SCG_motoadve Posted January 11, 2017 Posted January 11, 2017 Oil systems hit or water radiator hit, depends on the hit its how much does the engine life has left? If its a time thing nothing is gained by treating nice the engine , lower rpms and throttle, on the contrary, go as fast as you can to try to reach your lines or airport. What other systems on the engine are modeled that get hit? If it is another system, then maybe taking care of the engine increases the chances to make it back? How is the engine damage modeled?
Dakpilot Posted January 11, 2017 Posted January 11, 2017 If you have engine damage, staying at lower power settings and revolutions can make it last longer Temperature is also modelled which has compounding effect Cheers Dakpilot
216th_Jordan Posted January 11, 2017 Posted January 11, 2017 (edited) There are 2 ways to destroy an engine: Mechanical damage (includes Hits as well as overuse) and temperature damage. When you have no more coolant left your engine will overheat very quickly. If you treat the engine wrong with mechanical damage it can also die (had that some times, flew nicely at a certain rpm with damage, then lowered it which lead to more oscillations and the engine quit) Edited January 11, 2017 by 216th_Jordan
1PL-Husar-1Esk Posted January 11, 2017 Posted January 11, 2017 (edited) If you lose all coolant yours engine will overheat and will die, similar with fuel. If yours engine is damaged it will destroys itself eventually - when? It's depends on how badly it's damaged in first place and of engine load (pressure) you are put on it. Other types of damege are not yet implemented but i heared that devs were working on engine detonation etc this could bring not just gfx effects but more advanced damage model to. Btw You can overrev the engine or destroy engine by useing WEP for to long. Edited January 11, 2017 by 307_Tomcat
SCG_motoadve Posted January 11, 2017 Author Posted January 11, 2017 WEP damage had happened waay too many times. Detonation and a missfire engine would be nice to have modeled, vibration too. Having the behave and feeling of a damaged engine flying back to base (loosing coolant or oil is modeled right, engine will be fine until it seizes.)
Finkeren Posted January 11, 2017 Posted January 11, 2017 Also keep in mind, that neither the engine nor any other system related to it has "hit points" in any sense, it's all dynamic. Your engine cannot survive a certain number of hits. It may survive several cannon hits with only superficial damage or be completely destroyed by a single rifle caliber bullet.
Dakpilot Posted January 11, 2017 Posted January 11, 2017 Detonation in a high power aircraft engine at high boost/WEP can be a very instantaneous catastrophic event Cheers Dakpilot
Fern Posted January 11, 2017 Posted January 11, 2017 (edited) It doesnt matter how well you treat your engine once it's damaged. Fly the cow turds [edited] out of it for home. Because once you're about to land, the game senses you are close to air base and the engine quits on final. Devs need to implement the coolant shutoff valves for the 109s... Better?? yes, but... 6. It is forbidden to discuss the actions of moderators and administrators in any form on the forum. All questions are to be sent via "personal message" to the administrator/moderator. Last warning Edited January 11, 2017 by SYN_Haashashin
Nocke Posted January 11, 2017 Posted January 11, 2017 (edited) It doesnt matter how well you treat your engine once it's damaged. Fly the cow turds [edited] out of it for home. Because once you're about to land, the game senses you are close to air base and the engine quits on final. - snip - As this is an answer to someone who asked for information: I think this is all false. Can't prove it, though. Can you? Edited January 11, 2017 by SYN_Haashashin quote edit
1PL-Banzai-1Esk Posted January 11, 2017 Posted January 11, 2017 If you lose all coolant yours engine will overheat and will die, similar with fuel. If yours engine is damaged it will destroys itself eventually - when? It's depends on how badly it's damaged in first place and of engine load (pressure) you are put on it. Other types of damege are not yet implemented but i heared that devs were working on engine detonation etc this could bring not just gfx effects but more advanced damage model to. Btw You can overrev the engine or destroy engine by useing WEP for to long. Tomcat , use spell check next time .
1PL-Husar-1Esk Posted January 12, 2017 Posted January 12, 2017 Tomcat , use spell check next time . Get lost Troll My phone web browser does not have it, btw i was in car.
Roo5ter Posted January 12, 2017 Posted January 12, 2017 It doesnt matter how well you treat your engine once it's damaged. Fly the cow turds [edited] out of it for home. Because once you're about to land, the game senses you are close to air base and the engine quits on final. It does matter how you treat your engine. If you have a water cooled engine I would suggest trying to break as soon as possible and use low rpm/pitch and throttle settings to make it home. Sometimes you can get 20 minutes out of a damaged engine on a bomber and get it home ok. My general action is to put the good engine (if there is one) into combat or near it and let the second one pull around 30-40% throttle and rpm. If you have a radial then do some testing with it but in general you probably have some life left in that thing. Sometimes I will still boost my La-5 and try to finish the fight, especially if there is no chance of escape until the enemy is gone.
216th_Jordan Posted January 12, 2017 Posted January 12, 2017 Engine quite sometimes on landing because of lower rpm/pressure Just like your laundry machine rumbles when it decelerates.
Fern Posted January 12, 2017 Posted January 12, 2017 Why does it seem the russian planes have a greater chance of returning home with black smoke?
Finkeren Posted January 12, 2017 Posted January 12, 2017 Why does it seem the russian planes have a greater chance of returning home with black smoke? Funny. It seems the other way around to me. Yesterday I flew the Bf 109E7 in the Moscow campaign. Got an oil leak and thin, Black smoke fighting against some MiGs, shot one down while halfway blind, throttle back and headed home. I flew all the way home, some 60-70km and landed, the engine finally quitting on me as I taxied to a halt. Man did I curse my bad luck, there goes most of my points.
=TBAS=Sshadow14 Posted January 12, 2017 Posted January 12, 2017 (edited) Different engine design also..Much like how when i was a kid we had a Chrysler Valiant and it blew 1 of the 6 pistons and snapped the conrod (my dad just pulled out that piston and rod and engine ran on 5 cyclinder for another 70,000KM + like thatMany other cars would not even start if compression in one cylinder just 40% low Edited January 12, 2017 by =r4t=Sshadow14
Lusekofte Posted January 12, 2017 Posted January 12, 2017 (edited) I seriously am interested in this question. I have never tested this. So when someone say it is better to run the engine on low RPM and low manifoil pressure. I personally take it for granted they have tested this , I personally shut the radiators when I see leaks, but in retrospective is that making any sense. Does the Glycol leak anyway? I also do all the things I said above, but I never tested if the engine last longer. Personally I would prefer you go to topic "ask the Developers" because I think many answers here are based on vague experience. I have a lot of times engine failure in one engine , without over heating, no noticeable hits, and these failures you can continue the mission and fly back, I never ever had a engine failure that cut the engine when I am on final or close to a airfield as a rule, in fact I cannot remember it happened, so that is bu*****(excuse me moderators, could not find another word for it) But I suspect , and I repeat suspect(do not know) that some parameters for malfunction on engine provoked by pilot is based on time. At least for some planes Edited January 12, 2017 by 216th_LuseKofte
Roo5ter Posted January 12, 2017 Posted January 12, 2017 Why does it seem the russian planes have a greater chance of returning home with black smoke? I would say there are a lot of parts to that but one being more Russians take off in a radial engine rather than germans who only have the FW190 which is pending rework and can be overly touchy. I think one of my personal failures to extend the life of a damaged engine is not using manual prop pitch and dialing it back. On russian twins I will dial back to 30-40% pitch and singles somewhere around 55-60. In germans (with auto pitch/rpm) I have not been going to manual, instead allowing the engine to rev as it needs with just throttle manipulation. Will have to start paying more attention to the rpms of german engines at varying throttle speeds.
Lusekofte Posted January 12, 2017 Posted January 12, 2017 Russian engines , or more correctly put some , was not always reliable. But I have read they had great tolerance for cold weather, and rough treatment. I suspect this may also include battle damage. In general German equipment was of very good quality, if they had the proper metal to build them. But they did not work well in cold weather, they was more often grounded than Russian planes. The engines had to be started up to 2 times within a hour at all hours when it was in the coldest. I do not think it is wrong to say that if you have a engine running with big tolerance in measures , it probably work with a hole in it too
150GCT_Veltro Posted January 13, 2017 Posted January 13, 2017 There is somenthing strange with the engine damage, almost every time you get hits, you have engine damaged like a sort of default DM. It's due to the Hit Box may be......
216th_Jordan Posted January 13, 2017 Posted January 13, 2017 There is somenthing strange with the engine damage, almost every time you get hits, you have engine damaged like a sort of default DM. It's due to the Hit Box may be...... Sometimes you can fly a damaged engine all day because damage is minor, sometimes it seizes very quickly, sometimes it stutters for a long time, sometimes for a short. By all this team has developped, dynamic fm (individual airflow over several parts of the airplane calaculated individually), intert gas systems, dynamic gear physics that include tire pressure, ect. etc it would be unthinkable to me, that the engine (a most vital part) would have a hitbox and a default dm. But an engine knows only two modes, it runs or it does not run and a little bit inbetween of that. That being said I am looking forward to misfires and other stuff that will be modelled in the future.
150GCT_Veltro Posted January 13, 2017 Posted January 13, 2017 (edited) Yes but you know what happens online, engine damage 99%. It could be also the AP that "fly" trough the structure as for the "pilot killed". ...i don't know but it's really a too high %, so it's sound a bit strange. The same for the "smoking default DM", too much smoke. VVS first of all, seem to be like a comet. It seems to me we need an update (improvement) in the DM department, even if only "cosmetic". Edited January 13, 2017 by 150GCT_Veltro
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