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IL2 Cliff of Dover now very good!


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Posted

Ive already tried to sound for help in the CLoD forum and no one has so far come to my assistance. I have a Logitech Attack3 joystick for flight gaming which works just fine with BOS but doesn't do a thing on CLoD. I can't even locate where one may activate the thing or do the set-up. I'd sure be glad for any assistance here, please.

 

Hi Eagle-OnePirabee, I am no expert in joystick setup but did you already raise your question in the ATAG/Team Fusion forum? This forum is far more active than the official 1C forum.

Posted (edited)

Fxaa works in the nvidia control panel. Other forms of aa do not work in the control panel.

 

I prefer fxaa to sweetfx and other injectors.

Edited by fruitbat
Posted

You're seeing the placebo effect. ;)

 

Attempting to force AA through the control panel has no effect.

:)

 

Maybe you're right about AA.

Have you tried to apply X16 AF in your global settings? 

I see a difference in the blinking canopy glasses with sun reflection definitely here! Much better IMO.

Wasn't convinced by this new effect at first, but now i am  ;)

JGr2/J5_W0LF-
Posted

I am so looking forward to this game!

6./ZG26_Emil
Posted

Its so limited by the single server it's run on it is just dull and boring which is a shame considering how much work has gone in to fixing it. I cannot remember a time where I came up against anything remotely like the real Battle of Britain.

 

I've uninstalled it and am unlikely to go back.

Posted

Fxaa works in the nvidia control panel. Other forms of aa do not work in the control panel.

 

I prefer fxaa to sweetfx and other injectors.

 

Yes it works for sure. As well as the anisotropic.

I personaly prefer SMAA of SweetFX because i'm able to adjust it exactly the way i want through my FlightFX application.

I'm progressing in further adjustments, and just found checking ingame SSAO + SweetFX SMAA + X16 AF is gorgeous, and lost 95% of jaggies in Hurricane cockpit (the worst cockpit for jaggies)

Posted

Few more with new settings  :biggrin:

 

638480Takeoff.jpg

 

597716Protectingleader.jpg

 

Still amazed by how many details COD map has.

Practicing parachute over England (seems my favourit sport  :biggrin: )  i always have plenty of time to realise the work devs made here...

Chimney smoke upon some houses, many different trees trunks and leaves, fields with different grass height, non symmetric/artificial villages etc etc...

Really great work for fantastic immersion!

 

893796Almostsafe.jpg

 

286871Chutelanding.jpg

 

Stop admiring the landscape now, you have to walk back!

 

775400Havetowalknow.jpg

 

Posted (edited)

The title of this should have been "IL2 Cliff of Dover now looks very good". I like the looks as well (especially the 109 cockpit). But after reinstalling it yesterday with that TF mods, i had at least the expectation, that the FM improved as well. But it was, to say it politely, disappointing. The planes land by themselfs (power idle and wait until they have landed) and the most freaky thing are those artificial spins, which they enter without any reason. Some imaginary force suddenly will start spinning them around ... 

Edited by Quax
6./ZG26_Emil
Posted

The title of this should have been "IL2 Cliff of Dover now looks very good". I like the looks as well (especially the 109 cockpit). But after reinstalling it yesterday with that TF mods, i had at least the expectation, that the FM improved as well. But it was, to say it politely, disappointing. The planes land by themselfs (power idle and wait until they have landed) and the most freaky thing are those artificial spins, which they enter without any reason. Some imaginary force suddenly will start spinning them around ... 

 

It's a sim that has a lot of nice elements but they don't come together as a package sadly there's just too many issues.

Posted

It's a sim that has a lot of nice elements but they don't come together as a package sadly there's just too many issues.

 

I agree. Hard to put it in words, but it just doesn't have that feeling of flight that RoF and BoS (will) have. It looks amazing now, and has excellent features, but yeah, too many things aren't working properly, that one would expect to be fixed in a beta release.

 

On the other hand, it sure looks amazing.

Posted

The title of this should have been "IL2 Cliff of Dover now looks very good". I like the looks as well (especially the 109 cockpit). But after reinstalling it yesterday with that TF mods, i had at least the expectation, that the FM improved as well. But it was, to say it politely, disappointing. The planes land by themselfs (power idle and wait until they have landed) and the most freaky thing are those artificial spins, which they enter without any reason. Some imaginary force suddenly will start spinning them around ... 

 

At least planes in CLOD don't fly like hanging on invisible gums.

 

I prefer CLOD planes behave in the air beacasue they feel more beliveable to me. Controls work more realistic way to me.   I dont have problem with spins - most planes got nice stall buffeting and could be flown at the edge of stall without spin. 109 got nice working slats which work depend of angle of attack not the function of speed like in BOS 109. 

 

True is that ground handling and landings are too simplificated in CLOD and here BOS is better. But what i know there is work to make improve ground handling and landings in CLOD to make it more realistic then now.

Posted

You are right about the slats. But perhaps this will get solved in a few months. And there is this other minor tail jumping bug on the ground.

 

I know you will not stop your agenda and will repeat it a thousand times. But as I explained, why the nose has to go back by the excessive AoA, when the stick is released instantly, I will not repeat myself.

 

I saw you are posting this outside view vid, with the freaky stick inputs in other forums, to show how bad BoS is. As I have CLoD reinstalled, I can go for a CLoD vid, if you wish  :biggrin:

Posted

I don't have problems with COD FM.

Team Fusion certainly revised some FM as far as i know, and did a good job IMO. But it's still WIP, and they probably will add improvments.

I like the way planes behave, and i can feel their weight and inertia in manoeuvres. They don't act like paper planes.

I also like the way commands become harder with speed. Very well spotted for me.

I'm enough pleased with damage model too. You can't fly full speed for long without some troubles. You have to keep in mind RPMs required and temperatures, otherwise...

I like AI behavior too. Planes aren't woobling all over the place as soon as you reach their detection radius. And veterans/aces are really flying nice for me.

All in all, both AI and player are flying a natural way in those virtuals skies.

 

Nevertheless, i agree COD landings and ground handling needs some adjustments. BOS in that matter is far better.

6./ZG26_Emil
Posted (edited)

If we'd had coops and weren't stuck on one boring predictable server where everyone repeats the same thing I'd have been reasonably happy but one thing CLOD is not is the Battle of Britain.

Edited by JG5_Emil
Posted (edited)

First i said ground handling (including take off and landings) are better in BOS, and should be revised by TF  ;)

Second, it's not a big deal for me as i spend only 1% of flight on ground. But again, it could be nice an other way.

 

So we desagree, and i will not argue again and again about this or that FM..

 

PS: Never tried TM in CloD. I have ROF to fly biplane, and TF didn't touch it i think..

Edited by Rama
Posted (edited)

If we'd had coops and weren't stuck on one boring predictable server where everyone repeats the same thing I'd have been reasonably happy but one thing CLOD is not is the Battle of Britain.

 

I do have co-ops, and am making a co-op campaign for the squad i fly with, with lots and lots of planes, reworking a campaign i did in il2 for them based on 'nine lives'

 

Edited by Rama
Posted (edited)

I find landing incredibly easy in both sims.

 

I didn't link my vid over at ATAG by the way, read the thread more carefully. 

Edited by fruitbat
Posted (edited)

Well good test of flight model is Su26M which you can fly in CLOD.  I could repeat all aerobatics figures and manouvers which i do in real life. Su26M in CLOD makes these figures the similar way like you make it in real life aerobatic planes. These mean that CLOD  flight model in the air is really good.

 

I don't claim that CLOD is perfect but at least planes in the air behave more natural way then these ones in BOS for me.

 

Ground handling is little to simplificated in CLOD but i hope it would be improved in next mod relase.

 

Still i prefer that planes would fly more natural way in the air then would be only more realistic in ground.

Edited by Kwiatek
Posted

I don't claim that CLOD is perfect but at least planes in the air behave more natural way then these ones in BOS for me.

 

 

We both agree on that point  ;) ...for the moment unless devs adjust some of the FM.

 

I just tried what Quax is claiming:

Tried to land hands off closing eyes ---> nicely crashed

Tried to take off 109 without rudder ---> just impossible. 109 is pulling to the left just as in BOS

Seems we don't have same game...

 

 

Is it natural, that they don´t change their attitude, when you freeze the stick and look inside the cockpit for a few minutes ?  

 

Yes. Unless bad weather conditions. Plane will follow same input you stuck.

Posted

Im very happy with TF 4.0 + CoD with FM. The one from many with very, very good FM....

  • Upvote 2
Posted (edited)

Well if there is termic in air mass planes will change altitude - but whole planes not only their noses.  If there is no termic and there is constant air mass planes will fly straight and just follow stick movements.

 

Some think that if nose of planes in BOS is wobbling or springing it looks like it is  live air outside -  it is really nonsense -  planes don't behave these way even if there is strong termic in the air.

 

Here is video how plane fly in the termic air mass: ( notabene im flying these blue bird)

 

Edited by Kwiatek
Posted

I will not post the vid, Fifi. I hate this bash vids. And I wouldn´t have posted in this thread at all, if not just the same guys hurray on CloD, who critizice BoS FM in the same forum. That is really ridiculous.

Posted

I will not post the vid, Fifi. I hate this bash vids. And I wouldn´t have posted in this thread at all, if not just the same guys hurray on CloD, who critizice BoS FM in the same forum. That is really ridiculous.

 

Quax, i'm not critizising BOS FM. I just would like some adjustments, so i can't feel the "paper plane" issue and too responsive commands.

I'm not saying i'm 100% right either. But that's my thoughts and feelings after BOS flying, that's all  ;)

If nothing is done, i can live with it. Will not fly it that much, that's all and no big deal.

Posted

Some think that if nose of planes in BOS is wobbling or springing it looks like it is  live air outside -  it is really nonsense -  planes don't behave these way even if there is strong termic in the air.

 

 

I never had this wobbling. I don´t know, what you are doing. My nose is calm and steady and I did post a few vids. And all planes I fly behave like this. 

Posted

We both agree on that point  ;) ...for the moment unless devs adjust some of the FM.

 

I just tried what Quax is claiming:

Tried to land hands off closing eyes ---> nicely crashed

Tried to take off 109 without rudder ---> just impossible. 109 is pulling to the left just as in BOS

Seems we don't have same game...

 

 

 

Yes. Unless bad weather conditions. Plane will follow same input you stuck.

 

 

Yep. 

 

And the thing is, by default, TF have made the weather and wind conditions to zero in the TF versions.  So there is 0 wind, 0 thermal layers, 0 atmospheric conditions etc., unless you actually add them.  But, when you do, it gets pretty fun.  You can see by the plume of smoke just how much wind is going on in these attempts. 

 

And here was a much windier version.  I was trying to snap the rudder back at the last moment to try to line it up straight, but I lost too much speed and the left wing dropped out of the sky (stalled it), but managed to live :)

 

  • Upvote 2
Posted

 

 

And the thing is, by default, TF have made the weather and wind conditions to zero in the TF versions.  So there is 0 wind, 0 thermal layers, 0 atmospheric conditions etc., unless you actually add them.

 

Any chance they could restaure bad weather condition in campaigns (TEF ILDCE or stock) in future patch?

Posted

Again lucky to make it back home  :)

 

729148Badwing.jpg

 

Would like to see kind of same damages in BOS as well, if planes parts permit it of course.

Posted

I too have fallen in love with the new CloD. I had thought the game was hopeless upon initial release but TF has really done a magnificent job in getting everything in order! And with the new TF 5.0 patch around the corner it's going to give BoS a run for it's money.

Very nice screenies BTW. The new coloring gives it so much more depth now. Absolutely wonderful  :)

 

Nice post. I bought the disc way back when at release, but could't get the game to run properly. You guys think I can insert disc and download all needed patches now? I mean like in an easy way...

Posted

Nice post. I bought the disc way back when at release, but could't get the game to run properly. You guys think I can insert disc and download all needed patches now? I mean like in an easy way...

 

You should find all you need in this thread on ATAG: http://theairtacticalassaultgroup.com/forum/showthread.php?t=5058&p=52711

 

I'm about 100 hours into CLOD now and personally I think its nothing short of stunning. BoS will really have to deliver if its going to prise me away from this!

  • Upvote 2
Posted (edited)

If we'd had coops and weren't stuck on one boring predictable server where everyone repeats the same thing I'd have been reasonably happy but one thing CLOD is not is the Battle of Britain.

 

To say it marketing-wise: CloD is what you make of it!

 

If you want to fly with squadron mates in a dynamic campaign with and against numerous other squadrons, have a look at the Storm of War campaigns and (as far as I heard) at the soon to come ATAG-hosted campaigns.

 

The standard server missions are not diversified enough? Gather all your squadron mates and make the missions as exciting as you like.

 

To give you some impression of what is possible in CloD, here is a short video of our "New Year's Squadron Gathering" on ATAG server with 24 members of JG4 and 3 members of StG2 attacking a French airfield with up to 10 He 111 and 15+ Bf 109 on a full server 100 pilots:

 

 

"Boring predictable server"? Tell this the Blenheim and Hurricane pilots who ran into us! :biggrin:

 

P.S. Excuse the stutters in the video - for the video editing I raised the graphical settings on a level that was not adequate to the performance of my outdated hardware.

Edited by DUI
  • Upvote 2
6./ZG26_Emil
Posted

No time to make my own missions I work 90+ hours a week unfortunately.

 

Been on the SOW campaigns, they're good but it was only once a week and sometimes it would be nice to do the more simple coops like we used to do years ago.

 

No lobby to find opponents in like we had with HL and not that many people fly CLOD for many of the reasons I mentioned.

 

I've played CLOD since it was released and had a like/hate relationship sometimes I liked it but too often there are too many things I don't like about it.

 

Flew most of my time on ATAG and I'm not knocking them but that server is not my bag at all. I cannot remember a time where we came up against coordinated pilots at high altitude. Also I don't like simultaneous bombers flying from predictable starting points and 99% of the combat I've experienced was at low altitude or on the deck. That's all I'll say on that, a lot of hard work obviously goes in to maintaining the server and setting up missions so this isn't an attack on the ATAG server.

 

At the end of the day what has been done to CLOD is impressive but it's not the BOB and it is too much hassle to setup what we like and too hard to find like minded people so I'll patiently wait and hope BOS is more up my street. Failing that BOS will be like ROF, more of a fun curiosity to dip in and out of when I want a quick fix.

BraveSirRobin
Posted

It seems unlikely that there are going to be a lot of high altitude fights in BoS.  

Posted

You can't force people how to fly.  IMO that's the worst thing you can do for a server.  Joe Blow bought the same game I did, and if he wants to fight on the deck, so be it.  But to say coordinated attacks don't happen is wrong on soo many levels.  They happen constantly.  TS if always full of people winging up and flying to together.  But regardless, it's an open server.  It's designed to be a place where people can fly how they want and how they enjoy themselves.  I honestly will never understand the elitism from some people thinking people should have to fly a certain way in a video game.  Maybe that's why we were always popular.  We didn't try to tell people how they should fly.  We created an environment with goals that you could choose to perform them or not.  That's why anything can happen at any time with that type of scenario.  The server is full almost everyday also.  If you can find another modern flight sim that has 100 people flying together in the online world day after day, I'll eat my shorts.  Many people are having fun believe it or not.

 


No lobby to find opponents in like we had with HL and not that many people fly CLOD for many of the reasons I mentioned.

 

 

This is simply untrue.  You had a lobby built right into the game.  But just like anything (like HL for instance) you actually had to join it and wait for something to happen, people to host a coop or w/e.  But it is really a neat system that does work.  But, like many, you can't expect everyone else to make the fun for you can you?  If you want to play a coop, then you have to make a coop, get the people together and fly it.  Sitting back and expecting others to do and complaining that it's not being done is as much your fault as anyone elses.

 

Here's an example:

 

Posted

Well, 118 posts later....CloD is still on my Steam Accnt and unplayed for the last couple of years.  I said a lot of negative things about it back in the day...now reading here, more positive views.

Off to ATAG for more reading and then update installs....I'll give it a whirl again.  Thanx OP and All.

6./ZG26_Emil
Posted

It seems unlikely that there are going to be a lot of high altitude fights in BoS.  

 

It's all relative though. If there is structure to a mission then people fly at an altitude suitable to the mission. If you are escorting low alt bombers you at least would climb to a sensible altitude, say 1000ft above them. I've no problem flying Jabo for example and have done in the past it's just there needs to be a goal. Furballs on the deck make me want to vomit. That's what I liked about the old coops, you could easily set them up to create the environment you were in the mood for. DF servers in BOS are probably going to be horrible as well which is why I want to see a simple way to find opponents and run missions. I'd be 100% happy with a lobby chat without any of the functionality of HL because it was the chat that made the rest possible. I went to the extent of visiting old foes forums to find some opponents but in the end it all seemed to too much hassle.

 

Anyway I digress....I wanted to like CLOD, flew it from day 1 and suffered with 15 fps in the very beginning, there were many components I loved but I struggled to want to play it and I still feel that way despite the monumental effort put in By TF. Maybe if it had been released in the current state it would have been different, I really don't know.

BraveSirRobin
Posted

It's all relative though. If there is structure to a mission then people fly at an altitude suitable to the mission. If you are escorting low alt bombers you at least would climb to a sensible altitude, say 1000ft above them. I've no problem flying Jabo for example and have done in the past it's just there needs to be a goal. Furballs on the deck make me want to vomit. That's what I liked about the old coops, you could easily set them up to create the environment you were in the mood for. DF servers in BOS are probably going to be horrible as well which is why I want to see a simple way to find opponents and run missions. I'd be 100% happy with a lobby chat without any of the functionality of HL because it was the chat that made the rest possible. I went to the extent of visiting old foes forums to find some opponents but in the end it all seemed to too much hassle.

 

Anyway I digress....I wanted to like CLOD, flew it from day 1 and suffered with 15 fps in the very beginning, there were many components I loved but I struggled to want to play it and I still feel that way despite the monumental effort put in By TF. Maybe if it had been released in the current state it would have been different, I really don't know.

 

The days of Coops are over.  They have been replaced in RoF by Wargrounds and Syndicate.  BoS will most likely be very similar.  There are people flying multiple mission types at the same time.  If that makes you vomit make sure you have a bag handy near your PC.

6./ZG26_Emil
Posted

I will

BraveSirRobin
Posted

Or you can set up your own Coop server and organize every flight.

 

I have never understood Coop love.  Servers like Syndicate and Wargrounds seem so much more realistic. 

Posted

This is a must see:

 

 

Indeed! Nice tribute to all those brave pilots who fought and died over England. Lest we forget.

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