ACG_KaiLae Posted December 7, 2013 Posted December 7, 2013 God that 37mm is gonna rape planes, 1-2 hits with the 20mm already outright kill the pilot or at least cripple the entire plane with all sorts of liquids escaping the plane... and/or pilot And has a rate of fire slow enough that it makes it hard to hit deflection shots. I don't think it's a good anti-fighter weapon. Bombers, on the other hand...
Sternjaeger Posted December 7, 2013 Posted December 7, 2013 Haven't flew with LaGG yet, but my experience with 109 was already that it's a superior machine. Now with guns I can say that LaGG probably wont have a chance to use those guns much in fair fight, 109 is much better machine. Of course this alpha stage so some things will change. LaGG MG rounds are likely 12,7 mils whereas 109 has 7,62s... that and the fact that LaGG really is somewhat sturdier brings us to the same conclusion regarding their sturdiness. 109 has 7,92mm, beautiful round.
Marcomies Posted December 7, 2013 Posted December 7, 2013 Had my first fights with both machines and love how clear the differences of 109 and Lagg are. First I tried 109: I failed to spot the first enemy before he shot a burst at me from the side and I lost my gunsight (so I had to use the iron sights). For the rest of the fight I just climbed, boomed and zoomed until the Lagg's engine got hit and the pilot jumped. Other fights followed the same pattern. Bf-109's superiority was very obvious. In the end I ran out of gas Then I tested the Lagg: I spotted the first enemy when he was approaching me from the side and lost my gunsight... Then the 109 AI bugged somehow and just kept patrolling at half power in circle letting me test my guns at it. The next 109 just danced around me and ignited my engines on second pass. The lagg felt heavy and under powered through the entire mission, just as it should be! I really like the feel of combat overall. The AI could use a bit more crazy tricks for escaping and dodging the bullets. It gets kinda passive when you are glued at is tail like in RoF. Most importantly, the cockpit damage model needs to be improved! There seems to be only one level of damage and that doesn't break any of the gauges, just the glasses and it always destroys the reflex sight which is a real pain since the damage seems to occur if the plane is hit at the general area of cockpit even once or twice with a rifle caliber bullet. Losing reflex shouldn't be that common. But other than that very happy with the combat! I hope we'll be getting the Yak-1 soon
Capt_Hook Posted December 7, 2013 Posted December 7, 2013 I'm pretty sure the cockpit damage model is just a placeholder for now. Ammo counters in the 109 aren't working either. I had the same experience... didn't see the first guy in the first fight and he took out the gunsight, but he was still dead meat after a few minutes. The Ace was a bit harder, if only because he came in from higher up with more E, and did a better job of keeping the E, but the LaGG really can't do vertical energy fighting with the 109 for more than a pass or two before it's out of E and totally at the 109's mercy. The second ace spawn was hilarious... an AI wingman had announced his takeoff sometime before and I'd pretty much ignored it. Visually located the second ace to spawn, and was working high position knowing I didn't have much ammo and needed to make the burst count, when the other friendly 109 came down out of nowhere and blew his engine apart. Even an Ace AI in a LaGG can't catch a break.
Volkoff Posted December 7, 2013 Posted December 7, 2013 (edited) After trying out the LaGG-3, I can see she will be a very fine bomber interceptor, what with with her very impressive and formidable armament. The BF-109, well he is so very fast and a very nimble little bugger, but I found his armament far less effective than that of the LaGG-3. Then again, as effective as the armament of the LaGG-3 Series 29 may be, when facing BF-109s, I would trade the firepower of the Lagg-3 Series 29 for more agile acrobatic handling characteristics of the Yak-1 Series 69, any day. MJ Edited December 7, 2013 by =69.GIAP=MIKHA
III/JG11_Tiger Posted December 7, 2013 Posted December 7, 2013 After trying out the LaGG-3, I can see she will be a very fine bomber interceptor, what with with her very impressive and formidable armament. The BF-109, well he is so very fast and a very nimble little bugger, but I found his armament far less effective than that of the LaGG-3. Then again, as effective as the armament of the LaGG-3 Series 29 may be, when facing BF-109s, I would trade the firepower of the Lagg-3 Series 29 for more agile acrobatic handling characteristics of the Yak-1 Series 69, any day. MJ Once you got the pp etc right I was able to get on the tail of the novice 109's fairly easily and then that firepower makes it easy, one or two hits amnd fight over, whereas I chased a Lagg all over the sky filling it with holes before it eventually went down, although my next encounter with a Lagg only took the one hit to see the pilot bail, Im liking what I see so far. It's nice to be able to use the double trigger on the Warthog get the mg's on target then tighten your squeeze on the trigger and watch the cannons do the damage
HeavyCavalrySgt Posted December 7, 2013 Posted December 7, 2013 Ok it's technically not the first battle, but here's some footage of two LaGGs getting whacked: There's quite bit of bouncing when I get behind the enemy, is that just me being hamfisted or does the simulator model propwash already? RoF models propwash, so I would be surprised if it wasn't here as well.
Little_Finger Posted December 7, 2013 Posted December 7, 2013 Finally i was able to fly for the first time. I really enjoy the sensations. Damage model reminds me what i read about wwII: a couple of shots and you are history. Lagg cannot fight in vertical against the 109 and AI knows it (amazing!). Loved those f4 trying to rope dope me. Energy loss and ballistics are very well modeled. Imersion is strong... you can feal the Daimler Benz horse power... and the Lagg guns. Interesting to see that i tend to shot closer then IL 2. Great job gentlemen. Thank you. ~S- Griffo
Lextor Posted December 7, 2013 Posted December 7, 2013 Just got my 1st kill finally... Thick black smoke from falling enemy plane looks really nice.
Wolger Posted December 7, 2013 Posted December 7, 2013 Got shot down in LaGG in the first 2 tries. Damage model seems limited.
71st_AH_Hooves Posted December 7, 2013 Posted December 7, 2013 (edited) How about some Ground Attack!!!! http://www.youtube.com/watch?v=LBJWfwykW5c&feature=youtu.be Edited December 7, 2013 by SYN_Hooves
=LD=4brkfast Posted December 7, 2013 Posted December 7, 2013 Once I sorted out the controls a bit, deadzones, sensitivity, I took out the 109F for it's true maiden flight. So, here's a fun AA report. Engaged the first Lagg in a sharp left hand lead turn, passing in front of his guns and rolling in the hard turn to avoid. Coming down on him, after his flat turn, I planted several 20mm hits into his engine. After that, I peppered him with the 7.9mm until he was deadstick and bailed with repeated passes. The second Lagg I engaged slightly lower and at high speed, too fast for his head-on pass, I pulled a smooth high left hand lead turn with similar results with the first encounter. 20mm hits oiled and blew his radiator, he bailed after a few minutes deadstick. The next I engaged two Lagg's, probably a bit more of a fair fight versus a 109F. My lack of experience in the game and my poor spotting ability allowed the Lagg's get an angle to get on my tail together, so I pulled them into a smooth and shallow Immelmann that gradually got steeper, rolling right while in a slight left hand turn to maintain my attitude until they began to depart controlled flight. Picking one, several 20mm's impacted his motor, rendering him useless for the remainder of the fight - in my aggressive low-throttle dive with flaps deployed no more than 5 degrees, it allowed the the second to gain angle on my tail. Follow a similar practice, pressing the 109's superior climb and motor power, I took him into a Immelmann that gradually grew steeper until I was able to roll over and gain a gun angle in an aggressive dive. His radiator and motor oil were hit, rendering him even more useless than the first Lagg, whom had an angle but vainly followed me up. The first Lagg went into a defensive right hand turn as I rolled around on him, I observed a 20mm round striking his canopy as he passed in front of me and down he went spinning, assuming it was a pilot kill as he flew down and out of visual range. While taking passes on the 2nd, equally damaged Lagg, I ran out of 7.9mm and had about 20 20mm left to finish him off. He crashed and flamed on impact. 3 confirmed 1 probable pilot kill. RTB undamaged. Love the game. It's fantastic. Everything feels great, the guns are great, the visual damage and impact damage give a very satisfying feeling. The 109F has a very nice flight model, compression sets in when I expect and it's a smooth ride. Only once did I drop a wing, entirely my fault, after easing on pitch and deploying some flaps, she regained controlled flight as expected. Big S! gents, you're doing a great job.
Polymerstew Posted December 7, 2013 Posted December 7, 2013 (edited) After a few high angle of attack passes where neither plane had a shot, the LaGG got a lucky hit on me during a head on pass. I was able to keep after him and eventually get on his tail to shoot him down. Great job guys, the game looks, sounds, and feels fantastic! The smoke trails from damaged aircraft are excellent Fireball in lower right from enemy plane hitting the ground Edited December 7, 2013 by Polymerstew
=LD=Rulo Posted December 7, 2013 Posted December 7, 2013 My experience with 109 was great. First flight with brand new pedals for the rudders and was able to get 4 lags. The last one was with pure mg. I was surprised how easy they go down, even if they are 100 % mg bullets. The lag3 was hard, much hard. The flight itself was difficult, lot of spins and it was imposiblle to get the 109. When we were even, the 109 went up and that's it, the fight is over. It was imposible for me to climb up to him. Don't get me wrong, that last line is not a complainment, that it is probably realistic, i just had to rtb and land. I also noticed that at some moment, the enemy lag went into a light turn and stay there, just turning light waiting for been shoted down. As a programer (trying to understand the software's logic) my mind went into two different options: 1) Some kind of bug in wich the AI doesn't now what to do (bad) 2) The enemy pilot is not able to "see" you and therefore just go around "searching" for you (goooood) Cheers Rulo
JZG_Viking Posted December 7, 2013 Posted December 7, 2013 My 5th kill. He was on me so fast I almost didn't have a chance to start the camera. Who do I see about my Iron Cross? Nice flying
-MG-Cacti4-6 Posted December 7, 2013 Posted December 7, 2013 I also noticed that at some moment, the enemy lag went into a light turn and stay there, just turning light waiting for been shoted down. As a programer (trying to understand the software's logic) my mind went into two different options: 1) Some kind of bug in wich the AI doesn't now what to do (bad) 2) The enemy pilot is not able to "see" you and therefore just go around "searching" for you (goooood) Cheers Rulo I think its the later personally, i havent seen a thing in this game other than the drunk driver on the airfield who took my wing off to liken it to bad programming. it could be, but i dont think it is I think its more about LoS. ertr you low on his six or even with him altitude wise?
Marcomies Posted December 7, 2013 Posted December 7, 2013 I also noticed that at some moment, the enemy lag went into a light turn and stay there, just turning light waiting for been shoted down. As a programer (trying to understand the software's logic) my mind went into two different options: 1) Some kind of bug in wich the AI doesn't now what to do (bad) 2) The enemy pilot is not able to "see" you and therefore just go around "searching" for you (goooood) Same happened to me, Bf-109 just slowed down in middle of a fight and started slow turning level flight as if it was patrolling or something. I'm pretty sure it's a bug since I danced around it for about a minute examining the damage model and it didn't react. I wouldn't be too worried about it since it's the first alpha with enemy AI. However I think I was once flying in a blind spot of one enemy, I was right behind and under him and he kept turning pretty slowly for long time as if not noticing me until he suddenly rolled and turned hard.
ESCOMM_Pow Posted December 7, 2013 Posted December 7, 2013 My first dogfight and first kill.. I only remembered to get on "camera" when i was in the 109 six. http://www.youtube.com/watch?v=gfP20TIfa7s
JZG_Viking Posted December 7, 2013 Posted December 7, 2013 I had my first dogfights this morning flying the 109f4. I am blown away, I can't really explain why. Everything just seems to click and 'feels' great. The 109 feels very dynamic and aiming and gunnery feels very smooth. The longer you wait and the closer you get, the more devastating the result is. Switching between lag- and lead-pursuit, executing high Yoyo's etc, to control closure and move to a better shooting position.. it just works... amazing!
GRehalkov Posted December 7, 2013 Posted December 7, 2013 How about some Ground Attack!!!! http://www.youtube.com/watch?v=LBJWfwykW5c&feature=youtu.be Nice action
Mirtma Posted December 7, 2013 Posted December 7, 2013 (edited) First dogfight. I forgot to turn on TrackIR . Also some pause in game to see damage. https://youtu.be/0qoHwqX8FxI P.S. How do you embed video? I've tried to find some tips through forums but no luck. Edited December 7, 2013 by Mirtma
=LD=Rulo Posted December 7, 2013 Posted December 7, 2013 Same happened to me, Bf-109 just slowed down in middle of a fight and started slow turning level flight as if it was patrolling or something. I'm pretty sure it's a bug since I danced around it for about a minute examining the damage model and it didn't react. I wouldn't be too worried about it since it's the first alpha with enemy AI. However I think I was once flying in a blind spot of one enemy, I was right behind and under him and he kept turning pretty slowly for long time as if not noticing me until he suddenly rolled and turned hard. Now that you mention, yes, At some point I was at his low six, not very far away, after that light turn. Off course, not worry about AI. I know they are there just to practice the guns. Is there going to be AI on multiplayer? Cheers Rulo
SvAF/F19_Tomten Posted December 7, 2013 Posted December 7, 2013 (edited) My good friend Muppet, let me try his game again and wanted a film of it. I think my first dogfight went pretty well, I guess it will be much harder flying the LaGG-3. Edited December 7, 2013 by Tomtekopf
Robs Posted December 7, 2013 Posted December 7, 2013 I've made a video... Enjoy :D https://www.youtube.com/watch?v=7lzY4zp-WoM
Sim Posted December 7, 2013 Posted December 7, 2013 I got a kill at zone A and went for zone B. At zone B I went for a head-on pass - and was wounded immediately. So I eject, but what surprised me the most - since on the head-on pass the AI lost track of me - he did not see my chute. My Bf 109 went into an uncontrolled vertical loop - and it was glorious to see from a distance the AI still pursuing and engaging my empty plane. Until it figured it's a dud plane of course.. Glad to see the AI does not cheat,
Freycinet Posted December 7, 2013 Posted December 7, 2013 Ok, I'll put my movie in this video thread too! http://www.dailymotion.com/video/x183seb
Rjel Posted December 7, 2013 Posted December 7, 2013 I've noticed one welcome aspect of the sim to me. I've hit a few LaGGs and saw lighter colored streams of fluid but no smoke. They continued the fight for a bit, then popped their canopies and bailed. As I was watching from my cockpit I can only guess their engines died or they lost control. Another cool image is watching a plane with a wing shot up trying to stay up until they lose control and slip into a spin. I hope the sim will continue to evolve it's AI so it will mimic lifelike pilot skills. I like what I see so far.
FlyingPapy Posted December 7, 2013 Posted December 7, 2013 Wow very nice. I especialy love the spark when a bullet hit. The ground attack look great too. Continue the good work.
senseispcc Posted December 7, 2013 Posted December 7, 2013 Here's my first fight in bf-109 (I'm terrible) https://www.youtube.com/watch?v=Hou2RgvsFGI You shoot from to far, much to far, the target span should be the same size than the reticle span, yours is sometimes not even one fifth.
Zmaj76 Posted December 7, 2013 Posted December 7, 2013 (edited) Looking at the videos...why are the LaGG drivers so wildly "dancing" on the pitch?? Cause thers no trim or...? Edited December 7, 2013 by Tvrdi
DD_fruitbat Posted December 7, 2013 Posted December 7, 2013 lack off trim and a ffb joystick with me. Can't wait to fly the LaGG with trim myself.
Lextor Posted December 7, 2013 Posted December 7, 2013 (edited) You shoot from to far, much to far, the target span should be the same size than the reticle span, yours is sometimes not even one fifth. Yeah, I know.. But there is no other way to explore ballistics I already got better, this time it took me only 3 minutes to down a LaGG.. http://www.youtube.com/watch?v=DDBFCCRKOrg Edited December 7, 2013 by Lextor
HeavyCavalrySgt Posted December 7, 2013 Posted December 7, 2013 I mostly flew 109 today, don't not have the impression that the LaGG3 pilot was any harder to kill than the 109 one. You might be right. I have killed more LaGGs than 109s so the sample size there may not be big enough. This morning I had two fights. One 109 went out of the fight after a couple of hits with MG fire, the other took several MG hits and 5 or 6 cannon hits before he was done. Maybe I just have had more lucky shots on the 109s. I was frustrated yesterday by a LaGG - he kept getting me to overshoot, so the third time I gave him several cannon rounds from the 6 o'clock position. Looking out the side window, he was tumbling end over end - it was strange, but rewarding. After a few flips he settled into a spin, which is probably tough to recover from when you don't have a rudder. Also, perhaps being dead doesn't help -- the pilot didn't get out of the airplane so perhaps he was unwell....
HeavyCavalrySgt Posted December 7, 2013 Posted December 7, 2013 Looking at the videos...why are the LaGG drivers so wildly "dancing" on the pitch?? Cause thers no trim or...? AI or human? The LaGG AI pitches (and yaws) wildly, perhaps trying to avoid being shot. I have seen 109s do it too, but not as dramatically. Trim is a real problem on the LaGG. At low speed (say on final) you need to hold in a lot of forward stick, and over 500kph or so if you just release the stick you will start to black out so it is a little hard to know when you have unloaded the airframe.
-MG-Cacti4-6 Posted December 7, 2013 Posted December 7, 2013 see i dont have issues going against laggs...but man are 109's a pain to deal with in that lagg. you have maybe one chance or so to make a move before you need to regain air speed in the lagg 3...it bleeds energy so quick.
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