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Vive support for DX11 update not working?


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Posted

Hi all,

 

Since the DX11 update, I haven't been able to get IL2 running in VR. Has anyone had success or is it broken?

 

 

Posted

Personally, it never worked for me. Anyone else get it to work yet? I imagine many of us are waiting for proper support in the future.

  • Upvote 1
Posted

It worked fine for me before the big update. 

Posted

It worked fine for me before the big update. 

What was the last versions that it worked on? Maybe I will try to revert to get it to work on my vive, I just bought this game for use with the vive, it would be a shame if I can't get it to work.

Posted

Support is coming but it's a few months away atm AFAIK. Certainly not immenant, but coming before the end of winter apparantly. At least that is what I got out of a recent update.

  • 2 weeks later...
Posted

I'm managing to make it work, although is a bit of a hassle.

 

- Direct mode disabled in SteamVR settings.

- SteamVR closed

- Il2 Launcher window in the Vive (Winlogo key + Shift + Cursor left/right allows to move the current in focus window between the displays)

- Vive display set as primary.

- Start the game (if the launcher has the focus it can be launched hitting 'Enter')

- It will launch SteamVR compositor and fail to run the first time. You'll have to alt-tab to bring the error window to the front. Acknowledge the errors.

- Launch the game again (alt-tab to bring the launcher to focus and hit 'Enter'). It should work this time. At least it does for me most of the times

 

I don't know if it happens to others, but in my case head tracking feels as if only a few updates a second are being done to head position, which may induce vomit in seconds to people not used to VR. Still, I prefer to put up with that than flying on a monitor. Really looking forward to proper VR support, though.

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