i'm not going to calculate the size of the tracers. Good luck with that.
J4SCrisZeri Posted December 7, 2013 Posted December 7, 2013 ok I tried the new alpha with guns considering these effects are simple placeholders, I find them nice. Sounds can be perfected, but the powerful roar is already there. tracers are balls of light, I'm not interested in mathematics or calculations, but I find them very similar to other tracers I have seen from a similar perspective. Smoke piffs and trails from an enemy hit plane are very nice, thick, give me the impression of my bullets damaging the other plane. When the bullets hit the ground they flash and bounce nicely. So far, absolutely not bad for a product that is still in development. by the way, my plane (no matter what model) bounces and dances alot during combat. hitting the enemy is quite difficult. what am I doing wrong? Need more stability!
LG1.Farber Posted December 7, 2013 Author Posted December 7, 2013 as well as the sticky that states that effects are still in development. How wide should a tracer be?
SYN_Haashashin Posted December 7, 2013 Posted December 7, 2013 Is not the purpose of early access to report bugs and criticism? Or is it just to praise the devs? Its is for that yeah we agree on that, what it seems is that we dont agree where this things should be posted. And that will be over the bug report forum, not general discussion. They have stated before that they will get the feedback from there, so if you want them to take a serious look at it, first dont use those kind of words and second, please report on the related topic. Thats about the bug reports, about the criticism, you can do that all you want and where ever you want.
AbortedMan Posted December 7, 2013 Posted December 7, 2013 How wide should a tracer be? You obviously already know the answer to that, and so do the developers, hence the disclaimer that the effects added are still under development.
Georgio Posted December 7, 2013 Posted December 7, 2013 How wide should a tracer be? The light source from a tracer is purely from the back of the projectile so in theory in the 7mm it 'should' be a point source with a glow of about 10-20mm, but of course because of the speed it appears to you as a slightly elongated streak from the rear getting longer if viewed from the side. The danger with trying to be too realistic is that we end up with 'Star Wars' laser bolts, either way we're far too early in the development to be worrying about the look of the tracers; just be thankful we have some placeholders. The only effect I'd like to see on release cannon hits, would be random flashes highlighting solid hits on either aircraft or ground targets; look up the train strafing vids on Youtube from Normandy and you'll see the effect.
1./KG4_Blackwolf Posted December 7, 2013 Posted December 7, 2013 I'm sure someone will be along soon with a half of page of why the tracers are wrong. C'mon its alpha. Could we look more at how they work rather than how they look?
=RvE=Windmills Posted December 7, 2013 Posted December 7, 2013 (edited) How wide should a tracer be? I think the question is more how bright it should be. Tracers aren't 'hard' to see, that would completely defeat their point. They burn very bright, and ingame they aren't quite bright enough imo, especially at night, Edited December 7, 2013 by iLOVEwindmills
pilotpierre Posted December 7, 2013 Posted December 7, 2013 ok I tried the new alpha with guns by the way, my plane (no matter what model) bounces and dances alot during combat. hitting the enemy is quite difficult. what am I doing wrong? Need more stability! I agree with the (lack of) stability when trying to line up the target, I thought it may have just beem me.
Capt_Hook Posted December 7, 2013 Posted December 7, 2013 Hmm... I've only tried the 109 so far, but it seems pretty stable to me. I think a lot of folks are going to have some difficulty adjusting after nearly a decade of flying with IL2's railcar flight model. The rudder seems a bit too sensitive... even minor inputs can cause some pretty extreme yaw, but I only have a small amount of experience in light general aviation aircraft, not warbird thoroughbreds. I've seen real tracers, though, and I have to say I've *never* seen a streak, just a point of light. With again the disclaimer that I've never seen tracers fired from a WWII warbird, just ground weapons / emplacements and helicopter mounted weapons. When they're going directly away from you at night they can seem to be a pretty big/brilliant globe, but never a streak.
Sim Posted December 7, 2013 Posted December 7, 2013 The light source from a tracer is purely from the back of the projectile so in theory in the 7mm it 'should' be a point source with a glow of about 10-20mm Sounds about right:
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