IckyATLAS Posted February 8, 2017 Posted February 8, 2017 After having seen this image in another simulator, why not on IL2 ? The arms and feet move according to the real motions, stick throttle and pedals.
SCG_Space_Ghost Posted February 8, 2017 Posted February 8, 2017 This has been discussed countless times and it's unlikely that it's going to happen. I'm OK with that.
Finkeren Posted February 8, 2017 Posted February 8, 2017 I wouldn't trade a single aircraft in the sim to have that feature, and I very much doubt, that making it would require less work than modeling one aircraft (except for maybe the Fw 190 )
SJ_Butcher Posted February 8, 2017 Posted February 8, 2017 maybe in the future when we have more than 100 planes
=SqSq=Sulaco Posted February 8, 2017 Posted February 8, 2017 It sure would be nice and since the cockpits aren't clickable I don't really see a downside to it. 2
Tektolnes Posted February 8, 2017 Posted February 8, 2017 Would be a nice to have - especially with a functional kneeboard too. But with the limited resources available it's not going to happen anytime soon. Hopefully the series gets to the point sales wise where they can consider these kind of nice extras. 1
AndyJWest Posted February 8, 2017 Posted February 8, 2017 It sure would be nice and since the cockpits aren't clickable I don't really see a downside to it. A downside is that hands/arms often obscure instruments. 1
Finkeren Posted February 8, 2017 Posted February 8, 2017 Ok I give up. There's no need to give up. It's perfectly fine to disagree about priorities. No one is saying "you're wrong, I am right". Nothing wrong at all with wanting something like this. I personally just don't want it that much. 3
Yogiflight Posted February 8, 2017 Posted February 8, 2017 We already have something similar, the copilot of the Ju52, he is moving to our input, the only thing missing is the head moving. It would look much more immersive, when the pilot seat was not empty.
Blutaar Posted February 8, 2017 Posted February 8, 2017 (edited) I am 100% for pilot models for immersion alone, it just feels unfit, such beautiful but empty and lifeless cockpits, like a drone or something. Edited February 8, 2017 by Ishtaru
[APAF]VR_Spartan85 Posted February 8, 2017 Posted February 8, 2017 See for me it's not so much a pilot model but I would love to be able to see my own aircraft ground shadow from cockpit. You can see it in external but I don't fly in external, every. And there's also no pilot head shadow but meh, ... 2
=TBAS=Sshadow14 Posted February 8, 2017 Posted February 8, 2017 i prefer it ..imho never like looking down at fake legs and all that.much rather an empty seat and view of cockpit that goes with it
Finkeren Posted February 9, 2017 Posted February 9, 2017 See for me it's not so much a pilot model but I would love to be able to see my own aircraft ground shadow from cockpit. You can see it in external but I don't fly in external, every. And there's also no pilot head shadow but meh, ... See the plane casting shadow in internal is actually kind of important to me. It's a real shame they've never been able to implement that.
=TBAS=Sshadow14 Posted February 9, 2017 Posted February 9, 2017 There is aircraft shadows on internals as you move around...Are you runing Ultra with SSAO on ?
[APAF]VR_Spartan85 Posted February 9, 2017 Posted February 9, 2017 There is aircraft shadows on internals as you move around... Are you runing Ultra with SSAO on ? The aircraft self-shading is there, the aircraft will cast shadows on itself yes, but not the ground... I run balanced no ssao, my system gets roughly 35-40 frames on a busy server.. There are many instances in old IL-2 and in real life that I've used shadows on the ground to locate a target on my six. Also when landing its just nice to meet up with your shadow on touchdown Unless I'm wrong about it not being available unless in Ultra setting? I cannot see my shadow on the ground
curiousGamblerr Posted February 9, 2017 Posted February 9, 2017 The aircraft self-shading is there, the aircraft will cast shadows on itself yes, but not the ground... I run balanced no ssao, my system gets roughly 35-40 frames on a busy server.. There are many instances in old IL-2 and in real life that I've used shadows on the ground to locate a target on my six. Also when landing its just nice to meet up with your shadow on touchdown Unless I'm wrong about it not being available unless in Ultra setting? I cannot see my shadow on the ground This is interesting... I've never thought about it but don't remember ever noticing it. I know I've noticed other planes' shadows from inside tho. I run everything maxed to the max, I'll have to test this diving away from the sun and see if I can see my own shadow.
US63_SpadLivesMatter Posted February 9, 2017 Posted February 9, 2017 No thank you. I get to see my arms and legs in real life. An extra set in there with me just seems...weird.
Chief_Mouser Posted February 9, 2017 Posted February 9, 2017 I would love to see a pilot in the cockpit but in no way do I mind that he's not there. The primary fix must surely be for our virtual selves to cast a shadow. The AI crew do but not us humans. I feel like Peter Pan every time I fly. Going back to the in-cockpit model pilot. What does he do with his hands when I take a slurp from my beer? That surely is the big drawback with it; until our movements can be modelled (TrackIR motion capture for the whole body?) and mimicked then there really isn't much point in a body being in there. Cheers.
BP_Lizard Posted February 9, 2017 Posted February 9, 2017 One that could be toggled on/off to satisfy both parties would be nice. That feature on DCS doesn't seem to have that much strain on the FPS.
Scojo Posted February 9, 2017 Posted February 9, 2017 I don't mind not having a pilot model. I'd rather them work on a wide array of other things in the game than this. Plus, if they did do this and didn't give me the ability to make obscene or funny gestures with my hands I'd be pretty upset I don't feel like it would obscure that much of the cockpit for me as I use track IR and I can translate my in game head a good bit to see around stuff.
Danziger Posted February 10, 2017 Posted February 10, 2017 I think a DCS/WT on/off option would be best. I don't mind so much looking at an empty fighter cockpit. In multi crew planes I look around at the other people inside then the empty pilot seat and start to freak out like that annoying blonde from Indiana Jones and the Temple of Doom.
Nil Posted February 10, 2017 Posted February 10, 2017 I would love to see as well an animated body. Seing the one in our beloved Junkers 52 is just wonderful! of course with an option do deactivate it. But clearly it is not a priority for me.
IckyATLAS Posted February 10, 2017 Author Posted February 10, 2017 Not to be forgotten is that if you have your body that you can see, then when you get hit and are just wounded (and not killed) then you should also have some blood and graphic impact effect on your virtual body. All this is part of a real full immersion in a fighter combat simulation.
Scojo Posted February 10, 2017 Posted February 10, 2017 Noooo the subsequent pilot damage model arguments would be too much! If it were just blood on his clothes, that wouldn't be much more work relative to having to already make the entire model from scratch..... However, it would be feature creep that can get out of hand lol Even though I don't really think they should take the time to do a pilot model, I would definitely draw a line at anything more than just adding blood on the model for the sake of things not getting out of hand like you say lol
Danziger Posted February 10, 2017 Posted February 10, 2017 All the gore can be added with mods. I'm not sure if the pilot model could be added as a mod though.
Gambit21 Posted February 10, 2017 Posted February 10, 2017 Not to be forgotten is that if you have your body that you can see, then when you get hit and are just wounded (and not killed) then you should also have some blood and graphic impact effect on your virtual body. All this is part of a real full immersion in a fighter combat simulation. Then again...no 1
15[Span.]/JG51Costa Posted February 10, 2017 Posted February 10, 2017 I think a pilot body in a future VR will be a must. Saludos 15(Span.)/JG51Costa.
[APAF]VR_Spartan85 Posted February 10, 2017 Posted February 10, 2017 Not to be forgotten is that if you have your body that you can see, then when you get hit and are just wounded (and not killed) then you should also have some blood and graphic impact effect on your virtual body. All this is part of a real full immersion in a fighter combat simulation. Blood splatter on canopy on pilot kills like il2 1946
Scojo Posted February 10, 2017 Posted February 10, 2017 Then again...no What about obscene hand gestures for some cockpit to cockpit "foreign relations"? Blood splatter on canopy on pilot kills like il2 1946 Now this is something that could potentially come before the pilot body model. I wonder if this could be easily added to the existing art for the canopy getting damaged?
SCG_Space_Ghost Posted February 10, 2017 Posted February 10, 2017 (edited) Gore doesn't increase my immersion enjoyment of the sim. Death, as it is implied in the simulator, is enough without dousing everything in blood and guts. A nice looking visual damage model does increase my immersion enjoyment of the sim. YMMV Edited February 10, 2017 by 4./JG52_Space_Ghost 1
Scojo Posted February 10, 2017 Posted February 10, 2017 It's always interesting to hear people explain what increases their "immersion" I've never really felt immersed in any video game aside from VR. That does make sense though, Space_Ghost
SCG_Space_Ghost Posted February 10, 2017 Posted February 10, 2017 It's always interesting to hear people explain what increases their "immersion" I've never really felt immersed in any video game aside from VR. That does make sense though, Space_Ghost I made a small edit because "immersion" is probably the wrong term to go with.
IckyATLAS Posted February 10, 2017 Author Posted February 10, 2017 I agree that outside VR the word immersion has to be considered a little differently. But with a large 32" 4K Screen and good headphones with active sound suppressor, you start getting pretty "immersed".
Scojo Posted February 10, 2017 Posted February 10, 2017 I agree that outside VR the word immersion has to be considered a little differently. But with a large 32" 4K Screen and good headphones with active sound suppressor, you start getting pretty "immersed". I'll just agree to disagree I'm curious based on your picture, have you flown an aircraft IRL before?
II/JG17_HerrMurf Posted February 10, 2017 Posted February 10, 2017 Where is Luke with that beating a dead horse GIF anyway........................................?
=gRiJ=Roman- Posted February 10, 2017 Posted February 10, 2017 I support this idea! but I don't feel like explain why ...
SCG_Space_Ghost Posted February 10, 2017 Posted February 10, 2017 Where is Luke with that beating a dead horse GIF anyway........................................?
1CGS LukeFF Posted February 10, 2017 1CGS Posted February 10, 2017 Where is Luke with that beating a dead horse GIF anyway........................................? As requested 1
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