1./JG42Nephris Posted May 17, 2014 Posted May 17, 2014 I guess you will be more successfull to ask this question in Atag Forum. However, we will start a few coop sessions for our first time Clodo squadron users aswell in next or the other week and you would like to hop in?
Sokol1 Posted May 17, 2014 Posted May 17, 2014 Do you guys create your own missions when playing? I cant seem to find any usermade missions anywhere that supports TF mod ? Generally all missions done for CloD work in TF MOD, since no key feature are removed from game - the inverse, missions done for TF mode can be dont run on "vanila" game due lack of some new aircraft variations, map seasons. Anyway is easy edit some mission, FMB is very similar to il-2'46 one. Only for advanced functions is need scripts. Some Mission Makers are updating missions/campaigns with TF features. http://airwarfare.com/sow/index.php/downloads Sokol1
Grizzly Posted May 18, 2014 Posted May 18, 2014 Thanks Sokol1!Thanks for the invite 1./JG42Nephris but I'll pass this time. Have fun though
SOLIDKREATE Posted May 22, 2014 Posted May 22, 2014 Okay so I did a full re-install and patch and the plane still acts crazy. I trim the bird but as soon as I touch the stick even a little bite...she pitchs up and wobbles like crazy. I use an X-52 Pro.
1./JG42Nephris Posted May 23, 2014 Posted May 23, 2014 (edited) Would look good as an .apk Edited May 23, 2014 by 1./JG42Nephris 1
BlackDevil Posted May 26, 2014 Posted May 26, 2014 Your not the only one the head movement gives me a headache and sick to my stomach, I'm not sure what one earth the devs were thinking when they made it so prevalent I do a lot of aerobatics in my yak-52 in the real world and yes my head moves a little but near as much as in IL-2 COD. FSX's head movemnts are pretty realistic but COD's are way over the top its like the pilots necks are rubber. Made me sick as well. I was discussing that some time ago, and the guys that got used to this freaking head movements, think it is realistic in the meantime, and miss it in BoS Couldnt convince them, that there is no room in the cockpit for the head going forwards and backwards by half a meter in a fraction of a second.
1./JG42Nephris Posted May 26, 2014 Posted May 26, 2014 (edited) Funny, and very time consuming... Sokol1 Sokol, could you enlight me plz what is up around that gui? Basically I would be interested and even more if it could probably ported to an .apk for a tablet. I neednt be a touch controlled one, but just as overview for those who prefer a single monitor that multiple e.g. Is it a simply beta work, or a desired outcome form, ... or did I just miss the point of that gui? Edited May 26, 2014 by 1./JG42Nephris
Sokol1 Posted May 26, 2014 Posted May 26, 2014 Is just a "instrument" panel with parameters exported by Devicelink to show in a second display. No "input" capacity. Samples of use: http://imageshack.us/a/img811/8888/o6i7.jpg http://theairtacticalassaultgroup.com/forum/attachment.php?attachmentid=6300&d=1387349954 Touch Pilot is not what you want? http://www.simhq.com/_mobile/mobile_005a.html http://touchpilot.com/download/ Sokol1 1
1./JG42Nephris Posted May 26, 2014 Posted May 26, 2014 (edited) Touch Pilot looks like a usefull apk, thx a lot for that hint. Any expierience in Clodo or Il2 1946 already anyone? As it shall run fine for RoF I expect no issues for BoS. Gonna check it out the next days for BoS and will report. Edited May 26, 2014 by 1./JG42Nephris
jaydee Posted May 27, 2014 Posted May 27, 2014 Funny, and very time consuming... Sokol1 Hi Sokol1...Can people have this screen when Flying in "Full Real" Servers ? ~S~
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 Hi Sokol1...Can people have this screen when Flying in "Full Real" Servers ? ~S~ Yes jaydee, The design of the interface only allows the same readouts of guages that you have access to in the particular plane you are flying. So there is no extra information that can come through the TF device interface screen. It is identical to the same information you have available without it. That way there is no advantage compared to someone that is not using the TF device link interface. The biggest advantage of using it, is for those with small monitors that make reading the guages of the planes harder. Just look under the "utilities and tools" section of our forums. Many people have used tablets or a second monitor to display the information. There is also quite a few profiles made already for the different aircraft.
Dakpilot Posted May 27, 2014 Posted May 27, 2014 Very useful and nice, but in full real, seems like a cheat to make all cockpits unhistorical in there look and ease of use, am sure other people views will differ just a personal one. Not having to need look at instruments but just glance at a separate full panel...sounds like a good advantage for S/A Cheers Dakpilot 2
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 Glancing at instruments is glancing at instruments regardless if they are to the left, right, up, or down from where a real plane's instruments are. Either way, you still have to look at them and not at your flying. This type of interface is quite common in many sims. So I don't think you'll get too many people saying this is in anyway a "cheat" anymore than saying a guy that plays on a 50" monitor is cheating compared to the poor sap on a 19" monitor. Then there's always the people that use 3 monitors to fly etc. So I appreciate your opinion, but don't agree with it at all for obvious reasons. 1
Dakpilot Posted May 27, 2014 Posted May 27, 2014 But you can have your view looking outside to the left or slightly behind and still monitor critical instrument info, you cannot do that with a 65 inch monitor or triple screens. Perhaps cheat is the wrong word, but certainly an ahistorical advantage...especially when added to some aircrafts poor panel layout..seems a shame when so much effort has been made to have really good historical detail in the cockpit to allow use of a simplified generic panel in view 100% of the time Cheers Dakpilot 1
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 But you can have your view looking outside to the left or slightly behind and still monitor critical instrument info, you cannot do that with a 65 inch monitor or triple screens. Perhaps cheat is the wrong word, but certainly an ahistorical advantage...especially when added to some aircrafts poor panel layout..seems a shame when so much effort has been made to have really good historical detail in the cockpit to allow use of a simplified generic panel in view 100% of the time Cheers Dakpilot Or you can have a really big monitor and never zoom in and always have the instruments on your screen, always seen. Compared to a guy running a 19" monitor that has to constantly adjust his POV to be able to see stuff, the principle is identical. So while I'm trying to see your point as an advantage, the guy that spends the money on better equipment has the same advantage to begin with. Also some people like to create sim pits, meaning they like having their guages shown in the thier homemade cockpit while all the flying is done on the monitor. Here's a good example: 1
Dakpilot Posted May 27, 2014 Posted May 27, 2014 Not trying to be argumentative, but regardless of zoom, whatever size of monitor.. if you look out to the wingtip your gauges are not visible. with this panel you can do that all day and the gauges and all info will be in your field of vision all the time even when looking behind you. this is a fact not an opinion, Our opinions differ whether this is "historically" accurate In a "full real" cockpit server. In a simpit I can see the need/use and it is a very nice piece of kit! I think our views differ so will leave it at that Cheers Dakpilot 1
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 If you "look" out your wingtip you are not "looking" at your guages. Regardless where they are placed (the guages) your eyes are only going to accurately process information they are focused on. In other words I'm looking at what I'm typing now, on a 2 monitor setup, and while I can see my other monitor while typing this, I can't make out a single thing on it because my eyes are focussed on what I'm looking at. (me typing this response) That's the way your eyes work :D So again, I'm failing quite hard to see any sort of advantage on where the guages are placed as you still have to "look", "glance" or "stare" at them to be able to have your eyes focus on them to see them. The guy with a bigger monitor can do this more easily as the information displayed is larger compared to a smaller monitor. So regardless of "where" they are you still have to look at them/focus on them in order to process the information they supplied. If you can do this, you're probably the 1st human in history with this type of eyesight ability. So I don't really know what historical accuracy has to do with it. Thankfully people have choices in some sims to do this sort of thing. You're the 1st person I've seen that has mentioned anything about this possibly being used to exploit anything. That's, again, why it was designed to only display information that's already there. So yes, our views are going to differ quite a bit on the issue. Sorry
Dakpilot Posted May 27, 2014 Posted May 27, 2014 "you're probably the 1st human in history with this type of eyesight ability" LoL...Perhaps... and every single other pilot who is trained to scan a panel without "fixating" on any one gauge. the ability to look out the side window while doing the same thing seem to be a nice perk can you look out of the rear (historically) while having the instruments in your field of view. I don't think so maintain scanning your six while glancing at AoB and IAS all within your FoV...very good for situational awareness. "That's, again, why it was designed to only display information that's already there" True, but its not meant to be in front of you when you are looking out the back In simple terms, its like looking out the sidewindow and having your instrument panel move with you to be under the window There will always be problems like this when representing a 3D environment in 2D and having additional panels We shall agree to disagree no more from me on this one Cheers Dakpilot 1
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 "you're probably the 1st human in history with this type of eyesight ability" LoL...Perhaps... and every single other pilot who is trained to scan a panel without "fixating" on any one gauge. the ability to look out the side window while doing the same thing seem to be a nice perk can you look out of the rear (historically) while having the instruments in your field of view. I don't think so maintain scanning your six while glancing at AoB and IAS all within your FoV...very good for situational awareness. "That's, again, why it was designed to only display information that's already there" True, but its not meant to be in front of you when you are looking out the back In simple terms, its like looking out the sidewindow and having your instrument panel move with you to be under the window There will always be problems like this when representing a 3D environment in 2D and having additional panels We shall agree to disagree no more from me on this one Cheers Dakpilot I think you are failing to realize how our eyes work. 1st of all, most human beings can move thier heads back and forth faster than they can move thier eyes back and forth. 2ndly, just as a test for you so you might understand the Mk1 eyeball. Take the screen shot above in Sokol's post and look at the flap indicator position, and while looking at that, tell me the amount of fuel in the plane? You'll notice you can't do that because the only way you'll see that information is focussing your eyes on the individual guage you want to see. 3rdly, Any track IR profile can be setup (or actually should I say this is how they "are" setup) to not have to turn your head 100% 1:1 to scan the entire 360 degrees range of movement. For instance I only need about 20 degrees of total head movement to see 360 degrees of virtual movement in game. This is probably not that far off of many people's setups. So again, as already stated, the only way you see what the guage is outputting, regardless of it's real or virtual position your eyes have to focus on it. It's simple biology really. So I really have no idea what you are talking about with regards to how your eyeballs work in reality.
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 So having your instruments already in your field of view doesn't really mean anything because in order to see them/read them, your eyes have to focus on them. And in the virtual world of Track IR with the afforementioned 20 degrees of movement (some probably less), regardless of how much you have to move your head to see the guages on screen, it's essentially the same movement of your head having to see a panel placed elsewhere besides the screen. And when you consider that head movement in our bodies is actually faster than eye movement (for the large percentage of human beings) you'll also realize the difference between having to perform both process (head movement / eye movement) to look at a guage is marganial at best, and hardly something to be called a "cheat" or not historical.
Dakpilot Posted May 27, 2014 Posted May 27, 2014 (edited) I think you are failing to realize how our eyes work. 1st of all, most human beings can move thier heads back and forth faster than they can move thier eyes back and forth. 2ndly, just as a test for you so you might understand the Mk1 eyeball. Take the screen shot above in Sokol's post and look at the flap indicator position, and while looking at that, tell me the amount of fuel in the plane? You'll notice you can't do that because the only way you'll see that information is focussing your eyes on the individual guage you want to see. 3rdly, Any track IR profile can be setup (or actually should I say this is how they "are" setup) to not have to turn your head 100% 1:1 to scan the entire 360 degrees range of movement. For instance I only need about 20 degrees of total head movement to see 360 degrees of virtual movement in game. This is probably not that far off of many people's setups. So again, as already stated, the only way you see what the guage is outputting, regardless of it's real or virtual position your eyes have to focus on it. It's simple biology really. So I really have no idea what you are talking about with regards to how your eyeballs work in reality. Find any Pilot who has instrument training or better yet an instructor.. ask them about scanning the panel. As a pilot with thousands of hours of mil/civ flying I think I have plenty of experience of how the mk1 eyeball works. You have failed to answer any of my points, only brought up new ones there is no point continuing. You are basically saying there is no advantage having all your gauges/info along the bottom of the screen in full real? Cheers Dakpilot Edited May 27, 2014 by Dakpilot 3
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 I'm sorry, but I trust science. What does scanning the instrument panel have to do with how the eye ball works? There is no denying biology. And in human being, regardless of training, the only way your eye can process a needle, a guage, a dial etc., is if the eye can actually see it and focus on it. Some people will obviously do that better than others. Some people can probably do it faster. But the process and the ability of your eyeball is still the same. And in no, way, shape, or form can ANY person on the planet read a guage without actually looking at it. Just do the test I asked and you'll find out for youresel. So I addressed every one of your points and even did so with a test any human being could do to see what I'm saying is 100% correct. You are correct about 1 thing though, there is no need to continue. There was a never a need to start such a pointless argument in the 1st place. Hopefully you can do the simple test I asked you to do and find out for yourself. Probably would have avoided all the confusion on your end in the 1st place.
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 You are basically saying there is no advantage having all your gauges/info along the bottom of the screen in full real? Of course not, as I already stated, the only way you see them is by looking at them. So regardless to where those guages are, your eyes must focus on them to process the information from them. And when your real life head is always looking towards the front, towards your 2d monitor (because that's where the game is and because that's how you setup track ir etc.) the only difference between seeing guages on your monitor, compared to seeing gauges on your 2nd monitor with gauges is simply either a head movement change and an eyemovement change, both, or just adjusting your eyes. The amount of time difference to see those gauges with either setup is marginal at best. As stated earlier, you can actually move your head faster than you can move your eyes. And when your head is already facing forward (because of track IR etc), it's not much difference to see both. But the point you must realize is in order to see the guages in either case, you must actually focus on them. That's how our eye's work as human beings. So advantage over another player? No Immersion for your simpit? You betcha.
Dakpilot Posted May 27, 2014 Posted May 27, 2014 Respectfully, I do "the test" every time I do an instrument rating renewal, I really think you are out of your depth with some of your answers, and understanding of peripheral vision, and how flight gauges are designed to be used by glancing at and not focusing on them. This could have been a reasonable discussion but your attitude is very condescending. As I said speak to some Pilots and get their opinions, or even do some research before making such "I cannot be wrong" statements. I should have stopped when I said I would, but you always seem to want to get the last word Back to topic Cheers, Dakpilot, out. 1
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 It's not about the last word. I give examples and explanations to what I'm talking about. You try and compare real life (head turned backwards) to a flight sim where our head is not turned at all. I don't mean to sound condiscending. But the test I provided can be done by every single person on the planet. It's pretty definitive on how a real life human eye ball works. You will not look at the flap indicator and know much fuel left is in the plane in my example posted earlier. Stare at it all you want, try to defocus your eyes, while looking at the flap indicator or w/e you are trained to do, but regardless of all that you won't see the amount of fuel unless your eyeball looks and focuses on the amount of fuel in that particular guage. Regardless of how much training and experience you have, that doesn't change the reality of biology of a human being. So your whole argument that it's an advatage to be able to look in one spot compared to another spot to see the same information does not apply. And the reason for this is in both instances you actually have to look at both to process the information. So once again, when you realize that looking at both, (as your head is facing forward in both instances), you'll realize the time to do either process is marginal and comparison - aka not really an advantage, let alone one you called a "cheat". You can turn the whole thing into you being upset that you were proven wrong. I get that a lot. But I actually back up what I say with evidence, and in this case, even a test anyone can do. I don't need to say I'm a professional anything to understand biology 101 nor to realize the way your eyes process information. So don't turn this around on me and cry wolf. The weight of this conversation is entirely on your the 2nd you tried to claim this was somehow cheating.
Dakpilot Posted May 27, 2014 Posted May 27, 2014 "You can turn the whole thing into you being upset that you were proven wrong. I get that a lot." LOL Cheers Dakpilot 1
ATAG_Bliss Posted May 27, 2014 Posted May 27, 2014 "You can turn the whole thing into you being upset that you were proven wrong. I get that a lot." LOL Cheers Dakpilot Yes, most people resort to changing the subject, pointing fingers at the other person instead of the subject, or trying to poke fun of the other person when they've realized they don't have a leg to stand on. I believe it is proper to call them upset Thankfully I actually enjoy a good discussion and don't have to resort to such tactics on forums if I'm shown that I'm wrong.
DD_bongodriver Posted May 27, 2014 Posted May 27, 2014 So this is what it looks like from the other side......
Bearcat Posted May 28, 2014 Posted May 28, 2014 Very useful and nice, but in full real, seems like a cheat to make all cockpits unhistorical in there look and ease of use, am sure other people views will differ just a personal one. Not having to need look at instruments but just glance at a separate full panel...sounds like a good advantage for S/A Cheers Dakpilot Glancing at instruments is glancing at instruments regardless if they are to the left, right, up, or down from where a real plane's instruments are. Either way, you still have to look at them and not at your flying. This type of interface is quite common in many sims. So I don't think you'll get too many people saying this is in anyway a "cheat" anymore than saying a guy that plays on a 50" monitor is cheating compared to the poor sap on a 19" monitor. Then there's always the people that use 3 monitors to fly etc. So I appreciate your opinion, but don't agree with it at all for obvious reasons. But you can have your view looking outside to the left or slightly behind and still monitor critical instrument info, you cannot do that with a 65 inch monitor or triple screens. Perhaps cheat is the wrong word, but certainly an ahistorical advantage...especially when added to some aircrafts poor panel layout..seems a shame when so much effort has been made to have really good historical detail in the cockpit to allow use of a simplified generic panel in view 100% of the time Cheers Dakpilot I actually agree with Bliss on this ... looking at gauges is looking at gauges.. and if you are experienced enough to actually use the gauges.. and understand what they mean.. it really doesn't matter where you look. You cant track a bandit and look at a gauge at the same time.. The only advantage I see to this is that you won't have to learn each individual cockpit.. and truth be told.. most of us old timers have our favorite birds .. and we already know them pretty well. I could see this being an unfair advantage if it gave you information that was either not on a gauge in the plane you were flying historically or gave you information that was not available at all for a given aircraft.. This is no different from the old device link interface..
Tab Posted May 28, 2014 Posted May 28, 2014 But IRL you can't look at your six and at gauges simultaneously. IRL you would need to rotate your head/shoulders back and then look at gauges, then look back again. If you were tracking somebody, you would probably lose the contact. With this piece of software you don't have to move your actual view, which can stay centered on the enemy contact. I think it's really a borderline to cheating. And this coupled with 1000 possibilities for exploits like sound warnings and timers for high temperatures makes it cheating for me personally. 6
ATAG_Bliss Posted May 28, 2014 Posted May 28, 2014 Think about your 1st sentence really hard. That pretty much sums up why it's not a cheat. And turning your head with track ir isn't really anything close to reality. You know where you were looking from muscle memory. Again, the point being you lose a contact from not looking at it anymore. As again, you even said it in your 1st sentence. About the buzzers and warnings, I have no idea what you are talking about. If it's not in game, it's not in the interface and CANT be added in. The software doesn't send data. It only receives it from the game. How people want to view that data is also restricted to what the sim transmits to everyone.
Tab Posted May 28, 2014 Posted May 28, 2014 (edited) what do you mean "it CANT be done"? The software receives the data from the game. A buzzer when engine temperature comes over 105° is acheived in two lines of code. Add another two lines for a warning every 5 seconds. "muscle memory" is questionably effective, when you have to actually move your whole body to look back. It still takes longer to move your whole body to look back at gauges (same applies to trackir due to the actual input delay) than just glance at the second screen with your real eyes. If you ever saw eye-tracking experiments, you would notice, that our eye makes these saccadic eye movements - 50-100 per second, 0-16 degrees of angle to the original visual axis. So you actually do not have to *look* to gauges. The saccades are enough to track the gauge values and you are free to design the gauges in the way you want. You can include only most useful gauges, use colors depending on values - like a huge green rectangle switching to green, when temp is over a certain limit. Edited May 28, 2014 by Tab
ATAG_Bliss Posted May 28, 2014 Posted May 28, 2014 2 lines of code? Cool. Please go ahead and prove this one to me while flying in an online server. Just take a simple video showing all these neat exploits and wrap it all up in a video. Sounds like it should be super easy for you to do with only 2 lines of code and hitting the record button. Can't wait! About the other issues I suggest re reading my last response that already responded to someone else that thinks their RL head is turned backwards while playing a flight sim. Looking forward to seeing all these easy exploits!
jaydee Posted May 28, 2014 Posted May 28, 2014 Yes jaydee, The design of the interface only allows the same readouts of guages that you have access to in the particular plane you are flying. So there is no extra information that can come through the TF device interface screen. It is identical to the same information you have available without it. That way there is no advantage compared to someone that is not using the TF device link interface. The biggest advantage of using it, is for those with small monitors that make reading the guages of the planes harder. Just look under the "utilities and tools" section of our forums. Many people have used tablets or a second monitor to display the information. There is also quite a few profiles made already for the different aircraft. Very useful and nice, but in full real, seems like a cheat to make all cockpits unhistorical in there look and ease of use, am sure other people views will differ just a personal one. Not having to need look at instruments but just glance at a separate full panel...sounds like a good advantage for S/A Cheers Dakpilot Hi Bliss ! I must admit my initial reaction to discovering this "Utility" was same as Daks Post above...My logic was this : The amount of times I have been bounced whilst bending and zooming my head around the control column(Spit) to set course and direction...Bring it to North,zoom out, Set direction(Don't Bank the plane in the meantime), all up probably 20 seconds "Head Down"..So if im honest, when I saw Sokol1s post I was with Dakpilot on this. Ive just read the rest of the thread.I am not goin to make a wall of words by "Quoting" it all. Suffice to say, Thanks for the response,you have made some sensible points. ~S~
DickDong Posted May 28, 2014 Posted May 28, 2014 (edited) Now that we've completely derailed the thread, I'll pipe in real quick, dak has a valid point, especially in non track IR cockpits. I wouldn't call this a cheat but definitely an s/a advantage. The motor skills to look at the gauges are way more tasking then looking at your target, using a quick eye flash to look at my IPad with my gauges and then back up on to my target. Example...I don't have track IR, I look 160 degrees to the right using say 4 clicks of my hat switch, bam!!! tally bandit on my six....pause there......In RL without a HUD aided helmet I must look forward quickly at instrumentation then back rearward to keep tally<----screw it in RL I better have a darn fast scan . With the hat switch I'm forced to click 4 times back to the front, check to make sure my airspeed etc are optimal and then 4 clicks back to my six...oh crap he's gone because I didn't see him change his lift vector. Fast forward to using an aided instrument panel. I look on my six and instead of using any real motor skills its a quick eye flash down at the ipad then back up making tally that much easier to maintain. If you have a properly placed screen then peripheral vision can help at times to maintain tally while "eyes down." Totally legit (different strokes for different folks), but a total immersion killer in my book. There's a reason helmets with instruments these days are all the rave, they help. The key here to make this tech the advantage would to be have the screen say right below your monitor for quick eye-flashes, any other place and I'd get annoyed. Nice interface Sokol, definite a plus in SA for those who use it. Cliffs rocks, back on track! Edited May 28, 2014 by jarhead2b 1
ATAG_Bliss Posted May 28, 2014 Posted May 28, 2014 In your case you're at a huge disadvantage. But your second paragraph describing looking back and to your gauges etc, with track IR I can look at my gauges (what needle I want to see) and snap right back to where I was looking, no kidding, probably 2 or 3 times a second. When you only have to turn your head an inch and a 1/2 to get 180 degrees of virtual movement, you easily get used to repeating this task literally 1000's of times per sortie. To me it's all memory. To fly with the ext gauges is actually much tougher for me because I have 1000's of hours with a track ir, always scanning gauges and back again. Trust me, as an observer, you would get sick watching (that's how fast I go back and forth) but to say one method is faster or more advantageous than the other can only really be measured in milliseconds, or as I would say, hardly a big advantage. And when I'm saying this, I'm assuming both people have head tracking
Tab Posted May 28, 2014 Posted May 28, 2014 (edited) 2 lines of code? Cool. Please go ahead and prove this one to me while flying in an online server. Just take a simple video showing all these neat exploits and wrap it all up in a video. Sounds like it should be super easy for you to do with only 2 lines of code and hitting the record button. Can't wait! About the other issues I suggest re reading my last response that already responded to someone else that thinks their RL head is turned backwards while playing a flight sim. Looking forward to seeing all these easy exploits! how much would you pay for the cheat? I'm definitely not writing this for you for free seriously though, the client gets all the data from the game - the game sends continuously raw numbers data from all gauges. Whether you decide it to display the data as a gauge with pointer or as a simple digit or as a rectangle, changing its color or as a sound warning is up to a programmer at can't be restricted by the game. I see you don't have any knowledge on programming, why you don't just ask Colander, if it's possible to write a client with sound warnings based on the data it gets from CloD. Edited May 28, 2014 by Tab
ATAG_Bliss Posted May 28, 2014 Posted May 28, 2014 how much would you pay for the cheat? I'm definitely not writing this for you for free seriously though, the client gets all the data from the game - the game sends continuously raw numbers data from all gauges. Whether you decide it to display the data as a gauge with pointer or as a simple digit or as a rectangle, changing its color or as a sound warning is up to a programmer at can't be restricted by the game. I see you don't have any knowledge on programming, why you don't just ask Colander, if it's possible to write a client with sound warnings based on the data it gets from CloD. Ah so now I gather it's not just 2 simple lines of code or something easy to accomplish? No video? I think you misread what I wrote. Asking for a video for you to show me these buzzers and warning while using it online is not asking you for some code. It's asking you to prove exactly what you tried to say earlier was so easy to do that it only took 2 lines of code. So why don't you show everyone this "easy to do" exploit in the form of a video? So basically what I gather from your response and your lack of proof is its easy to do if you're a programmer, but it's just too difficult for you to prove it to me it can be done in the 1st place. So it's easy but you can't do it and you are a programmer? Makes sense
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