Luft1942 Posted January 26, 2017 Posted January 26, 2017 I was using x4 supersampling though Nvidia Inspector however I just tried x4 sparse-grid supersampling and the results are amazing. No more blurry horizon or objects on the ground. The only downfall I have noticed is a bit of input lag in the main menu but that all disappears in flight. What are some of you alls AA settings for this game?
1CGS LukeFF Posted January 26, 2017 1CGS Posted January 26, 2017 Sparse grid is the way to go, for sure.
Dakpilot Posted January 26, 2017 Posted January 26, 2017 When in 1080P I use 4 x MSSA? in game and 4 x Sparse grid SS in Nvidia inspector, I also use MFAA as this is supposed to reduce the overhead of MSAA and just to top it off I also use FXAA post processing to clean the overall image one last time This results in no/very little shimmering/pixel crawling, good detail and over 60FPS in the air 8 x 8 Stalingrad summer 4K skins and 4 multi engine A/C, heavy cloud, city-smoke map, Ultra, distant grass and SSAO on HDR is also fine but leads to too much glare/blowout in snow maps so I generally just leave it off most importantly these settings seem to give smooth play with little stutter or judder, I find normal V sync gives smoother picture than Nvidia fast sync First mission taxi and takeoff in Veteran66 Chir front Campaign are good as ground stress test and for observing shimmer at town and forest. Mission 6 ground support in Juri_S Sturmoviks over Stalingrad is also a good stress test for a lot of action in a ground attack mission. both can be left on autopilot for 'benchmark' due to 49" screen which I sit close to, shimmering and jaggies can be easily seen and I notice them easily, my results may not be for everyone as I use 4K screen I can run 4K with 2 X in game MSAA and FXAA quite nicely as well, but particle effects and clouds can give a big performance hit at these high resolutions and due to using a GTX970 with 4K it just misses the sweet spot to be able to run above 60fps in all situations, also at 4K it seems the CPU has to work harder, my system is not really up to it, but in single free flight I can get a great image quality and performance...(upgrade on the horizon... ) Cheers Dakpilot
ACG_pezman Posted January 26, 2017 Posted January 26, 2017 I turned it all off. I have a theory that AA blurs out contacts at long range. Don't know if it's a placebo effect or not, but my spotting has improved drastically. Also running all those settings would probably make my PC cry uncle.
SCG_Tzigy Posted January 26, 2017 Posted January 26, 2017 maxed out in the game, application controlled in NCP, presently looks great, 2560×1600 spars grid SS x2 in the past, will try again with DX 11
Luft1942 Posted January 26, 2017 Author Posted January 26, 2017 I turned it all off. I have a theory that AA blurs out contacts at long range. Don't know if it's a placebo effect or not, but my spotting has improved drastically. Also running all those settings would probably make my PC cry uncle. Very interesting and I'm going to try this myself with all AA turned off and see if I can notice an improvement in spotting.
No_85_Gramps Posted January 26, 2017 Posted January 26, 2017 When in 1080P I use 4 x MSSA? in game and 4 x Sparse grid SS in Nvidia inspector, I also use MFAA as this is supposed to reduce the overhead of MSAA and just to top it off I also use FXAA post processing to clean the overall image one last time Cheers Dakpilot Same as I was running except the MFAA and FXAA. Gave both of those a try and I like what I am seeing. This is on a GTX1070 at 1920x1080. Will experiment with p3zman's idea and see if it helps with the spotting.
LLv24_Zami Posted January 26, 2017 Posted January 26, 2017 I use ingame 2xAA and MFAA from Nvidia inspector at the moment. I did use sparse grid supersampling before the latest patch, it is great. But had to turn it off because SLI is not yet working and 3440x1440 resolution is too much for single gtx970.
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 I use 2 x ingame AA slider pos 1 - Which is MSAA x 2 Along with Nvidia Control FXAA (Same Quality as MSAA 2x but does all the UI and text also and cockpit gauge needles and dials)I have been doing some testing with SMAA in reshade but still prefer FXAA for its clarity and clear textOk and to clarify All Forms of Supersampling are not really Anti aliasing while they remove the jagged edges via higher resThere is no algorithm or anything used to improve the image.if you can run it often supersampling is the best option or Nvidia DSRDSR X4 is the only one thats truely clear and its the only setting that is a true ratio for pixelsIf your pc can handle the best would be Running 4K DSR (3840 x 2160) and set the smoothness to 0% (0% can only be used with DSR X4 setting)
Luft1942 Posted January 27, 2017 Author Posted January 27, 2017 I use 2 x ingame AA slider pos 1 - Which is MSAA x 2 Along with Nvidia Control FXAA (Same Quality as MSAA 2x but does all the UI and text also and cockpit gauge needles and dials) I have been doing some testing with SMAA in reshade but still prefer FXAA for its clarity and clear text Ok and to clarify All Forms of Supersampling are not really Anti aliasing while they remove the jagged edges via higher res There is no algorithm or anything used to improve the image. if you can run it often supersampling is the best option or Nvidia DSR DSR X4 is the only one thats truely clear and its the only setting that is a true ratio for pixels If your pc can handle the best would be Running 4K DSR (3840 x 2160) and set the smoothness to 0% (0% can only be used with DSR X4 setting) I'm going to try out DSR setting. I have a 1070 OC'd and 4690K @ 4.5GHz so I should have no problem.
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 Yes X4 DSR and make sure Smoothness is 0% otherwise it will look like vomitAlso to start with Turn OFF ALL other Anti A.in game MSAA and anything externalOnce you setup 4K and it runs ok then redo the anti A..To clarify my GTX780 can play this game @ 4K on ultra (playable 20-35 fps in single player - Unplayable 15-20fps in Multiplayer)
Luft1942 Posted January 27, 2017 Author Posted January 27, 2017 Yes X4 DSR and make sure Smoothness is 0% otherwise it will look like vomit Also to start with Turn OFF ALL other Anti A. in game MSAA and anything external Once you setup 4K and it runs ok then redo the anti A.. To clarify my GTX780 can play this game @ 4K on ultra (playable 20-35 fps in single player - Unplayable 15-20fps in Multiplayer) So I just tested it and honestly I can't tell a difference in the picture quality. I set all AA to off and tried and also with it turned on and the picture looks the same to me.
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 (edited) Thats not possible.. How did you "turn it on"?Nvidia control panel dsr settings then set ingame res to 3840 and made sure it saved it?EDIT : YOU MUST BE RUNNING IN FULLSCREEN TO USE DSR!! Edited January 27, 2017 by =r4t=Sshadow14
Luft1942 Posted January 27, 2017 Author Posted January 27, 2017 Thats not possible.. How did you "turn it on"? Nvidia control panel dsr settings then set ingame res to 3840 and made sure it saved it?EDIT : YOU MUST BE RUNNING IN FULLSCREEN TO USE DSR!! I forgot to change in game res lol I will test again
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 I will do some pics in about hour or so for people ill make a threadStock Ultra Config without Anti A@1K Native (1080P)2K Dsr (1440P) 33% smoothness4K Dsr (2160P) 0% smoothness
Luft1942 Posted January 27, 2017 Author Posted January 27, 2017 I will do some pics in about hour or so for people ill make a thread Stock Ultra Config without Anti A @ 1K Native (1080P) 2K Dsr (1440P) 33% smoothness 4K Dsr (2160P) 0% smoothness The game looks so clean now damn!
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 (edited) Just keep eyes on your tempsandYour Welcome Edited January 27, 2017 by =r4t=Sshadow14
Luft1942 Posted January 27, 2017 Author Posted January 27, 2017 Just keep eyes on your temps and Your Welcome Temps are all good and I'm still pushing over 120 fps at 4K DSR lol I'm loving it! :D
GrendelsDad Posted January 27, 2017 Posted January 27, 2017 No AA running 7400x2160 no jaggies at all on 4K monitors.
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 (edited) No AA running 7400x2160 no jaggies at all on 4K monitors. its people like you that make people like me very sad... RiP my lone gtx780 Luft you will notice that on overlays (re-shade, overwolf, ) will have tiny text i think this can be fixed from within those programs directly Edited January 27, 2017 by =r4t=Sshadow14 1
Luft1942 Posted January 27, 2017 Author Posted January 27, 2017 its people like you that make people like me very sad... RiP my lone gtx780 Luft you will notice that on overlays (re-shade, overwolf, ) will have tiny text i think this can be fixed from within those programs directly The tiny text only appears while I have RTSS running but it's not an issue since I can see well enough. Are you still going to make that thread with comparison images for people to see?
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 if you want you can make some pics i am still busy with other distant terrain fix "i hope" but real life got in the way and i have to head out
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 I use in game AA, with HD monitor i was using SSGGS but now with 3440x1440 i don't. FXAA oldo fast is not good enough do hider spotting contacts and just little reduce distant horizon shimmer at low altitudes. With new dx11 (updated) Nvidia profile there shuld be more working AA methods to check out.
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 (edited) But thats just it tho tomcat with DSR Set to 0% Smoothness for X4 DSR (only setting where 0% is USABLE) is much better than SSGGS and other super sampling as its a EXACT ratio of pixels.Eg, (this is what a 4K monitor looks like resolution wise and this is EXACTLY what DSR x4 does without Smoothing.1920x1080 + 1920x1080 + + = 3840 x 21601920x1080 + 1920x1080All other settings distort the image as they are like 1.5pixels by 1.5 pixel not 2 x 2OK so on Your hd monitor whats the default res (as going by your above DSR res of 3440x1440) you are running 1720x720P desktop "native" res? Edited January 27, 2017 by =r4t=Sshadow14
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 You misunderstood me, I have native 3440x1440 resolution.
=TBAS=Sshadow14 Posted January 27, 2017 Posted January 27, 2017 You misunderstood me, I have native 3440x1440 resolution. Wow Imagine the things you could do with that and DSR.. Tho might need a hand full of Titans to run 6880 x 2880
216th_Jordan Posted January 27, 2017 Posted January 27, 2017 (edited) Generally there is not too much to it. Sparse grid supersampling is the holy grail. Ingame MSAA goes along with it, anything else yields little results and is up to your testing and system specs. FXAAs may blurr out contacts though, thats why I usually advise against using them. The higher your resolution the less severe this FXAA effect becomes though, so Dakpilots take on this with a 4k monitor is reasonable.If your system can handle it you can try SSAA, DSR is a sort of SSAA, however I was not overwhelmed by it and it ate up all my resources. Also generally: The smoother your frames the better the spotting. Edited January 27, 2017 by 216th_Jordan
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 Yeah I can imagine chocking my PC to death i did try dsr 2x and 23% smooth, FPS were playable (gtx 1070,i7 6700@4,8ghz) but I hate additional input lag, for me responsiveness is priority. I don't like additional time overhead that can be felt.
Dakpilot Posted January 27, 2017 Posted January 27, 2017 Just for kicks I tried DSR on 4k for screen shots and it looks great, but obviously not playable Just as I do ( ) many people try to push too high settings on hardware that is not really suitable, in some instances it can be very playable and give great IQ but eventually you will find a situation where FPS is a problem, it is better to try and have good smooth FPS at worst case scenario, than to have to constantly fiddle with settings. Many times I have got a great IQ and used it for a while, only to find my system struggling in certain situations (overcast or heavy cloud for example) and having to dial things back a bit If you enjoy tinkering I recommend using MSI afterburner in a high stress mission to see Vram, GPU and CPU core usage, ideally none of these want to reach 100% and a balanced use of system resources is what you want, bear in mind that 100% use of CPU is not desirable or something to strive for On the ground it is fine to accept a small drop in FPS, but as soon as you are airborne (wheels up) you really want a constant steady 60fps, fluid stable FPS is actually the best way to improve overall spotting in the general sense Each time you dip below 60fps (60hz monitor) Vsync will drop the frame buffer to 30fps anyway regardless of FPS counter showing 55 or whatever (Freesync and Gsync excluded when below screen Hz, those users have a different approach, it is actually desirable to keep FPS slightly below monitor refresh rate) DX11 has enabled this 'methodology' as previously you had to have very very high end specs to achieve this, and there was massive 'CPU bound' limiting issues, so getting things set up in a balanced way has changed enormously (for the better) since DX11 patch Cheers Dakpilot
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 Good points, I agree to all except this Each time you dip below 60fps (60hz monitor) Vsync will drop the frame buffer to 30fps anyway regardless of FPS counter showing 55 or whatever (Freesync and Gsync excluded when below screen Hz, those users have a different approach, it is actually desirable to keep FPS slightly below monitor refresh rate)
Dakpilot Posted January 27, 2017 Posted January 27, 2017 Good points, I agree to all except this Which bit? Vsync or Gsync/Freesync This vid explains nicely how and why these issues happen Cheers Dakpilot 1
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 Mainly that less FPS than refreshrate is better. BTW I know this video from Battlefield nonsense.
Dakpilot Posted January 27, 2017 Posted January 27, 2017 I guess you are talking about G-sync and Freesync, If you are constantly able to run at above or better than refresh rate of monitor, there is little if any benefit or point in having G-sync monitor? the whole point in being the variable refresh rate at below monitors maximum anyway I do not have G-sync or Freesync, so cannot give any view other than what I have read or seen, and it is probably easier to discuss G-sync and Freesync monitor options in their own threads as they have quite different parameters and results from standard monitors With normal monitors and VSync it is absolutely important to keep above screen refresh rate for reasons I said above (VSync dropping to half of screen refresh when below monitor's native refresh rate) Cheers Dakpilot
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 (edited) I guess you are talking about G-sync and Freesync, If you are constantly able to run at above or better than refresh rate of monitor, there is little if any benefit or point in having G-sync monitor? the whole point in being the variable refresh rate at below monitors maximum anyway I do not have G-sync or Freesync, so cannot give any view other than what I have read or seen, and it is probably easier to discuss G-sync and Freesync monitor options in their own threads as they have quite different parameters and results from standard monitors With normal monitors and VSync it is absolutely important to keep above screen refresh rate for reasons I said above (VSync dropping to half of screen refresh when below monitor's native refresh rate) Cheers Dakpilot I was not talking about g-sync/Freesync but if ask why to use those if FPS are above refreshrate, answer is simple to prevent frame tearing which is terrible effect and this also apply to yours first opinion which I argue about that 'better to have few less fps than refreshrate' is not true because without g-sync/freesync it leads to stutters.It's simple: FPS > refreshrate = tearing FPS < refreshrate = stutter Edited January 27, 2017 by 307_Tomcat
Luft1942 Posted January 27, 2017 Author Posted January 27, 2017 I have a 60Hz monitor and I cap my FPS in-game at 120 and I don't expierence any screen treating unless I uncap the framerate. Does this even make any sense lol
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 I have a 60Hz monitor and I cap my FPS in-game at 120 and I don't expierence any screen treating unless I uncap the framerate. Does this even make any sense lolLinear match 1:2
Dakpilot Posted January 27, 2017 Posted January 27, 2017 I was not talking about g-sync/Freesync but if ask why to use those if FPS are above refreshrate, answer is simple to prevent frame tearing which is terrible effect and this also apply to yours first opinion which I argue about that 'better to have few less fps than refreshrate' is not true because without g-sync/freesync it leads to stutters. It's simple: FPS > refreshrate = tearing FPS < refreshrate = stutter I think you/we are completely talking cross purposes here, my comment about few less FPS than refresh rate (in brackets) was only referring to GSync/Freesync Cheers Dakpilot
1PL-Husar-1Esk Posted January 27, 2017 Posted January 27, 2017 I think you/we are completely talking cross purposes here, my comment about few less FPS than refresh rate (in brackets) was only referring to GSync/Freesync Cheers Dakpilot Doesn't make sense either.
=TBAS=Sshadow14 Posted January 28, 2017 Posted January 28, 2017 Vsync Does not drop to 30 fps when you dip below 60fps. (say 45). (thats adaptive or whatever it is)Normal Vsync just times all frames below say 60fps so they coincide with monitors refresh rate all frames above 60 are dropped.NO frames below 60 are dropped.As for the buffer (Thats why you turn off triple buffering and DX11 only supports triple buffering and non of the others anymore and DX9 no longer supports triple buffering,)
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