=ARTOA=Rauchenderkolben Posted January 2, 2017 Posted January 2, 2017 I'd like to have some new on this Topic, because without, I pretty much can't Play this game since I'm not going back to 2d Screen.If the final VR-Support with the new fancy menue etc.is going to take longer to develop, Is it possible that we get at least the Basic VR Support back soon, just like it used to be before ? 1
Beazil Posted January 2, 2017 Posted January 2, 2017 (edited) Okay, read the development diaries. If you did you would know that Vr support was put in back in 2.03 was alpha support. Not beta let alone release. It's not ready yet. Have some patience. Getting on the forums and demanding things doesn't help. Edit sorry if that sounds harsh. Truth is many of us are waiting and they already know. Edited January 2, 2017 by Beazil
1PL-Husar-1Esk Posted January 2, 2017 Posted January 2, 2017 I pretty much can't Play this game since I'm not going back to 2d Screen. LOL
TP_Jacko Posted January 3, 2017 Posted January 3, 2017 Which VR headset are you using for BoS. All the ones i see a very expensive
ZnarF Posted January 3, 2017 Posted January 3, 2017 Actually, none, since BoS doesn't support VR (otherway, using Oculus Rift + War Thunder, works great).
dburne Posted January 3, 2017 Posted January 3, 2017 Pretty sure full support is on the way, just a matter of time. One of the reasons I suspect they made the move to DX11. In fact I am about to order a Rift myself.
=ARTOA=Rauchenderkolben Posted January 3, 2017 Author Posted January 3, 2017 (edited) LOL I know it does sound redicoulus any naive, but could you imagine playing this game with a gamecube-controller on 800x600? thats about the Immersion kill you experience when going back from vr to flatscreen. I know that there is already a lot of discussion on the Forums, everyone who's interested about this Topic is very hungry towards Information. I currently see People purchasing this game because they want to fly in VR this awsome peace of Software. They look online, read that VR is supported in a very Basic way, but it works which gives them hope. Then they go out and buy it, pay maybe up to 150$ or more for the packages and then they find out, nope, it's not supported anymore. From my Point of view, VR-Customers should be watched equally important, there wouldn't be so many People asking the same questions, if more Information were out there. We are very happy that VR-Support will come at some day end of winter, but more detailed Infos about this Topic would answer a lot of questions. You can read a lot of detailed Infos about Skins, flightmodels changes etc., so much that no question is almost left to ask, give that to VR-Customers and silence will come. We are Gamers, we don't know the developers Point of view, does it take a lot of time to implement Basic VR-Support in Dx11 like it used to be in Directx9 ? Or would that take a detour and would the Stretch the release date of full VR-Support by months ? VR-Customers are very well paying customers, the Immersion they receive is mindblowing and we are willing to pay a lot of Money to get closer to the Feeling how it must have been to fly druing those very fearful days. Some of us are very hungry to get back into the game, flying with TrackIR feels like an autolock, turning my head by 30° and i perfectly see the enemie on my 6 o'clock all the time, in VR you almost break your neck doing that, you get a good Impression what a load of bodystress checking your tail used to be and becoming to experiance all of this is very addictive. As soon as VR-Support will be back, I'll open a Topic where People can meet up with People that do own VR-Setups and are willing to share this experience with others. For my part, if you are Close to Frankfurt am Main /Germany feel free to contact me, if you are interested to give yourself a try in VR. Edited January 3, 2017 by =ARTOA=Rauchenderkolben 2
banPilot Posted January 3, 2017 Posted January 3, 2017 Can you describe your experience using VR in this game or War Thunder, how does "limited" resolution and low refresh rate make the game feel? Is visual fidelity good enough to spot as well as you can on a 27" 1440p 144Hz screen, what are the downsides? I am very hyped for VR myself but can't image the experience being that great until we get far more capable hardware (4k@ 240Hz is so far out of reach and that's where VR will really start to shine, I can't image playing on only 90Hz).
1PL-Husar-1Esk Posted January 3, 2017 Posted January 3, 2017 I know it does sound redicoulus any naive, but could you imagine playing this game with a gamecube-controller on 800x600? thats about the Immersion kill you experience when going back from vr to flatscreen. Telling the truth VR customers are just small perectage so they needs are not priority. Don't be worry they get there soon they just need time and first step is there (dx11). Playing in 34 inch at 3440x1440 is not "gamecube-contrller on 800x600" experience trust me. I have experience in VR and current generation are out of action if you want compete online. Btw i'm for VR and i will be blown away some day but as resonable person who did check it, i have my oponion - todays vr is fun to try but this shuld not be primary decidion to fly BOS in first place.
TP_Jacko Posted January 3, 2017 Posted January 3, 2017 Which VR headset are you using for BoS. All the ones i see a very expensive
=ARTOA=Rauchenderkolben Posted January 3, 2017 Author Posted January 3, 2017 (edited) Can you describe your experience using VR in this game or War Thunder, how does "limited" resolution and low refresh rate make the game feel? Is visual fidelity good enough to spot as well as you can on a 27" 1440p 144Hz screen, what are the downsides? I am very hyped for VR myself but can't image the experience being that great until we get far more capable hardware (4k@ 240Hz is so far out of reach and that's where VR will really start to shine, I can't image playing on only 90Hz). Oh Boy, the VR-Support in War Thunder is already quite some time second to None. With a GTX 970 you'll run WT very smooth in VR. ( above 90fps ) WT is not graphically very demanding, only when you fly the main battlearea in a Tank-sim-Battle, but even then it's pretty fine, you just notice it a Little bit. VR gives you a very fine Impression of how big the aircrafts are, Cockpit bars are no obstacle any more, you hardly notice them anymore since you are able to move around so freely. You get a very well Impression that you are in the aircraft yourself. About the Resolution Topic, War Thunder has made some very valuable changes for VR-Players. The aircraft are displayed a Little bit bigger and seperate very well. Aircraft in VR I have to say are easiert to spot in VR than they are on a Screen. In Il2 aircraft used to Show up 1 km later than they would on a 2d Screen, but once they did, they were also easier to spot. DCS VR lets you spot enemies even on 30 nm wich is strange, but hasn't been fixed yet. DCS and War Thunder are a lot of fun to Play in VR, IL2 would be perfect for me, but for that we'll have to wait a Little longer and see if they implement everything with love, Detail and thought or, if it will end with some VR Support there you go, but no changes made accoarding to make spotting better in VR etc. We'll see. In War Thunder the menue makes totally sense, the VR-Game experience is awsome and a definte Need to Play if you own a VR, but the game lacks the love of the il2 developers. Flightmodels are unrealistic, Sounds are the same for many enginges, the Sound sometimes dont make sense, and there is no eninge Management nor is the damage model very detailed. it's detailed but, il2 is on a other Level. It's difficult to put such things into words, because alltough this may Sound negative, War Thunder is a lot of fun to Play even more in VR. Probably the best VR game so far out there. Just when I fly, I fly 2 days intensive and then I get a litte bit bored by the depth of the aircraft. But from a experience perspektive WT offers the best VR experience so far of all of them and it will be hard to take that place by any other flightsim just because the VR implementation is really great (speaking for fighters). If you sit in a gunner Position of bomber it doesn't make much sense what they came up there, you'll have to turn around with your VR by 180 degree to see and shoot someone on your 12 o'clock but then you have left your controls behind you on your desk. Not a good solution, but there are many aircraft and a lot to do with the Fighters in VR. DCS is pretty nice too, you just have to be interested in Jets and rocket Technology, very detailed, more detailed than IL2 aircrafts but it's just a different time you fly in and a lot more fustrating to understand the tech. IL2 was awsome with VR, the fps a bit to slow, but i got used to it, i wasn't bad, you could fly with 40 fps, but you wished it would have been better. Also of course no menues were supported so everything was a Little bit tricky to read ( the hud, the Mission breefing etc ). Once they got all this fixed, made appropiate adjustments to VR by making sure, that you do not have a disadvantage when spotting in VR, it will be the best VR flight Simulation-experience from my Point of view. Things that i would love to see Happening with IL2: - running smooth VR experience, can we get up to 70-90 fps with good Hardware like GTX980ti / i7 4790k ? (it does not Need to be possible with lowperfomance Hardware but it should be reachable with highend Hardware ) - Menues Need to make sense, the user experience has to be great. - VR distance of spotting Needs to be well adjusted accoarding to 2d Screen users - Balance issue:The max viewing angle should be limited like it used to be in cliffs of Dover, currently viewing angles of more than 180 ° are allowed in combination with TrackIR this make it almost impossible to loose track of your 6 o'clock enemie in a dogfight. This puts VR users at a extreme disadvantage, because they experience the anatomical limitations of a human Body. Ŷou can turn your head on a 90 ° angle if you'd want to move it more, you'd have to Twist your Body. you'll achieve a 160° turn if your are flexible, but your max Vision will just hardly be able to spot the exact 6 o'clock postion on full 180°. If you look at your 6 o'clock Position with TrackIR on a 2d screen, because of the viewing angle you can even still see what's Happening on 240°. No human Body would be able to do that and lead to People performing unrealistically well. I doubt any Pilot druing that time had a Body that allwoed such great visability. - so far it's the community that develops gameplay in this game by creating Servers with certain gamemodes as campains or do what every you want modes. E.G. DED, Wings of Liberties, TAW. I personally see a possibilty for IL2 to become a famous VR game just like War Thunder, with a much higher Quality to offer. What It would Need from my Point of view is a strong lead on the gameplay side from the developers. For example you could introduce squds like in the game squad and have squadleaders that will tell their wingman what to do. So adding a hirarchy System could do well, with Generals leading the battleflied and available Slots to take as bomber and fighters. Collecting Points, supporting your Team to unlock new types of ammunition belts or Equipment for your aircraft. You could enhance teamgameplay by adding a microphone voicechannel where People could talk, who in a dogfight has time to type for help ? For beginners you could introduce a flightschool, have a nice intomovie or Scene, that puts you into either into the Skin of a Young man in the russian army or a Boy that got raised in maybe hitleryouth and has a Passion for flying. His parents not wanting their kid to get stolen by the nazis, but his wish to become a Pilot so strong, that he applies for flightschool and there you are, sitting at a desk in a flightschool getting tought the Basics of flying, Walking around with a teacher around the aircraft them explaining the aircraft. suddenly Alarm raises and you are ordered into battle and find yourself flying your first singleplayer Mission. Maybe druing the teacher talks to you and explains the flight controls your are asked to map the Function to a button where you'd like to have this function etc. Maybe there are also known recordings of pilots that tell of their stories, that could serve as userfriendly and breathtaking gameintroduction and suck People into ww2 warbirds. Maybe also the introduction of a dogfight-multiplayer would help, where by matchmaking a 2v2 would be thrown into a game having to compete against their enemies, currently if you want to dogfight, you have to know the Server that some guy has build that allowes that. That's not very userfriendly, especially if you have just bought this game and Launch it for the first time. There was a time where People would organizes themselfes to be able to have tournaments in Counterstrike 1.6, but could you imagine cs:go without matchmaking and turnaments ? I think you see the toughts I have and probably they cost a lot of Money to develop, but dreaming is allowed and since I love the work these devs have come up with, I'd love to see to be visible on first sight and be fun with a fun learning curve, not hard frustration, self organizing, and lots of typing and aksing People for help. Don't get me wrong taking cs and WT into a same sentence as IL2, I just followed the thought of what would happen, if the game itself would Support gameplay and not the community Servers only. but thats probably a different Topic. But yes, VR is awsome xD got quite lost there ^^ Edited January 3, 2017 by =ARTOA=Rauchenderkolben 1
SCG_Space_Ghost Posted January 3, 2017 Posted January 3, 2017 Wait, is this a thread about VR support or about trying to make IL-2 more "War Thundery?" War Thunder and its "features" can stay far, far, far away from IL-2 as far as I'm concerned. Loft already tried that and there was a valuable lesson to be learned about which demographics this product actually caters to. 1
Tomsk Posted January 3, 2017 Posted January 3, 2017 Can you describe your experience using VR in this game or War Thunder, how does "limited" resolution and low refresh rate make the game feel? Is visual fidelity good enough to spot as well as you can on a 27" 1440p 144Hz screen, what are the downsides? I am very hyped for VR myself but can't image the experience being that great until we get far more capable hardware (4k@ 240Hz is so far out of reach and that's where VR will really start to shine, I can't image playing on only 90Hz). I fly VR in War Thunder (rarely now) and in DCS (increasingly frequently). For me it's a total game changer, I just don't want to fly on a flat screen anymore ... it doesn't feel like flying compared to the experience you get in VR. The refresh rate is excellent, in my experience 90Hz feels butter smooth. The resolution could be better, it's not quite as good as a good monitor but it's perfectly decent. To spot well you need some kind of visual aid, both WT and DCS have a sort of "impostors" system where very distant planes are drawn a bit larger to make them more visible. It works pretty well when you get used to it, hopefully BoS will have something similar. VR for me is like TrackIR was a few years ago, there's no going back. It's also worth saying that the head tracking in VR is so much better than TrackIR. I used to fight with my TrackIR all the time, in VR my head goes exactly where I want it every time. VR isn't perfect but even with the minor flaws, I honestly I don't know anyone with VR who wants to fly using a monitor instead. 3
Rolling_Thunder Posted January 3, 2017 Posted January 3, 2017 I fly VR in War Thunder (rarely now) and in DCS (increasingly frequently). For me it's a total game changer, I just don't want to fly on a flat screen anymore ... it doesn't feel like flying compared to the experience you get in VR. The refresh rate is excellent, in my experience 90Hz feels butter smooth. The resolution could be better, it's not quite as good as a good monitor but it's perfectly decent. To spot well you need some kind of visual aid, both WT and DCS have a sort of "impostors" system where very distant planes are drawn a bit larger to make them more visible. It works pretty well when you get used to it, hopefully BoS will have something similar. VR for me is like TrackIR was a few years ago, there's no going back. It's also worth saying that the head tracking in VR is so much better than TrackIR. I used to fight with my TrackIR all the time, in VR my head goes exactly where I want it every time. VR isn't perfect but even with the minor flaws, I honestly I don't know anyone with VR who wants to fly using a monitor instead. Absolutely. BoS, for me, has been shelved until VR support is back. With all its limitations, DCS is my go to flight sim purely because of VR support. I will still support BoS because the vision and continued regular development is far superior to DCSs glacial paced miss matched modules. I eagerly await full VR support in BoS
Beazil Posted January 3, 2017 Posted January 3, 2017 I'm confident when implemented, VR support will be a feature everyone will want in Il2. To answer an earlier question, I have the HTC vive. Dcs and war thunder are fine, but I want to fly with Clod and il2 box. I prefer box to other Sims. Cheers.
dburne Posted January 3, 2017 Posted January 3, 2017 I will be looking forward to it's implementation as well, I plan on ordering the Rift here in the next few days.
kerpalcz Posted January 3, 2017 Posted January 3, 2017 I have zero desire to play on a monitor as well. It's all VR for me, it's just a different world altogether. 1
jg52hussar-lasalle Posted January 3, 2017 Posted January 3, 2017 (edited) After playing on Vive, monitor is no option for me to. Edited January 3, 2017 by jg52hussar-lasalle 1
SYN_Skydance Posted January 3, 2017 Posted January 3, 2017 What VR headset are you guys using? I have been using the HTC Vive. I've not tried it in War Thunder but it works very well in DCS World. I tried it in BoS before DX11 and that sort of worked ok. My personal experience, for what it's worth, is that the feeling of flight in VR is the best available at present. The graphics are a bit of a let down though TBH. I normally use a 27" monitor where I can clearly read all gauges on the instrument panel. This just isn't possible using the Vive. Currently I prefer the better graphics and all that it has to offer over the feeling of flight that VR gives me. 1
Beazil Posted January 3, 2017 Posted January 3, 2017 (edited) Yes that sinking feeling one gets when lifting or landing with VR is hard to beat. Edited January 3, 2017 by Beazil
=ARTOA=Rauchenderkolben Posted January 3, 2017 Author Posted January 3, 2017 What VR headset are you guys using? I have been using the HTC Vive. I've not tried it in War Thunder but it works very well in DCS World. I tried it in BoS before DX11 and that sort of worked ok. My personal experience, for what it's worth, is that the feeling of flight in VR is the best available at present. The graphics are a bit of a let down though TBH. I normally use a 27" monitor where I can clearly read all gauges on the instrument panel. This just isn't possible using the Vive. Currently I prefer the better graphics and all that it has to offer over the feeling of flight that VR gives me. Try out War Thunder with the Vive until IL2 adds back the VR Support, it will be a surprisingly fun for a few days !
Urra Posted January 3, 2017 Posted January 3, 2017 Lenovo just announced a headset beating the HTC and Rift spec wise, all for $300-$400.
=ARTOA=Rauchenderkolben Posted January 3, 2017 Author Posted January 3, 2017 What VR headset are you guys using? I have been using the HTC Vive. I've not tried it in War Thunder but it works very well in DCS World. I tried it in BoS before DX11 and that sort of worked ok. My personal experience, for what it's worth, is that the feeling of flight in VR is the best available at present. The graphics are a bit of a let down though TBH. I normally use a 27" monitor where I can clearly read all gauges on the instrument panel. This just isn't possible using the Vive. Currently I prefer the better graphics and all that it has to offer over the feeling of flight that VR gives me. Also the Htc Vive, but i felt completly fine with the Resolution of the Instrument Panel in IL2. I usually also moved my virtual seat into the front so I get a Little closer to them and when I turned around to check my 6, I had a better field of view. I dont really have any Trouble concerning the Resolution. in Dcs its a Little hard to read but everything is doubled on the hud so no big deal.
Tomsk Posted January 4, 2017 Posted January 4, 2017 (edited) Absolutely. BoS, for me, has been shelved until VR support is back. With all its limitations, DCS is my go to flight sim purely because of VR support. I will still support BoS because the vision and continued regular development is far superior to DCSs glacial paced miss matched modules. I eagerly await full VR support in BoS Likewise. I am also currently flying DCS, and there are things I like about it - I personally like the flight models a little better than BoS, although I'm mostly a 190 pilot in BoS so that FM might improve soon. But yes, the pace of development in DCS is glacial, and I don't think the plane set is particularly well chosen, e.g. late German planes against significantly earlier Allied ones. Most of all BoS is about getting immersed in a WWII environment, whereas DCS is just flying some WWII planes around. So I am also eagerly awaiting full VR support in BoS. What VR headset are you guys using? My personal experience, for what it's worth, is that the feeling of flight in VR is the best available at present. The graphics are a bit of a let down though TBH. I normally use a 27" monitor where I can clearly read all gauges on the instrument panel. This just isn't possible using the Vive. Currently I prefer the better graphics and all that it has to offer over the feeling of flight that VR gives me. I use the Rift. In DCS I crank up the pixel density to 1.5 and that I find makes the instruments entirely readable, at least for WWII planes. Edited January 4, 2017 by Tomsk
kissklas Posted January 4, 2017 Posted January 4, 2017 I use the Rift. In DCS I crank up the pixel density to 1.5 and that I find makes the instruments entirely readable, at least for WWII planes. Also the rift has a higher pixel density closer to the middle of your view, so reading text is generally better than on the Vive.
ZnarF Posted January 4, 2017 Posted January 4, 2017 Kissklas, are you meaning the Rift has a non linear disposition of pixels / different density of pixels depending on the zone?
Tomsk Posted January 4, 2017 Posted January 4, 2017 No ... but the lenses are shaped in such a way that in the center the image is more pixel dense than at the edges. Now this obviously introduces warping ... which is then removed on the rendering side with a special shader that inverts the effect. Result is that (effectively) has more pixel density in the center than the edges. For a more in-depth description of how this works: http://rifty-business.blogspot.co.uk/2013/08/understanding-oculus-rift-distortion.html
Bando Posted January 5, 2017 Posted January 5, 2017 Thank you Rauchenderkolben for your enthusiastic write up. I will purchase VR as soon as it's properly supported. I just hope to hear some news on the second version of the VR devices. Maybe I should wait it out a bit.
kissklas Posted January 5, 2017 Posted January 5, 2017 Kissklas, are you meaning the Rift has a non linear disposition of pixels / different density of pixels depending on the zone? Like Tomsk said, the lens makes the resolution denser in the middle, while the render is corrected. It helps with reading the dials.
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