ICDP Posted February 1, 2017 Posted February 1, 2017 (edited) https://www.dropbox.com/s/d4c9v5x91tmgv4o/Fw190a3_B.zip?dl=0 Instructions in the zip file for location but here they are for reference. All new 4k bumpmap for Fw190-a3Place this file in your game folder IL-2 Sturmovik Battle of Stalingrad\data\graphics\Planes\Fw190A3\TexturesDO NOT Replace the original without backing it up first. If you do I have included the original bumpmap with a .bak extension. Simply rename the file and delete the .bak from the end.File includes mipmaps (as does the original). Edited February 2, 2017 by ICDP 6
=TBAS=Sshadow14 Posted February 1, 2017 Posted February 1, 2017 (edited) Awesome thanks so muchly many happiness here. Just a quick question is this filename sensitive or can they be renamed like skins. Edited February 1, 2017 by =r4t=Sshadow14
ICDP Posted February 2, 2017 Author Posted February 2, 2017 It's filename sensitive from what I can see.
Pierre64 Posted February 2, 2017 Posted February 2, 2017 Thanks. I noticed your alpha layer of this modified normal map is different from the original one showing damages. Yours: Original : (both risized in 512x512)
=TBAS=Sshadow14 Posted February 2, 2017 Posted February 2, 2017 ok i will have to redownload it then.. i not tested it yet (is there an obvious difference in a single spot i can look for easier in the test.As i called mine 4K_FW190A3_BMAs all my skins are named like4K_FW190A3_STOCK4K_FW190A3_Nowotnyand so on
VBF-12_Stick-95 Posted February 2, 2017 Posted February 2, 2017 **snip** All new 4k mipmap for Fw190-a3 **snip** Does this mean 4K skins need to be "regenerated" to produce the new mipmaps with the new bumpmap in place? Or will existing skin mipmaps utilize the new bumpmap?
6./ZG26_5tuka Posted February 2, 2017 Posted February 2, 2017 (edited) Bumpmaps (or normalmaps) model 3d effects by artificially highlighting parts of a flat texture that normaly would have to be modeled in 3d creating and offset effect. One example for that is the corugated metal effect on the Ju 52. Since it's a completely different file you don't have to change anything on your skins. Once put in the folder the new bumpmap will be applied to all skins by default. I believe the word mipmap is a typo in the OP. Edited February 2, 2017 by 6./ZG26_5tuka 1
BOO Posted February 2, 2017 Posted February 2, 2017 SO - forgive me - the new map changes the lumps and bumps for everything - one map to rule them all (well each model)? As such, if the originator has chosen to simply upscale (i say simply, i know it isnt) all is good. However, if they have chosen to "correct" the map - old skin details and lines may be out? Is that correct? Regards BOO
6./ZG26_5tuka Posted February 2, 2017 Posted February 2, 2017 However, if they have chosen to "correct" the map - old skin details and lines may be out? Depending on the type of changes this could possibly happen although I didn't find any issues with ICDP's bumpmap on default ingame skins yet. Technicly combining a 2k skin with a 4k bumpmap works just as well as a 4k skin with a 2k bumpmap.
A-E-Hartmann Posted February 2, 2017 Posted February 2, 2017 Thank you 5tuka for this very interesting information .
BOO Posted February 2, 2017 Posted February 2, 2017 I fugured ICDP would work the map to the original and so avoid conflicting standards.. The issue then comes with stuff like BHHs work where a desire to correct faults has been clearly made (and his template reflects this).This is potentially a problem as it will mean people wont be able to mix the skins produced using an unmodified map with skins produced using a community corrected one (within the same variant). So the 2K skins already produced will (potentially) not be able to use a corrected map. Equally the owners of those skins will not be able use some artists new work on their existing maps. Im not saying its a huge problem - but its something people should be aware of when dowloading skins and maps in future. Regards BOO
ICDP Posted February 2, 2017 Author Posted February 2, 2017 (edited) Thanks. I noticed your alpha layer of this modified normal map is different from the original one showing damages. Yours:NormalICDP.jpg Original :Normal_original.jpg (both risized in 512x512) Sorry about that. It shouldn't make a difference but a fixed version has been uploaded. Normally normal maps alphas are pure white, or not used at all. Though unless there is a specific reason for the standard ones to have those black areas I am not aware of. Edited February 2, 2017 by ICDP
SCG_Space_Ghost Posted February 2, 2017 Posted February 2, 2017 Sorry about that. It shouldn't make a difference but a fixed version has been uploaded. Normally normal maps alphas are pure white, or not used at all. Though unless there is a specific reason for the standard ones to have those black areas I am not aware of. I'm assuming white alphas indicate a transparent layer? I would assume the black areas are meant to mask the fact that there isn't a lot going on "under" the skin texture (spars, lines, tanks, ribs, etc.)
6./ZG26_5tuka Posted February 2, 2017 Posted February 2, 2017 I think the alpha turns areas of the nromal map transparent where damage decals are being applied to make them matt but I'm not entirely sure since I didn't get time to test it yet.
ICDP Posted February 2, 2017 Author Posted February 2, 2017 Yeah, I have just looked at this and they are definitely for damage related stuff. I have resized and added this alpha layer to my new bumpamp.
Jade_Monkey Posted February 4, 2017 Posted February 4, 2017 Great stuff!! FYI, it seems to have a size issue when loading the mission editor (see image attached)
DetCord12B Posted February 4, 2017 Posted February 4, 2017 Thanks for taking the time to do this mate, know it wasn't easy. Greatly appreciated!
ICDP Posted February 4, 2017 Author Posted February 4, 2017 Great stuff!! FYI, it seems to have a size issue when loading the mission editor (see image attached) Yes, I get the same thing with the skin viewer. It still loads I assume?
=TBAS=Sshadow14 Posted February 4, 2017 Posted February 4, 2017 lol what is with the file size restrictions with this engine :DAnyone turned on the game .logs to see if this happens in game but msg is just hidden to prevent clutter. ??
6./ZG26_5tuka Posted February 4, 2017 Posted February 4, 2017 Did you save it uncompressed? Have had no issues with DXT5 compression.
BOO Posted February 4, 2017 Posted February 4, 2017 (edited) The error message relates to the bumpmap not the skin - so the 4K skin will load fine but the bumpmap still seems to be limited to 8MB. A 4K bumpmap is between 16 and 23MB just like any other DXT5 render. Going back to ICDPs previous point about using mipmaps and the resources on the VRAM - it kinda follows now that a skin isnt just 16-23MB but its that plus the bumpmap - put the bumpmaps in 4K as well and its a big step up in data to handle. I have to wonder if a 4K bump map is even needed? What detail does it bring that needs to be so fine? Or are we now in the territory of "we do it because we can" - like sticking an extra head on a laboratory beagle? WRONG! Regards BOO Edited February 5, 2017 by 4./JG52_BOO
VBF-12_Stick-95 Posted February 4, 2017 Posted February 4, 2017 The biggest difference I see between the 2k and 4k bumpmaps is in the hangar of all places. With the 2k bm the 4k skins still seems pixelated but nice and smooth with the 4k bm.
SCG_Space_Ghost Posted February 5, 2017 Posted February 5, 2017 I can tell a pretty significant difference looking at external views and looking out at the wings.
BOO Posted February 5, 2017 Posted February 5, 2017 I take every last letter of every word back! - ICDP you are a GENIUS!!!!
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