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110 g2 bk 3.7


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Posted

A cuestion, how many shots need to kill a t34???

SCG_Space_Ghost
Posted

A cuestion, how many shots need to kill a t34???

 

Depends on a number of variables...

 

Generally speaking, 3-4 solid AP hits on the engine compartment seems to do it.

Posted

How many shots are needed to kill a soldier? 

 

Answer: It depends on, where you hit (as well as a few other variables)

 

Same thing for tanks. I've had tanks blow up on the first hit and I've had them soak 5 - 6 hits and still only be smoking.

Posted (edited)
I've had tanks blow up on the first hit

can you show me how?

 

beautifulls videos gielow, but i speak about 110, no stuka

Edited by =gRiJ=Alado
Posted

beautifulls videos gielow, but i speak about 110, no stuka

Same gun, just better alignment and more ammo.

Posted

It takes practice - and admittedly some luck. I too have been able to kill T34s with one shot of the 110 - but it's really about maybe 1/10. Now, all of these have been in QMB. The few times I've tried it online I'm averaging 2-3 hits with the 110. I know that this belongs to a different game, but it shows the weakness of the T34 hull - and I believe it is modeled in this game as I remember seeing a similar version posted. 

En español tambien compa!
Toma un poco de suerte. He destruido un tanque con un solo disparo del 110 - pero es quisas como 1/10 intentos. Las pocas veces que he intentado online normalmente me toma 2-3 disparos con el 110. Se que este dibujo es de otro juego pero te enseña donde se debe apuntar cuando disparandole a un T34. Tank_t34_page_2.jpg

Posted (edited)

Same gun, just better alignment and more ammo.

yes its same gun but stuka have 2, and its easy with one shot, i can kill t34 with 2 or 3 shots but i want know how kill one t34 whith only one shot, but not a lucky shot.

 

 

 

En español tambien compa! Toma un poco de suerte. He destruido un tanque con un solo disparo del 110 - pero es quisas como 1/10 intentos. Las pocas veces que he intentado online normalmente me toma 2-3 disparos con el 110. Se que este dibujo es de otro juego pero te enseña donde se debe apuntar cuando disparandole a un T34.

gracias, la cosa es que consigo matar fácilmente a un t34, pero necesito de 2 a tres disparos para hacerlo y quería saber si con uno se puede sin que sea debido a la casualidad o a la suerte.

Edited by =gRiJ=Alado
Posted

 

 

but it shows the weakness of the T34 hull - and I believe it is modeled in this game as I remember seeing a similar version posted. 
 

Those weaknesses are only modelled for the player controlled T-34 and Panzer III, not for the AI tanks.

 

 

 

but i want know how kill one t34 whith only one shot, but not a lucky shot.

Based on my experience, you can't destroy a T-34 with one shot.

Posted

A 1-shot kill against a T-34 is always gonna be a lucky shot.

 

No way to do that consistently.

Posted

In reality tanks were often "killed" by killing the crew due to spalling of the metal upon hull penetration - not necessarily by killing the tank itself. Thus you'd have a dead tank, when in actuality the crew was dead, but the tank was still operable/no smoke etc.

Posted

How many licks does it take to get to the center of a tootsie pop?

 

Sorry, I couldn't resist...

  • Upvote 1
Posted

In reality tanks were often "killed" by killing the crew due to spalling of the metal upon hull penetration - not necessarily by killing the tank itself. Thus you'd have a dead tank, when in actuality the crew was dead, but the tank was still operable/no smoke etc.

True, but the tungsten core of the Hartkernmunition makes such a small diameter penetration that the amount of spalling will be small. Too small I think to neutralize the entire crew.

How many licks does it take to get to the center of a tootsie pop?

 

Sorry, I couldn't resist...

That's actually a mathematical constant, so much so that it's used to measure pi against.

Posted

You're probably right Fink - smaller round and I'm guessing a bit slower?

=TBAS=Sshadow14
Posted

and the reason why i dont bother with guns..

just load a few bombs and done.
Why take the less efficient harder method when easier option is just sat there?

 

Posted (edited)

and the reason why i dont bother with guns..

 

just load a few bombs and done.

Why take the less efficient harder method when easier option is just sat there?

 

 

For aircraft such as the IL-2, guns supplement the bombs. Given there's good air cover for multiple strafes. If not, then just bombs so you can drop and get out

 

Since this is a sim, the simplest reason is they used guns IRL so it should be in the game.

 

You have to remember that unlike in the SIM, there were other factors at play in the war. Logistics, cost, versatility, etc... which would affect the decision for certain armament to be used over others.

 

In the case of a simulation, it's all about the setting, not about what's the best or the worst in the current version of the game. If you dictate what is used or created based on that, you're no longer in a simulation, just a video game based on a certain setting.

Edited by 71st_AH_Scojo
Posted

You're probably right Fink - smaller round and I'm guessing a bit slower?

No the BK 3,7 has higher muzzle velocity with APCR that the 88mm Pak-43/KwK-43 and much, much higher than for instance the NS-37 on the IL-2. Add to that another 100m/s due to the aircraft speed and you have yourself a pretty fast projectile.

  • Upvote 1
Posted

You can oneshot it. Hit the deck from the rear and above with some speed. I never saw it explode though when doing this but the destroyed message came up.

Posted (edited)

and the reason why i dont bother with guns..

 

just load a few bombs and done.

Why take the less efficient harder method when easier option is just sat there?

 

 

Because even fairly heavy bombs require a very close proximity hit to be effective against tanks. Without aim assist, hitting within 10m (or in case of the SC 70 within 1-2m) against a moving target is pretty darned difficult. In WW2 the IL-2 especially was notorious for scattering its bombs all over the place (rockets too) pretty much only the guns and PTAB bomblets were effective. Edited by Finkeren
Posted

Can anyone provide some nifty "tank soft zone" pictures like the ones given in the ship destruction thread?

=TBAS=Sshadow14
Posted

This is not quite that but i did find it useful in other games

h6Sp3ck.jpg

General rule of thumb for ww2 tanks Weakest to strongest
Turret Roof (70-90* Attack Angle)
Engine Deck (30-90* Attack Angle)
Side Armour (0-30* Attack Angle)
 

  • Upvote 1
Posted

Can anyone provide some nifty "tank soft zone" pictures like the ones given in the ship destruction thread?

 

Don't hit them from the front. Side/rear/top rear. 

 

 

Those weaknesses are only modelled for the player controlled T-34 and Panzer III, not for the AI tanks.

 

 

 

Thanks Matt. I was a bit hazy, but remember that now. Thanks. 

Posted

A 1-shot kill against a T-34 is always gonna be a lucky shot.

 

No way to do that consistently.

This morning i have a lucky shot and i record it :)

 

Now, i havent more lucky shots :happy:

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