Kleinburger Posted December 2, 2013 Posted December 2, 2013 When I first played that mode, it felt like a spiritual successor to IL2:1946. Its very similar but 'gamified' if thats a word. No not even, but WT is made by the same people that made IL-2 Birds of Prey/ Wings of Prey if thats what you were thinking.
siipperi Posted December 2, 2013 Posted December 2, 2013 I don't understand why clicking a button with the mouse makes it more "hardcore" or realistic, than using a button on the HOTAS to peform the same function. I press a button in real life, button is pressed - much the same was as button pressed on HOTAS, presses button in cockpit. But fumbling for the mouse, then staring at the location I want to click on the cockpit with the mouse is more backwards and less realistic to me. You totally can map everything in DCS to your HOTAS (no idea why you would want to click any hotas functions anyway in the game, nobody do that) and your simpit, that's the whole idea. I think most people really like the feature because you actually can just easily check switches and there is no need to remember keymaps. Some planes have totally different lighting sources (/amount of switches for lights) comparing to other planes and different radio features and switches etc etc. I would love to have clickpit in BoS even if we didn't have every function available. I have basic functions on keyboard but I really enjoy starting up my plane clicking the virtual switches and such, makes it much more immersive than just pressing the "E". It's totally different thing if BoS really needs clickpit. We basically have flaps, gears, lights and some other fluff that I can't remember out of my head, but the point is that there isn't really any need for clickpit in BoS. I love what both games do, but I would love to have complex radio navigation in the game. P.S. nothing wrong with the War Thunder it's fun stuff with friends and mouse arcade control. Not going to dislike it only because of more realistic simulation in the BoS, fun games both. Makes totally different things even though share same WW2 plane theme.
kestrel79 Posted December 2, 2013 Posted December 2, 2013 Guys don't diss Warthunder. Think of it like a "gateway drug" to playing more hardcore flight sims. It's a free game, has millions of users, and cross platform online with ps4. It will be the perfect game to introduce ww2 era planes to a younger generation. I'm sure a small % will get hooked on Warthunder arcade, then move up to FRB mode. Then when they want something more they come here. I've already seen this happen with a few people over on the WT forums. 2
Zmaj76 Posted December 2, 2013 Posted December 2, 2013 now we are comparing arcadic sims with BOs hehe
BraveSirRobin Posted December 2, 2013 Posted December 2, 2013 Adding lots of complexity to starting the aircraft or managing fuel tanks is a complete waste of effort in a combat sim.
-MG-Cacti4-6 Posted December 2, 2013 Author Posted December 2, 2013 Guys don't diss Warthunder. Think of it like a "gateway drug" to playing more hardcore flight sims. It's a free game, has millions of users, and cross platform online with ps4. It will be the perfect game to introduce ww2 era planes to a younger generation. I'm sure a small % will get hooked on Warthunder arcade, then move up to FRB mode. Then when they want something more they come here. I've already seen this happen with a few people over on the WT forums. lolz
ST_ami7b5 Posted December 2, 2013 Posted December 2, 2013 Adding lots of complexity to starting the aircraft or managing fuel tanks is a complete waste of effort in a combat sim. Combat flight sim... As soon as it's optional I see no prob. Some people would like it apparently. But maybe it could be implemented later, not in the first release.
BraveSirRobin Posted December 2, 2013 Posted December 2, 2013 Combat flight sim... As soon as it's optional I see no prob. Some people would like it apparently. But maybe it could be implemented later, not in the first release. Combat Flight SIm, not Combat Starting the Engine Sim. It's not optional for the dev team I don't want to see them wasting resources that could be used for other more important features.
Mogster Posted December 2, 2013 Posted December 2, 2013 BOS allows control of separate oil & water radiators, mixture, supercharger stages, prop pitch. That's more than I was expecting tbh. I don't adjust much if anything further than that with the DCS P51. 777s flight modelling is the equal of the DCS P51 for me, although the aircraft are very different. I don't see how having systems clickable in the cockpit makes them somehow more impressive than having access to them via a HOTAS or keyboard shortcut. I'm not interested in doing a full startup so I don't really miss the clickable pit. I find operating the switches and buttons in DCS A10 much more useful than pulling levers in a WW2 sim. YMMV.
Mewt Posted December 2, 2013 Posted December 2, 2013 (edited) 1. WT devs have acknowledged on the forums that the 1.37 test server visibility change is a bug and won't make it live (cant find source atm). 2. As a human being I am able to like more than one thing at once. Its entirely possible to like both WT and BOS. 3. More WW2 air combat sims = a good thing. The WT and BOS communities overlap. Embrace them don't divide them. Edited December 2, 2013 by Rama removing personal stuff
-MG-Cacti4-6 Posted December 2, 2013 Author Posted December 2, 2013 (edited) 1. WT devs have acknowledged on the forums that the 1.37 test server visibility change is a bug and won't make it live (cant find source atm). 2. As a human being I am able to like more than one thing at once. Its entirely possible to like both WT and BOS. 3. More WW2 air combat sims = a good thing. The WT and BOS communities overlap. Embrace them don't divide them. as to point two: I wasnt saying you can't like both. I like DCS and Falcon 4 BMS, I like CloD as well as BoS, as to point three: I have found very little to like of the WT community. From the CONSTANT U.S. basing to the inability by the group as a whole to recognize UFO's as UFO's. Frequently when you post up a "Xplane is a ufo, fix it devs" post, it results in an endless flame war with the ever childish l2p sprinkled in. The only sub community that the previous statement doesn't apply to is the FRB group. those guys all have their heads on straight, are helpful, and best of all recognize deficiencies in various country's a/c. are there things to like about WT? yes, it is relatively easy to pick up, many of the matches are done within about 30 minutes in FRB so you can hop into another one. but with that said, the fm's and dm's have been a work in progress for 13 months because they cant seem to go by historical data, even though it bills itself as a historically accurate game. oh and otyg, i found likening WT to a gateway drug funny is all. Edited December 2, 2013 by -MG-Cacti4-6
Krig Posted December 2, 2013 Posted December 2, 2013 as to point two: I wasnt saying you can't like both. I like DCS and Falcon 4 BMS, I like CloD as well as BoS, as to point three: I have found very little to like of the WT community. From the CONSTANT U.S. basing to the inability by the group as a whole to recognize UFO's as UFO's. Frequently when you post up a "Xplane is a ufo, fix it devs" post, it results in an endless flame war with the ever childish l2p sprinkled in. The only sub community that the previous statement doesn't apply to is the FRB group. those guys all have their heads on straight, are helpful, and best of all recognize deficiencies in various country's a/c. are there things to like about WT? yes, it is relatively easy to pick up, many of the matches are done within about 30 minutes in FRB so you can hop into another one. but with that said, the fm's and dm's have been a work in progress for 13 months because they cant seem to go by historical data, even though it bills itself as a historically accurate game. oh and otyg, i found likening WT to a gateway drug funny is all. Ah was still sleepy and couldn't get my neurons ticking. So I missed the giggle part. My bad ;/ Don't forum lurk before hot java!
thx1138 Posted December 2, 2013 Posted December 2, 2013 Combat Flight SIm, not Combat Starting the Engine Sim. It's not optional for the dev team I don't want to see them wasting resources that could be used for other more important features. BINGO, we have the winner here ! There are a LOT of things we need for BOS already rather than have them spend time making clickpit's and user depolyable parachutes...
Panzerlang Posted December 2, 2013 Posted December 2, 2013 I don't think deployable 'chutes is a biggy.
thx1138 Posted December 2, 2013 Posted December 2, 2013 I don't think deployable 'chutes is a biggy. Funny, but I actually would like a deployable chute tho not for the same reasons as you. But it would be nice to have. And it would be funny to see how many people screw the pooch with it too. I just want to see what the devs said they were going to give us happen FIRST, then afterward add in other stuff, but only afterward. When I looked at the suggestions people have offered I can't help but think that 90 % of them are silly or not needed IMHO. The fixation on clickpit's is boardering on an obsession with a lot of people it seems. I can understand in the sense of immersion but then some of these same people want other things dumbed down (icons, HUD, etc) so I really don't get it I guess. I'm confident that the dev's are not going to allow us to distract them thankfully.
Kleinburger Posted December 2, 2013 Posted December 2, 2013 as to point two: I wasnt saying you can't like both. I like DCS and Falcon 4 BMS, I like CloD as well as BoS, as to point three: I have found very little to like of the WT community. From the CONSTANT U.S. basing to the inability by the group as a whole to recognize UFO's as UFO's. Frequently when you post up a "Xplane is a ufo, fix it devs" post, it results in an endless flame war with the ever childish l2p sprinkled in. The only sub community that the previous statement doesn't apply to is the FRB group. those guys all have their heads on straight, are helpful, and best of all recognize deficiencies in various country's a/c. are there things to like about WT? yes, it is relatively easy to pick up, many of the matches are done within about 30 minutes in FRB so you can hop into another one. but with that said, the fm's and dm's have been a work in progress for 13 months because they cant seem to go by historical data, even though it bills itself as a historically accurate game. oh and otyg, i found likening WT to a gateway drug funny is all. As one of the FM tester/designers earlier this year ( I have been downgraded to research pilot because of my focus on my Engineering degree this semester, so no time to test/design), I will say that everything people complained about we had already fixed and submitted for internal testing most of which got denied because of a couple flight abnormalities which were mostly the result of some game engine related feature that wasn't fully implemented or not implemented at all. Every-time they added new functions and expanded parameters in the game engine that dealt with the planes FM or DM it would throw all of our hard work down the drain screwing up the finely tuned FM's the team had worked on. Which by the way surprisingly enough, before we could submit and work on the FM we had to include multiple primary sources that supported the changes we were going to make and also provided the performance figures the FM had to reach. I'll be sticking it out with WT, not being very active with it ATM but sometimes I just want to shot down people in a giant UFO furball .
-MG-Cacti4-6 Posted December 2, 2013 Author Posted December 2, 2013 It doesnt surprise me in the least that problems with the engine lead directly to problems with the fm's and dm's. I also find it ironic that they want multiple sources of information to validate a fm (GREAT!) but then there is the fm's for the zeros and n1k (WTF?!). I get including a nation because it actually participated in the war, but best guessing fm's and then wondering why there are complaints about how certain aircraft can turn on a dime while neglecting entire nations is just laughable really.
Sparrer Posted December 2, 2013 Posted December 2, 2013 (edited) S! An accurate Start Procedure would be very nice, i would love it but....i understand that could be a big problem for devsIf they make, one day, +30 planes.....they will need to do +30 accurate diferent start procedures and it will cost hundreds references, thousand of keyboard/joystick configurations and millions of board flames like these But they can make generic procedures used by almost aircraft as Batery ON, Magnetos ON, RPM stabilize, OIL Pressure stabilize, Mixture, Prop Pitch and Radiator.Its would be completely reasonable and easy to do and would improve the sim as he tempted to be: a Sim. An aircraft combat simHit "E" and be a hero is ridiculous Edited December 2, 2013 by Sparrer 1
-MG-Cacti4-6 Posted December 2, 2013 Author Posted December 2, 2013 yeah, if you are going to hit any key and be a hero, it needs to be intuitive. H seems more appropriate
Fifi Posted December 2, 2013 Posted December 2, 2013 H already taken by HUD! I agree with Sparrer, but everybody knows it already
-MG-Cacti4-6 Posted December 2, 2013 Author Posted December 2, 2013 H already taken by HUD! Wow, just wow 777. how do you not have hero mode by default to the h key.... I'm so done with this game
Kleinburger Posted December 3, 2013 Posted December 3, 2013 It doesnt surprise me in the least that problems with the engine lead directly to problems with the fm's and dm's. I also find it ironic that they want multiple sources of information to validate a fm (GREAT!) but then there is the fm's for the zeros and n1k (WTF?!). I get including a nation because it actually participated in the war, but best guessing fm's and then wondering why there are complaints about how certain aircraft can turn on a dime while neglecting entire nations is just laughable really. I know exactly what you mean and many of us had raised our concerns to the developers we reported to, and all they said about that was their translator is working as fast as he can with the primary sources for the Japanese. The main issue being finding original documentation in the mess that is the Japanese historical archives pre-1945.
-MG-Cacti4-6 Posted December 3, 2013 Author Posted December 3, 2013 I know exactly what you mean and many of us had raised our concerns to the developers we reported to, and all they said about that was their translator is working as fast as he can with the primary sources for the Japanese. The main issue being finding original documentation in the mess that is the Japanese historical archives pre-1945. oh believe me i dont fault you or anybody else associated with testing. the fact is that they (imo) made a very bad decision to wing it with certain a/c. as such now they have fallen into the same trap that WoT fell into. "balancing". if its a realistic game (as its supposed to be) there is no such thing as balancing, the historical accuracy does the balancing.It also goes back to my point that if the data isnt there, dont fudge it or you end up with what they are dealing with now. If I get in an FRB against japan, i just exit. it isnt worth the time or the anger
Obi1Wingman Posted December 4, 2013 Posted December 4, 2013 Well I just wanted to add that not only to buy the game was an easy decision, but flying to another country to pick up my SLI 780 monster PC is a direct result of IL2 BoS as well.. Happy days ahead!
-MG-Cacti4-6 Posted December 4, 2013 Author Posted December 4, 2013 Well I just wanted to add that not only to buy the game was an easy decision, but flying to another country to pick up my SLI 780 monster PC is a direct result of IL2 BoS as well.. Happy days ahead! getting my new 7870 today...just in time for the next round of alpha!
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