=gRiJ=Roman- Posted February 6, 2017 Posted February 6, 2017 (edited) I was wondering when is it planned to implement these water graphics in BOS. Will they be ready for Kuban? Thanks Edited February 6, 2017 by -=PHX=-Spartan- 2
Feathered_IV Posted February 6, 2017 Posted February 6, 2017 It is planned for the Kuban expansion this year.
No601_Swallow Posted February 7, 2017 Posted February 7, 2017 I know it's for the year after this one, but whisper it: caaaaaaarierrrrrr opppppppppppps... (That water vid actually makes me anticipate sea-sickness, much the same way that RoF gave me that vertiginous tingling feeling in the soles of my feet.)
US63_SpadLivesMatter Posted February 7, 2017 Posted February 7, 2017 I can't wait to groundspin over the side. 1
oneeyeddog Posted February 7, 2017 Posted February 7, 2017 Curious, what floatplanes or seaplanes were used by the combatants around the Kuban Peninsula? These type of aircraft were sure a lot of fun in RoF . 3
ShamrockOneFive Posted February 7, 2017 Posted February 7, 2017 Curious, what floatplanes or seaplanes were used by the combatants around the Kuban Peninsula? These type of aircraft were sure a lot of fun in RoF . The Beriev MBR-2 is one. https://en.wikipedia.org/wiki/Beriev_MBR-2 Did the Luftwaffe use any float planes in the Black Sea? They might have? 1
Dakpilot Posted February 7, 2017 Posted February 7, 2017 (edited) There was the biggest seaplane airlift of the war using Ju-52 floatplanes and Dorniers in the early part of the campaign, flying from seaplane bases on Kerch peninsula "Two Seetransportstaffeln were being assembled, one with 20-25 Ju 52/3ms fitted with floats, and the other with 18 Do 24s, seven of them from 8. Seenotstaffel and the balance from its sister squadrons around Europe. Doing three or four return flights a day, the seaplanes flew 1910 tonnes of supplies into Gostagayka between 5 and 25 March, when boats could take over from the aircraft." Dornier Do-24's and Ju-52's continued to operate in Kuban/Black sea area but in much reduced numbers Cheers Dakpilot Edited February 7, 2017 by Dakpilot 3
Dutchvdm Posted February 7, 2017 Posted February 7, 2017 I had mixed feelings about the channelmap in ROF. The amount of detail was very nice and overall it looked good. But the fps impact was huge compared to the western front map. But my biggest problem was the texture popping that occurred. Even on my current system you can see the land textures loading slower then the water textures. Grt M 1
216th_Jordan Posted February 7, 2017 Posted February 7, 2017 I had mixed feelings about the channelmap in ROF. The amount of detail was very nice and overall it looked good. But the fps impact was huge compared to the western front map. But my biggest problem was the texture popping that occurred. Even on my current system you can see the land textures loading slower then the water textures. Grt M Well we will see how Dx11 handles this. I'm quite confident.
Dutchvdm Posted February 7, 2017 Posted February 7, 2017 Well we will see how Dx11 handles this. I'm quite confident. That's true. With DX11 this might not be a problem. Will see. Grt M
Dakpilot Posted February 7, 2017 Posted February 7, 2017 I am sure it has been said that BoK water will be based on an improved RoF model DX11 should allow a big improvement in efficiency/resource use Cheers Dakpilot
Potenz Posted February 7, 2017 Posted February 7, 2017 what i want to see is translucent water, where you can spot underwater things
Vorondil Posted February 7, 2017 Posted February 7, 2017 With DX11 ocean surfaces should be a breeze, relatively speaking. Rendering water and oceans is one of the go-to baseline things that can be done with the DX11 pipeline. If I remember correctly, It is almost entirely done in the graphics card (DX11 geometry shaders and tesselators, etc), with the CPU only taking care of an overall layout, and surface-to-ship physics interactions. Some videos and tech stuff. https://msdn.microsoft.com/en-us/library/windows/desktop/ff476882(v=vs.85).aspx
Gambit21 Posted February 7, 2017 Posted February 7, 2017 I had mixed feelings about the channelmap in ROF. The amount of detail was very nice and overall it looked good. But the fps impact was huge compared to the western front map. But my biggest problem was the texture popping that occurred. Even on my current system you can see the land textures loading slower then the water textures. Grt M I don't have either of those problems with the RoF channel map
SCG_Space_Ghost Posted February 7, 2017 Posted February 7, 2017 (edited) I don't have either of those problems with the RoF channel map Honestly, I can barely stand playing ROF anymore because of the poor, poor optimization. Martin and I have nearly identical systems specs and we definitely share an identical experience. Whereas I could get 80-100FPS pre-DX11 in BOS, I am only getting 30-50FPS in ROF. Edited February 7, 2017 by 4./JG52_Space_Ghost
Gambit21 Posted February 7, 2017 Posted February 7, 2017 It's been a while since I've booted up RoF - maybe I'd notice the difference now. I mean it's been 2 years or so.
1CGS LukeFF Posted February 7, 2017 1CGS Posted February 7, 2017 Did the Luftwaffe use any float planes in the Black Sea? They might have? There was the biggest seaplane airlift of the war using Ju-52 floatplanes and Dorniers in the early part of the campaign, flying from seaplane bases on Kerch peninsula "Two Seetransportstaffeln were being assembled, one with 20-25 Ju 52/3ms fitted with floats, and the other with 18 Do 24s, seven of them from 8. Seenotstaffel and the balance from its sister squadrons around Europe. Doing three or four return flights a day, the seaplanes flew 1910 tonnes of supplies into Gostagayka between 5 and 25 March, when boats could take over from the aircraft." Dornier Do-24's and Ju-52's continued to operate in Kuban/Black sea area but in much reduced numbers Cheers Dakpilot There was also the Arado Ar 196.
Feathered_IV Posted February 7, 2017 Posted February 7, 2017 I had mixed feelings about the channelmap in ROF. The amount of detail was very nice and overall it looked good. But the fps impact was huge compared to the western front map. But my biggest problem was the texture popping that occurred. Even on my current system you can see the land textures loading slower then the water textures. Grt M Happens to me too. Even when flying inland.
Gambit21 Posted February 7, 2017 Posted February 7, 2017 Float Ju52 would be epic for Kuban...and most of the work is already done. No brainer?
ShamrockOneFive Posted February 8, 2017 Posted February 8, 2017 Honestly, I can barely stand playing ROF anymore because of the poor, poor optimization. Martin and I have nearly identical systems specs and we definitely share an identical experience. Whereas I could get 80-100FPS pre-DX11 in BOS, I am only getting 30-50FPS in ROF. IL-2: BoS was like that too... it was smooth but not nearly as smooth as it is now. Rise of Flight feels much slower by comparison. Still... the Channel map is beautiful! 1
DD_Arthur Posted February 8, 2017 Posted February 8, 2017 Float Ju52 would be epic for Kuban...and most of the work is already done. No brainer? That would be epic! 1
AndyJWest Posted February 8, 2017 Posted February 8, 2017 Float Ju52 would be epic for Kuban...and most of the work is already done. No brainer? I'm not sure about 'most of the work'. 3d modelling of the floats probably wouldn't be that involved, but getting the buoyancy and on-water handling right might be quite tricky.
Gambit21 Posted February 8, 2017 Posted February 8, 2017 I'm not sure about 'most of the work'. 3d modelling of the floats probably wouldn't be that involved, but getting the buoyancy and on-water handling right might be quite tricky. Probably, but considering the modeling and flight model for the aircraft itself is done minus adjustments for the pontoons...it's a much shorter trip than another aircraft from scratch.
6./ZG26_Klaus_Mann Posted February 8, 2017 Posted February 8, 2017 I'm not sure about 'most of the work'. 3d modelling of the floats probably wouldn't be that involved, but getting the buoyancy and on-water handling right might be quite tricky. You are aware that there were several Water Planes in RoF.
AndyJWest Posted February 8, 2017 Posted February 8, 2017 You are aware that there were several Water Planes in RoF. Yes. I have them all. And accordingly can appreciate the amount of effort that went into them. Which is why I wrote that adding floats to the JU-52 wasn't likely to be as simple as Gambit21 initially suggested.
Gambit21 Posted February 8, 2017 Posted February 8, 2017 I didn't say it was "simple" I said most of the work is already done - key word being 'most'
AndyJWest Posted February 8, 2017 Posted February 8, 2017 Whatever. There is more to floatplanes than 3d modelling. 1
Gambit21 Posted February 8, 2017 Posted February 8, 2017 Whatever. There is more to floatplanes than 3d modelling. Oh really? See I thought there was nothing else involved - no physics or flight model adjustments for the pontoons for instance. For surely that's what I typed. Thank you so much for helping this simple 3D artist get a handle on this.
Turban Posted February 8, 2017 Posted February 8, 2017 (edited) Actually, the flight model would change significantly from the original Ju52. If it was to be done accurately of course. Not saying it's a bad idea, it just would not be a quick and easy transition. Edited February 8, 2017 by Turban
Gambit21 Posted February 8, 2017 Posted February 8, 2017 Nope - it would be some work. I was talking in relative terms.
curiousGamblerr Posted February 8, 2017 Posted February 8, 2017 (edited) Relative to what? To an entirely new floatplane airframe, obviously. Edited February 8, 2017 by 19.GIAP//curiousGamblerr 1
Blitzen Posted February 10, 2017 Posted February 10, 2017 Probably not an original thought but I imagine this sort of water improvement will really come to center stage a year or so from now when the pacifis theater of operations begins to be developed...
ShamrockOneFive Posted February 11, 2017 Posted February 11, 2017 Probably not an original thought but I imagine this sort of water improvement will really come to center stage a year or so from now when the pacifis theater of operations begins to be developed... Jason stated that as a major goal in the original announcement back in September. So... yes
MadisonV44 Posted February 11, 2017 Posted February 11, 2017 I wish that new water will help to correct the physics and graphics of plane hitting the water at high speed resulting systematically with "ground type" explosion with minimum water projection. Projected plane parts as well as bullets hitting the water are much better managed graphically ...
ShamrockOneFive Posted February 11, 2017 Posted February 11, 2017 Yeah I'm sure how the aircraft interact with the water will be on the list too.
purK Posted February 12, 2017 Posted February 12, 2017 (edited) This is what it looks like when an A20 hits water. RIP those on board. Edited February 12, 2017 by [TWB]Krupnski
216th_Jordan Posted February 12, 2017 Posted February 12, 2017 This is what it looks like when an A20 when it hits water. Man, this is sad.
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