Jump to content

Developer Diary, Part 149 - Discussion


Recommended Posts

Posted

It looks so smooth. I've never been a huge fan of WW2 US aircraft designs, but the A-20 has always stood out to me as a really well-designed and beautifully proportioned plane.

Really? I know we all look at things differently and see beauty where others don't. I can think of several that are far better proportioned, the B-26 Marauder comes to mind. Still, I'm eager to try out the A-20. It will be a good trainer A/C for when we go the Pacific and get the 8 gun nosed B-25s. Hopefully. Please. :)

Posted

 

 

It's nearly impossible to make out but I see the difference in shading you were describing...
and others...

 

I toyed with the contrast of the image a bit in Photoshop, but I am unable to perceive whether or not there might be a hatch there. I suspect though that what most here see, of those that feel they see something, see bands and fields caused by the somewhat heavy JPEG compression this image has been subjected to. There are a lot of compression artefacts in the image, such as edge noise, flattened colour fields, and 'compression squares'.

 

This does not mean however that there is no hatch there, just that I don't think any is visible in the image. There are ways to model 3D gemoetry so that a hatch and its corresponding fuselage hole are not merely snug-fit, but a mathematically perfect fit, where the edges of any hatch are mathematically equal to the edges of the hole. It then depends on how the engine/tool renders such edges, how ambient occlusion is applied et cetera. =)

 

LNqZTZM.jpg

Posted

 

Today we can show you our first  WIP screenshots of the A-20B bomber. This aircraft is going to be the most expensive in production for us, but it should also be among the most interesting planes.

 

Well you know what's gonna happen...

 

2dmbedl.jpg

 

 

PLEASE let's not make this about politics. It's just a joke about the F-35 and the costs.

  • Upvote 8
=IL2AU=chappyj
Posted

i lol'd 

 

good one dude

 

 

ps: best dev diary to date (VR!)

Posted

As a modeler and someone who is familiar with modeling workflows and renders, I see no evidence of a panel there.

This model is at a very advanced stage, and 99.99% of the time if that panel was present or intended it would be cut into the geometry and panel lines clearly visible by now.

Unless it was an afterthought...

 

So, if for some reason they just now decided to add it, cut and grouped those polygons for the door into a different layer or mesh item, then you 'might' see a very

slight, subtle indication of a lighting difference. However this would normally only be true on a subdivision surface or smoothed model, something we don't have in the sim.

All of our models are used at their native geometry at which they were created, there's not smoothing algorithm applied.

 

You'll also notice that this render setting is a bit deceptive and shows no indication of the comparatively low res facets that are actually present on these models.

That hatch, being on the same plane as the ventral surface of the aircraft wouldn't cause a lighting/shading aberration in this render mode.

 

Beautiful model though...I'd like to see the wire mesh.

Posted

Awesome! I've been waiting for so long to fly proper ww2 missions in VR!

 

I can help for beta testing if needed. Vive user here.

Posted

Really looking forward to the A-20, thanks!

Plageriser, that was my line.

Posted

I think I see what you're talking about now that I'm using a different monitor.

 

It's nearly impossible to make out but I see the difference in shading you were describing. I'm sure the effect will be improved with panel lines/bump maps/skins.

 

xWTsjfg.png

I would like some of what you and Finkerin are smoking because I think you are both seeing something that isnt there?????

  • Upvote 1
Posted

I would like some of what you and Finkerin are smoking because I think you are both seeing something that isnt there?????

 

Some fine herbs indeed.

 

There is NOTHING there. I thought they were talking about that wedge closer to the end.

Posted

"Alexander 'BlackSix' has finished research on squadrons which participated in the battles of Moscow, Stalingrad and Kuban and now he prepares their short histories. We hope to show you the first visible results of this work in the coming months."

 

 I'm impressed with all of it but this is a particularly good addition. Definitely shows some dedication. Thanks BlackSix. Looking forward to it.

Posted (edited)

VR finaly coming into BoX.... thanks!!!

Edited by ZnarF
  • Upvote 1
Posted

I never could see those ' magic eye' things.

What is really good about BoX these days for me, is that it is getting so complex in terms of aircraft, (also skinning, mission building etc.) that I don't actually have the time to experience it all! Certainly not to become competent in all aircraft and weapons. More and more I'm finding I'm needing to ' specialise' in just a few in order to get to grips with them adequately.

Et Moi Brute

SCG_Space_Ghost
Posted

and others...

 

I toyed with the contrast of the image a bit in Photoshop, but I am unable to perceive whether or not there might be a hatch there. I suspect though that what most here see, of those that feel they see something, see bands and fields caused by the somewhat heavy JPEG compression this image has been subjected to. There are a lot of compression artefacts in the image, such as edge noise, flattened colour fields, and 'compression squares'.

 

This does not mean however that there is no hatch there, just that I don't think any is visible in the image. There are ways to model 3D gemoetry so that a hatch and its corresponding fuselage hole are not merely snug-fit, but a mathematically perfect fit, where the edges of any hatch are mathematically equal to the edges of the hole. It then depends on how the engine/tool renders such edges, how ambient occlusion is applied et cetera. =)

 

LNqZTZM.jpg

 

 

 

Some fine herbs indeed.

 

There is NOTHING there. I thought they were talking about that wedge closer to the end.

 

When you look at the post above you can sort of see what I was seeing on a non-calibrated, non-1440p screen.

SCG_Space_Ghost
Posted

My vote: No hatch

 

I agree with this now and think that JPEG compression offers a good explanation for what I was seeing.

Posted

Did the A-20B originally have a Ventral Gun position? I can't really find anything that specifies

Posted

Did the A-20B originally have a Ventral Gun position? I can't really find anything that specifies

 

Most sources that i can find say it does. A single .30 is mentioned. 

 

http://www.historyofwar.org/articles/weapons_douglas_A-20B_Havoc.html

 

Ventral Position: One 0.30in Browning Machine Gun

 

http://www.joebaugher.com/usattack/a20_11.html

 

Armament: Two 0.50-inch machine guns in the nose (one on each side of the forward fuselage) one 0.50-inch flexible machine gun in the top gunner's position, plus one flexible 0.30-inch machine gun in the ventral tunnel position.

 

Grt M

Posted

Ah ok, thanks. Those are the two sites I can't see for some reason

ShamrockOneFive
Posted

The two windows in that position appear to be modeled.

 

It's probable that the modeling team just hasn't done that detail yet.

Posted

The two windows in that position appear to be modeled.

 

It's probable that the modeling team just hasn't done that detail yet.

If the real A-20B had it, then I'm sure this is the case. It's WIP afterall

Posted

I'm sure it will have the MG position when we see the finished article... but there is no position hatch covers or anything else in the WiP screenshot.

SCG_Space_Ghost
Posted (edited)

I would like some of what you and Finkerin are smoking because I think you are both seeing something that isnt there?????

 

Yeah man, can I get some of that too... Wait... What?

 

1291899745-tumblr_m5zfpa0Vve1rvy44ro1_50

 

I'm sure the rear-facing MG will be modeled - final verdict on the WIP screens and what I (assume) Fink and I were seeing are compression artifacts in the JPEG.

Edited by Space_Ghost
  • Upvote 1
Posted

GREAT NEWS!!!  VR in March!!!  Glad to see that "end of winter" is the same in Russia...  :P

Great work from the DX11 implementation to the VR support.

 

There is already quite a few folks who already own a VR device, and more will join with the time:

 

https://forum.il2sturmovik.com/topic/27278-about-vr-and-vr-devices-used/?hl=%2Brift&do=findComment&comment=437247

 

March-2017 will be known in the future as a before/after VR milestone in the IL-2 saga.

 

Superhappy 47 years old boy here!!!   :lol:  :lol:  :lol:

  • Upvote 1
Posted

How about an A-20 only dogfight server? - Would be monumental...

  • Upvote 1
Posted

Excellent! I've basically held out on playing bos and bom for quite a while now, awaiting vr support (Rift CV2). Cant wait to strafe vehicles with depth perception ;) PS: I hope they figure out how to display reflector sights properly. In several other games my eyes get crossed while aiming, forcing me to close one eye (which feels awkward).

Posted

Excellent update, thanks! I'm particularly interested in the A-20, I really enjoy flying it (especially on PTO maps where it's so fast compared to the Japanese aircraft) and I'm not too bothered if it doesn't get the ventral .30cal, I usually fly the A-20 at low level anyway so there's not much chance for it to be used.

Posted

iL2 been installed un-played for over a year waiting patiently for VR. 

Posted

Your patience has been rewarded then :)

Posted (edited)

iL2 been installed un-played for over a year waiting patiently for VR. 

 

It has been longer than that for me, I am so looking forward to both VR and the new SP campaign. Now that VR is around the corner and I am all updated with the sim, I need to go in and set up all my controls. I am just going to set them up in the game GUI  this time and get away from using TARGET. Gives me something to do while I wait lol.

 

I am so really forward to this.

Edited by dburne
Posted

I believe there may be a hatch after all the hatch in this aircraft wasn't initially apparent either :

  • Upvote 3
StarLightSong
Posted

VR support is coming!

Posted

VR can't come soon enough! Great work :) Cockpit games are absolutely awesome in VR - can't wait for the release.

Posted

Would it be possible to ZOOM IN and ZOOM OUT with the VR HTC VIVE and The Oculus DK2 ?

  • Upvote 1
SCG_Space_Ghost
Posted

I believe there may be a hatch after all the hatch in this aircraft wasn't initially apparent either :

 

I just watched this again the other night. A real classic of a film.  :good:

Posted

How about an A-20 only dogfight server? - Would be monumental...

 

Frey, that would be great.   I bet you remember the TB3 dogfights in the original sim, done in coop so all crew positions were manned by humans.

 

That was fun.

ShamrockOneFive
Posted

Frey, that would be great.   I bet you remember the TB3 dogfights in the original sim, done in coop so all crew positions were manned by humans.

 

That was fun.

 

I took part in a couple of those. TB-3 dogfights with a full plane load of humans all shooting at the other TB-3 trying to bring it down was hilarious!

Posted

....TB-3 dogfights with a full plane load of humans all shooting at the other TB-3 trying to bring it down was hilarious!

 

 

Our squad still does this every year at Christmas time, along with a massive DF server with everyone flying only P.11's.  Two hours of constant laughter.  Have kept 1946 installed last 2 years mainly just for this.  Sure will miss it if we ever stop.  :happy:

 

About that ventral .30 cal position - I wonder who mans it?  Radio operator maybe?  Need to do a little research.  Can't even recall if they carried 3 guys in a B/C model, or 4.  Kinda embarrassing since I own one book by an A-20 pilot, called "Wreaking Havoc," which I recall being a pretty good read.

 

Anyway, also really looking forward to this bird.  Thanks for another great update, Han!

Posted

Would it be possible to ZOOM IN and ZOOM OUT with the VR HTC VIVE and The Oculus DK2 ?

I agree that this would be a good idea, but it can't be a gradual zoom. You would get very dizzy. Best thing would be a binoculars toggle for VR I think.

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...