Bearcat Posted December 11, 2013 Posted December 11, 2013 Ah what could have been, so sad people couldn't be just a tad more patient.. Just look at those cockpits, they really do just blow BoS out of the water... C'mon Krupi .. you need to just stop it. I like a lot of others bought CoD when it was released in 2011 and was just able to fly it in late 2012. It sucked upon release for 8-9 out of 10 who bought it and to keep on blaming "people" for it's colossal failure is silly man. Why even open that old debate up or keep suggesting that "people" .. outside of the development team were somehow responsible for CoD's failure? TF is very good now... that is all that matters. Some of you guys need to loose that martyr bit.. let that stuff go man. It is done.. and that bird is rising from the ashes now and besides, why does it always have to boil down to "Yeah well... it still ain't as good as CoD!! " with some folks.. 1
SYN_Jedders Posted December 11, 2013 Posted December 11, 2013 C'mon Krupi .. you need to just stop it. I like a lot of others bought CoD when it was released in 2011 and was just able to fly it in late 2012. It sucked upon release for 8-9 out of 10 who bought it and to keep on blaming "people" for it's colossal failure is silly man. Why even open that old debate up or keep suggesting that "people" .. outside of the development team were somehow responsible for CoD's failure? TF is very good now... that is all that matters. Some of you guys need to loose that martyr bit.. let that stuff go man. It is done.. and that bird is rising from the ashes now and besides, why does it always have to boil down to "Yeah well... it still ain't as good as CoD!! " with some folks.. Because people are territorial and tribal?....."Its the collective, man...they make me do it!!!"
Fifi Posted December 11, 2013 Author Posted December 11, 2013 Few more...or how is often ending multi engines flights experiences
SYN_DerHesse70 Posted December 12, 2013 Posted December 12, 2013 22 dev updates. I speak about the official forum on DCS not the kickstarter page. Kickstarter is over since 5. october. This is a DCS sim not COD!
DD_bongodriver Posted December 12, 2013 Posted December 12, 2013 I speak about the official forum on DCS not the kickstarter page. Kickstarter is over since 5. october. This is a DCS sim not COD! it makes no difference where they put the information, they are not obliged to make it public, updates were promised to kickstarter backers and that's exactly what we are getting.
Sokol1 Posted December 12, 2013 Posted December 12, 2013 updates were promised to kickstarter backers They send updates by email to backers. Hey Fifi, Stop post these "Photoshoped" screens. Mine seems like Egypt pyramids. Sokol1
JG27_Chivas Posted December 12, 2013 Posted December 12, 2013 (edited) And what you are wondering about? Look at DCS WWII (RRG Studios forum). Always the same happen like before. No feedback of the creator regarding development and rewards!! DCS WW2 backers are receiving update info. Luthier is currently looking for someone to handle PR, but as usual has underestimated how long it was going to take to build a new DSC WW2 website. That said its very early stages with little to show. DCS appears to making headway with what appears to be an amazing EDGE graphic engine, and working on multiplayer aspects, so Luthier has a decent base to tweak, and develop another entertaining WW2 sim. The future looks bright with TF;s work on COD, and Loft's teams work on BOS. People continue to put down the unfinished work created by Oleg and Luthier, but they certainly created one of the best aircombat game engines a mod team could ever hope to play in. It will only get better as TF enables features all ready built into the game engine, add/improves features,, and average game computers increase in capability to take adantage of these new features.. The future is very bright for all simmers. Edited December 13, 2013 by JG27_Chivas 1
SOLIDKREATE Posted December 13, 2013 Posted December 13, 2013 I'll have to give Sweet FX a try tonight.
Fifi Posted December 13, 2013 Author Posted December 13, 2013 (edited) Stop post these "Photoshoped" screens. Mine seems like Egypt pyramids. Sokol1 Straight from my screen, not photoshoped!: (love the CloD sunset light BTW) Clic pict to enlarge Same moment, outside and inside... Edited December 13, 2013 by Fifi
Primus_71 Posted December 13, 2013 Posted December 13, 2013 SweetFX adds a lot really. I'm using the settings posted on ATAG forums (by Bliss iirc), and they made a world of difference.
Fifi Posted December 13, 2013 Author Posted December 13, 2013 You're right Primus. Watching again my 109 cockpit screen, i think i've never seen such realistic cockpit in any other sim yet. But i think, of what i saw of DCS WW2, it's on very good way of what i like too.
Reflected Posted December 13, 2013 Posted December 13, 2013 You're right Primus. Watching again my 109 cockpit screen, i think i've never seen such realistic cockpit in any other sim yet. But i think, of what i saw of DCS WW2, it's on very good way of what i like too. I agree, Fifi! The CloD 109 cockpit is the most realistic looking one I've ever seen. Much better done than the Spitfire. Great shots BTW 1
Picchio Posted December 13, 2013 Posted December 13, 2013 Much better done than the Spitfire. And it's such a shame
Fifi Posted December 13, 2013 Author Posted December 13, 2013 Hmm...i find Spit pit very nice...what do you think is wrong in there please?
Picchio Posted December 13, 2013 Posted December 13, 2013 (edited) I know I might just be picky here, but the front dash is almost entirely two-dimensional (just confront it with the Hurricane's, you'll see what I mean), and there are missing animations. Edited December 13, 2013 by Picchio
DD_Arthur Posted December 14, 2013 Posted December 14, 2013 (edited) Spit 'pit sub par? Nah m8, they're both of equal quality. Edited December 14, 2013 by arthursmedley
Picchio Posted December 14, 2013 Posted December 14, 2013 Spit 'pit sub par? Nah m8, they're both of equal quality. They are not. They both look good - but technically the front dash of the Spitfire seems to be a 2D texture. Like I said, compare it to the Hurricane's front dash, which is almost identical as far as gauges go and you'll see the difference. If you don't, well, there's no point discussing. I'm not bashing this or that, I'm just pacifically stating that all aircrafts did not receive the same care at all - same goes for external models.
DD_Arthur Posted December 14, 2013 Posted December 14, 2013 If you don't, well, there's no point discussing. Picchio that's not an argument, that's a dictat. We'll just have to agree to differ.
DD_bongodriver Posted December 14, 2013 Posted December 14, 2013 it could be as simple as the fact the 109 instruments are mounted to the surface of the panel with quite prominent bezels, whereas the Spitfire instruments are mounted behind the panel.
Picchio Posted December 14, 2013 Posted December 14, 2013 (edited) Guys it's not like I'm just expressing a personal idea of mine here. The simple fact is this: in the Spitfire cockpit, at least the oxygen flow and supply gauges are represented in 2D; oil pressure, oil temperature and boost gauges are 2D as well. All those gauges are exactly the same in the Hurricane, but there they all are true 3D models - just like they should be. Edited December 14, 2013 by Picchio
DD_Arthur Posted December 14, 2013 Posted December 14, 2013 (edited) Just had a quick look and you're quite right Picchio. Never noticed that before and my 400 odd hours in CoD have been split fairly equally between 109, Spit and Hurri. I blame old age. Online kill in Hurri after an epic dogfight in the weird, weird world of CoD at night; Edited December 14, 2013 by arthursmedley
Fifi Posted December 30, 2013 Author Posted December 30, 2013 Don't know if awesome Team Fusion guys could be reading those lines, but for next patch, i hope they could fix: - Few of the commands blue writing info are inverted (i.e saying something is activated, though it's the inverse) Could it be French game translate issue? - Add "return to base" and "stay in formation" radio command for AI - Make our plane the leader when it's supposed to be. Even hitting auto pilot shortly before take off doesn't always solve it. - Improve guns sounds (mainly from incockpit) - Add some rain into weather conditions - Make Spitfire and Hurricane aiming sight light adjustable - Make AI more aware of ground proximity, only if possible Only those few things are missing to me. Everything else is just perfect! Otherwise, i greatly reduced the jaggy lines and shimmering via some settings in my Nvidia control panel (not inspector), using computer global settings instead of application exe.
YoYo Posted December 30, 2013 Posted December 30, 2013 Few more...or how is often ending multi engines flights experiences @Fifi, Your AA looks better in CoD than my. Do You use only this settings of SMAA from FlightFX (some of Your post above) or something more? I see Your big resolution in oryginal screen - so maybe it helps too?
Fifi Posted December 30, 2013 Author Posted December 30, 2013 Yes Yoyo, i think high reso can help for jaggies. Beside my SMAA of sweetfx, i just added today X2 SGSAA in Nvidia control panel (computer global setting tab) and activated also FSAA...but it's still WIP till i find something better. Tomorrow, i'll try other things and report back Cool and nice video Bliss! I saw it the other day on your forum
LeFrenchCat Posted December 30, 2013 Posted December 30, 2013 Hi there, Is sweetFX and TF patches available for the steam version ?
Fifi Posted December 30, 2013 Author Posted December 30, 2013 Yes, TF patches and SweetFX are working with Steam.
79_vRAF_Friendly_flyer Posted December 30, 2013 Posted December 30, 2013 That 109 you posted on the 13th is absolutely gorgeous, Fifi!
Sokol1 Posted December 30, 2013 Posted December 30, 2013 (edited) - Few of the commands blue writing info are inverted (i.e saying something is activated, though it's the inverse) Could it be French game translate issue? Fifi, Yes, is translate problem - is highly probable that CloD was translated with Google Translator... You can help with this, get Keygets.dll, dump CloD internal files (need a vanila install), fix the messages, submit to TF include in next Patch. I submit some and they did changes, like the infamous "Afterburner". http://theairtacticalassaultgroup.com/forum/showthread.php?t=4543&highlight=afterburner Are some more things to fix, like remove words in German, like Kurssteureung, Fenster - no make sense leave some words in other language than one used in GUI. During SoW developement I beg for OM leave text files related to GUI accessible to player (like in 1946 MOD), what allow player do localized translations... Ask same thing for BoS. Sokol1 Edited December 30, 2013 by Sokol1
Emgy Posted December 30, 2013 Posted December 30, 2013 (edited) @Fifi, Your AA looks better in CoD than my. Do You use only this settings of SMAA from FlightFX (some of Your post above) or something more? I see Your big resolution in oryginal screen - so maybe it helps too? You can find a preset from Bliss here http://theairtacticalassaultgroup.com/forum/showthread.php?t=3050 SMAA enabled, other things too, tweaks the colours, looks great to me. Really improves the Spitfire/Hurri cockpit which otherwise looked a little "paper maché." Now from that zipfile you just need to get the preset text file and copy it to this folder: Program Files?\FlightFX\FX\SweetFX\Presets Then it will show up in the flightfx preset menu. Edited December 30, 2013 by Calvamos
Fifi Posted December 30, 2013 Author Posted December 30, 2013 That 109 you posted on the 13th is absolutely gorgeous, Fifi! Thanks Fifi, Yes, is translate problem - is highly probable that CloD was translated with Google Translator... You can help with this, get Keygets.dll, dump CloD internal files (need a vanila install), fix the messages, submit to TF include in next Patch. I submit some and they did changes, like the infamous "Afterburner". Ok, i prefer it this way. I thought my game was somewhere corrupted! Yes i get this "afterburner" note too...but in French, i have "postcombustion on"!! Postcombustion is for jet planes! I'd rather have WEP word...at the right time, and in the right plane... This small bug can be easily solved by TF team IMO. For Keygets.dll, i don't have vanilla game anymore...
Fifi Posted December 30, 2013 Author Posted December 30, 2013 (edited) Ok, i found nice additionals settings to my SweetFX Changed 4 lines in my global settings of control panel: My "old" Zotac 580 card handle it nicely and smooth even with plenty planes around...I think Nvidia 580 are not that outdated yet, and are good investments. Few more screenies for 109 lovers I'm really in love with COD scenary/landscape, and planes. The E3 beeing probably my favourit German! ---> straight from computer: Edited December 30, 2013 by Fifi
Sokol1 Posted December 31, 2013 Posted December 31, 2013 "postcombustion on"!! For Keygets.dll, i don't have vanilla game anymore... If want take a look, CloD text files in link - "postcombustion" is on GUI file. Post your suggestions in above ATAG link. https://anonfiles.com/file/f40382dacd8725efcf6a7688fe5048b0 Sokol1
Picchio Posted December 31, 2013 Posted December 31, 2013 Fifi, are you sure that those NVCP settings are actually working? If I have a fullscreen look at those screenshots of yours, well, that doesn't look like 32x CSAA at all. What resolution are you rendering the game at? Do you even get a drop in fps?
Fifi Posted January 1, 2014 Author Posted January 1, 2014 Fifi, are you sure that those NVCP settings are actually working? If I have a fullscreen look at those screenshots of yours, well, that doesn't look like 32x CSAA at all. What resolution are you rendering the game at? Do you even get a drop in fps? Well, it seems to me there is improvment. But you are right, a X32 CSAA should be even better... My reso is 2560X1440, and didn't checked FPS with FRAPS yet. At first, FPS seems about the same You are giving me doubt now...
DD_Arthur Posted January 1, 2014 Posted January 1, 2014 Fifi, CoD does not have any AA working in game so no matter what you do with Nvidia control panel or the in game AA settings, it makes no difference. The only thing that works are the injectors found in SweetFX.
Eagle-OnePirabee Posted January 1, 2014 Posted January 1, 2014 Guys, I'm terribly sorry having to raise this here but Ive already tried to sound for help in the CLoD forum and no one has so far come to my assistance. I have a Logitech Attack3 joystick for flight gaming which works just fine with BOS but doesn't do a thing on CLoD. I can't even locate where one may activate the thing or do the set-up. I'd sure be glad for any assistance here, please. Secondly, is it absolutely vital to download the Team Fusion version 4.00 into CLoD or is it okay to just have the 3.00 and the 3.01? I have the two latter but don't think they do the graphic much service. Awfully grateful for ya help, folks.
Emgy Posted January 1, 2014 Posted January 1, 2014 If you want to fly online you need TF4. Btw TF patches are not just for graphics, they add aircraft, tweak instruments, flight and engine models, windscreen wear, spotting etc. To bind any axis in clod, in the control options screen there are two tabs: Keys (what you see when you click controls) and Axes. In the axes tab you just double click the axis and wiggle your control.
Fifi Posted January 1, 2014 Author Posted January 1, 2014 Fifi, CoD does not have any AA working in game so no matter what you do with Nvidia control panel or the in game AA settings, it makes no difference. The only thing that works are the injectors found in SweetFX. I wouldn't say it makes no difference. But it certainly doesn't apply 100% effect setled in NCP. I can see an improvment, but not that much as a 32 CSAA should render though. I still don't understand why. Anyway you're right that best improvment comes from SweetFX injectors. It's nitpicking anyway, because actual rendering is far good enough! We always want more, that's the problem
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