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Posted

Is this command used in BOS?

I know there is a reload in ROF, wanted to see if there was a such thing as reload in these birds - working on my HOTAS profile...

I also do not see a " fire rockets" command?

 

Thanks,

Posted

Reload:  think gunners in multi-crew aircraft.

LordNeuro*Srb*
Posted

I m not surten but i noticed theat ammo indicator is not working in 109. And yes the same comand is for reload as in rof.

Posted

Thanks guys, not going to worry about assigning to my HOTAS just yet.

=38=Tatarenko
Posted

Reload works in the LaGG-3 but I'm not sure if misfires/jam are modelled yet.

HeavyCavalrySgt
Posted

I m not surten but i noticed theat ammo indicator is not working in 109. 

 

I agree - it is not working.

  • 1CGS
Posted (edited)

Reload:  think gunners in multi-crew aircraft.

 

Nah, it's like in Rise of Flight: you can re-cock the guns while in the cockpit. This will be important once misfires are modeled. I imagine that in some planes you will be able to do this (LaGG-3, for example), while in other planes you won't.

Edited by LukeFF
71st_AH_Mastiff
Posted

hey Luke you on flying right now? if so can you get on 777 Team Speak?

  • 1CGS
Posted

hey Luke you on flying right now? if so can you get on 777 Team Speak?

 

Nah, sorry man I'm not. I'm getting ready here to go to bed.  :sleep:

Posted

Nah, it's like in Rise of Flight: you can re-cock the guns while in the cockpit. This will be important once misfires are modeled. I imagine that in some planes you will be able to do this (LaGG-3, for example), while in other planes you won't.

 

So it was possible to manually load a round into the cowl mounted MGs in a LaGG-3?  I didn't know that.

Posted

Having flown Rise of Flight a fair amount, it is obvious in the GUI menu of BOS, a lot of that is a carry over from ROF.

Probably remains to be seen how much of that, will remain for the final product.

 

I may have jumped the gun asking the question, will be interesting to see if a " re-cock" is available in this sim for any planes.

Posted

It's already avaliable.

 

But i don't think misfires are modelled, so there is no real need for that yet, unless you use unlimited ammo, then it seems to be necessary to recock (both on the LaGG and 109).

83_Gen_Jeroen
Posted

Reload can be used for your personal weapon anyway. Pilots had a small handgun with them and that will also be modelled in the final edtition of the game. RoF pilots know where I talk about.

Posted

You guys want to be able to reload and cock your guns in mid-air? In a WWII sim? Like you fly through a cloud which contains an ammo cartridge bonus power-up, you stop, grab hold, then climb out of the cockpit, remove the access panels, reload the gun, then get back in the cockpit, and then simply move along?

 

Good luck with that in a 'simulator'. Wow. Seems like this place has many differing ideas of what a 'simulator' is.

Posted

In the LaGG 3 you have to cock the weapons manually before firing via the two handles in the cockpit. I don't know if you could use them also when trying to clear a jam...

 

I don't think anyone here expects to be able to reload the main weapons when flying. Gunners will also need a command to reload their machine guns.

Posted

I don't think anyone here expects to be able to reload the main weapons when flying.

 

I'd love to be able to take your word. This thread would suggest otherwise.

Posted

Well, it depends on how you understand the term "reload".

 

For me, "reloading" means pulling the handles in the lagg cockpit, trying to unlock the jammed cartridge. Of course, this feature has all its place in a proper sim !

 

Otherwise, if, for you, "reloading" means "click-clack, you got a full brand new charger in", i think you'll be disappointed.

That is, unless you play with unlimited ammo, where "reloading" means exactly that.

Posted

I'd love to be able to take your word. This thread would suggest otherwise.

 

You are actually the first person in this thread to suggest that. Everyone else has been talking about cocking the guns.

Posted

You guys want to be able to reload and cock your guns in mid-air? In a WWII sim? Like you fly through a cloud which contains an ammo cartridge bonus power-up, you stop, grab hold, then climb out of the cockpit, remove the access panels, reload the gun, then get back in the cockpit, and then simply move along?

 

Good luck with that in a 'simulator'. Wow. Seems like this place has many differing ideas of what a 'simulator' is.

 

I think most in this thread are not viewing reload to mean rearm or replenish ammunition supplies (after expending all ammo).  And "cock your guns" is exactly what some are saying can be done in a LaGG-3 midair.  I didn't know you could do that in a LaGG either.  Pretty cool sim to model that if it actually existed.

Posted (edited)

I'd love to be able to take your word. This thread would suggest otherwise.

 

Did you read the whole thread Dutch, nobody is talking about reloading the guns mid-flight for those planes that cant, obviously i thought Dutch, come on mate.

 

Though even if somebody did, as long as the developers don't think so, what's the problem?

Edited by =BKHZ=Furbs
Posted

Pretty cool sim to model that if it actually existed.

 

If you hit reload you can actually see the handles move in the cockpit. Can't see any reason why the devs would have made that up.

 

 lagg3.jpg

 

 

 

I did find an actual picture of LaGG-3 cockpit where you can see the base of the handle but the handle itself seems to be missing. Would be interesting to know if they actually started removing those handles or if the Lagg in picture was missing it's guns. http://mig3.sovietwarplanes.com/lagg3/cockpits/cockpit1.jpg

Posted

I'd love to be able to take your word. This thread would suggest otherwise.

You're the only one suggesting such a feature, it's quite clear the OP was wondering whether this particular command listed was just a carry-over from RoF as some others are.

Posted

You're the only one suggesting such a feature, it's quite clear the OP was wondering whether this particular command listed was just a carry-over from RoF as some others are.

 

Yeah, not sure where the reload ammo after empty in flight came from...  in any event, that is not what this thread was about.

83_Gen_Jeroen
Posted

Is it not a task for the ground crew while servicing the plane after having it re-equipeed with ammunition or the pilot after that to make the guns fire ready again?

Posted

 

"reload".

Better change this word for something like "cock guns", "unjam"-  thing that a programer are able do in less than one minute (dont wast important resources)... to avoid "wall's of text" like the infamous "Louse of shoulder straps" in Clo+D. :biggrin: Finally the "appropriated" Afterburner are change in TF 4.0.

 

Sokol1

Posted

Better change this word for something like "cock guns", "unjam"-  thing that a programer are able do in less than one minute (dont wast important resources)... to avoid "wall's of text" like the infamous "Louse of shoulder straps" in Clo+D.

 

Now you are talking !

Posted

Did you read the whole thread Dutch?

 

Yes.

 

And your point is?

Posted

And your point is?

That you haven't understood the discussion.
  • Upvote 4
Posted (edited)

Yes.

 

And your point is?

 

My point is, nobody is talking about re-arming weapons mid-flight, only you. If you read the whole thread, i cant see where you got that from.

Edited by =BKHZ=Furbs
Posted

My point is, nobody is talking about re-arming weapons mid-flight, only you. If you read the whole thread, i cant see where you got that from.

 

 

Nah, it's like in Rise of Flight: you can re-cock the guns while in the cockpit.

 

So it was possible to manually load a round into the cowl mounted MGs in a LaGG-3?  I didn't know that.

 

 

Tum-te-tummmm...

 

:)

Posted

Tum-te-tummmm...

 

:)

I don't think there's a face palm meme that adequately covers this

  • Upvote 2
Posted

Tum-te-tummmm...

 

:)

You can manually load a round into cowl mounted MGs in a LaGG-3.

 

Loading is actually more accurate term to describe the whole process than "cocking" which is more of a term to be used with pulling back the hammer of a small arm...

 

Do you seriously think that he's talking about pushing a single bullet into the the chamber with his very own hand or something?

  • Upvote 1
Posted (edited)

Unfortunately in a lot of flight sims there are control names that do not accurately describe the function of the command. This is especially so in sims like this where different planes use different systems. Some times this can lead to misunderstandings as in this case.

 

 

 

My pet peeve is people talking about "propeller pitch" in the Lagg. It has a Constant speed propeller and there is no way to directly control the pitch of the propeller. The Correct tem would be set RPM. For example no pilot talking about CSU usage would talk in terms of setting “75% pitch”

 

 

 

Unfortunately when you have such a diverse range of systems in the sim there is a need to re-use command assignments. Otherwise you’d have to be an expert in each and every one of the systems just to assign key-commands.

 

 

 

In this case pulling those leavers in the LaGG would actually “Cycle the Action” of the MG’s. The exact function of this would depend if the MG fired from a closed breach or an open breach. If the gun was already loaded condition it would eject the current round and place the gun in a state to fire the next round. It the gun was jammed, depending on the type of jam, it might free up the jammed cartridge and get the gun functional again or it might be the type of jam that requires physically removing the round from the weapon which would be fairly hard if not impossible in flight. If the belt is empty the gun would just be as empty afterward.

 

If we don’t want to become too obscure and verbose but have a good understanding of the controls the actual key commands and their functions in various aircraft need to be documented. That would solve 95% of the problems in understanding the functions of the commands.

 

 

 

Cheers~S   

Edited by Skoshi_Tiger
  • Upvote 1
Posted

You guys want to be able to reload and cock your guns in mid-air? In a WWII sim? Like you fly through a cloud which contains an ammo cartridge bonus power-up, you stop, grab hold, then climb out of the cockpit, remove the access panels, reload the gun, then get back in the cockpit, and then simply move along?

 

Good luck with that in a 'simulator'. Wow. Seems like this place has many differing ideas of what a 'simulator' is.

 

This is what you said Dutch, that's a bit different from what were talking about, wouldn't you say? we are talking about re-cocking the weapons in the Lagg and your talking about climbing out and re-stocking the ammo supply or getting power ups.

  • 1CGS
Posted

You guys want to be able to reload and cock your guns in mid-air? In a WWII sim? Like you fly through a cloud which contains an ammo cartridge bonus power-up, you stop, grab hold, then climb out of the cockpit, remove the access panels, reload the gun, then get back in the cockpit, and then simply move along?

 

Good luck with that in a 'simulator'. Wow. Seems like this place has many differing ideas of what a 'simulator' is.

 

If you stopped being a smartass for two seconds, you would notice that the LaGG-3 has two arming handles inside the cockpit. Those weren't there for the pilot to just admire - they were there so the pilot could recock the guns in case of a misfire. Jams were probably a different story.

  • Upvote 1
  • 1CGS
Posted (edited)

In this case pulling those leavers in the LaGG would actually “Cycle the Action” of the MG’s. The exact function of this would depend if the MG fired from a closed breach or an open breach. If the gun was already loaded condition it would eject the current round and place the gun in a state to fire the next round. It the gun was jammed, depending on the type of jam, it might free up the jammed cartridge and get the gun functional again or it might be the type of jam that requires physically removing the round from the weapon which would be fairly hard if not impossible in flight. If the belt is empty the gun would just be as empty afterward.

 

Well said, and it's the same sort of thing that Rise of Flight models, except that there, only misfires are modeled - jams are excluded. Press the appropriate key, and any guns on your plane with a misfired round are re-cocked with a fresh round in the chamber.

Edited by LukeFF
Posted

 lagg3.jpg

 

 

LaGG-3 (1943) manual:

90. Стрельбу производить короткими очередями по 10—15 патронов, не допуская перегрева пулемёта УБ, во избежание прострела винта и порчи пулемёта.

 

90. Shooting is done in short bursts of 10-15 rounds without overheating BS guns, to avoid stoppage and damage the gun.

 

91. В случае задержки при стрельбе произвести перезаряжание, нажав гашетку пневмоперезарядки. Перезарядку произвести с выдержкой 1—2 секунды и затем продолжать стрельбу.

В случае отказа пневмосистемы (стравлен воздух) пушку МП-20 перезарядить механически. Для этого необходимо энергично оттянуть на себя ручку перезарядки и затем отпустить её.

 

 

GT - 91. In case of a stoppage when firing produce reload by pressing the spring recharge trigger. Recharge produce a delay of 1-2 seconds and then continue shooting.

In case of failure on pneumatics (air vented) recharge MP-20 gun mechanically. To do this, vigorously pull the charge handle and then release it.

 

перезаряжание in LaGG, of course,  dont mean "change the ammo drum". :)

 

Sokol1

  • 1CGS
Posted

Thank you, Sokol. :)

71st_AH_Hooves
Posted (edited)

You guys want to be able to reload and cock your guns in mid-air? In a WWII sim? Like you fly through a cloud which contains an ammo cartridge bonus power-up, you stop, grab hold, then climb out of the cockpit, remove the access panels, reload the gun, then get back in the cockpit, and then simply move along?

 

Good luck with that in a 'simulator'. Wow. Seems like this place has many differing ideas of what a 'simulator' is.

You are terribly misinterpreting this post.  The reload works only when "Unlimited Ammo" is selected as an option.   The pre alloted amount of ammo runs out and you must hit "R" to reload more ammo.  All its doing is resetting your ammo to full.  

 

In fact I hope that this is EXACLTY how it stays.  It teaches those that want to practice/play with unlimited ammo how long it would actually take to run out of ammo at a full load out.  Then when you go into a limited ammo server or SP scenario, the player will have a better idea of how long he can squeeze that trigger.

 

  Im pretty sure that you understand this, but I also am not ignorant of your motives here.

Edited by SYN_Hooves
Posted

What? That isn't at all what I understood folks were saying it is.

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