gx007 Posted February 9, 2017 Posted February 9, 2017 Hey guys, I tried to get it activated (alt-C), but it doesn't work. Is this a server activated feature? What am I missing? Thanks Greg
=EXPEND=CG_Justin Posted February 9, 2017 Posted February 9, 2017 As far as know it's not activated in the game at all. I could be wrong though.
curiousGamblerr Posted February 9, 2017 Posted February 9, 2017 it works on servers with enabled beacons Ya it's up to the mission maker to set it all up. TAW will have it when it comes back, I'm not sure if it works in WoL missions since they have GPS enabled.
aa_aa_achristin Posted February 9, 2017 Posted February 9, 2017 (edited) It does not work on servers..please help in this Edited February 20, 2017 by aa_aa_achristin
coconut Posted February 9, 2017 Posted February 9, 2017 There's no activation to do in the client side. If it's not working complain to the server owner or mission maker
=TBAS=Sshadow14 Posted February 9, 2017 Posted February 9, 2017 It works automatically like others have said based on mission maker..in the cockpit when RTB on WoL Random expert or thers.In LW planes you just line this needle up and you will get home to nearest (Primary Spawn) Airfield
=EXPEND=CG_Justin Posted February 9, 2017 Posted February 9, 2017 It works automatically like others have said based on mission maker.. in the cockpit when RTB on WoL Random expert or thers. In LW planes you just line this needle up and you will get home to nearest (Primary Spawn) Airfield Good info Sshadow, I guess flying on WoL so much I never really had a need for it.
=WH=PangolinWranglin Posted February 9, 2017 Posted February 9, 2017 TAW has this? That'll make learning navigation way easier.
Plurp Posted February 9, 2017 Posted February 9, 2017 TAW has this? That'll make learning navigation way easier. If memory serves, I was supplying a newly aqquired airfield, half way there the beacon switched over to the new airfield and led me right to it. Same happened on the way back, so I had navigational help both ways for my several runs there.
Sgt_Joch Posted February 9, 2017 Posted February 9, 2017 It works on the Random Expert server, one good reason to pick an AC with a receiver.
Lusekofte Posted February 9, 2017 Posted February 9, 2017 Well the homing beacon should work, if set in mission. What is interesting for axis bombers are to be able to change frequency for further navigation
Plurp Posted February 9, 2017 Posted February 9, 2017 Well the homing beacon should work, if set in mission. What is interesting for axis bombers are to be able to change frequency for further navigation Are you saying we can switch to different beacons or that we need to be able to switch channels? As i periodically look to see if it has been added. If we have, or will get the ability to switch channels it will greatly enhance using the beacons. We also need the ability to change the course setter, the ring around the mag and repeater compasses, as this would make it a lot easier to fly "from" a beacon like we can with the Ju-52.
Sgt_Joch Posted February 9, 2017 Posted February 9, 2017 Well the homing beacon should work, if set in mission. What is interesting for axis bombers are to be able to change frequency for further navigation I had looked into that, but apparently navigation on the Eastern Front was rudimentary, basically what we have in game with a radio beacon at an airfield pointing the way home. On the Western Front, both the Luftwaffe and Allied Air Forces used more sophisticated methods such as multiple beacons so you could triangulate your position or cues that would give you the range.
andyw248 Posted February 9, 2017 Posted February 9, 2017 Are you saying we can switch to different beacons or that we need to be able to switch channels? Currently, if the person who created the mission has provided "friendly" beacons in multiple places (e.g. at multiple airfields), and has also given them different channel numbers, then in the plane your direction finder will automatically switch to the nearest beacon.
Plurp Posted February 9, 2017 Posted February 9, 2017 Currently, if the person who created the mission has provided "friendly" beacons in multiple places (e.g. at multiple airfields), and has also given them different channel numbers, then in the plane your direction finder will automatically switch to the nearest beacon. Thank you, that explains what some are talking about. The other side of the conversation is the ability to change channels in the cockpit so I can home on the beacon I want to fly "To" or "From"
JimTM Posted February 9, 2017 Posted February 9, 2017 (edited) Currently, if the person who created the mission has provided "friendly" beacons in multiple places (e.g. at multiple airfields), and has also given them different channel numbers, then in the plane your direction finder will automatically switch to the nearest beacon. Unless something has changed, the valid channel numbers in the mission editor are either 0 (disabled) or 1 (enabled). The radio receiver points to the nearest friendly beacon. I remember reading somewhere that the devs may add more channels in a future release, but that's not definite. Edited February 9, 2017 by JimTM
Sgt_Joch Posted February 9, 2017 Posted February 9, 2017 (edited) The radio receiver points to the nearest friendly beacon. Last time I was on random Expert a few weeks back, that is the way it works. The receiver always points to the nearest friendly airfield. The lack of channels is not a practical issue so far since usually there are only a few active airfield on a map so it is fairly easy to figure out which airfield beacon you are tuned to. A bigger issue is the fact that as I recall, the 109s and 190s do not have a receiver while most of the Soviet fighters do which gives them a navigation advantage. Edited February 9, 2017 by Sgt_Joch
Scojo Posted February 9, 2017 Posted February 9, 2017 A bigger issue is the fact that as I recall, the 109s and 190s do not have a receiver while most of the Soviet fighters do which gives them a navigation advantage. That's not an issue if that's how it was during the time. Did 109s and 190s have radio beacon finders?
SCG_Space_Ghost Posted February 9, 2017 Posted February 9, 2017 (edited) That's not an issue if that's how it was during the time. Did 109s and 190s have radio beacon finders? The Fw 190 A-5 has a receiver. Check the pictures in the associated DD. Edited February 9, 2017 by 4./JG52_Space_Ghost
Sgt_Joch Posted February 9, 2017 Posted February 9, 2017 That's not an issue if that's how it was during the time. Did 109s and 190s have radio beacon finders? not the ones we had in game, so that is historically correct.
No601_Swallow Posted February 9, 2017 Posted February 9, 2017 Unless something has changed, the valid channel numbers in the mission editor are either 0 (disabled) or 1 (enabled). The radio receiver points to the nearest friendly beacon. I remember reading somewhere that the devs may add more channels in a future release, but that's not definite. That's my understanding as well. Han did in one of his answers to the questions for the devs thread said that there are more channels built into the game already (so a mission builder could give NDBs their own channels) but they've gone for the binary on-or-off set up and even that isn't used - he said. (He's not correct, but that's what he said!) Hopefully, they'll turn it on, though. Just as the Ju52 brought more possibilities for new game modes, new ways to do navigation would add another dimension to the game.
Aap Posted February 9, 2017 Posted February 9, 2017 That's not an issue if that's how it was during the time. Did 109s and 190s have radio beacon finders? Bf109's up to G2 and Fw190's up to A3 did not have beacon finders, but Germans had another significant advantage - Würzburg and Würzburg-Riese radars, so pilots could get directions from ground if needed.
unreasonable Posted February 10, 2017 Posted February 10, 2017 Bf109's up to G2 and Fw190's up to A3 did not have beacon finders, but Germans had another significant advantage - Würzburg and Würzburg-Riese radars, so pilots could get directions from ground if needed. I seem to recall in Il-2 1946 you could ask for a vector to home base - would be useful if that was possible here when realistic. 1
gx007 Posted February 10, 2017 Author Posted February 10, 2017 So I presume the reason server admins don't activate this feature is because it gives an unfair advantage to VVS?
curiousGamblerr Posted February 10, 2017 Posted February 10, 2017 (edited) So I presume the reason server admins don't activate this feature is because it gives an unfair advantage to VVS? It's up to the mission maker, not the server admin. I think the reason it's not common is because it takes work to set up properly. Edited February 10, 2017 by 19.GIAP//curiousGamblerr
=TBAS=Sshadow14 Posted February 10, 2017 Posted February 10, 2017 (edited) ITS NOT AN UNFAIR ADVANTAGE!! (Stop with that MMO Team death match balancing crud that has no place in this game)There is no fair or unfair advantages only HISTORYNo planes are modified so they perform better or worse than they did just so it balances the plane.(they are attempted to be the best historical Copy)This is why i have said servers need a balancing script so its always 2:1 atleast in VVS Favor (Eg, should be 50VVS Versus 20-25LW to make it historical)There is NO Russian bias this was started by 1 person in 1 article about War thunderbefore that the saying did not even exist.Note:Not having a go at you GX007Just the idea that history needs balancing to make it fair. Edited February 10, 2017 by =r4t=Sshadow14 1
Aap Posted February 10, 2017 Posted February 10, 2017 There is no fair or unfair advantages only HISTORY No planes are modified so they perform better or worse than they did just so it balances the plane.(they are attempted to be the best historical Copy) This is why i have said servers need a balancing script so its always 2:1 atleast in VVS Favor (Eg, should be 50VVS Versus 20-25LW to make it historical) You are against balancing and then are trying to force a "balancing script" that makes no sense at all? Do you think that on every possible mission VVS had at least 2:1 local air superiority? They had more planes, maybe more "greenhorn" pilots, but it should be pretty obvious that they were not having local 2:1 air superiority on every engagement. How about a historical script that forces inexperienced pilots to VVS, using vic formations, while putting "battle-hardened" pilots into LW planes? Makes more sense historically, compared to enforced local air superiority.
TP_Silk Posted February 10, 2017 Posted February 10, 2017 I did a quick look around the current aircraft set (minus the Tante Ju, which I do not own) and found that each side has 5 aircraft models capable of supporting NDB equipment in the cockpit. From memory the aircraft capable of supporting it were... LW/Axis: JU-87, Ju-88 both Bf110 variants, He-111 VVS/Allies: both Pe2 variants, La-5, both Yak-1 variants Please feel free to correct me if I am mistaken
Yogiflight Posted February 10, 2017 Posted February 10, 2017 Kemp, you wrote, that the 109's didn't have beacon finders up to the G2 version, so the G4, we got for BOK, should have it? Because I can't find any.
Scojo Posted February 10, 2017 Posted February 10, 2017 ITS NOT AN UNFAIR ADVANTAGE!! (Stop with that MMO Team death match balancing crud that has no place in this game) There is no fair or unfair advantages only HISTORY No planes are modified so they perform better or worse than they did just so it balances the plane.(they are attempted to be the best historical Copy) This is why i have said servers need a balancing script so its always 2:1 atleast in VVS Favor (Eg, should be 50VVS Versus 20-25LW to make it historical) There is NO Russian bias this was started by 1 person in 1 article about War thunder before that the saying did not even exist. Note: Not having a go at you GX007 Just the idea that history needs balancing to make it fair. You are against balancing and then are trying to force a "balancing script" that makes no sense at all? Do you think that on every possible mission VVS had at least 2:1 local air superiority? They had more planes, maybe more "greenhorn" pilots, but it should be pretty obvious that they were not having local 2:1 air superiority on every engagement. How about a historical script that forces inexperienced pilots to VVS, using vic formations, while putting "battle-hardened" pilots into LW planes? Makes more sense historically, compared to enforced local air superiority. LOL Bf109's up to G2 and Fw190's up to A3 did not have beacon finders, but Germans had another significant advantage - Würzburg and Würzburg-Riese radars, so pilots could get directions from ground if needed. So then the sim is correct. Thanks, Kemp
Sgt_Joch Posted February 10, 2017 Posted February 10, 2017 (edited) Kemp, you wrote, that the 109's didn't have beacon finders up to the G2 version, so the G4, we got for BOK, should have it? Because I can't find any. yes, from 109 G-3 and 190 A-4 on, but it is not evident how common it was. I had read that many Luftwaffe day fighters, as late as 1944, did not have them which caused a fair number of losses when green pilots could not find their bases in poor weather. It does not give an unfair advantage to the Russians since it is not that hard to navigate if you plan properly, however it does lighten the pilot's workload. Edited February 10, 2017 by Sgt_Joch
gx007 Posted February 10, 2017 Author Posted February 10, 2017 (edited) Note: Not having a go at you GX007 Just the idea that history needs balancing to make it fair. Hello Sshadow, I'm not at at all looking for balance but why it's server activated. Has anyone requested from the devs to make this feature client-activated? Edited February 10, 2017 by gx007
Scojo Posted February 10, 2017 Posted February 10, 2017 Has anyone requested from the devs to make this feature client-activated? If you're going to do client activated, you might as well just change it to always be activated. Though, if there's only one channel, would that mean the enemy could easily use the unit to home in on an enemy base as well? I don't know if there are any downsides to always having it on other than that. I say you should suggest it to them. I'd vote for it right now
TP_Silk Posted February 10, 2017 Posted February 10, 2017 If you're going to do client activated, you might as well just change it to always be activated. Though, if there's only one channel, would that mean the enemy could easily use the unit to home in on an enemy base as well? I don't know if there are any downsides to always having it on other than that. I say you should suggest it to them. I'd vote for it right now No. When setting up the NDB in the mission editor you pick a faction for it to apply to.
Scojo Posted February 10, 2017 Posted February 10, 2017 No. When setting up the NDB in the mission editor you pick a faction for it to apply to. Ah ok cool! In that case, suggest away, gx007!
Dezvolta Posted September 10, 2018 Posted September 10, 2018 Clean the marked location build and activate the radio transmitter and then talk to Preston Garvey after that place a radio beacon. 1
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