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Gun sound change


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Posted

Has anyone noticed a change in the gun sounds? When i fire the guns sounds almost louder but in a distorted sound kinda of way....if that makes since. Ive watched recent videos of other il2 BOS players and the gun sounds in the video seem normal as before...anyone help me out? thanks

LFL-EightyPLUS
Posted

I dint notice...Guns on what aircraft, or just all guns??

Posted

Has anyone noticed a change in the gun sounds? When i fire the guns sounds almost louder but in a distorted sound kinda of way....if that makes since. Ive watched recent videos of other il2 BOS players and the gun sounds in the video seem normal as before...anyone help me out? thanks

 

There was a change in the gun sounds some time ago - is that what you are referring to? Original sounds were plausible for what you might hear in an enclosed cockpit while wearing a flying helmet and with the noise of a 1,000 HP unsilenced engine directly in front of you.  New sounds are plausible for what you might hear if you were recording on an open mike on a range. Much louder relative to the engine noise and much higher pitch.

 

I think they are awful, gamey nonsense, fit only for a console FPS, but according to Han most people like them so we are stuck with them at least until we get Mods on mode, if that ever materializes.

ShamrockOneFive
Posted

New gun sounds came a few patches ago. I'm a big fan of the upgrade but obviously not quite everyone is.

 

If you only noticed a change in the last few days then maybe there is a technical issue.

Posted

Yeah it's been a while. Are you referring to new changes, or you haven't played in a while?

Posted

I personally like the new sounds. In-cockpit they sound more "mechanical", like you are hearing more of the breech cycling and less of the muzzle blast, which seems logical to me.

 

I have never fired machine guns or autocannon while sitting in a WW2 era cockpit with a 1000+ HP engine roaring next to me, so I have no idea, if this is in any way correct. I do know that guns are loud as hell, and they're probably one of the few things you'd actually hear over the noise of the engine and airflow.

Posted

The new sounds are okay, given the lack of seat of the pants sensation that would go with them in real life.  The tinkle of cartridges falling on the floor is a bit odd though.

Jason_Williams
Posted

When we allow Mods On you can change them to whatever you want.

 

Jason

  • Upvote 2
Posted

 

 

I have never fired machine guns or autocannon while sitting in a WW2 era cockpit with a 1000+ HP engine roaring next to me, so I have no idea,

 

I read or saw a interview about a mustang pilot. HE said he did not hear hits on the fuselage because of the noise of the engine. I think he mentioned the same about firing , but I am not sure  about that. But my impression is that the engine sound we have in all simulators are too kind to us 

  • Upvote 1
Posted

I read or saw a interview about a mustang pilot. HE said he did not hear hits on the fuselage because of the noise of the engine. I think he mentioned the same about firing , but I am not sure about that. But my impression is that the engine sound we have in all simulators are too kind to us

There's a difference there though. On the P-51, the guns are in the wings a good distance from the cockpit, whereas in most fighters in the sim you're practically sitting right behind them (or in case of the Bf 110 and Fw 190 right on top of them) When firing wing mounted guns, like on the P-40, I get the sense, that they are more muted, but obviously they are far from inaudible.

Posted

I remember from my military service as gunner in APC that most BANG has been done at the muzzle of the gun. Being inside the turret and firing 14.5mm KPWT was not an issue. You didnt have to wear any ear protection either (well,in winter it was good to have a tankers hood with fur polstering just not to have your ears frozen). But standing outside,just at the level of the muzzle during fire range training,some not so clever guys had a painful experience :D

  • Upvote 1
Posted

Hi Brano, you are right, the most noise is on the muzzle. When I was in german army, I was commander of an ICV SPz Marder. I remember, when I looked out of the hatch, in the earlier model, where the muzzle of the 7.62mm turret machinegun was about half a meter besides the head of the commander, it was definitely no fun, when it was fired, especially due to its high firing rate. But indeed, even the 20mm was no big problem from inside. So wingmounted guns in aircrafts were surely not very loud hearable, if ever. But the MG151/20 in the Bf109s, sitting between the feet of the pilot, only departed from the cockpit by a thin hull, was surely quite hearable for the pilot. And maybe the two 20mm gubs of the Bf110, with the muzzles under the cockpit floor, directly under the pilots seat.

  • Upvote 1
Posted

I am big fan of the new gun sounds. To me they add to the immersion of the game. But I do understand why they might not appeal to everyone.

Posted

When we allow Mods On you can change them to whatever you want.

 

Jason

Im thinking about Star Wars Pew-Pew mod  :biggrin:  ;)

curiousGamblerr
Posted

Im thinking about Star Wars Pew-Pew mod :biggrin:;)

I'm thinking farm animals.

 

What does the Shvak say? Quack quack quack quack quack

Posted

I'm thinking farm animals.

 

What does the Shvak say? Quack quack quack quack quack

I want the ShKAS to play Jakety Sax when fired.

Posted

I've been playing constantly so I know what patch you guys are referring to on the sound change. What I'm talking about is an even more brutal, loud, somewhat static sound coming from the guns, almost like your headphones are maxed out...but mine are not. It's most noticeable in the p40....I did do an update on my headphones software and that may have fixed it...need to keep messing with it though

SCG_Space_Ghost
Posted

I want the ShKAS to play Jakety Sax when fired.

 

Yakety, Yak - don't come back!

Posted (edited)

Im going to try and upload a quick sounds clip of what time talking about when shoot from the fw190, hope this helps, hear how over powering the gun sound is? Almost like the volume is maxed out....let me know if im just crazy.

 

 

https://youtu.be/db0IFU7JlUQ

Edited by drew03tx
Posted

So they didn't try to make the sounds realistic? I guess that makes sense if they don't have any way to get sound samples from the real thing.

Posted

yes I confirm, your sound is kinda distorted compared to vanilla sound

Try with another bit-rate resolution or tune your sound card 

Posted

The sound in that clip in horrible. Nothing like what I have in the game.

Posted (edited)

That's what I thought was strange. I've never messed with the sound setting so I don't know why it would change. I've noticed when I hold down the firing trigger right as I unpause the game, the sound starts off normal but then goes to that distorted sound

Edited by drew03tx
ShamrockOneFive
Posted

Im going to try and upload a quick sounds clip of what time talking about when shoot from the fw190, hope this helps, hear how over powering the gun sound is? Almost like the volume is maxed out....let me know if im just crazy.

 

 

https://youtu.be/db0IFU7JlUQ

 

Yep that's wrong. Audio drivers? Reduce the number of audio channels down and see what happens?

 

So they didn't try to make the sounds realistic? I guess that makes sense if they don't have any way to get sound samples from the real thing.

 

I'm sure they did try and make them sound realistic... BUT... that may be impossible. The guns were more felt than heard and recording actual gunfire audio from within a WWII warbird would be very very difficult I imagine. The audio setup on that would be a nightmare.

 

What they did was probably an artistic impression. I like what they did. Some folks don't. But I doubt either the early sounds or the current sounds are truly realistic. IMHO, I like what they tried to do which was give you that metallic firing mechanism sound so that when you fire it sounds like the machinery operating behind the scenes to fire the gun and not just the gun itself going off.

-=PHX=-SuperEtendard
Posted

If you are interested, here's some cockpit footage of firing training with the light attacker/COIN IA-58 Pucará of the Uruguayan Air Force, with firing taking place at 2:10, 2:53, 3:36 and 4:18

 

 

 

The armament is 2x 20mm Hispano cannons under the fuselage and 4 x 7.62mm Brownings at the sides below the cockpit, so pretty much WW2-style setup for comparison.

 

EOpCzJw.jpg?1

  • Upvote 2
Posted

The new sounds are definitely not something you'd hear, they are way too loud and things like the rounds cycling plus the breech closing are ridiculous - that would never happen. I've already posted a video before of weapons being fired - 20 mike mikes - and they are incredibly muffled. The new sounds are hollywood entirely.

Posted (edited)

i think i got it figured out fellas, i have steelseries head set software installed and they have an option for (game) and (chat) setting.I realized i was playing with the chat setting selected. Switched to Game and it seems back to normal.  Not sure why that seemed to fix or what the  difference is between the two  but it seemed to work.

Edited by drew03tx
Posted

 

 

i think i got it figured out fellas, i have steelseries head set software installed and they have an option for (game) and (chat) setting.I realized i was playing with the chat setting selected. Switched to Game and it seems back to normal.  Not sure why that seemed to fix or what the  difference is between the two  but it seemed to work.

 

Probably equalization settings. Btw, I like the not-so-new gun sounds :salute:  

Posted

Weird. I'd think that in a simulation you'd want to try for the real thing and not an artistic impression

Posted

Weird. I'd think that in a simulation you'd want to try for the real thing and not an artistic impression

The thing is: We really have very little idea, how it actually did sound.

  • Upvote 1
Posted

Weird. I'd think that in a simulation you'd want to try for the real thing and not an artistic impression

 

Depends on the subject. I'd never want IL2 to be a hard core study simulator. But I do wish for it to keep to the history on many features and don't give in to people opinions just for sake of game balance or personal wishes.

 

Hope it will always remain a "sim game" (wishfully a great sim regarding physics, but still remain a fun game - adding some gamey feature here and there don't bother me at all if they will help me get immersed in the game devs created for us, but I understand the purists will go for my eyes now... :)).

 

One of the reasons why I am putting my money here, and not into DCS or FSX is because IL2 is not of a study sim kind.

I still wish to be entertained in my virtual fantasy acting as WW pilot (I am not and don't even wish to be a pilot IRL, prefer my adrenaline on 2 wheels over flying). 

 

Mods on/off seem like a great solution here, coming a bit later then hoped, but will deliver never the less. Cheers!

Posted

The thing is: We really have very little idea, how it actually did sound.

True, but all I'm saying is I'd appreciate trying to get as close as possible

DCS and FSX are poor comparisons. They just attempt to Simulate the planes.

 

This Sim's goal is to simulate a theatre of air war. And part of that is the planes.

ShamrockOneFive
Posted

Weird. I'd think that in a simulation you'd want to try for the real thing and not an artistic impression

 

You may be reading this differently than I am but there are things that are difficult to get right because of the separation between a real airplane and your home office setup. Unless everyone owns some sort of vibrating chair.... the way that sounds are going to be done is going to be an artistic interpretation.

Posted

You may be reading this differently than I am but there are things that are difficult to get right because of the separation between a real airplane and your home office setup. Unless everyone owns some sort of vibrating chair.... the way that sounds are going to be done is going to be an artistic interpretation.

Not talking about vibration...

 

The comment I was referring to said that they went with artistic impression instead of trying to make the sound as realistic as possible.

 

I'm not suggesting we have to get it 100% right, only try our best.

 

There's a huge difference between making up a sound entirely and trying to base a sound on either samples of the real thing, accounts of the real thing, or on scientific principles that would help us understand how it would have really been.

 

Several people have already said that the gun sounds largely come from the muzzle, which the pilot is not near, so that leads me to believe the current gun sounds are way off since it sounds like the muzzels are partly in the cockpit

 

I'm not treating this issue like a black and white issue. I'm suggesting there's a grey area we can land in for a good compromise.

 

I understand we don't know what it was like 100%. I'm just saying we should try to get as close as possible

Posted

You may be reading this differently than I am but there are things that are difficult to get right because of the separation between a real airplane and your home office setup. Unless everyone owns some sort of vibrating chair.... the way that sounds are going to be done is going to be an artistic interpretation.

I have a vibrating chair and I highly recommend it. Adds loads to the game...I can feel everything. Including the leading edge slats retracting.
Posted

Once we have Mods-On someone will fix gun sounds.  Until then, they are not bad, just not correct.  I am glad the team has been fixing the really bad stuff like the wacky AI.

  • Upvote 1
Posted

Once we have Mods-On someone will fix gun sounds.  Until then, they are not bad, just not correct.  I am glad the team has been fixing the really bad stuff like the wacky AI.

very good point

SCG_Space_Ghost
Posted

I have a vibrating chair and I highly recommend it. Adds loads to the game...I can feel everything. Including the leading edge slats retracting.

 

It's a back massager, I swear!

Posted (edited)

The new sounds are hollywood entirely.

 

Why they make success with most of players.  :lol: Fortunately MOD ON will save sensitive ears.  ;)

 

And per answer in Q&A  they are made loud in that way in some relatively recently patch to attend players request.

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Q - is it possible to get back the old gunsounds or -if not-  a switch to reduce the sound intensity. 

A - For now it is not. Most of community have claimed that guns were too quiet when engine is running and speed is high, and there was no "immersion of fire and metal storm in 2 meters aside of me". We have fixed that.

Edited by Sokol1

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