=gRiJ=Alado Posted February 10, 2017 Posted February 10, 2017 A cuestion, how many shots need to kill a t34???
SCG_Space_Ghost Posted February 10, 2017 Posted February 10, 2017 A cuestion, how many shots need to kill a t34??? Depends on a number of variables... Generally speaking, 3-4 solid AP hits on the engine compartment seems to do it.
Finkeren Posted February 10, 2017 Posted February 10, 2017 How many shots are needed to kill a soldier? Answer: It depends on, where you hit (as well as a few other variables) Same thing for tanks. I've had tanks blow up on the first hit and I've had them soak 5 - 6 hits and still only be smoking.
=gRiJ=Alado Posted February 10, 2017 Author Posted February 10, 2017 (edited) I've had tanks blow up on the first hit can you show me how? beautifulls videos gielow, but i speak about 110, no stuka Edited February 10, 2017 by =gRiJ=Alado
Finkeren Posted February 10, 2017 Posted February 10, 2017 beautifulls videos gielow, but i speak about 110, no stuka Same gun, just better alignment and more ammo.
StG77_Kondor Posted February 10, 2017 Posted February 10, 2017 It takes practice - and admittedly some luck. I too have been able to kill T34s with one shot of the 110 - but it's really about maybe 1/10. Now, all of these have been in QMB. The few times I've tried it online I'm averaging 2-3 hits with the 110. I know that this belongs to a different game, but it shows the weakness of the T34 hull - and I believe it is modeled in this game as I remember seeing a similar version posted. En español tambien compa!Toma un poco de suerte. He destruido un tanque con un solo disparo del 110 - pero es quisas como 1/10 intentos. Las pocas veces que he intentado online normalmente me toma 2-3 disparos con el 110. Se que este dibujo es de otro juego pero te enseña donde se debe apuntar cuando disparandole a un T34.
=gRiJ=Alado Posted February 10, 2017 Author Posted February 10, 2017 (edited) Same gun, just better alignment and more ammo. yes its same gun but stuka have 2, and its easy with one shot, i can kill t34 with 2 or 3 shots but i want know how kill one t34 whith only one shot, but not a lucky shot. En español tambien compa! Toma un poco de suerte. He destruido un tanque con un solo disparo del 110 - pero es quisas como 1/10 intentos. Las pocas veces que he intentado online normalmente me toma 2-3 disparos con el 110. Se que este dibujo es de otro juego pero te enseña donde se debe apuntar cuando disparandole a un T34. gracias, la cosa es que consigo matar fácilmente a un t34, pero necesito de 2 a tres disparos para hacerlo y quería saber si con uno se puede sin que sea debido a la casualidad o a la suerte. Edited February 10, 2017 by =gRiJ=Alado
Matt Posted February 10, 2017 Posted February 10, 2017 but it shows the weakness of the T34 hull - and I believe it is modeled in this game as I remember seeing a similar version posted. Those weaknesses are only modelled for the player controlled T-34 and Panzer III, not for the AI tanks. but i want know how kill one t34 whith only one shot, but not a lucky shot. Based on my experience, you can't destroy a T-34 with one shot.
Finkeren Posted February 10, 2017 Posted February 10, 2017 A 1-shot kill against a T-34 is always gonna be a lucky shot. No way to do that consistently.
Gambit21 Posted February 10, 2017 Posted February 10, 2017 In reality tanks were often "killed" by killing the crew due to spalling of the metal upon hull penetration - not necessarily by killing the tank itself. Thus you'd have a dead tank, when in actuality the crew was dead, but the tank was still operable/no smoke etc.
Scojo Posted February 10, 2017 Posted February 10, 2017 How many licks does it take to get to the center of a tootsie pop? Sorry, I couldn't resist... 1
Finkeren Posted February 10, 2017 Posted February 10, 2017 In reality tanks were often "killed" by killing the crew due to spalling of the metal upon hull penetration - not necessarily by killing the tank itself. Thus you'd have a dead tank, when in actuality the crew was dead, but the tank was still operable/no smoke etc. True, but the tungsten core of the Hartkernmunition makes such a small diameter penetration that the amount of spalling will be small. Too small I think to neutralize the entire crew. How many licks does it take to get to the center of a tootsie pop? Sorry, I couldn't resist... That's actually a mathematical constant, so much so that it's used to measure pi against.
Gambit21 Posted February 10, 2017 Posted February 10, 2017 You're probably right Fink - smaller round and I'm guessing a bit slower?
=TBAS=Sshadow14 Posted February 10, 2017 Posted February 10, 2017 and the reason why i dont bother with guns..just load a few bombs and done.Why take the less efficient harder method when easier option is just sat there?
Scojo Posted February 10, 2017 Posted February 10, 2017 (edited) and the reason why i dont bother with guns.. just load a few bombs and done. Why take the less efficient harder method when easier option is just sat there? For aircraft such as the IL-2, guns supplement the bombs. Given there's good air cover for multiple strafes. If not, then just bombs so you can drop and get out Since this is a sim, the simplest reason is they used guns IRL so it should be in the game. You have to remember that unlike in the SIM, there were other factors at play in the war. Logistics, cost, versatility, etc... which would affect the decision for certain armament to be used over others. In the case of a simulation, it's all about the setting, not about what's the best or the worst in the current version of the game. If you dictate what is used or created based on that, you're no longer in a simulation, just a video game based on a certain setting. Edited February 10, 2017 by 71st_AH_Scojo
Finkeren Posted February 10, 2017 Posted February 10, 2017 You're probably right Fink - smaller round and I'm guessing a bit slower? No the BK 3,7 has higher muzzle velocity with APCR that the 88mm Pak-43/KwK-43 and much, much higher than for instance the NS-37 on the IL-2. Add to that another 100m/s due to the aircraft speed and you have yourself a pretty fast projectile. 1
216th_Jordan Posted February 10, 2017 Posted February 10, 2017 You can oneshot it. Hit the deck from the rear and above with some speed. I never saw it explode though when doing this but the destroyed message came up.
Finkeren Posted February 10, 2017 Posted February 10, 2017 (edited) and the reason why i dont bother with guns.. just load a few bombs and done. Why take the less efficient harder method when easier option is just sat there? Because even fairly heavy bombs require a very close proximity hit to be effective against tanks. Without aim assist, hitting within 10m (or in case of the SC 70 within 1-2m) against a moving target is pretty darned difficult. In WW2 the IL-2 especially was notorious for scattering its bombs all over the place (rockets too) pretty much only the guns and PTAB bomblets were effective. Edited February 10, 2017 by Finkeren
Scojo Posted February 10, 2017 Posted February 10, 2017 Can anyone provide some nifty "tank soft zone" pictures like the ones given in the ship destruction thread?
=TBAS=Sshadow14 Posted February 10, 2017 Posted February 10, 2017 This is not quite that but i did find it useful in other gamesGeneral rule of thumb for ww2 tanks Weakest to strongestTurret Roof (70-90* Attack Angle)Engine Deck (30-90* Attack Angle)Side Armour (0-30* Attack Angle) 1
StG77_Kondor Posted February 10, 2017 Posted February 10, 2017 Can anyone provide some nifty "tank soft zone" pictures like the ones given in the ship destruction thread? Don't hit them from the front. Side/rear/top rear. Those weaknesses are only modelled for the player controlled T-34 and Panzer III, not for the AI tanks. Thanks Matt. I was a bit hazy, but remember that now. Thanks.
=gRiJ=Alado Posted February 11, 2017 Author Posted February 11, 2017 A 1-shot kill against a T-34 is always gonna be a lucky shot. No way to do that consistently. This morning i have a lucky shot and i record it Now, i havent more lucky shots
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