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Posted (edited)

To make an airfield available or unavailable in single player, and to be clear, this is for AI.

I want the AI to see one airfield MCU at the same base, and not the other...then swap them with a trigger.

 

Should I use activate/deactivate (unclear whether airfields can be activated or deactivated or spawned in this way)

Or spawn one, delete the other...

Or should I use the behavior command as I would for multiplayer (as per your manual Jim :)     

Triggering the undesired one to neutral, and the desired one to German...

 

 

Edit: I don't see "enabled" as an option for an airfield, so my understanding is that this takes "activate/deactivate off the table"

as well as spawning - leaving only the behavior command option.

Edited by Gambit21
Posted

You can't enable or disable an airfield like you do it for an object. The only way to deactivate an airfield is to turn it to neutral using the behavior command. Also, you can activate it using the behavior command which turn the aifield to a nationbality : russian or german.

  • Upvote 1
Posted

You can't enable or disable an airfield like you do it for an object. The only way to deactivate an airfield is to turn it to neutral using the behavior command. Also, you can activate it using the behavior command which turn the aifield to a nationbality : russian or german.

I think you can deactivate/activate airfields with the Deactivate & Activate MCUs at least in multiplayer, as it can be done to the tank spawns. Maybe this is different for single player.

  • Upvote 1
Posted

Are you sur ?

Yes, on our Finnish VirtualPilots - Dynamic War server, there are tank spawns that are activated/deactivated.

Posted

Ok, you learn me something, i'm going to try with airfield, because, it could be interresting.

Posted

Let us know - I thought there had to be an "enabled" option in the settings

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