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this game don't lack planes,something more is missing.


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Posted

1.Turorial

   This is a huge stepback from old series of il2.1,In IL2 CLoD we could still see the Bi-plane training course.What now?Nothing.

   For soviet side?when could we experice the super short-team Training?

   For german side.is there any introduction course for planes?could not be so long,just one could get you in the game.

   Think about when we have the newgame.Battle of pacific. 9 out of 10 people crashed into the sea when they try to land without apropriat carrier land course at first time.

   Do we have super easy mode?Yes,but you can't call that tutorial system.it is just a bait for some MMO players.

  Somebody just believe the community is what it used to be.The game is not newbie friendly.Any old players kept thinking they are the chosen ones who could only undstand the aerial combat.after that the community got fewer and fewer people.and only idea of recruiting new players is making tanks to amuse players from MMO Online Player.

  Making quick quick money = Saling planes.

   Afer buying them? You wanna more?Did you really get them?Nahh,.and did you get any reallife tricks of the specific plane?The game won't teach you anything.

 

2.Disastrous Mission and Compaign  System

   If we say in Battle of Kuban we will get real compaign system.then how come we didn't get the refund from further games?In these two Battle of X we didn't get anything for real?Ouch ,but we get a "ten days of autum" but that's not for free?

   Anyway,as you all recognize the mission system ,we are missing too much .I hople the team would not only giving us expressions like" super good  mission editor"butalso show us something it really can do.

  

 

3.Multiplayer:

   The mulitplayer mode have nothing fresh .Before the online coop system online,Real radar system, available ,,I could only say it is a replica of il2 game with advanced graphics.

1PL-Husar-1Esk
Posted

Now it's not yet Rise of flight replica. I'm supporting but yes they have to push further to be more successful than RoF not just by mere second word war bigger audience.

Posted

 2. the BoS and BoM campaigns are also getting a revamp too

 

 3. Coop and New Air Marshal mode are coming, see DD # 135

 

Although not part of the game requiems tutorials are an excellent resource

 

https://forum.il2sturmovik.com/topic/3625-air-combat-tutorials-tir-profile-g940-controls-sweetfx-updat/

 

I agree that tutorials would be better built in, see DD # 137 for example of what they can do with Mig-3

 

Cheers Dakpilot

Posted

"The game is not newbie friendly"

I am new to this sim. And this is my first sim. And I find this game and community newbie friendly. The amount of information that is available for new player is more than enough. I can't see a reason for developing a tutorial system(whatever it means).

  • Upvote 5
Posted (edited)

1. There is a lot of info on Youtube and the forums for this. I know a handholding training would be nice, but that would probably cost a lot of time to build. And off course there is the manual. Just like in the old days. These kind of games are hard to get in and need effort to learn. Time and some youtube movies/forum reading is all you need.

 

Video's: https://www.youtube.com/user/RequiemBoS

Manuals: https://forum.il2sturmovik.com/forum/82-manuals-tutorials-guides-and-tips/

 

2. There building and excellent career for Kuban, that will also be used for BOM and BOS. They tried something with BOS and BOM for the current campaign that didn't work, and they are willing to correct that. Kudos to 1C for that. And 10 dollar for a scripted campaign isn't bad. I can name a lot of DLC that offers way less for the same money (yes i'm talking about EA).  

 

3. There expanding this as well. Rome wasn't build in a day. Certainly not by a small software team in Russia.

 

Where getting new stuff and improvements every month at a steady pace. Don't forget that.

 

Grt M

Edited by I./ZG1_Martijnvdm
Posted (edited)

   Afer buying them? You wanna more?Did you really get them?

 

 

Join the wishes list "What will be the next plane release". Is how things work.  :biggrin:

Edited by Sokol1
ShamrockOneFive
Posted

The campaign system isn't great but it isn't as bad as people keep saying. It just lacks persistence... the variety of missions have gone up since the beginning and that applies to BoS and BoM in even measure. Even if you never bought BoM and still only just have BoS, your experience has improved substantially.

 

Furthermore, as others have said, the new campaign system is coming to all three products simultaneously.

 

So not are the developers adding better content and systems in future products but they are applying them retroactively as well.

 

Why is it that we need compensation?

 

I've constantly identified the campaign system as a weak spot and previously the unlock system as the biggest weak spot in the series. Fortunately we're seeing some very significant progress here. The unlock system is gone, the campaign system is being replaced with a better one and multiplayer continues to evolve with more options for mission builders and the new Air Marshal system coming sometime next year.

  • Upvote 1
Posted

I am building tutorial missions at the moment but all in all that will probably need half a year to get finished, testing included.

  • Upvote 7
Posted (edited)

@ OP: If you are genuinely a dissatisfied customer and not just trolling (gonna give you the benefit of the doubt here) you might want to read up on what's actually happening with the sim right now.

 

1. Yep tutorials are missing, which I personally think is a shame, because a well crafted tutorial (something way better than we've seen so far for RoF and BoS) would greatly help making a sim with such a steep learning curve accessible to more players. Fortunately a lot of user created guides and tutorials exist as well as the official manual created by LukeFF. Unfortunately much of this you have to dig out here on the forums, so I certainly agree, that this is the point where BoX is lacking.

 

2. With BoK comes a new career based campaign in the style as the one in Rise of Flight (but apparently more ambitious) and PWCG wil get a plug-in to the game itself. Both of these new systems will also cover BoS and BoM, so buyers of these installments will get to benefit from these improvements, even if they never buy BoK. Besides, the built-in campaign is not half bad, as long as you don't expect a historic campaign or a true career mode, and there's always PWCG if you have soem time to sink into it.

 

3. MP is already massive fun, you should try it out. There is a huge variety of opportunities from makeshift coop play (which is much more feasible after the transition to DX11 which made large numbers of AI in MP missions possible without ruining performance) there're mission based servers, some running dynamic online wars, there're the quick-and-dirty dogfight oriented servers, there are training servers, duel servers with non-historical plane sets etc etc. If that isn't enough for you, the devs are also working on a full blown coop-mode, but that won't be available until they're done with BoK.

 

All these improvements, and many, many more, are only possible through the continued support from the community through the purchase of BoK and collector's planes. The devs are running a business and they need to turn a profit. They do that by producing and selling new content, but much of the man hours paid for by our purchases actually don't go towards creating the new content but improving and expanding the sim for the benefit of all players, regardless whether they buy that new content or not. The devs don't have to do this, but they are smart businessmen who are well aware that the way to keep customers flowing in is to make the entire sim better all the time. They have no illusions, that they created a perfect product from the start (they didn't) but they are dedicated to improving every aspect of the sim and have a proven track record of delivering on promises.

 

If you want this work to continue, I suggest you go ahead and preorder BoK today. A steady stream of new purchases is the only way the devs can continue their work.

 

And lastly: If you honestly think, that this sim is just IL-2 1946 with better graphics, then you can't have spent many minutes actually flying in the sim before coming one here with your rant. I suggest you fire up BoS and dive into it more deeply. This sim started out as a diamond in the rough, at its heart it was always solid, but now more and more facets of it has been ground and polished and the gem is truly starting to shine.

Edited by Finkeren
  • Upvote 4
Posted

@ OP: If you are genuinely a dissatisfied customer and not just trolling (gonna give you the benefit of the doubt here) you might want to read up on what's actually happening with the sim right now.

 

1. Yep tutorials are missing, which I personally think is a shame, because a well crafted tutorial (something way better than we've seen so far for RoF and BoS) would greatly help making a sim with such a steep learning curve accessible to more players. Fortunately a lot of user created guides and tutorials exist as well as the official manual created by LukeFF. Unfortunately much of this you have to dig out here on the forums, so I certainly agree, that this is the point where BoX is lacking.

 

2. With BoK comes a new career based campaign in the style as the one in Rise of Flight (but apparently more ambitious) and PWCG wil get a plug-in to the game itself. Both of these new systems will also cover BoS and BoM, so buyers of these installments will get to benefit from these improvements, even if they never buy BoK. Besides, the built-in campaign is not half bad, as long as you don't expect a historic campaign or a true career mode, and there's always PWCG if you have soem time to sink into it.

 

3. MP is already massive fun, you should try it out. There is a huge variety of opportunities from makeshift coop play (which is much more feasible after the transition to DX11 which made large numbers of AI in MP missions possible without ruining performance) there're mission based servers, some running dynamic online wars, there're the quick-and-dirty dogfight oriented servers, there are training servers, duel servers with non-historical plane sets etc etc. If that isn't enough for you, the devs are also working on a full blown coop-mode, but that won't be available until they're done with BoK.

 

All these improvements, and many, many more, are only possible through the continued support from the community through the purchase of BoK and collector's planes. The devs are running a business and they need to turn a profit. They do that by producing and selling new content, but much of the man hours paid for by our purchases actually don't go towards creating the new content but improving and expanding the sim for the benefit of all players, regardless whether they buy that new content or not. The devs don't have to do this, but they are smart businessmen who are well aware that the way to keep customers flowing in is to make the entire sim better all the time. They have no illusions, that they created a perfect product from the start (they didn't) but they are dedicated to improving every aspect of the sim and have a proven track record of delivering on promises.

 

If you want this work to continue, I suggest you go ahead and preorder BoK today. A steady stream of new purchases is the only way the devs can continue their work.

 

And lastly: If you honestly think, that this sim is just IL-2 1946 with better graphics, then you can't have spent many minutes actually flying in the sim before coming one here with your rant. I suggest you fire up BoS and dive into it more deeply. This sim started out as a diamond in the rough, at its heart it was always solid, but now more and more facets of it has been ground and polished and the gem is truly starting to shine.

Profit is the thing which will keep this game alive.True

 

Before we talk about the profit ,lets talk about some user experience.

Not every game will rely on Third party video to creat tutorial .This is maybe the only one I saw

.Just watch video will lack interactivation and especially think in reallife flight lessons.nobody simplely watched a Video and climb into a plane then fly like a professtional.

If we call this game a simulator ,and we should do it real.

If we call it a software,a game.Its "its  lacks intereaction part and not friendly"

 

 

Talking about online play.I've been playing this game for 173 hours(steam record),almost half of it online.

TAW,WOL I played in them everyweek.Almost every battle ends up with bolsevik low level dogfight.That's eastfront ,true,but not impressed me since I already seen them in Il2 era.

I have some teammates and often played together.They all agree with me,that this game is like il2 1946 2.0

Not revolutionary changes,at least so far-------not.Some excellent MP feature  of Il2 Clod were not mentioned

like radar bearing of enemy.AI bombers ,Hope to see them in the future MP.

 

All after all,this game doesnt lack planes,But  good system to power up our play(single mission, MP mode, tutorial)

Profit is the thing which will keep this game alive.True

 

Before we talk about the profit ,lets talk about some user experience.

Not every game will rely on Third party video to creat tutorial .This is maybe the only one I saw

.Just watch video will lack interactivation and especially think in reallife flight lessons.nobody simplely watched a Video and climb into a plane then fly like a professtional.

If we call this game a simulator ,and we should do it real.

If we call it a software,a game.it  lacks intereaction part and not user friendly"

 

 

Talking about online play.I've been playing this game for 173 hours(steam record),almost half of it online.

TAW,WOL I played in them everyweek.Almost every battle ends up with bolsevik low level dogfight.That's eastfront ,true,but not impressed me since I already seen them in Il2 era.

I have some teammates and often played together.They all agree with me,that this game is like il2 1946 2.0

Not revolutionary changes,at least so far-------not.Some excellent MP feature  of Il2 Clod were not mentioned

like radar bearing of enemy.AI bombers ,Hope to see them in the future MP.

 

All after all,this game doesnt lack planes,But  good system to power up our play(single mission, MP mode, tutorial)

Posted

I think a replica of the tutorials for the Il-2 and He-111 from the old Il-2 would be awesome.

Posted (edited)

I think a replica of the tutorials for the Il-2 and He-111 from the old Il-2 would be awesome.

 

I don't even remember these anymore :huh:

 

I will have a look at those again..

 

This sim has some things that are very unique. I tried to take this uniqueness into account. For example: 

My first mission is planned to show how to get around in the game and how to taxi properly.

The "get around" part shows some useful knowledge when using the game. (Open map, find plane specifications, give links to further information / list of basic commands needed)

In the "Taxi" part the user will be tasked to taxi a damaged Il-2 across an airfield into a maintenance hangar on the other side, meanwhile giving tips and explaining different brake systems and such. 

 

Other missions afterwards are then are aimed at learning "Flight practice and shooting", "Takeoff", "Landing" etc.

I will/want to be adding short videos in the beginning of each mission to show useful things and what is to be expected in that mission.

 

 

I am not yet finished with the first mission and there are some problems, but so far only minor ones. So what I want to do is mostly doable now for me. And the more people do tutorials the better it is for new players.

 

 

 

To the discussion above: I would have liked tutorials to come with the game too, but the reality is that such tutorial missions are very complex and cost a lot of time and money, time and money a flight sim team does normally not have. Thats where players come into play (no pun intended..:biggrin:)

Edited by 216th_Jordan
  • Upvote 1
Posted

Some excellent MP feature of Il2 Clod were not mentioned

like radar bearing of enemy.AI bombers ,Hope to see them in the future MP.

AI bombers (or any AI aircraft) are already in MP, lots of servers run with AI aircraft, and with the recent optimizations and transition to DX11, we can have many, many more of them.

 

As for radar, of course there isn't an early warning radar system in the game, because this takes place on the Eastern Front. However there are ground spotters, which are used on many servers and in SP as well and which gives you directions and alerts you to nearby enemy activity via radio. Heck just fire up a quick mission, it has spotters as well which will direct you towards nearby enemy ground objects and planes.

 

Most of what you're asking for is already in the sim or is in development.

Posted

1.Turorial

   This is a huge stepback from old series of il2.1,In IL2 CLoD we could still see the Bi-plane training course.What now?Nothing.

   For soviet side?when could we experice the super short-team Training?

   For german side.is there any introduction course for planes?could not be so long,just one could get you in the game.

   Think about when we have the newgame.Battle of pacific. 9 out of 10 people crashed into the sea when they try to land without apropriat carrier land course at first time.

   Do we have super easy mode?Yes,but you can't call that tutorial system.it is just a bait for some MMO players.

  Somebody just believe the community is what it used to be.The game is not newbie friendly.Any old players kept thinking they are the chosen ones who could only undstand the aerial combat.after that the community got fewer and fewer people.and only idea of recruiting new players is making tanks to amuse players from MMO Online Player.

  Making quick quick money = Saling planes.

   Afer buying them? You wanna more?Did you really get them?Nahh,.and did you get any reallife tricks of the specific plane?The game won't teach you anything.

 

2.Disastrous Mission and Compaign  System

   If we say in Battle of Kuban we will get real compaign system.then how come we didn't get the refund from further games?In these two Battle of X we didn't get anything for real?Ouch ,but we get a "ten days of autum" but that's not for free?

   Anyway,as you all recognize the mission system ,we are missing too much .I hople the team would not only giving us expressions like" super good  mission editor"butalso show us something it really can do.

  

 

3.Multiplayer:

   The mulitplayer mode have nothing fresh .Before the online coop system online,Real radar system, available ,,I could only say it is a replica of il2 game with advanced graphics.

 

 

@ OP: If you are genuinely a dissatisfied customer and not just trolling (gonna give you the benefit of the doubt here) you might want to read up on what's actually happening with the sim right now.

 

1. Yep tutorials are missing, which I personally think is a shame, because a well crafted tutorial (something way better than we've seen so far for RoF and BoS) would greatly help making a sim with such a steep learning curve accessible to more players. Fortunately a lot of user created guides and tutorials exist as well as the official manual created by LukeFF. Unfortunately much of this you have to dig out here on the forums, so I certainly agree, that this is the point where BoX is lacking.

 

2. With BoK comes a new career based campaign in the style as the one in Rise of Flight (but apparently more ambitious) and PWCG wil get a plug-in to the game itself. Both of these new systems will also cover BoS and BoM, so buyers of these installments will get to benefit from these improvements, even if they never buy BoK. Besides, the built-in campaign is not half bad, as long as you don't expect a historic campaign or a true career mode, and there's always PWCG if you have soem time to sink into it.

 

3. MP is already massive fun, you should try it out. There is a huge variety of opportunities from makeshift coop play (which is much more feasible after the transition to DX11 which made large numbers of AI in MP missions possible without ruining performance) there're mission based servers, some running dynamic online wars, there're the quick-and-dirty dogfight oriented servers, there are training servers, duel servers with non-historical plane sets etc etc. If that isn't enough for you, the devs are also working on a full blown coop-mode, but that won't be available until they're done with BoK.

 

All these improvements, and many, many more, are only possible through the continued support from the community through the purchase of BoK and collector's planes. The devs are running a business and they need to turn a profit. They do that by producing and selling new content, but much of the man hours paid for by our purchases actually don't go towards creating the new content but improving and expanding the sim for the benefit of all players, regardless whether they buy that new content or not. The devs don't have to do this, but they are smart businessmen who are well aware that the way to keep customers flowing in is to make the entire sim better all the time. They have no illusions, that they created a perfect product from the start (they didn't) but they are dedicated to improving every aspect of the sim and have a proven track record of delivering on promises.

 

If you want this work to continue, I suggest you go ahead and preorder BoK today. A steady stream of new purchases is the only way the devs can continue their work.

 

And lastly: If you honestly think, that this sim is just IL-2 1946 with better graphics, then you can't have spent many minutes actually flying in the sim before coming one here with your rant. I suggest you fire up BoS and dive into it more deeply. This sim started out as a diamond in the rough, at its heart it was always solid, but now more and more facets of it has been ground and polished and the gem is truly starting to shine.

Well if he was trolling I have would of been trolling for since CLod about offline content,co-op and ME capabilities to the point I am sick of it

and the good stuff IL-2 fans wanted come out 4 years later and 300$ plus Canadian dollars into the game.

 

The online experience in this game just doesn't work for me with disconnects or getting kicked for the ping with a 30 mb/s high speed fiber optic line.

 

Mission editor .......no comment anymore.

 

It for me is sad that it has come to this but,we are here years later and although the game is beautiful many pilot's wanted content never showed.

 

Probably for financial reasons.either way it seemed to come and bite them in the a** anyways for them to ask people to support them.

 

I truly hope their sales go well for the games sake anyways to get to the Pacific.

 

So Salimliu there is nothing that over exaggerated in what you said.

 

And yes there was a migration from the full real pilots from the old IL-2 and Clod that are the vast majority especially in the

forums but they do not the whole community.

 

Same thing happened with CLod when it became playable but mission editor that was very complicated was run

mostly by the hardcore purest, full real pilots that took over the ingame server lobby with its very limited setting options over the

servers because the game's mission editor was just horribly complicated the hardcore pursued and the hundreds if not

thousands of pilots that made the bulk of the old IL-2 community either remained in 1946 or disappeared.

 

I think it is normal that the purist hardcore pilots are more visible becuase the game for most of them with full real servers

suits them and they are mostly online pilots and they accept it.

 

They would be gone if it did not.

Guest deleted@30725
Posted

@ the OP The community came to the rescue long ago.

 

got to http://www.youtube.com and then type 'il2 bos tutorial' and you will see loads of community created video content. This is how I learn to play the game without in-game tutorial. This sort of thing is nice I admit for first time flight sim people. I learn to bomb without aim markers in the stuka using such video tutorials and even after I play this game since early beta when we were getting the first set of aircraft each month I continue to learn things either from reading the forums, internet posts or youtube videos. And flight time including lots and lots and lots.... ...and lots and lots of crashes, blowing myself up with my own bombs, overshooting targets and committing accidental fratricide.

 

Don't forget that online there are noob friendly servers with markers and icons. Once you can take off and land your plane, or at least take off jumping online with other players is the best way to learn. I'm still pretty poor though, I'm a good target though if you need some practice :lol:

Posted

 

 

Join the wishes list "What will be the next plane release". Is how things work. 

 

I know what I want. I want a special made night fighter to battle the night witches

16114794_1886810378222096_30321922808160 

 

And then the night fighter need a plane for the

8ce182b4b1a1e9e9583beda2e4c54d90.jpg

ShamrockOneFive
Posted

There's a fundamental issue with the thesis here. As I understand it, the argument is that too much time is being devoted to building new content and not enough time is being devoted to building new features.

 

The people on the team who work on features are not the same people who work on new aircraft content. A texture artist isn't coding new multiplayer features. The flight modeling guy isn't taking time away from building a new campaign. Different skill sets on the team which, by the way, is very small (23 people if I remember right).

 

The community is going to have to step in and enhance the experience or some stuff just isn't going to happen. This is much more of a hobby and much less a big budget AAA title from a developer like DICE or Sledgehammer or Blizzard.

Posted

The series still has quite a way to go to reach the level of gameplay that I grew tired of in the original IL-2.  Rather than big features, it's a number of smaller details that tend to hold it back.

 

For the record too, Air Marshal is a very silly name...

Posted

AI bombers (or any AI aircraft) are already in MP, lots of servers run with AI aircraft, and with the recent optimizations and transition to DX11, we can have many, many more of them.

 

As for radar, of course there isn't an early warning radar system in the game, because this takes place on the Eastern Front. However there are ground spotters, which are used on many servers and in SP as well and which gives you directions and alerts you to nearby enemy activity via radio. Heck just fire up a quick mission, it has spotters as well which will direct you towards nearby enemy ground objects and planes.

 

Most of what you're asking for is already in the sim or is in development.

 

Yes ,I totally agree with ya,that in Easten front they use man to spot planes,but i still don't believe there are so few spotters on the battlefield in most servers rightnow.

by the war, sometime ussr and german surely have radar system,exp.in moscow map,USSR imported Radar system for the threatening bomberattack.

 

More over there are tons of stuff we still can do:

1.the VOW of il2 era prooved to be charming for most veteran players,with the official online support and cloud calculation service,Shall  we have the official VOW war mode whose battle can be scattered over player-build servers?

On the one handside,we have to suffer the loggin system and suffer from lagged login  and disconnect ,on the other handside,only dev team could benefit from it

2.With the online system support ,should we have any kind of tournament for those real dogfight lovers,and build up a ladder?

3.With the online system support ,should we have our ipads displaying the flight map.using them for air marshaling commanding?

 

 

4.for single mission ,is there any possiblitie for adding  man made movies between missions.I mean to fullfill story line?

There are so much we can do,but  so few we got.

Posted

Yes ,I totally agree with ya,that in Easten front they use man to spot planes,but i still don't believe there are so few spotters on the battlefield in most servers rightnow.

by the war, sometime ussr and german surely have radar system,exp.in moscow map,USSR imported Radar system for the threatening bomberattack.

 

More over there are tons of stuff we still can do:

1.the VOW of il2 era prooved to be charming for most veteran players,with the official online support and cloud calculation service,Shall  we have the official VOW war mode whose battle can be scattered over player-build servers?

On the one handside,we have to suffer the loggin system and suffer from lagged login  and disconnect ,on the other handside,only dev team could benefit from it

2.With the online system support ,should we have any kind of tournament for those real dogfight lovers,and build up a ladder?

3.With the online system support ,should we have our ipads displaying the flight map.using them for air marshaling commanding?

 

 

4.for single mission ,is there any possiblitie for adding  man made movies between missions.I mean to fullfill story line?

There are so much we can do,but  so few we got.

 

I don't know if you have ever worked in a software environment but I can tell you that it is not all that easy really. I would love the things you write about, but many of them are not feasable. Maybe mods on mode can provide some of those features, we will see.

  • Upvote 1
Posted

I don't know if you have ever worked in a software environment but I can tell you that it is not all that easy really. I would love the things you write about, but many of them are not feasable. Maybe mods on mode can provide some of those features, we will see.

 

you r right ,that's the reason why i am hoping them in the future.

 

The current thing is

 

here some fellas always think : If we have XXXX planes ,the game would be more funny,

 

Nope,i would let devs hear different voice,That a good game should be more than that.

 

If they can do that ,I would pay full price for it,If not I would rather wait for a year and buy steam version.

 

fair enough.

 

 

The game is good,but it's far from great.

PatrickAWlson
Posted

The team is very open about its direction and very communicative with its customers.  You may complain about that which is not there, but IMHO the real points are:

What do you think is important that is not being addressed?

Are those things higher priority than planned work in progress?

  • Upvote 1
SCG_Space_Ghost
Posted (edited)

you r right ,that's the reason why i am hoping them in the future.

 

The current thing is

 

here some fellas always think : If we have XXXX planes ,the game would be more funny,

 

Nope,i would let devs hear different voice,That a good game should be more than that.

 

If they can do that ,I would pay full price for it,If not I would rather wait for a year and buy steam version.

 

fair enough.

 

 

The game is good,but it's far from great.

 

Your view is entirely skewed and misses the point as far as I'm concerned.

 

Many of us asking for "XXXXX planes" as you put it, are also asking for major features to be implemented alongside these aircraft to flesh out the full scope of the WWII aerial combat environment.

 

You got guys asking for a Storch and a Po-2 and for features like observation/reconnaissance flights. You've got other guys that lobbied months and months for a Ju52 that would come with features like dedicated cargo loads, canister/troop drops and what-have-you. You've got guys lobbying for an Li-2 so they can equally take part in these features that were introduced. You've got guys who want to make liaison flights, medvac flights and many other things that would bring new content and features. You've got guys that want additional combat roles like torpedo bombing which will bring loads of new features. There has been quite a bit of discussion today about the auto-recovery system in the Ju87 which would be a great feature to introduce.

 

Practically every other thing you mention exists in some form or is in the works in some form: the co-op, the user-made tutorials which are great and which already exist, the loads of excellent community-made missions, etc... Some of what you mention doesn't even make sense in the context of the conflict/timeline.

 

Factually speaking, content brings features. Features bring content. We've got a rock-solid team of dudes trying to deliver on both and historically speaking, they've done a damned good job of doing so.

Edited by 4./JG52_Space_Ghost
  • Upvote 1
DakkaDakkaDakka
Posted

Minecraft is one of (if not the) most successful PC games of all time and it has zero tutorial or any kind of in-game manual, training or otherwise. You could easily argue that it has a very steep learning curve, too. Maybe the skill plateau is lower, but the amount of "stuff" you have to learn to do well in survival mode is non-trivial.

 

The 90s are over. The expectations around flight models, graphics, compelling SP campaigns, interesting MP missions, etc. etc. etc. are simply astronomical and the flight sim market is evidently way too small to command the economic support required to have all its wishes fulfilled. So the community, as with Minecraft, has to step in to help make up the difference and create the content that the publisher might have offered back in the day.

 

Is it perfect? No. But PC gamers and especially flight simmers have incredibly (in my view, unreasonably) high expectations for the relatively trivial amount of money they are willing to invest in their entertainment. Those high expectations have lead to the most realistic flight sims ever, with correspondingly extremely high learning curves. The community has to make up the difference.

  • Upvote 4
SCG_Space_Ghost
Posted

-snip-

 

PC gamers and especially flight simmers have incredibly (in my view, unreasonably) high expectations for the relatively trivial amount of money they are willing to invest in their entertainment.

 

-snip-

 

This, 100%.

 

Every time I read "Oh well I'll just buy it on the next sale." or "I bought it off G2A." or "10 aircraft, a map (or two) and a campaign to go with it isn't worth my $$$!" leaves me scratching my head wondering.

Posted

I'm more than happy with the direction the game is going.

Yes there are features and aircraft types, maps/theatres, improvements etc we would all like to see implemented.

 

All that is needed now to fully flesh out the game is time... the developers are pretty onside about most things that people would like to see in the game.

  • Upvote 1
Posted

It is expensive, but as a hobby compared to most it is pretty cheap v's time spent

 

Right now for the same price as the four DCS WWII aircraft you can buy Full BoS, BoM and a Yak-1b

 

both cater to a different type of market, but still BoS comes out as pretty good value with 15 unique aircraft and 6 sub variants, some of which are pretty different E7 vs G2

 

Cheers Dakpilot

Posted

I all honesty, I have to agree with the OP with regards to tutorials. This plagues all of "serious" gaming genres. Yep, easy mode is there, but I might as well be dumped altogether - you are not getting into this type of game to fly arcade mode, and none of the online action caters for that kind of thing - people have War Thunder for that, yet for a newcomer, even the most dedicated one, a flight simulator without proper tutorial will not only be hard, it will also be discouraging.

 

Let's face it, the devs did not even provide a manual. Sure, you can say there is tons of info out there (tutorials by Requiem, which I would say are good but only scratch the surface), but then again, the whole point of bringing simulators to a wider audience should be a package that has the necessary tools to ease the learning curve.

 

I remember when I was starting to get serious with the old IL-2 back in 2008-2009 - I would read stuff, ask questions on forums, but most of it was like black magic to me and it took me a year or so, before I understood the basic rules of thumb on engine management and dogfighting and a lot of the stuff I read on forums actually confused me more than helped me in that time. Now I find all that very simple, but that is after years of experience in various flight sims including the vertica-learning-curve Falcon BMS (which I still am only a little competent at).

 

Case in point - games nowadays need interactive training missions that would explain to a complete noob how to fly a plane, how to bomb, how to manage the engine and how to fight in a given machine. Sure, you can say that every relatively smart individual will eventually work things out on their own, but it is going to take some time and for the newer generations that are more used to a hand-holding approach, it's going to be no buy.

 

I understand this is a large amount of extra work for the devs, but eventually I think it will help keep the genre from dying (there isn't many new people coming in) and will pay off in the end. Simulators need to get on with the times, it's the 21st century after all. I personally doubt that DCS would get so much popularity with their various study-sim modules, if it hasn't been for the interactive tutorials.

 

As for the rest - I do believe it's coming. If only the AI could be fixed to be something in line with what is in 1946 4.13.2 we will be golden.

  • Upvote 1
Posted

honestly. what help would a tutorial be? people don't even look at the game manual before jumping on multiplayer server, i don't see how these people would take the time to play some tutorial

Posted

honestly. what help would a tutorial be? people don't even look at the game manual before jumping on multiplayer server, i don't see how these people would take the time to play some tutorial

 

Honestly, it would be of great help. Proof to support my claim? Same as yours.

6./ZG26_Gielow
Posted

I wish people could learn to taxi. Is it lack of taxiing tutorials the problem??

  • Upvote 2
Posted

I wish people could learn to taxi. Is it lack of taxiing tutorials the problem??

 

We will see I guess ;)

SCG_Space_Ghost
Posted (edited)

Honestly, it would be of great help. Proof to support my claim? Same as yours.

 

The proof to support his claim is entirely self evident: the number of people who jump on public MP servers and ask questions that can be answered from the official manual that LukeFF obviously worked hard on, volunteering his time no less... Or the hundreds of Youtube videos of which Requiem's are only a drop in the bucket... The "instant gratification" kids that buzz across an entire airfield rather than taxiing to start...

 

Look harder, sir... Factually speaking, people don't even bother reading the operating restrictions/notes that the developers introduced in the mission briefing tab in the O map... Those are right there in the game...

Edited by 4./JG52_Space_Ghost
  • Upvote 3
Posted

A tutorial for newbs would be great I bought BOS and BOM during the xmas sale and am still struggling to play. I played Air Warrior and Aces High many years ago and still am finding this game overwhelming.

Posted (edited)

I all honesty, I have to agree with the OP with regards to tutorials. This plagues all of "serious" gaming genres. Yep, easy mode is there, but I might as well be dumped altogether - you are not getting into this type of game to fly arcade mode, and none of the online action caters for that kind of thing - people have War Thunder for that, yet for a newcomer, even the most dedicated one, a flight simulator without proper tutorial will not only be hard, it will also be discouraging.

 

Let's face it, the devs did not even provide a manual. Sure, you can say there is tons of info out there (tutorials by Requiem, which I would say are good but only scratch the surface), but then again, the whole point of bringing simulators to a wider audience should be a package that has the necessary tools to ease the learning curve.

 

I remember when I was starting to get serious with the old IL-2 back in 2008-2009 - I would read stuff, ask questions on forums, but most of it was like black magic to me and it took me a year or so, before I understood the basic rules of thumb on engine management and dogfighting and a lot of the stuff I read on forums actually confused me more than helped me in that time. Now I find all that very simple, but that is after years of experience in various flight sims including the vertica-learning-curve Falcon BMS (which I still am only a little competent at).

 

Case in point - games nowadays need interactive training missions that would explain to a complete noob how to fly a plane, how to bomb, how to manage the engine and how to fight in a given machine. Sure, you can say that every relatively smart individual will eventually work things out on their own, but it is going to take some time and for the newer generations that are more used to a hand-holding approach, it's going to be no buy.

 

I understand this is a large amount of extra work for the devs, but eventually I think it will help keep the genre from dying (there isn't many new people coming in) and will pay off in the end. Simulators need to get on with the times, it's the 21st century after all. I personally doubt that DCS would get so much popularity with their various study-sim modules, if it hasn't been for the interactive tutorials.

 

As for the rest - I do believe it's coming. If only the AI could be fixed to be something in line with what is in 1946 4.13.2 we will be golden.

 

 

I don't doubt interactive tutorials would be helpful.   Neither do I doubt that some individuals find the learning curve just too tough and drop out.  Almost certainly, this state of affairs hurts the game.  So, yeah, in that sense I agree.  All this stuff would be good to do.  However, if you've ever listened to Jason in one of his online chats, the overwhelming consideration is always 'funding'.  This is a business.  To stay afloat it has to generate returns sufficient not only to meet day-to-day costs but also to fund development (some of which would be dead-end) and provide a return on capital investment.  You could argue that user friendly content like tutorials should have been a priority from day one but given the tenuous nature of the available finance, for what some would describe as a dead or dying genre, that approach may well have destroyed the project before it even got off the ground.  Clearly, when these issues were being debated, as they most certainly would have been, a decision was made to get something built and out into the marketplace as soon as possible, in order to start generating revenue.   No revenue, no future.  Delay that revenue stream for an additional 6 months or so while working on the tutorials and the whole thing may well have come crashing down.  From my point of view I'm glad they went the way they did because at least we have the game and if all goes well we may yet see those features whereas, if they had decided to 'do it all before release', we may well have had nothing at all.

Edited by Wulf
  • Upvote 3
ShamrockOneFive
Posted

A tutorial for newbs would be great I bought BOS and BOM during the xmas sale and am still struggling to play. I played Air Warrior and Aces High many years ago and still am finding this game overwhelming.

 

It is overwhelming but, as I see this is your first post, I hope you have had a chance to seek out either help from the community or check out some of the community built help guides. Flight simming isn't always easy to get into. Trust me... I know. It was a challenge for me but eventually I got over the learning curve because what is on the other side of that curve is something both challenging and satisfying and incredibly fun.

SCG_Space_Ghost
Posted

A tutorial for newbs would be great I bought BOS and BOM during the xmas sale and am still struggling to play. I played Air Warrior and Aces High many years ago and still am finding this game overwhelming.

 

I'm sure that any one of us here would love to jump online and teach you the basics. There is an official BOS Teampspeak server, too.

Posted

This, 100%.

 

Every time I read "Oh well I'll just buy it on the next sale." or "I bought it off G2A." or "10 aircraft, a map (or two) and a campaign to go with it isn't worth my $$$!" leaves me scratching my head wondering.

 

 

It is expensive, but as a hobby compared to most it is pretty cheap v's time spent

 

Right now for the same price as the four DCS WWII aircraft you can buy Full BoS, BoM and a Yak-1b

 

both cater to a different type of market, but still BoS comes out as pretty good value with 15 unique aircraft and 6 sub variants, some of which are pretty different E7 vs G2

 

Cheers Dakpilot

Totally Agree with both Posts. Also, as Wulf touched on above it comes down to Money. Do we want the "Small" 1CGS team working on Improvements to BOX AND Writing an Instruction manual ?

Some may Ask : Why should BOX "HAVE" to rely on the " Community" to fill the gaps ?...Answer : Same as above !

IF we have Talented Pilots in the Community (like Tiger, Chuck, Coconut to name a couple) that are willing to contribute and let the Devs Concentrate on "What WE want".....Why not ?

Having Said that, If the Community doesn't the want the Devs to waste resources on "Instruction Manuals", then we have a Responsibility to be Helpful, Here on the Forums !

Often, for a New Player this is the First point of Contact !...Lets be Honest Lads, some of our "Answers" to requests could be seen as Condescending or Abrupt to a New player ! ...eg  "Why Didn't you use the Search?"

I cant write Code or make Mods so I cant contribute.... I have built my own "Flying" Pcs for 20 years...So I can be helpful with my experiences to new-comers...That's my contribution.

I would rather the "Stupid" questions be Asked and Answered Here !...I cant answer them on the Runway !

So Lets make the Forums a Helpful Place before we are Short with a Reply ! (me included).

And let the Devs  carry on !

~S~

Posted

I wish people could learn to taxi. Is it lack of taxiing tutorials the problem??

Sorry but a taxi without doing some spins is not a proper taxi in this sim :P  

Posted

I cant say i remember tutorials. I joined a squad and never looked back. I cant see how ingame tutorial makes a huge benefit with so much on the internet.

 

In any case you need good controls and a rudder to make the most of the sim including the right touch on the controls to taxi and land without a ground loop finish.

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