Uriah Posted December 1, 2013 Posted December 1, 2013 One thing I do like about CLoD is the hud graphic in the lower left corner. If ya gotta have one that is a nice one. I like the look of a slider than just numbers.
Sokol1 Posted December 2, 2013 Posted December 2, 2013 I also liked this "stylized" HUD, these "digital MP3 HUD" dont look good over WWII cockpits. In any case good if are option of both system (like Cl+D), since many should prefer in digital form. Sokol1
Cybermat47 Posted December 2, 2013 Posted December 2, 2013 I don't really like the CloD HUD, but I won't complain if they add it.
LG1.Farber Posted December 2, 2013 Posted December 2, 2013 How about no Hud at all and we use the in game devices and gauges? Its 2013, everyone should know what their controls are doing by now. 5
Fifi Posted December 2, 2013 Posted December 2, 2013 How about no Hud at all and we use the in game devices and gauges? Its 2013, everyone should know what their controls are doing by now. Hahaha...exactly this!
Cybermat47 Posted December 2, 2013 Posted December 2, 2013 How about no Hud at all and we use the in game devices and gauges? Its 2013, everyone should know what their controls are doing by now. Not me
Finkeren Posted December 2, 2013 Posted December 2, 2013 I like the sliders in the left corner in ClOD, but that is about the only thing I like about that HUD, the rest looks way inferior to the BoS Alpha.
Fodder Posted December 2, 2013 Posted December 2, 2013 How about no Hud at all and we use the in game devices and gauges? Its 2013, everyone should know what their controls are doing by now.Because its not as easy to check the position of levers in the game as it would be on real life. Trackir is good but its not that good. 3
Furio Posted December 2, 2013 Posted December 2, 2013 Again. Each time one asks for anything, there are others opposing it. I know, some requests could have impact for everyone, but most can be adopted as options. It’s easy: use what you like offline, or look for what you like among servers online, and let as many people as possible be happy with their favourite option, being it HUD or whatever. Of course, the above words are IMHO (In My Humble Opinion). So, I propose a simple formula for people asking for a feature, or a change in an existing one: IAFAO, CODP (I’m Asking For An Option, Cost Of Development Permitting). Use it at the beginning of you post. English speaking people can surely come up with better wording and acronym.
Finkeren Posted December 2, 2013 Posted December 2, 2013 Furio: I agree with the general sentiment of your post, far too often we see simple suggestions shot down in a not-so-polite manner by other forum members. But honestly, I don't see that in this thread. There has been one poster advocating not using HUD at all (which is optional anyway) The rest have actually been positive towards the idea if having CEM controls represented by sliders in the HUD.
Wolger Posted December 2, 2013 Posted December 2, 2013 On the gauges and levers in BoS, I think they're good enough to force no-HUD in full realism setting...easy to read just by a glance.
Fodder Posted December 2, 2013 Posted December 2, 2013 I'm not finding it easy. With my view centred on the gunsight I can't quite see the radiator levers. I have to look up first, hit f12 then I can see the levers. Maybe I should investigate a new Trackir profile!
BeastyBaiter Posted December 2, 2013 Posted December 2, 2013 I prefer the BoS hud. Simple, easy to read and to the point. I wouldn't copy anything UI related from CloD. That thing was a nightmare. 3
Wolger Posted December 2, 2013 Posted December 2, 2013 I'm not finding it easy. With my view centred on the gunsight I can't quite see the radiator levers. I have to look up first, hit f12 then I can see the levers. Maybe I should investigate a new Trackir profile! Something's not right then. I'm using Smooth and the profile is not game-specific I think. I find it's easy to glance at the levers in LaGG-3.
Furio Posted December 2, 2013 Posted December 2, 2013 Furio: I agree with the general sentiment of your post, far too often we see simple suggestions shot down in a not-so-polite manner by other forum members. But honestly, I don't see that in this thread. There has been one poster advocating not using HUD at all (which is optional anyway) The rest have actually been positive towards the idea if having CEM controls represented by sliders in the HUD. My apologies for a little over-reaction. By the way, I should be more cautious with English. In Italian translation my previous post sounds easily ironical, but… My fault. In any case, I’m glad that this thread is going along better than usual. Talking of HUD, in my opinion it's useful each time there is a sensorial disadvantage. To say it better, in real life you don’t need any device to feel flaps going down. Again, in real life you can use much better peripheral view.
Mogster Posted December 2, 2013 Posted December 2, 2013 I think the on screen representation of control positions is very useful as a training aid. Once you've learned your way round the cockpit you shouldn't need it though. Cockpit design and layout can be an important difference between planes.
Skoshi_Tiger Posted December 2, 2013 Posted December 2, 2013 (edited) For me the perfect solution would be to allow the gauges to be exported to a third party program that could be displayed on a second monitor. I guess I must be getting a bit decrepit, but the guages are hard to read. In the original IL-2 we had device link, and other sims have similar functionality. Exporting of the values can be restricted to what was historical displayed in each aircrafts cockpit so there can be no whining about cheating and it would give all the people who invested in SimPits a chance to play. Edited December 2, 2013 by Skoshi_Tiger 3
-MG-Cacti4-6 Posted December 2, 2013 Posted December 2, 2013 How about no Hud at all and we use the in game devices and gauges? Its 2013, everyone should know what their controls are doing by now. better idea, allow an option for users to have it enabled or not. that way if you dont want to use it, you dont have to. but if there are folks out there that want to use it, they have the option to
thx1138 Posted December 2, 2013 Posted December 2, 2013 Something's not right then. I'm using Smooth and the profile is not game-specific I think. I find it's easy to glance at the levers in LaGG-3. Yeah, I was wondering the same thing. It takes the briefist of glances to see what setting I have at the moment. I too have my TrackIr 4 settings golbally and they work in Il2, BOS CLOD with the same smothing/speed settings no problem. Which is why I'm against any HUD for myself personally. But for those without TrackIr or OR I can see the need for some kind of HUD.
Krig Posted December 2, 2013 Posted December 2, 2013 (edited) I'm not finding it easy. With my view centred on the gunsight I can't quite see the radiator levers. I have to look up first, hit f12 then I can see the levers. Maybe I should investigate a new Trackir profile!If you up the speed and smoothness it should be better.I couldn't see the trim wheel or anything lower then the flightstick top. Edited December 2, 2013 by [SAF]Otyg
BraveSirRobin Posted December 2, 2013 Posted December 2, 2013 How about no Hud at all and we use the in game devices and gauges? Its 2013, everyone should know what their controls are doing by now. It's much more difficult to read the instruments in the game than it would be in real life. 1
Volkoff Posted December 2, 2013 Posted December 2, 2013 (edited) It's much more difficult to read the instruments in the game than it would be in real life. +1 Yes, while I do use the in game 3D gauges only, I sometimes have trouble reading a gauge. I think that having a HUD option, for players having a lot of difficulty reading gauges, is a great idea. I would not use such a HUD, but if it helps other players enjoy the game, I am perfectly happy to share my multiplayer experience with HUD users. MJ Edited December 2, 2013 by =69.GIAP=MIKHA 1
Mogster Posted December 2, 2013 Posted December 2, 2013 I don't find the gauges that easy to read, I tend to fly with quite a wide view. I'm not keen on the face pressed against the windscreen feeling. I agree being able to export them to a second screen an ipad or something similar would be a decent option. 1
ATAG_Slipstream Posted December 2, 2013 Posted December 2, 2013 German gauges are easy to read, feel sorry for you Russian flyers, especially if the HUD is a server side option on the more realistic servers.
1./KG4_Blackwolf Posted December 2, 2013 Posted December 2, 2013 Yeah, I was wondering the same thing. It takes the briefist of glances to see what setting I have at the moment. I too have my TrackIr 4 settings golbally and they work in Il2, BOS CLOD with the same smothing/speed settings no problem. Which is why I'm against any HUD for myself personally. But for those without TrackIr or OR I can see the need for some kind of HUD. Same here. Default profile with the zoom edited to almost nothing. ( I like using the wheel/throttle on the fighterstick for that) I can see all around very well. I prefer no hud at all but until I get better reading the Lagg..I use it, not needed in the 109 though.
-MG-Cacti4-6 Posted December 2, 2013 Posted December 2, 2013 I wouldnt have an issue reading the gauges...if i could actually...you know...read german or russian lol
Krupi Posted December 2, 2013 Posted December 2, 2013 Great, idea yes it was not clearly explained in Clod but being able to customize the HUD was a great feature and been able to do it on the fly... big thumbs up. Be positive about this don't reject a good idea just because it was developed by MG. By being able to turn off features you can steadily and slowly learn to understand the gauges etc... Please look into this.
Sokol1 Posted December 2, 2013 Posted December 2, 2013 (edited) Great, idea yes it was not clearly explained in Clod but being able to customize the HUD was a great feature and been able to do it on the fly... big thumbs up. I find this "nightmare" system a improvement over previous games - find a bit confuse at starter, but very flexible after get used, is not "perfectly" of course. BTW - I am curious why you guys are not asking for "HDG" in BOS HUD, or anyone dont plan fly more than 20 KM from home base, or use only map "GPS":? Sokol1 Edited December 2, 2013 by Sokol1
JaMz Posted December 2, 2013 Posted December 2, 2013 Great, idea yes it was not clearly explained in Clod but being able to customize the HUD was a great feature and been able to do it on the fly... big thumbs up. Be positive about this don't reject a good idea just because it was developed by MG. By being able to turn off features you can steadily and slowly learn to understand the gauges etc... Please look into this. Agreed
thx1138 Posted December 2, 2013 Posted December 2, 2013 (edited) BTW - I am curious why you guys are not asking for "HDG" in BOS HUD, or anyone dont plan fly more than 20 KM from home base, or use only map "GPS":? Sokol1 I kinda like it, but then it keeps me from paying attention to were I'm going which ALL pilots SHOULD do while flying. I like IL 2 carrier ops where it was always bearing/time/speed and I paid attention. With the big map we are getting I plan on practicing my navigation more. So if we get a HDG fine, if we don't get it, even better by me. Edited December 2, 2013 by thx1138
Sparrer Posted December 2, 2013 Posted December 2, 2013 S! BTW - I am curious why you guys are not asking for "HDG" in BOS HUD, or anyone dont plan fly more than 20 KM from home base, or use only map "GPS":? Sokol1 I' m completely lost without the HDG....and i think the radiator % should be replaced by HDG because its much more used, and calling for the map to show it is not that good.Actually i prefer the prop pitch account than mixture as well
Sim Posted December 2, 2013 Posted December 2, 2013 I am thinking the Stalingrad city will be quite visible on the map from far away (BoS engine is said to have max visibility of 40km?).. and once you figure some other landmarks (Volga) it should be easy to spot them and get your headings right (if for some reason you can't use the compass in cockpit). IMHO the less hud there is - the better. Look at the Metro games and how a FPS managed to be literally hudless. For this reason the game is praised for immersion, and immersion is what I personally look for in a good flight/combat sim. Also, unlike the old flight sims - the cockpits and instruments in BoS are clear and easy to read. And if you don't have TrackIR you can use the snap view feature to quickly view all your cockpit instruments.
Tone71 Posted December 2, 2013 Posted December 2, 2013 I like the RoF graphical representation of the dials, and the level of customisation.
Sokol1 Posted December 2, 2013 Posted December 2, 2013 Ability to change HUD info between KM/meters and Miles/Foot is another need, for "non-metric" people (not my case). Sokol1
1./KG4_Blackwolf Posted December 2, 2013 Posted December 2, 2013 (edited) I think the heading is on the bottom of the map..I don't have a screen shot but I think thats right. Edit yup I got a screenie:...just never mind the half Lagg! Edited December 2, 2013 by Blackwolf
=LD=Hethwill Posted December 2, 2013 Posted December 2, 2013 Hud is perfectly accetable and not a necessity. An option is fine for whom wants it, although I agree with Tone71 there, more RoF like and less CloDish. I dispense the GPS map. One of the activities that I like the most in RoF is navigation through land marks and forest shapes. Plus a key to simulate a knee pad map is enough to get bearings. Nothing against whom wants GPS, but hopefully some servers will have the option turned off.
-MG-Cacti4-6 Posted December 2, 2013 Posted December 2, 2013 the other half is just extra weight...no worries
1./KG4_Blackwolf Posted December 2, 2013 Posted December 2, 2013 the other half is just extra weight...no worries Yeah I didn't need it anyways..I didn't have any luggage to store back there!
No601_Swallow Posted December 2, 2013 Posted December 2, 2013 (edited) I too really like the "analogue" sliders in CloD - an elegant solution to the problem that it's sometimes quite hard to guage the true positions of the quadrant levers by looking at them from the 1st person perspective in the cockpit, particularly the radiator (water and oil) controls. It was lovely to get away from barking percentages of throttle and pitch at squadmates and instead get used to reading boost, rpm, ata, etc levels. Lovely, and I'd welcome the inclusion of a similar system in BoS. People often claim icons are an immersion breaker. Personally, I always felt those numbers were more so (and that goes for the "HUD" now).. The little lever graphic is far less intrusive somehow! Edited December 2, 2013 by No601_Swallow
-MG-Cacti4-6 Posted December 2, 2013 Posted December 2, 2013 yeah i find this itterations hud to be far more immersion breaking than the sliders for CLoD
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now