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single player bombing still broke


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Posted

The missions are too short of distance to get proper altitude taking into account the fact you have to take 50-60% fuel in a 111 or 88 in single player bombing run for example.

It is beyond annoying.

I want to buy the ju-52 but I have the feeling it will be the same issue......

 

I couldn't seem to find threads about this issue. I'm not sure if people either don't play level bombing in single player or play single player at all...

 

This issue affects nearly EVERY bombing mission. Even if the mission defaults you with some massive bomb load I end up taking a lighter payload, AND changing to some weird course to maybe reach 50-75% of the altitude I SHOULD BE AT according to my mission briefing/basic logic of avoiding Flak!
 

I realize I can do a "short" mission and start in the air which starts me at the designated altitude for attack, but I rather take off and do it full/long to practice lining up with the target.

Posted

I fly for about two minutes in the direction I start, then slowly turn back to my airfield, and from there head to the first waypoint. This way I am at about 2km, when I fly over my airfield and have no problems to be too low, when I cross the frontline. And another thing I do, is climb with only maximum cruising power, so my wingmen are able to close up to me.

Posted

Try using PWCG instead.

 

It lets you configure routes and climbing patternes.

Posted (edited)

You can also use Climb mode for up to 30 minutes! gives you a HUGE boost in climbing rate.

With Tante Ju, you do not have to climb, you can stay low so no issue with it.

Edited by Nil
No601_Swallow
Posted (edited)

I fly for about two minutes in the direction I start, then slowly turn back to my airfield, and from there head to the first waypoint. This way I am at about 2km, when I fly over my airfield and have no problems to be too low, when I cross the frontline. And another thing I do, is climb with only maximum cruising power, so my wingmen are able to close up to me.

 

Ditto, more or less. I climb towards the first waypoint. When I hit it I then turn due North (or South), fly away from the route climbing until I'm halfway towards my target altitude, note the time taken and then do a 180 and fly back. In the "campaign" missions there's little danger of meeting anything away from the given route, and when I get back to the way point, I'm at more or less the right altitude. It's not too difficult to do, and if you're playing on "expert", you get more practice at navigation!

Edited by No601_Swallow
Posted

I fly a circle around the airfield until I reach the required altitude using climb power all the way. Then I fly towards the first waypoint while reducing throttle so my wing can form up. Requires patience and a pretty shallow bank angle on the circle otherwise your wingmen may collide.

Posted

I have almost 175 hours in game, so not entirely noob... I am aware of the planes I fly engine and system management, ie climb, nominal settings ect.

 

I guess I'll just do a big cork screw up over friendly territory. Even if waypoints could be disabled it would make life a lot easier.

 

I played single player and quick mission at first to learn the game and how to fly specific planes. Then I just stuck with multiplayer because I read the dev posts about the campaign getting a RoF like facelift. I wasn't sure if this was coming in the last update or actually when kuban is fully done. (read it was coming with kuban? still not sure what that means taking into account kuban is now released but in "early access") can someone enlighten me?

ShamrockOneFive
Posted

I have almost 175 hours in game, so not entirely noob... I am aware of the planes I fly engine and system management, ie climb, nominal settings ect.

 

I guess I'll just do a big cork screw up over friendly territory. Even if waypoints could be disabled it would make life a lot easier.

 

I played single player and quick mission at first to learn the game and how to fly specific planes. Then I just stuck with multiplayer because I read the dev posts about the campaign getting a RoF like facelift. I wasn't sure if this was coming in the last update or actually when kuban is fully done. (read it was coming with kuban? still not sure what that means taking into account kuban is now released but in "early access") can someone enlighten me?

 

If current timelines hold, the Career Open Beta will arrive in Battle of Kuban Early Access sometime in October. This is based on an tentative timeline provided by Jason Williams and Han during the last TeamSpeak Q&A session. Summary of what is coming and when here:

https://stormbirds.wordpress.com/2016/12/07/battle-of-kuban-what-content-is-coming-and-when/

 

IL-2: Battle of Kuban early access is now open. Like with past products, new content will be rolled on a monthly/month and a half basis from now till December 2017 with the official release. The nice thing is that we don't have to wait... we'll get new content as its finished up. I'm pretty excited to be flying over Kuban by mid-year.

Posted

thanks for the time line. I play bomber/ground attack exclusively so based on that timeline it seems worthwhile to purchase Kuban very soon!

 

I wonder how servers will handle games when kuban comes out... I'd HOPE they do separate kuban battle servers. Because if all planes are available on a certain map/server than it will render some planes obsolete. But on the other hand people will complain because they can't play on "X" server because they will be forced to buy dlc/expansion.

 

Just a thought.

216th_Peterla
Posted

If some people complains about mixed planeset they can always set their own servers. Servers are private owned even if they are publicly open, so not so much window to complain.

In the other hand I guess that mission builders will take the different "age" of planes into account to design a even planeset in the mission.

Regards

Posted

thanks for the time line. I play bomber/ground attack exclusively so based on that timeline it seems worthwhile to purchase Kuban very soon!

 

I wonder how servers will handle games when kuban comes out... I'd HOPE they do separate kuban battle servers. Because if all planes are available on a certain map/server than it will render some planes obsolete. But on the other hand people will complain because they can't play on "X" server because they will be forced to buy dlc/expansion.

 

Just a thought.

 

 

If some people complains about mixed planeset they can always set their own servers. Servers are private owned even if they are publicly open, so not so much window to complain.

In the other hand I guess that mission builders will take the different "age" of planes into account to design a even planeset in the mission.

Regards

The historical accurate builders won't take it into account.

 

I never did in my missions you had and you flew what destiny dealt you.

 

Having a Dserver and running it on a half decent laptop is not a problem.

 

The problem is making historical missions with the present mission builder.

 

There is only a handful of Mission builders out there and that explains the handful of servers

that are available.

 

You either like them or you play offline.

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