Semir Posted January 11, 2017 Posted January 11, 2017 Is it possible for the current servers to customise the player's access to aircraft mods (and as a feature support extension - access to special ammo belts, such as tracerless/night) based on the player's rank? This stems mostly from the fact that fresh pilots did not have access to gun convergence settings or custom-requested mods for their aircraft, generally receiving "default" treatment. Aces, on the other hand, had the ability to request specific field mods, ammo loadouts, convergence, etc. Attaching this to the player's rank, based on their mission success (i.e. # of missions flown, kills/ground kills etc) would become an incentive for the players to survive their encounters (land or at least ditch in friendly). And possibly add more realism? Unfortunately don't have direct references atm for the "aces got more flexibility at the airfield" but I guess I could go out looking if the idea is sound. P.S. This has been somewhat emulated in IL2 1946 where your rank in the campaign meant your position in the flight and your ability to choose fuel/loadout.
Boaty-McBoatface Posted January 12, 2017 Posted January 12, 2017 (edited) With all due respect I strongly oppose the idea of custom ammo belts with the buffoonery I saw in Cliffs of Dover. It was complete and utter silliness - you had guys loading tracers of different colours for a rainbow effect and other buffoonery. Complete nonsense that doesn't belong in a flight simulation. The stock tracers and ammo configurations we have here are great. You've got the 20mm shvak with no tracers for the i-16 and mig 3 and it's all correct. Also the tracer effects in this sim are second to none. Edited January 12, 2017 by B0SS 1
II/JG17_HerrMurf Posted January 12, 2017 Posted January 12, 2017 Agreed, the load outs are historically correct. Only a very few experten got to fiddle with their loadouts. Loadouts are set at a much higher level of command than that.
ShamrockOneFive Posted January 12, 2017 Posted January 12, 2017 I'd only be ok with customizable ammo belting where it was appropriate. I know there were situations where different ammi belt loadouts were used and of course ground attack aircraft and the swap between HE and AP are already implemented. I don't know exactly what these situations are but I do think we should avoid the issues that B0SS mentioned.
=TBAS=Sshadow14 Posted January 12, 2017 Posted January 12, 2017 (edited) so the ammo belts are done properly?i have been meaning to ask this are they done like WT? (short patterns)Like a real P-51 pilot he was talking about the AP belts and they like this. (not the pattern but the count)Tracer, AP, AP, AP, AP, AP, AP, AP, AP, AP, (1 in 10 = Tracer) for every 100 Shots there is only 10 tracers wasting damage (90% efficiency)But WT had them like thisTracer, AP, AP, AP, AP (1 in 5 = Tracers) for every 100 shots there is 20 tracers wasting damage (80% efficiency)This mean that this belt while looking similar actual does a LOT less damage per minute.The above is one of the many ways IMHO that WT uses to stealth nerf planes (much like insanely huge min fuel loads of 4+ hours) Edited January 12, 2017 by =r4t=Sshadow14
=EXPEND=CG_Justin Posted January 12, 2017 Posted January 12, 2017 But WT had them like this Tracer, AP, AP, AP, AP (1 in 5 = Tracers) for every 100 shots there is 20 tracers wasting damage (80% efficiency) This mean that this belt while looking similar actual does a LOT less damage per minute. The above is one of the many ways IMHO that WT uses to stealth nerf planes (much like insanely huge min fuel loads of 4+ hours) I really would have a hard time calling WT a "sim". It reminds me of a movie where they introduce it by saying "Based on actual events", which usually means "loosely based on actual events". My opinion of WT is it's a game that just happens to use WWII aircraft as 3D models. Don't even get me started on the abysmal SL/GE economic system and ridiculous BR nonsense. I do have to echo the sentiments expressed above though. This sim has very accurate ammunition load outs, though some speculate over the effectiveness of the minengeschoß rounds....but that's a topic for another thread.
LLv34_Temuri Posted January 12, 2017 Posted January 12, 2017 (edited) Is it possible for the current servers to customise the player's access to aircraft mods (and as a feature support extension - access to special ammo belts, such as tracerless/night) based on the player's rank? Different access to different mods on a server requires server side scripting that sniffs logs to see which plane (with mods) player takes and whether it is allowed for the player. Edit: it's actually more simple than I first thought Edited January 12, 2017 by LLv34_Temuri
Semir Posted January 12, 2017 Author Posted January 12, 2017 With all due respect I strongly oppose the idea of custom ammo belts with the buffoonery I saw in Cliffs of Dover. It was complete and utter silliness - you had guys loading tracers of different colours for a rainbow effect and other buffoonery. Complete nonsense that doesn't belong in a flight simulation. The stock tracers and ammo configurations we have here are great. You've got the 20mm shvak with no tracers for the i-16 and mig 3 and it's all correct. Also the tracer effects in this sim are second to none. Oh very good point indeed, IL2-CLOD rainbow belts were "fun". What I suggest though is not a complete control over the belts, but having the access to more "exotic" belts for ace-grade pilots. That is if you in your current virtual life on the server/SP achieved the ace status, you get access to night-time tracers for LW pilots (which I believe did happen), and access to a selection of belts for VVS pilots (possibly modelled after historically requested "special" belts?). I by no means am suggesting to provide access to the belt customizer that IL2-CLOD had. 1
Boaty-McBoatface Posted January 12, 2017 Posted January 12, 2017 (edited) Oh very good point indeed, IL2-CLOD rainbow belts were "fun". What I suggest though is not a complete control over the belts, but having the access to more "exotic" belts for ace-grade pilots. That is if you in your current virtual life on the server/SP achieved the ace status, you get access to night-time tracers for LW pilots (which I believe did happen), and access to a selection of belts for VVS pilots (possibly modelled after historically requested "special" belts?). I by no means am suggesting to provide access to the belt customizer that IL2-CLOD had. I say why not mate. Something not dissimilar to the AP and HE options we have now. Sounds good. Edited January 12, 2017 by B0SS
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