Tom25briklebritt Posted December 22, 2016 Posted December 22, 2016 (edited) I got a 100fps gsync screen @ 3440x1440, windows 10 set to 100hz in Nvidia driver. Disabled vsync in graphic options and disabled vsync and frame lock in game. Game locks at 60fps - it is a hard lock. When i start the viewer.exe in bin folder, i get the 100fps. @Developers How to remove this hard 60 fps lock? Thanks! Edited December 22, 2016 by Tom25briklebritt
AstrixAU Posted December 22, 2016 Posted December 22, 2016 Check the fps limiter. I noticed whenever I tried to make my FPS limiter 144 in the startup.cfg in borderless when I start the game it changed it to either 60 or 120 in the graphic settings. I think it was 60. In fullscreen it would load 144 limit but now I get tarring in Fullscreen so I have to use borderless and 120 limit.
Tom25briklebritt Posted December 23, 2016 Author Posted December 23, 2016 (edited) I hope the Devs will read that. I tried everything.. 100fps gsync @ 3440x1440 monitor and BOS caps @60 fps when starting EXE. This probleme is here since latest update. It is a bug. There are more people with this problem and with the new update. Borderless did not help. I tried every single option without get it running higher than 60 fps. I took a vid here.. you can watch it.. https://www.youtube.com/watch?v=dkArxytNHXA&feature=youtu.be Edited December 23, 2016 by Tom25briklebritt
1PL-Husar-1Esk Posted December 23, 2016 Posted December 23, 2016 (edited) Before they fix fullscreen mode try use windowed mode and turn off vsync in game options - you have this enabled in yt video. BTW i have same monitor as you have. Edited December 23, 2016 by 307_Tomcat
Tom25briklebritt Posted December 23, 2016 Author Posted December 23, 2016 Tomcat, could you please post all of your settings? Nvidia driver and in game? Thanks again. You wrote "until they fix fullscreen.." do they know that there are problems?
MarcAnton Posted December 23, 2016 Posted December 23, 2016 something is rotten in the state of denmark i guess. Yes playing at fullscreen leads to stuttering while borderless is smooth. But playing borderless with activated VSync leads to fixed 60 FPS but WITH TEARING - thats bullshit off course as it should prevent tearing at all. Iam testing here for 3 hours now and it looks like totaly broken in some ways ....
=IL2AU=ToknMurican Posted December 25, 2016 Posted December 25, 2016 (edited) Yes, seems latest patch broke g-sync functionality. Got an Acer Predator x34 for xmas, (a couple weeks early) and was playing at 80-100 refresh rates just fine about a week ago. I d/l'ed the update today, and now when I start the game it makes my monitor reset, give a message indicating its using the displayport and it wasn't doing that before patch. I alt tab out of game, windows showing 100hz refresh rate, go back into game it drops down to 60, even though the ingame FPS meter is showing 120 fps. Not cool.. my xmas present was working fine a week ago (and still is outside of il-2 bos) Please fix, I really enjoy the higher refresh rates. *edit* - playing in windowed mode I am getting the full 100hz out of my monitor, and it's noticably smoother on my eyes. Maybe I was running in windowed mode before patch, I'm unsure, however. Still worth looking into the reasoning behind this for fullscreen imo.. thanks for the tip already mentioned in this thread. Edited December 25, 2016 by headwarp
1PL-Husar-1Esk Posted December 25, 2016 Posted December 25, 2016 Full screen is broken, and yes before patch I had 100hz together with full screen and working g-sync but not now.
AstrixAU Posted December 28, 2016 Posted December 28, 2016 Full screen is broken, and yes before patch I had 100hz together with full screen and working g-sync but not now. Freesync isn't working either in Fullscreen sadly.
Tom25briklebritt Posted December 28, 2016 Author Posted December 28, 2016 I can confirm this. Fullscreen is broken! It locks @60fps. Please fix it.
No_85_Gramps Posted December 28, 2016 Posted December 28, 2016 Interesting topic. I play with a 60hz monitor, in full-screen mode, and was noticing a micro-stutter every few minutes or so. After reading this thread I switched to borderless mode and that pesky micro-stutter went away. So, I guess maybe there is an issue running in full-screen.
=TBAS=Sshadow14 Posted December 29, 2016 Posted December 29, 2016 My Fullscreen does not lock to 60fps (unless i turn on Vsync either ingame or externally.I was pulling 50-85fps yesterday testing with it off and 120+ in map screen.Here i posted this for my Squad mates, This is the PROPER settings for.Best Quality/Performance Profile for Nvidia control panel WITH External Vsync & FXAA (as the ingame msaa is crap like all MSAA only does game models not the entire game (like gauge needles that FXAA does)Nothing can be changed to really improve quality moreAs for performance 1 or 2 things can be altered (pre-rendered frames and such) but to little effect.
Extreme_One Posted December 29, 2016 Posted December 29, 2016 My game runs fine in fullscreen mode at well over 100fps, all setting maxed with G-Sync active. GTX 1080 running on the latest NVidia Driver (376.33) - nothing altered with Nvidia Inspector, ie. all default settings in NVidia Control Panel. Not sure why others are having issues, but I don't think it's an issue with the game otherwise we'd all experience problems.
1PL-Husar-1Esk Posted December 29, 2016 Posted December 29, 2016 My game runs fine in fullscreen mode at well over 100fps, all setting maxed with G-Sync active. GTX 1080 running on the latest NVidia Driver (376.33) - nothing altered with Nvidia Inspector, ie. all default settings in NVidia Control Panel. Not sure why others are having issues, but I don't think it's an issue with the game otherwise we'd all experience problems. How dou you know that g-sync is working? I got a 100fps gsync screen @ 3440x1440, windows 10 set to 100hz in Nvidia driver. Disabled vsync in graphic options and disabled vsync and frame lock in game. Game locks at 60fps - it is a hard lock. When i start the viewer.exe in bin folder, i get the 100fps. @Developers How to remove this hard 60 fps lock? Thanks! With newest nv driver i have more that 60fps in full screen mode but g-sync is not working.
Extreme_One Posted December 29, 2016 Posted December 29, 2016 How dou you know that g-sync is working? Firstly, because my monitor is a 144Hz screen, unless I were getting a solid 144fps, I would see tearing if G-Sync wasn't working. Also, the power LED is red when G-Sync is active and white when G-Sync is inactive.
1PL-Husar-1Esk Posted December 29, 2016 Posted December 29, 2016 (edited) Firstly, because my monitor is a 144Hz screen, unless I were getting a solid 144fps, I would see tearing if G-Sync wasn't working. Also, the power LED is red when G-Sync is active and white when G-Sync is inactive. Yes, but yours in game fps are not going above 144 sometimes? About indicators, my are saying g-sync in on but it is not. Edited December 29, 2016 by 307_Tomcat
Extreme_One Posted December 29, 2016 Posted December 29, 2016 Yes, but yours in game fps are not going above 144 sometimes? About indicators, my are saying g-sync in on but it is not. No, my ingame fps are fluctuating between 78 and 120 depending on the action etc. G-synch is working as there is no tearing and no input lag.
Max_Damage Posted December 30, 2016 Posted December 30, 2016 (edited) Guys can you explain this. I have a constant 60 fps rate and im good with this. But it sure doesnt feel like the framerate is constant. If i get into a big multiplayer combat area, it feels like the fps has decreased somewhat and/or i have screen tearing. But the damn FPS meter STILL shows 60 fps. The feeling of it and the frame rate meter do diffirent things for me. I dont understand what it is and how to explain it to the devs to report it. Edited December 30, 2016 by Max_Damage
Extreme_One Posted December 30, 2016 Posted December 30, 2016 Are you using the in-game FPS meter? Maybe you can use a 3rd party FPS meter to compare. I use GeForce Experience and CAM to measure FPS.
Max_Damage Posted December 30, 2016 Posted December 30, 2016 (edited) Are you using the in-game FPS meter? Maybe you can use a 3rd party FPS meter to compare. I use GeForce Experience and CAM to measure FPS. I have an embedded monitor fps meter, the in game backspace one and the playclaw fps meter overlay. All show the same 60 fps. Its rock solid 60 FPS displayed but it doenst feel like that. Thats the problem. I have reported but the devs cant reproduce it. Edited December 30, 2016 by Max_Damage
Extreme_One Posted December 30, 2016 Posted December 30, 2016 Strange. Can you record a video to show the issue?
Max_Damage Posted December 30, 2016 Posted December 30, 2016 Strange. Can you record a video to show the issue? I dont think so. Just asking if anyone else has this.
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 No, my ingame fps are fluctuating between 78 and 120 depending on the action etc. G-synch is working as there is no tearing and no input lag. Are you saying that you never saw fps counter in current gfx settings hit the upper limit of 144fps or go above 120?
Extreme_One Posted December 30, 2016 Posted December 30, 2016 Are you saying that you never saw fps counter in current gfx settings hit the upper limit of 144fps or go above 120? In brief tests in QMB with 8v8 on Lapino my fps peaks at around 120ish.
DD_Arthur Posted December 30, 2016 Posted December 30, 2016 Guys can you explain this. I have a constant 60 fps rate and im good with this. But it sure doesnt feel like the framerate is constant. If i get into a big multiplayer combat area, it feels like the fps has decreased somewhat and/or i have screen tearing. But the damn FPS meter STILL shows 60 fps. The feeling of it and the frame rate meter do diffirent things for me. I know what you mean Max. My game does this too. I'm using the Shadowplay frame rate counter and a typical scenerio is an airfield attack in the campaign generator; after the second pass over the field the AA is firing like crazy and the game is pushing a dozen a.i. controlled aircraft round the sky. I'm showing 60fps but the game itself is slowing down - or certainly feels that way. It does not stutter but it looses fluidity. RoF does the same thing. The QMB in RoF allows you to put around thirty planes into a dogfight. If you're in a Sopworth Pup - an aircraft with a single, fairly slow firing machine gun - the frame rates remain high but the rate of fire from the MG slows down appreciably. The game remains smooth and stutter free. The same phenomena can be observed by using the x2 or x4 time option. Under certain circumstances - lots of a.i. units - you can speed up the time but the game certainly does not speed up x2 or x4. It's much, much better than it was before DX11 but it still happens.
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 In brief tests in QMB with 8v8 on Lapino my fps peaks at around 120ish. Ok, but please answer the question You could switch to lower gfx preset and look at sky to see if it hits 144fps and do not go beyond that, ok?
Extreme_One Posted December 30, 2016 Posted December 30, 2016 Ok, but please answer the question You could switch to lower gfx preset and look at sky to see if it hits 144fps and do not go beyond that, ok? I can't test until Saturday but I'll see if I can force fps above 144. Not that this would prove anything anyway because if you exceed your monitor refresh rate G-Sync is disabled. So if I have a fluctuating frame rate of say between 120 - 160 fps, whilst my fps were less than 144 G-Sync would be active and whilst fps is above 144 G-Sync would be inactive.
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 Yes exactly, but have in mind that working g-sync will prevent fps to go above moniotr max hz.
Max_Damage Posted December 30, 2016 Posted December 30, 2016 (edited) I know what you mean Max. My game does this too. I'm using the Shadowplay frame rate counter and a typical scenerio is an airfield attack in the campaign generator; after the second pass over the field the AA is firing like crazy and the game is pushing a dozen a.i. controlled aircraft round the sky. I'm showing 60fps but the game itself is slowing down - or certainly feels that way. It does not stutter but it looses fluidity. RoF does the same thing. The QMB in RoF allows you to put around thirty planes into a dogfight. If you're in a Sopworth Pup - an aircraft with a single, fairly slow firing machine gun - the frame rates remain high but the rate of fire from the MG slows down appreciably. The game remains smooth and stutter free. The same phenomena can be observed by using the x2 or x4 time option. Under certain circumstances - lots of a.i. units - you can speed up the time but the game certainly does not speed up x2 or x4. It's much, much better than it was before DX11 but it still happens. YES. this ( so its not my wrong perception its a fact. It also doesnt matter how much displayed FPS you got, it just isnt fluid anymore at this point when this happens Edited December 30, 2016 by Max_Damage
Extreme_One Posted December 30, 2016 Posted December 30, 2016 Yes exactly, but have in mind that working g-sync will prevent fps to go above moniotr max hz. G-synch doesn't limit your fps to your monitor's refresh rate, it simply deactivates G-sync once you go above the refresh rate.
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 I have 180 fps in windowed mode and do not see eny tearing at all, but in full screen i can see tearing clearly.
Extreme_One Posted December 30, 2016 Posted December 30, 2016 I have 180 fps in windowed mode and do not see eny tearing at all, but in full screen i can see tearing clearly. When you game in Windowed Mode V-Sync is always active.
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 G-synch doesn't limit your fps to your monitor's refresh rate, it simply deactivates G-sync once you go above the refresh rate.That would be usless because it's technology to prevent tearing and stuttering so if has to prevent image to tearing and id doing that by sync hz with fps.
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 (edited) When you game in Windowed Mode V-Sync is always active. Yes and thats why i don't see tearing Btw g-sync in windowed mode is working becouse my fps are limited to max hz of monitor. Edited December 30, 2016 by 307_Tomcat
Extreme_One Posted December 30, 2016 Posted December 30, 2016 (edited) That would be usless because it's technology to prevent tearing and stuttering so if has to prevent image to tearing and id doing that by sync hz with fps. That's just how G-Sync works. There are lots of articles and forum posts discussing this aspect of the G-Sync technology. Yes and thats why i don't see tearing And so, with V-Synch running, you have no tearing but do have input lag - not a big deal in a flight sim but not so good for other games. And why pay extra for a gaming monitor with G-Sync technology if you intend using V-Sync anyway? Edited December 30, 2016 by Extreme_One
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 That's just how G-Sync works. There are lots of articles and forum posts discussing this aspect of the G-Sync technology. Meybe adaptive g-sync or smth.
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 (edited) And so, with V-Synch running, you have no tearing but do have input lag - not a big deal in a flight sim but not so good for other games. And why pay extra for a gaming monitor with G-Sync technology if you intend using V-Sync anyway? Im not intend to using vsync, just as this thread saying g-sync do not work for us in full screen mode. For example in RoF i have vsync off and g-sync on and my fps are synced with hz , and never go beyond max moniotor hz. No tearing because of fps>hz and stutters of fps<hz and no input lag of vsync. Edited December 30, 2016 by 307_Tomcat
Matt Posted December 30, 2016 Posted December 30, 2016 (edited) The devs posted that there will be problems with fullscreen, until the NVIDIA profile has been updated to DX11 and i don't think that happened yet (could be wrong though). So until then, you might have to stick to windowed mode. Edited December 30, 2016 by Matt
Extreme_One Posted December 30, 2016 Posted December 30, 2016 (edited) I forgot that NVidia have allowed for G-Sync when gaming in Windowed mode - you need to enable it as it's not enabled by default. Also, you might find the following useful: For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions. To use this new mode, set “Vertical sync” to “Off” on a global or per-game basis in the “Manage 3D settings” section of the NVIDIA Control Panel. When your frame rate exceeds your monitor’s rated G-SYNC refresh rate, for example 144Hz, G-SYNC will be disabled. So, you can set “Vertical sync” to “Adaptive on a global or per-game basis and V-Synch will kick-in when G-SYNC is disabled if your fps exceeds your monitor's refresh rate. Edited December 30, 2016 by Extreme_One
1PL-Husar-1Esk Posted December 30, 2016 Posted December 30, 2016 (edited) I forgot that NVidia have allowed for G-Sync when gaming in Windowed mode - you need to enable it as it's not enabled by default. Also, you might find the following useful: For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions. To use this new mode, set “Vertical sync” to “Off” on a global or per-game basis in the “Manage 3D settings” section of the NVIDIA Control Panel. When your frame rate exceeds your monitor’s rated G-SYNC refresh rate, for example 144Hz, G-SYNC will be disabled.So, you can set “Vertical sync” to “Adaptive on a global or per-game basis and V-Synch will kick-in when G-SYNC is disabled if your fps exceeds your monitor's refresh rate.Thanks Yes i did know about that from begining now you know why i ask you to do the test for me Btw So, you can set “Vertical sync” to “Adaptive on a global or per-game basis and V-Synch will kick-in when G-SYNC is disabled if your fps exceeds your monitor's refresh rate. what use of this would be??? Its give same results as default g-sync. Edited December 30, 2016 by 307_Tomcat
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