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this game don't lack planes,something more is missing.


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BraveSirRobin
Posted

Honestly, it would be of great help. Proof to support my claim? Same as yours.

The fact that people don't bother to look at the info already provided is proof that more info needs to be provided??? Does not compute.

  • Upvote 2
Posted

We are forgetting that with Jason becoming at the helm of the franchaise things have not had a lot of time to change. Previous direction I would agree with the topic starter was plain wrong with the said abscennce of training missions, generic campaign with action points, nothing being done to ROF mission editor complexity. THings will change a good amount for BoK and will change drastically for the Pacific where new engine will mean scraping old shortcomings from the get go.

Posted

Your view is entirely skewed and misses the point as far as I'm concerned.

 

Many of us asking for "XXXXX planes" as you put it, are also asking for major features to be implemented alongside these aircraft to flesh out the full scope of the WWII aerial combat environment.

 

You got guys asking for a Storch and a Po-2 and for features like observation/reconnaissance flights. You've got other guys that lobbied months and months for a Ju52 that would come with features like dedicated cargo loads, canister/troop drops and what-have-you. You've got guys lobbying for an Li-2 so they can equally take part in these features that were introduced. You've got guys who want to make liaison flights, medvac flights and many other things that would bring new content and features. You've got guys that want additional combat roles like torpedo bombing which will bring loads of new features. There has been quite a bit of discussion today about the auto-recovery system in the Ju87 which would be a great feature to introduce.

 

Practically every other thing you mention exists in some form or is in the works in some form: the co-op, the user-made tutorials which are great and which already exist, the loads of excellent community-made missions, etc... Some of what you mention doesn't even make sense in the context of the conflict/timeline.

 

Factually speaking, content brings features. Features bring content. We've got a rock-solid team of dudes trying to deliver on both and historically speaking, they've done a damned good job of doing so.

how about an old plane with new feature?.

how about we add an auxilary tank for BF109 G2 and E7?With that we can have some ferry mission,and in multiplayer we could ferry new machines(with aux tanks) to frontline and keep the amounts of available planes.and this is historically true~

How's that?Would devs do that instead?

99% not I guess,especially under the current salement mode(planes=salesment)

 

So ,some statement above surely used the thinking of devs.

They thought in the Devs' shoes,

that made their unpersuasive conclusion.

 

We paid for the game.not getting paid by the game.

 

 

somebody think they could"speak for us"?

how dare them?

My country have a block to youtube,The block is called green dam.

Thus many newbies of my squadron have tons of questions for us every single day.

It was me and another squadron fella answered their question everytime.

Even that I can't say that i can speak for these newbies.

and  It will get them some help if the game have Buildin tutorial.

That's why this post was born.

Here somebody say  :"Go to  youtube and that will solve your problem"

In some post ,they threw out the question ,and answer it themselves with confidence ,answers made by a few people.

 

If this is "community" ,the community is just so so.

ShamrockOneFive
Posted

Were drop tanks even used in the Moscow, Stalingrad or Kuban campaigns? I'm all for adding features retroactively but only if its important from a historical point of view for the scenarios being represented.

 

Off the top of my head there are several features that have been added retroactively:

 

  • Pilot ranks (independent of level) affecting campaign progress 
  • Flight model and system changes to multiple planes (even a year or two after release)
  • 3D model changes
  • Summer and fall Stalingrad maps, campaigns, and missions
  • Volga ships
  • New gear physics
  • Engine update to DX11

We're also in the near future going to get:

  • New campaign system to replace the current setup
  • New co-op system
  • New Air Marshal system

You don't need to have bought anything else and you'll still get these.

 

So yeah... Devs have added new things and new features post launch. Maybe not the specific ones you want... but that doesn't mean that their support is very very good.

 

YouTube being blocked in your country is an entirely other matter. And that also ignores the PDF guides and help documents that players have also spent time putting together. Are those also blocked?

 

You sound like someone with a chip on their shoulder and an axe to grind. I don't disagree with some of the stuff you're talking about but you are conveniently ignoring the good points and focusing on the other.

Rolling_Thunder
Posted (edited)

You sound like someone with a chip on their shoulder and an axe to grind. I don't disagree with some of the stuff you're talking about but you are conveniently ignoring the good points and focusing on the other.

Everybody see the irony in that remark?

I'm in agreement with the op regarding built in tutorials. I'm tired of the "it's a niche market, the small resources should be spent elsewhere." One of the reasons we are in a niche market is because, like the OP said, the niche is not newbie friendly. And from what I'm hearing from a lot of "old hands" here is they want it to stay that way. Sorry but that's what I'm getting from a lot of the replies here regarding inbuilt tutorials.

There are user made tutorials but not everybody frequents these forums and they are not aware of them. There are some very helpful members of this community but some folk really make me shake my head. It's bewildering the amount of animosity there is towards new members with different views on what they find important. And let's not forget the OP is not a native English speaker.

Edited by Rolling_Thunder
BraveSirRobin
Posted

And from what I'm hearing from a lot of "old hands" here is they want it to stay that way. Sorry but that's what I'm getting from a lot of the replies here regarding inbuilt tutorials.

 

 

Sorry, but that is ridiculous nonsense.  We love noobs because they are easy to shoot down.  No tutorial is going to make them any less easy to shoot down.  That is the problem.  They come in.  They ask how to start the engine.  They get killed repeatedly.  They leave.  Not getting killed repeatedly takes lots and lots of practice.  And the process of climbing up to a good altitude to get killed is boring.  That is why it's a small niche hobby.  It has nothing to do with a lack of tutorials.

  • Upvote 1
Posted

"We love noobs because they are easy to shoot down"

 

Robin, what Rolling Thunder is inferring is exactly this type of approach and sentiment from "dwellers" towards new joiners.

 

Though I also like to see tutorials made by devs (regardless of how long you played the game, there are new features and logics set in games that you werent aware of as a player rather than a developer), the original post writer has some skewed views. It doesnt give credit to all the "freebees" he gets due to post BOS supporters.

Rolling_Thunder
Posted

Sorry, but that is ridiculous nonsense.  We love noobs because they are easy to shoot down.  No tutorial is going to make them any less easy to shoot down.  That is the problem.  They come in.  They ask how to start the engine.  They get killed repeatedly.  They leave.  Not getting killed repeatedly takes lots and lots of practice.  And the process of climbing up to a good altitude to get killed is boring.  That is why it's a small niche hobby.  It has nothing to do with a lack of tutorials.

Did you even think when you wrote that or just felt the need to bash away at your keyboard?

Everything you mentioned could be eliminated with tutorials. Once again I'm shaking my head. "Noobs ask how to start an engine etc, we don't need tutorials" sorry but THAT is ridiculous nonsense.

Posted (edited)

Also there are quite some people who don't straight go to multiplayer but find themselves in singleplayer without easy to come by information on how to handle your plane or deal with situations.

You needed to take lessons before driving a car, you need lessons to learn how to fly. Some people will always just storm multiplayer without a clue, you can't help those, but all the others who have genuine interest. Lets not forget most of us started with easier flight sims back in the days and then even 'we' had problems when new to this simulator. So imagine how it must be for someone completely new to the genre now.

 

You want to help this genre live? you gotta give people a hand.

Edited by 216th_Jordan
  • Upvote 1
ShamrockOneFive
Posted

Everybody see the irony in that remark?

I'm in agreement with the op regarding built in tutorials. I'm tired of the "it's a niche market, the small resources should be spent elsewhere." One of the reasons we are in a niche market is because, like the OP said, the niche is not newbie friendly. And from what I'm hearing from a lot of "old hands" here is they want it to stay that way. Sorry but that's what I'm getting from a lot of the replies here regarding inbuilt tutorials.

There are user made tutorials but not everybody frequents these forums and they are not aware of them. There are some very helpful members of this community but some folk really make me shake my head. It's bewildering the amount of animosity there is towards new members with different views on what they find important. And let's not forget the OP is not a native English speaker.

 

Please enlighten me Rolling_Thunder.

Sorry, but that is ridiculous nonsense.  We love noobs because they are easy to shoot down.  No tutorial is going to make them any less easy to shoot down.  That is the problem.  They come in.  They ask how to start the engine.  They get killed repeatedly.  They leave.  Not getting killed repeatedly takes lots and lots of practice.  And the process of climbing up to a good altitude to get killed is boring.  That is why it's a small niche hobby.  It has nothing to do with a lack of tutorials.

 

What you describe is unfortunately accurate. I've seen it with successive generations of flight simulators.

 

Neither IL-2 (either series) or DCS or really anything prepares people properly for the multiplayer environment. I mean I flew the Su25 tutorial in DCS and the moment I took off in a DCS multiplayer match I got hit with an AMRAAM from ages away and nothing I did in the tutorial prepared me for that. Turns out.... I needed some more practice.

 

I'm not behind the "easy to shoot down" thing though. I don't love newbie players for that. I feel bad for them being abused like that. Whenever one has come online I've done my best to try and help them and point them in the direction of resources that can get them started.

Rolling_Thunder
Posted (edited)

Please enlighten me Rolling_Thunder.

Seriously? Ok then...

"I don't disagree with some of the stuff you're talking about but you are conveniently ignoring the good points and focusing on the other."

Your whole post focused on what you refer to as the "other". You don't disagree with some of the stuff the OP was talking about but never said what those were. You focused on what you disagreed with and ignored what you agreed with. You don't see the irony in that?

You sounded like the person with the chip on their shoulder and an axe to grind.

BTW I enjoy your stormbirds blog.

Edited by Rolling_Thunder
BraveSirRobin
Posted

Everything you mentioned could be eliminated with tutorials. Once again I'm shaking my head. "Noobs ask how to start an engine etc.

No, it actually can't. There is no "tutorial" that will turn you into a competent fighter pilot. It takes practice. Lots and lots of practice.

 

The only thing tutorials help you with are the basics, and we already have plenty of that from the community.

Posted

No, it actually can't. There is no "tutorial" that will turn you into a competent fighter pilot. It takes practice. Lots and lots of practice.

 

The only thing tutorials help you with are the basics, and we already have plenty of that from the community.

 

Yes there are, but an interface is missing. Firstly you got to know where to search. Secondly you need to know what to search for. With the sheer amount of topics this can be pretty tough. If you are very determined of course you will not need a tutorial as such, but many people don't have the time to dig into something like that and the first step is mostly the hardest. If the tutorials take you into the game easily for lets say the first 3 hours of playtime then that is a very good start I think.

BraveSirRobin
Posted

If the tutorials take you into the game easily for lets say the first 3 hours of playtime then that is a very good start I think.

And then you'll go online and get slaughtered. Same as now.

 

During WW2 the various countries put a lot of time and money into training pilots. It was a lot more than tutorials. It was many hours of personal training from (often) combat vets. The end result was pilots who were barely competent in combat. The only reason many survived their first few missions is because their odds of meeting Mr. X was very low.

BraveSirRobin
Posted

Btw, there are now training tips that pop up on your screen while you're flying to give you hints what to do. Access to help doesn't get any Effing easier.

Rolling_Thunder
Posted

And then you'll go online and get slaughtered. Same as now.

 

During WW2 the various countries put a lot of time and money into training pilots. It was a lot more than tutorials. It was many hours of personal training from (often) combat vets. The end result was pilots who were barely competent in combat. The only reason many survived their first few missions is because their odds of meeting Mr. X was very low.

 

It's quite clear you are thinking from your own perspective, what's new. I get you don't need a tutorial. I can understand that you're an old hand that understands the basics. Some folk don't, surprise! A set of basic tutorials for ground handling, flying in formation, wingman tactics would go a very long way to cut down on the complaining/whining about noobs joining MP servers and taking off across the airfield etc etc. Cutting down on that behavior would cut down on the whining which would cut down on the folk who think this genre is full of elitist d!ckheads. It's a win win unless you're in the camp who just want to slaughter noobs to stroke your ego and boost your score.

 Were not talking about fighter tactics were talking about getting newbies familiar with the aircraft and their individual peculiarities.

  • Upvote 1
BraveSirRobin
Posted

It's quite clear you are thinking from your own perspective,

No, I'm actually giving you the historical perspective. It took lots of intensive training to produce barely competent combat pilots.

 

IA set of basic tutorials for ground handling, flying in formation, wingman tactics would go a very long way to cut down on the complaining/whining about noobs joining MP servers and taking off across the airfield etc etc.

Lol. You think a tutorial on ground handling is going to stop people from taking off across runways? That is priceless.

  • Upvote 1
curiousGamblerr
Posted

FWIW I'm in the process of getting a gamepedia wiki setup (it's been approved, just waiting for it to be created by the folks in charge over there). Hopefully folks will contribute and we'll end up with a thorough tutorial section.

  • Upvote 3
Rolling_Thunder
Posted

No, I'm actually giving you the historical perspective. It took lots of intensive training to produce barely competent combat pilots.

 

 

Lol. You think a tutorial on ground handling is going to stop people from taking off across runways? That is priceless.

 

Like 216th_Jordan said, you can't help some folk. Read that however you want.

ShamrockOneFive
Posted (edited)

Seriously? Ok then...

"I don't disagree with some of the stuff you're talking about but you are conveniently ignoring the good points and focusing on the other."

Your whole post focused on what you refer to as the "other". You don't disagree with some of the stuff the OP was talking about but never said what those were. You focused on what you disagreed with and ignored what you agreed with. You don't see the irony in that?

You sounded like the person with the chip on their shoulder and an axe to grind.

BTW I enjoy your stormbirds blog.

 

I think I see where you're going on this but I can't agree with your assessment. I'm not against having drop tanks for example though I'd want them to be based on historical precedent. Thus I agree but with caveats.

 

The rest of my post was pointing out specifically in response to his post saying that they don't retroactively add anything which is false.

 

If that is someone with a chip on his shoulder and and axe to grind then I can't agree with you on that. Yeah, I did focus mostly on the negative parts but I did say too what I liked though I didn't say it in a direct manner.

 

Thank you about the blog comment :)

Edited by ShamrockOneFive
BraveSirRobin
Posted

Like 216th_Jordan said, you can't help some folk. Read that however you want.

Yes, if folks can't read the help messages showing up on their screen, it's definitely going to be tough to reach them. Read that however you want.

ShamrockOneFive
Posted

I did IT support for years before moving on. I wrote tutorials, recorded walk through videos, and taught in person classes to folks. It all helps a bit but none of it is truly effective. A small percentage will absorb most of it and be mostly self sufficient, a pretty large percentage will be helped slightly but not really self sufficient and a smaller percentage at the other end will constantly struggle and probably won't be able to get very far without hand holding.

 

I suspect we're already weeding out a fair bit by just being a flight simulator. It being a complex thing that requires flight skill and knowledge along with a memorizing a lot of button pressing makes this pretty inaccessible to begin with. Tutorials of all kinds can help but nothing is going to be a panacea.

 

Help people as much as possible but fully expect that some will never look at the tutorials or the help guides or anything and jump in blindly. It'll work for a few and fail for most. All we can do is be supportive.

VBF-12_Snake9
Posted

One of the problems is there is not a best way to preform a task in a flight sim. Two very good pilots can perform the same task and do it completely different. Both have A plus results but their process getting there is so different.

One might say do it this way while the other saids no do it this way. What works for me doesn't work for others in my squad. There are many tutorials that I have seen that I wouldn't dare to follow them. I don't agree with them.

Who's wrong? No one is. That's why flight sims are difficult.

Posted

One of the problems is there is not a best way to preform a task in a flight sim. Two very good pilots can perform the same task and do it completely different. Both have A plus results but their process getting there is so different.

One might say do it this way while the other saids no do it this way. What works for me doesn't work for others in my squad. There are many tutorials that I have seen that I wouldn't dare to follow them. I don't agree with them.

Who's wrong? No one is. That's why flight sims are difficult.

 

I still remember an article of Andy Bush on SimHQ:

He wrote what he teached us was the fundamentals ,everything can start from that,but may not end up with that

Diversity and Complexity

That's the charming point of Air Combat,is it?

And we can't simply refuse the the importance fundamentals..

 

A good tutorial would not only teach.But also attract fresh blood:

If devs could deveop Bi-plane,and open it up for newbies,give them 2-3 flight course.to experience the magic of flight.

More benifit will come..(sounds like dcs)

Win-win solution

  • Upvote 1
SCG_Space_Ghost
Posted

I still remember an article of Andy Bush on SimHQ:

He wrote what he teached us was the fundamentals ,everything can start from that,but may not end up with that

Diversity and Complexity

That's the charming point of Air Combat,is it?

And we can't simply refuse the the importance fundamentals..

 

A good tutorial would not only teach.But also attract fresh blood:

If devs could deveop Bi-plane,and open it up for newbies,give them 2-3 flight course.to experience the magic of flight.

More benifit will come..(sounds like dcs)

Win-win solution

ROF has biplanes and a demo version.

Posted

ROF has biplanes and a demo version.

I know,but we are talking about Il2 deveoped by 777

Jason_Williams
Posted

I know,but we are talking about Il2 deveoped by 777

 

What is it you are after? If you want a sincere discussion turn it down a notch.

 

So you've got my attention because you've stirred up the crowd with your comments. Now write me two legible questions and I'll answer them. 

 

Jason

  • Upvote 2
Posted

FWIW I'm in the process of getting a gamepedia wiki setup (it's been approved, just waiting for it to be created by the folks in charge over there). Hopefully folks will contribute and we'll end up with a thorough tutorial section.

 

Good idea. The there is lots of help available out there, but it can be difficult to find exactly what you need. Having a central repository of wisdom would at least help those who want to help themselves but get frustrated at the fragmentation of the resources.

 

Perhaps, if it gets going, we can get Jason to make it stickied here and/or mentioned prominently on the game's loading screens.

 

Personally, while I liked the old Il-2 biplane tutorial, I can think of dozens of things I would rather the team was prioritizing for it's scarce resources.

 

Given small size of CFS community and hence small size of the commercial base it can support, surely getting the community to do as much of the non-essential work as possible is the only way forwards.

Posted

What is it you are after? If you want a sincere discussion turn it down a notch.

 

So you've got my attention because you've stirred up the crowd with your comments. Now write me two legible questions and I'll answer them. 

 

Jason

Hellon Jason

question 1

Despite the very simple mode,,what is the plan for 777 to build up learning curve of begginers? 

Jason_Williams
Posted

Hellon Jason

question 1

Despite the very simple mode,,what is the plan for 777 to build up learning curve of begginers? 

 

We don't have the luxury of catering to true beginners in a big way and to be honest there aren't all that many who buy our product. We offer mouse control and you can simplify the controls as you have mentioned for new or casual players. Our past experience with tutorials for true beginners in ROF did not yield good results. Our best training tools are ones developed by the community and their helpful attitudes. Ask a sincere question and you'll get a sincere answer back trying to help.  The community really is the best resource for beginners. You can also read our user manual which will need to be updated as we change things throughout this year.

 

Jason

  • Upvote 5
Posted (edited)

We don't have the luxury of catering to true beginners in a big way and to be honest there aren't all that many who buy our product. We offer mouse control and you can simplify the controls as you have mentioned for new or casual players. Our past experience with tutorials for true beginners in ROF did not yield good results. Our best training tools are ones developed by the community and their helpful attitudes. Ask a sincere question and you'll get a sincere answer back trying to help.  The community really is the best resource for beginners. You can also read our user manual which will need to be updated as we change things throughout this year.

 

Jason

sincerely ,your answer wwas exactly what i've expected.

All the stuff depends on the budget

.

You all have high expectation on community,

Surely,some members of community would help.they offer realtime help to newbies.Spend a lot of time teach and answer repeated questions.

In contrast,some of them would use their time to practice.They would like to shoot newbies and old ones to be the best ,like the one who mentioned above.

After that the ones who teached people ,will feel ,like me ,why should I spend precious my time teaching not practicing.

After all people respect the strongest.Especially in this PvP game.

 

Thank you ,no more questions.

Edited by salimliu
Posted (edited)

Minecraft is one of (if not the) most successful PC games of all time and it has zero tutorial or any kind of in-game manual, training or otherwise. You could easily argue that it has a very steep learning curve, too. Maybe the skill plateau is lower, but the amount of "stuff" you have to learn to do well in survival mode is non-trivial.

 

The 90s are over. The expectations around flight models, graphics, compelling SP campaigns, interesting MP missions, etc. etc. etc. are simply astronomical and the flight sim market is evidently way too small to command the economic support required to have all its wishes fulfilled. So the community, as with Minecraft, has to step in to help make up the difference and create the content that the publisher might have offered back in the day.

 

Is it perfect? No. But PC gamers and especially flight simmers have incredibly (in my view, unreasonably) high expectations for the relatively trivial amount of money they are willing to invest in their entertainment. Those high expectations have lead to the most realistic flight sims ever, with correspondingly extremely high learning curves. The community has to make up the difference.

well... I had to buy a brand new PC, with good graphics card, decent monitor, track IR, joystick, pedals, quadrants, subscription to game and add ons. The price is hardly trivial. I wish I could have given every dollar to the dev team, but the game needs hardware and that wasn't a small expense.

 

PS. For training, maybe a trainer aircraft or two on either side, that was super easy to fly but not equipped for combat. Or maybe people could volunteer to be mentors on one of the servers?

Edited by Tailwheelbrownbear
Posted

Like Jason says, this platform wasn't really aimed at the 'beginner'.  I think the off-line missions are a good starting point for new players....if you have some background...but it's true that there is very little in the way of "Hi, welcome to WWII Flight Simulation.  Let me show you how to do a few things."  MP is a terrible place to start in THIS game, if you are new to the genre.  You will only end up frustrated, spinning in circles on the taxiway, stuck in the mud/snow, or cooking your motor before you reach 1000 meters.  Sadly, even though there are a lot of guys/girls that are cool, and will help you as much as they can, you're going to find that your mostly going to be finding deaf ears.  Plus, the MP community is really pretty small relative to other platforms.  IL2 1946 is still running a couple hundred players on the direct servers out there.  You'll wind up in servers...looking for other flyers...that are Expert mode or very new player 'not-friendly'.  (settings and complexity...not people)  Hopefully, with some upcoming growth, and a very exciting cooperation, we will see the ability to expand quite a bit.  What it is missing is not tutorial, or newbie friendly training missions.  It is missing the ability for players to create those meta-worlds online.  A Hyperlobby or other type of realm where you can have FFA, displayed complexity settings, player names in-room, mission outline...etc BEFORE you spend five minutes connecting!!  lol  It drew so, so soooo many people in CFS and IL2.  New and old, and allowed so much flexibility for user/player skill matching.

 

BlitzPig_Bill_Kelso
Posted

Hyperlobby is still active and if someone asked Jiri to add support for BoS He may do it. CloD is added to hyperlobby but no one uses it sadly.

BlitzPig_Bill_Kelso
Posted

sincerely ,your answer wwas exactly what i've expected.

All the stuff depends on the budget

.

You all have high expectation on community,

Surely,some members of community would help.they offer realtime help to newbies.Spend a lot of time teach and answer repeated questions.

In contrast,some of them would use their time to practice.They would like to shoot newbies and old ones to be the best ,like the one who mentioned above.

After that the ones who teached people ,will feel ,like me ,why should I spend precious my time teaching not practicing.

After all people respect the strongest.Especially in this PvP game.

 

Thank you ,no more questions.

 

If you look at the forums you will see there are tons of tutorials and info pertaining to the Sim. The best way to improve and learn is to fly often and ask questions on the forums. The onus on becoming a better virtual pilot rests on your shoulders and not on 777 studios.

 

With that said...

 

A good book to read is stick and Rudder for basic flight and understanding flight concepts and applications. Another great book to read is "In Pursuit". You can purchase a copy on Amazon or download the free PDF version. It goes into great detail on BFM (Basic fighter maneuvers) and tactics and strategies.

 

Many of the posters on this forum have thousands of hours of stick time in the virtual sim world. So once again ask a question and odds are someone will answer it for you. Joining a decent squad helps as well.

 

Good luck and break a leg!

Posted

For offline,go to quick mission,set unlimited ammo and invulnerabitity on,take a plane you wish to train for and you are good to go.You can screw up things hundred times,nobody cares :)

Better way is to go online with somebody willing to teach you.Select Training server -72AG- and you are good to go.You can train take offs,landings,aerial gunnery and groundpounding on a dedicated polygon. Again,nobody cares if you will die hundred times.Its a training server.

 

As for utube,there are really lots of videos of "how-to".I find this one about Fw-190 very well made,with clear and understandable commentary.

As for devs,check this video made by Danil about MiG-3. Very nicely done.

  • Upvote 1
Posted

You know what'd be really cool for beginners?

 

Anyone remember the old MarioKart for the Super Nintendo, where you could race against a "ghost" of your previous best lap times?

 

That'd be a neat feature in this game, not in terms of doing it faster, but as in a "ghost plane" that you can't collide with but can follow to teach basic things like how to taxi, take off and land, how to make a proper BnZ attack on a bomber, etc.

  • Upvote 3
SCG_Space_Ghost
Posted

You know what'd be really cool for beginners?

 

Anyone remember the old MarioKart for the Super Nintendo, where you could race against a "ghost" of your previous best lap times?

 

That'd be a neat feature in this game, not in terms of doing it faster, but as in a "ghost plane" that you can't collide with but can follow to teach basic things like how to taxi, take off and land, how to make a proper BnZ attack on a bomber, etc.

 

This is actually a pretty good idea and could be helpful to new/intermediate players alike.

Posted

You know what'd be really cool for beginners?Anyone remember the old MarioKart for the Super Nintendo, where you could race against a "ghost" of your previous best lap times?That'd be a neat feature in this game, not in terms of doing it faster, but as in a "ghost plane" that you can't collide with but can follow to teach basic things like how to taxi, take off and land, how to make a proper BnZ attack on a bomber, etc.

Air warrior had a feature where someone could ghost ride with you online. I had someone ride with me to show him how to bounce someone from a higher alt and bnz afterwards if needed, it made it a lot easier to get my point across.

PatrickAWlson
Posted

BSR IMHO made the point very well.  It takes practice.  All of the tutorials in the world won't do anything other than get you off of the ground.  If you jump onto servers with that skill level you will get slaughtered.  Period.  Even flying SP you have to know how to handle your plane at a level of proficiency better than "I can take off and I don't crash as long as I fly straight".

 

The way to survive MP is pretty straight forward and very similar to real life - join up with a squadron and learn from vets.

The way to survive SP is to practice in quick missions until you can routinely best the AI.  Then go fly.

 

The alternative into jump into the deep end and sink repeatedly until you learn to swim.  Nothing wrong with this approach if it is done with realistic expectations, but a casual player is going to rage quit before he learns to swim.

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