Yogiflight Posted December 30, 2016 Posted December 30, 2016 Sorry, wrong version. That was the rason, why some guys, me included, would have prefered the G6, as it was the first version, to be equipped with the MG131. But it came too late.
Venturi Posted December 30, 2016 Posted December 30, 2016 Welcome to the world of the P40 pilot. Glad to have you here. Haha !! LoL, 1min WEP is just a number! All depends how you use WEP! Even after the "emergency power time expired message" you can still use WEP. I wonder sometimes why some fear the "emergency power time expired message" I use WEP all the time how Jason said it's random when the engine breaks after the "emergency power time expired message" I count on my luck to be lucky may the Force will be with me everytime I use WEP!!!! BTW if Team Fusion do 1min WEP that's ok, right -> -> Is it actually random now?? Where is the dev statement saying this? There is no 'certain mass' that says EVERYTHING IS CORRECT You seem to be unable to differentiate between people having different opinions as to WHY things are incorrect Just as one example, The Yak flap issue, if it had been put forward that the flaps should have a max operating speed and be 'ripped off' as demanded by many, this would have been incorrect, and most likely never had been changed repeatedly saying (generalising here) It's broken,nerfed,borked and biased, and labelling anyone who disagrees with the REASONS for possible flaws as Fanbois, FM defence league, Dev sycophants, communists, and Stalinist revisionist does not help Dev's do not have time to investigate every claim..there would never be any progress, they need reasons and figures, arguing the need for change for the wrong or an incorrect reason is counterproductive and goes no way to actual improvements for accuracy FM errors will occur, they have in every single flight sim, there simply will never be any, EVERYTHING IS CORRECT and no-one argues this point however much you say it. Defending something as mostly correct but needing adjustment in a certain area, when confronted with the many "this is total BS what a joke" posts is not saying EVERYTHING IS CORRECT and defending it at 'any cost' Cheers Dakpilot While you have a point, when each aircraft is an individual product you might get some attention to detail. There's a 5% tolerance of ingame performance compared to sources (not that the planes are actually that much off, speed and climbrate wise at least), but there's no variance between planes (it's there in Rise of Flight though). Well 5% seems optimistic now...
II/JG17_HerrMurf Posted December 30, 2016 Posted December 30, 2016 There's a 5% tolerance of ingame performance compared to sources (not that the planes are actually that much off, speed and climbrate wise at least), but there's no variance between planes (it's there in Rise of Flight though). Man, I'm almost positive there was a performance variance statement in EA. Would take ages to try and find it though. I'll ask my wife. She always seems to know when I'm wrong.
Finkeren Posted December 30, 2016 Posted December 30, 2016 I am having so much fun with the 52 that I didn't touch the G4 until today. Where is our heavy MG131?? More time line stuff? ? Screenshot_2016-12-29-21-51-14-1.png Wrong version. The MG 131 was introduced on the G5/G6. I've never heard of a G4 fitted with them, at least not one that flew in combat.
ShamrockOneFive Posted December 30, 2016 Posted December 30, 2016 I am having so much fun with the 52 that I didn't touch the G4 until today. Where is our heavy MG131?? More time line stuff? ? Screenshot_2016-12-29-21-51-14-1.png The MG131 was installed on the G-6 not the G-4. The G-4 is a G-2 with a better radio, larger landing gear to absorb the weight gain of the Bf109 series, and in our case it unlocks the 1.42ATA engine boost that is unavailable on our Battle of Stalingrad timeline G-2. 1
Livai Posted December 31, 2016 Posted December 31, 2016 Is it actually random now?? Where is the dev statement saying this? Random everytime Random The Dev statement was inside a post where the topic is probably deleted or moved to somewhere else someone created the topic in General Discussion not remember the right title but it was called something similar like this " 1min WEP seriously " turned into FM discussion like always..... BTW I mad the test the G-4 Engine breaks after 2 min WEP + The G-4 engine is damaged but you make me feel Invincible Here the prove -> http://www64.zippyshare.com/v/vBOy2eu5/file.html 1
Sgt_Joch Posted December 31, 2016 Posted December 31, 2016 This is the statement by Jason: Let me be clear. No engine dies at the very moment you exceed operational restrictions. It's random. We CAN NEVER simulate how it happened in real life so whatever we do is a guess. Only option is to make engine overuse damage optional for all, but then you'll complain it divides the community. So we lose either way. I love this job.Jason https://forum.il2sturmovik.com/topic/26071-g4-question/?p=408818 2
Venturi Posted December 31, 2016 Posted December 31, 2016 Random everytime Random The Dev statement was inside a post where the topic is probably deleted or moved to somewhere else someone created the topic in General Discussion not remember the right title but it was called something similar like this " 1min WEP seriously " turned into FM discussion like always..... BTW I mad the test the G-4 Engine breaks after 2 min WEP + The G-4 engine is damaged but you make me feel Invincible Here the prove -> http://www64.zippyshare.com/v/vBOy2eu5/file.html Sorry can't see your link can you post it again?
6./ZG26_Gielow Posted December 31, 2016 Posted December 31, 2016 Yep it was a typo from the website I was researching.
StG2_Manfred Posted December 31, 2016 Posted December 31, 2016 This is the statement by Jason: https://forum.il2sturmovik.com/topic/26071-g4-question/?p=408818 I think he says it is defined 'random' for each plane type but not for each engine of a certain plane. Because if you make several tests with a plane the engine dies more or less after the same time of using WEP.
Lusekofte Posted December 31, 2016 Posted December 31, 2016 On the other hand, not working Minengeschoss and overperforming Shvak (irl Soviet pilots often complained about its low damage impact, but here it tears planes into pieces on few hits). I f you do not have anything to back up your claims , your word is totally worthless. I have never seen such a big heap of know-all armchair pilot in my life.
Ropalcz Posted December 31, 2016 Posted December 31, 2016 (edited) I f you do not have anything to back up your claims , your word is totally worthless. I have never seen such a big heap of know-all armchair pilot in my life.Those aren't my claims. MG 151/20 minengeschoss contained max cca 17g of explosive. Shvak HE or HE-I contained max cca 8g of explosive. In game, it looks totally inverted. Edited December 31, 2016 by Ropalcz
ShamrockOneFive Posted December 31, 2016 Posted December 31, 2016 Those aren't my claims. MG 151/20 minengeschoss contained max cca 17g of explosive. Shvak HE or HE-I contained max cca 8g of explosive. In game, it looks totally inverted. Have you tested it in game? I have and the MG151/20 is more effective than the ShVAK. In my test I was shooting at the Pe-2 and He111H-6.
-=PHX=-SuperEtendard Posted December 31, 2016 Posted December 31, 2016 Those aren't my claims. MG 151/20 minengeschoss contained max cca 17g of explosive. Shvak HE or HE-I contained max cca 8g of explosive. In game, it looks totally inverted. ShVAK having less explosive than the mine shell doesn't mean it was underwhelming IRL, it just means that the mine shell should do quite more damage. Other 20mm cannons (Hispano, US M2, Japan type 99) had similar explosive filler to the ShVAK afaik. Are we sure the mine shell is modelled? Because the MG 151/20 also had a "common" HE round with 6g of filler. Maybe that's the one that is modelled in the game?
Ropalcz Posted January 1, 2017 Posted January 1, 2017 (edited) Have you tested it in game? I have and the MG151/20 is more effective than the ShVAK. In my test I was shooting at the Pe-2 and He111H-6. Yes, I did some tests. And its also possible, that we currently have only 6g HE, not mineshell. Thats maybe it. That would explain the damage difference. Edit: Wasn't HE only 4.5g and incendiary 7g? Edited January 1, 2017 by Ropalcz
Lusekofte Posted January 1, 2017 Posted January 1, 2017 Those aren't my claims. MG 151/20 minengeschoss contained max cca 17g of explosive. Shvak HE or HE-I contained max cca 8g of explosive. In game, it looks totally inverted. When I fly IL 2 and PE 2 It sure looks effective for me
Otto_bann Posted January 1, 2017 Posted January 1, 2017 (edited) You're making unfounded claims about the FMs It's the Axis, not the "blue side" You don't know that "rogue FMs" are keeping people from buying things any more than I know what you had for breakfast today. Funny The 190 prove it juste a little bit more but like few others too (speeds). Needless to play with words, all guys understood the blue side is Axis in this game (I know you will say to me ''it's not a game but a simulator!'' no?). You know so much things about FMs and why guys buy or not than for just survives, the game and extra planes need very often to be sold at discount or reducted price. Despite this, the number of sales and résult are they increased? If not why? Quality products without problems never need reducted price. FM problems exist and don't want to see or admit them is not a cure. Hope in future and maybe Fusion skills in BoS/BoM, we realy need them and like many others (too late for those gone), I'll never let one cent more before few corrected FMs . Edited January 1, 2017 by Kleinen
II/JG17_HerrMurf Posted January 1, 2017 Posted January 1, 2017 (edited) Are you the president of The Sky is Falling Club? Seriously, your claims are completely unfounded. Ever heard of a loss leader? Ever done sales as an occupation? Devs admit and fix FM problems when documentation is provided. A member of my own squad is proof of this. The Fw is being reviewed on his documentation being submitted through the proper channels as outlined by Han. Edited January 1, 2017 by II/JG17_HerrMurf 4
Blutaar Posted January 1, 2017 Posted January 1, 2017 Tell me his name so i can say "thank you" because the 190 is my favorit ww2 plane.
ShamrockOneFive Posted January 1, 2017 Posted January 1, 2017 Yes, I did some tests. And its also possible, that we currently have only 6g HE, not mineshell. Thats maybe it. That would explain the damage difference. Edit: Wasn't HE only 4.5g and incendiary 7g? And.. what did you record? My info is up in the bug test sub forum. At the moment I'm convinced that the Mine shells are present and working effectively. I'm also suspecting that most of the complaints are multiplayer based and that "dusting" is perhaps a greater issue than may be suspected.
1CGS LukeFF Posted January 1, 2017 1CGS Posted January 1, 2017 Needless to play with words, all guys understood the blue side is Axis in this game (I know you will say to me ''it's not a game but a simulator!'' no?) Umm...you do realize that Blue & Red can refer to either the Axis or Allied side in the game, right?
Ropalcz Posted January 1, 2017 Posted January 1, 2017 And.. what did you record? My info is up in the bug test sub forum. At the moment I'm convinced that the Mine shells are present and working effectively. I'm also suspecting that most of the complaints are multiplayer based and that "dusting" is perhaps a greater issue than may be suspected. I recorded what I have written before - MG 151 needs better placed hits to deal some damage (direct engine hit for example). In multiplayer, its totally random. Maybe due to ping or netcode.
Otto_bann Posted January 1, 2017 Posted January 1, 2017 (edited) Umm...you do realize that Blue & Red can refer to either the Axis or Allied side in the game, right? Yeah... surprised? Since 1st IL2 1946, 15 years ago (since I play on), bleu side = Axis. Maybe few beginners can't know it. Seriously, your claims are completely unfounded.- Devs admit and fix FM problems when documentation is provided. A member of my own squad is proof of this. Ask documentation to Oleg Maddox, he found them long time ago, they are pobably somewhere dusty in his desk... ''Unfounded''? Ok, all goes well so...: Edited January 1, 2017 by Kleinen
SYN_Repent Posted January 1, 2017 Posted January 1, 2017 (edited) Dunno if this has been mentioned before regarding hard limits on engine boost and failure and a good work around, how about engine performance degrades during flight, if 1.42 ata is used for a certain amount of time, say 3 minutes, then overall engine performance at full power is decreased by 10% for the rest of the sorting, if 1.42 ata is used again for longer, say 5 minutes then performance decreases by 15%.....and continues in increments instead of just the full on failure we have now. Edited January 1, 2017 by SYN_Repent
II/JG17_HerrMurf Posted January 1, 2017 Posted January 1, 2017 (edited) Yeah... surprised? Since 1st IL2 1946, 15 years ago (since I play on), bleu side = Axis. Maybe few beginners can't know it. Ask documentation to Oleg Maddox, he found them long time ago, they are pobably somewhere dusty in his desk... ''Unfounded''? Ok, all goes well so...: I see you are trapped in the year 2004. I hope you are rescued at some point. Oleg has nothing to do with this sim. He is the grandfather of a genre in many respects but has no hand in the current iteration (or even the last one, for that matter, by the time of release.) No one here believes the game is perfect but it is possibly the best WWII CFS out there ATM. No one claims it either. If you have valid claims, critiques or criticisms - research them, provide documentation and submit them in the proper place. It's pretty simple really. Can we get back to a G4 conversation now? Edited January 1, 2017 by II/JG17_HerrMurf 3
JAGER_Batz Posted January 1, 2017 Posted January 1, 2017 (edited) I see you are trapped in the year 2004. I hope you are rescued at some point. Oleg has nothing to do with this sim. He is the grandfather of a genre in many respects but has no hand in the current iteration (or even the last one, for that matter, by the time of release.) No one here believes the game is perfect but it is possibly the best WWII CFS out there ATM. No one claims it either. If you have valid claims, critiques or criticisms - research them, provide documentation and submit them in the proper place. It's pretty simple really. Can we get back to a G4 conversation now? Possibly the best WWII CFS? a lot of pretense on your part ... CoD is a great simulator, and dcs with the map of normandy will be wonderful !! Edited January 1, 2017 by JAGER_Batz 1
II/JG17_HerrMurf Posted January 1, 2017 Posted January 1, 2017 At the Moment, yes. I'd say it is probably the best. DCS will move up when it fills out but that is not At the Moment. CloD still has serious flaws, even with TF mods. It too will move up now that they have the code but that is not At the Moment either. BoX continues to improve on a monthly basis and may or may not remain ahead for the forseable future. With the rate of production and improvement I certainly wouldn't bet against them. Those other two actually have a fair bit of catching up to do as a complete game. So, ATM, BoX is possibly the best WWII CFS on the market. 4
E69_geramos109 Posted January 1, 2017 Posted January 1, 2017 Those aren't my claims. MG 151/20 minengeschoss contained max cca 17g of explosive. Shvak HE or HE-I contained max cca 8g of explosive. In game, it looks totally inverted. For Jason there is no evidence XD 2
II./JG77_Manu* Posted January 2, 2017 Posted January 2, 2017 At the Moment, yes. I'd say it is probably the best. DCS will move up when it fills out but that is not At the Moment. CloD still has serious flaws, even with TF mods. It too will move up now that they have the code but that is not At the Moment either. BoX continues to improve on a monthly basis and may or may not remain ahead for the forseable future. With the rate of production and improvement I certainly wouldn't bet against them. Those other two actually have a fair bit of catching up to do as a complete game. So, ATM, BoX is possibly the best WWII CFS on the market. Agree with the whole chain of reasoning
ShamrockOneFive Posted January 2, 2017 Posted January 2, 2017 At the Moment, yes. I'd say it is probably the best. DCS will move up when it fills out but that is not At the Moment. CloD still has serious flaws, even with TF mods. It too will move up now that they have the code but that is not At the Moment either. BoX continues to improve on a monthly basis and may or may not remain ahead for the forseable future. With the rate of production and improvement I certainly wouldn't bet against them. Those other two actually have a fair bit of catching up to do as a complete game. So, ATM, BoX is possibly the best WWII CFS on the market. In complete agreement HerrMurf. It's great that we have options in the community... DCS and CloD (with TFS support) are both good in their own ways and so is the new IL-2. What the new IL-2 has is some really well built scenarios and aircraft that all go together really well. The feeling of flight here is second to none. DCS is close but there is something special here. Regardless, we're having a great time as sim pilots right now. DCS is getting some great new aircraft through third and first party developers. The engine is being upgraded, new maps are slowly starting to arrive, and things look pretty healthy. CloD is going to progress this year (2017) now that the team has code and a partnership with 1CGS. Rise of Flight may not be seeing any further development at the moment but I just got into it in the last 6 months and its a very mature product right now. No matter what you want... bi-planes, World War II, or fast jets... there's something there and something REALLY good. We can argue over the details. 1
BlitzPig_EL Posted January 2, 2017 Posted January 2, 2017 While I agree, I still must ask... Where are the players? Online is on life support, and offline, for me, just does not work because of the poor AI. Gentlemen, we are dinosaurs. None of the BlitzPigs, except for myself and one other, fly anymore, and not often at that, and except for the old names I see here, no one else is either. The models, and mechanics of the genre keep getting better and better, yet we keep falling further and further behind in player numbers. 1
216th_Jordan Posted January 2, 2017 Posted January 2, 2017 The models, and mechanics of the genre keep getting better and better, yet we keep falling further and further behind in player numbers. Multiplayer numbers in this game have never been as high as in the last few months. With the introduction of scripted campaigns singleplayer also got a boost. I know AI kind of suck sometimes but it is not that much a dealbreaker for me, and I think it is not so much for others neither. I still see your point of course. Back on topic: Well hasn't all been said already about G4? Maybe we should open up separate threads again for engine limits and all the other stuff
ShamrockOneFive Posted January 2, 2017 Posted January 2, 2017 While I agree, I still must ask... Where are the players? Online is on life support, and offline, for me, just does not work because of the poor AI. Gentlemen, we are dinosaurs. None of the BlitzPigs, except for myself and one other, fly anymore, and not often at that, and except for the old names I see here, no one else is either. The models, and mechanics of the genre keep getting better and better, yet we keep falling further and further behind in player numbers. Where are all of the BlitzPigs and why aren't there new BlitzPigs if they old ones aren't playing anymore? Player numbers are up and major servers are seeing increased activity. My friends who run the DBS squad seem to have no problem organizing events and having players fly with them.
II/JG17_HerrMurf Posted January 2, 2017 Posted January 2, 2017 I actually like the G4. It gives up just a little for cruise and combat power but you get a nice little kick in WEP. It is noticibly easier to stick the landings, though, I never had problems landing any of the other 109's either. Just a little bouncier with the earlier marks that the bigger wheels seem to dampen as it was supposed to IRL.
II/JG17_HerrMurf Posted January 2, 2017 Posted January 2, 2017 (edited) Tell me his name so i can say "thank you" because the 190 is my favorit ww2 plane. I think Han thanked three members who independently submitted the correct data and documentation. My squaddie is II/JG17_SchwarzeDreizehn. He's a good dude. Shoot him a PM and I'm sure he will appreciate your appreciation Edited January 2, 2017 by II/JG17_HerrMurf
1CGS LukeFF Posted January 2, 2017 1CGS Posted January 2, 2017 While I agree, I still must ask... Where are the players? Online is on life support, and offline, for me, just does not work because of the poor AI. Gentlemen, we are dinosaurs. None of the BlitzPigs, except for myself and one other, fly anymore, and not often at that, and except for the old names I see here, no one else is either. The models, and mechanics of the genre keep getting better and better, yet we keep falling further and further behind in player numbers.
7.GShAP/Silas Posted January 2, 2017 Posted January 2, 2017 (edited) While I agree, I still must ask... Where are the players? Online is on life support, and offline, for me, just does not work because of the poor AI. Gentlemen, we are dinosaurs. None of the BlitzPigs, except for myself and one other, fly anymore, and not often at that, and except for the old names I see here, no one else is either. The models, and mechanics of the genre keep getting better and better, yet we keep falling further and further behind in player numbers. I just got done enjoying ~4 hours of intense campaign flying on a full-to-the-brim DED Expert with some comrades, including teaching our youngest member, a 17 year old(!), how to manage his aircraft, take off and land. If you want people to fly with then convince the other BlitzPigs or find new people. But really such a negative attitude without any action solves nothing. Where are all of the BlitzPigs and why aren't there new BlitzPigs if they old ones aren't playing anymore? Player numbers are up and major servers are seeing increased activity. My friends who run the DBS squad seem to have no problem organizing events and having players fly with them. This. Edited January 2, 2017 by 7-GvShAP/Silas 1
BlitzPig_EL Posted January 2, 2017 Posted January 2, 2017 Where are all of the BlitzPigs and why aren't there new BlitzPigs if they old ones aren't playing anymore? Most are now playing Elite Dangerous, a couple playing Assetto Corsa, myself included, a couple more playing turn based strategy games, and a few, myself included again, playing World of Warships. And a small number dabbling in DCS. We also do a bit of ArmA III on the side. Most have BoS installed, but are still reeling from the CloD debacle and don't trust developers anymore, and are frankly tired of the Russian Front. We have some hope for CloD's "rebirth" as we agree that the feel of the aircraft there, and the cockpits are still better than here. We are not holding our breath though. The proof is in the pudding, and right now Clod's kitchen is still a mess. Time will tell. No new Pigs because we are a pretty insular group of friends and frankly we like it that way. We were never a "squad" as such, we always called ourselves a movement, and we still do. I still love flight simulation, always will, but the luster seems to be fading. Hopefully one dev team or another can polish it up again, and make "flying" fun, and not a second job. Oleg understood this, hence the success of the original series. 1
JAGER_Batz Posted January 2, 2017 Posted January 2, 2017 (edited) Most are now playing Elite Dangerous, a couple playing Assetto Corsa, myself included, a couple more playing turn based strategy games, and a few, myself included again, playing World of Warships. And a small number dabbling in DCS. We also do a bit of ArmA III on the side. Most have BoS installed, but are still reeling from the CloD debacle and don't trust developers anymore, and are frankly tired of the Russian Front. We have some hope for CloD's "rebirth" as we agree that the feel of the aircraft there, and the cockpits are still better than here. We are not holding our breath though. The proof is in the pudding, and right now Clod's kitchen is still a mess. Time will tell. No new Pigs because we are a pretty insular group of friends and frankly we like it that way. We were never a "squad" as such, we always called ourselves a movement, and we still do. I still love flight simulation, always will, but the luster seems to be fading. Hopefully one dev team or another can polish it up again, and make "flying" fun, and not a second job. Oleg understood this, hence the success of the original series. In complete agreement BlitzPig!! We have hope in the rebirth of CoD, the feeling of flying there is wonderful, now with the codes the TF will do a great job. Edited January 2, 2017 by JAGER_Batz 1
StG2_Manfred Posted January 2, 2017 Posted January 2, 2017 +1 BlitzPig_EL Could almost be a summary of the StG2. Only the alternative games differ a bit...
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