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Official Historical Campaign "Ten Days of Autumn"


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  • 1CGS
Posted

No, the official scripted campaigns have no such option.

Kampfpilot_JG3
Posted

Please consider adding or allowing  this option up to 4 skins to future releases . thank you . 

  • 1 month later...
71st_AH_Mastiff
Posted (edited)

Great Campaign I loved it and really enjoyed it along with Juri's Lions of Kalinin.

 

these 2 should be combined for a bigger picture campaign, 

any official skins for this unit 3./JG 52?

Black any planes to continue the retreat to Berlin?

 

 

 

 

Edited by 71st_AH_Mastiff
Posted (edited)

I'm in agreement with the skin suggestions.  It sure would be nice to see an option allowing historical aircraft markings.  Kind of an immersion breaker to look over at your buddy and he's  flying this blank skinned aircraft.  Other than that, I've found myself having some fun with the single player missions on my VR after the recent damage modeling update.  Good stuff!

Edited by SCG_Neun
  • Upvote 1
  • 1CGS
Posted

Hi, thanks!

There was one official skin which was given for the pre-order of the campaign, but now it can no longer be received.

post-13-0-64659200-1480604102.jpg  post-13-0-49747200-1480604105.jpg

 

Fortress on the Volga is the direct sequel to this campaign and I've some plan for the next sequel for BoK.

  • Like 3
  • Upvote 1
Eisenfaustus
Posted
1 hour ago, BlackSix said:

I've some plan for the next sequel for BoK.

Very good news! Looking forward to!

  • 4 weeks later...
Posted

Came here to read reviews and opinions on the actual campaign, found almost 8 pages of people discussing the mission editor. Would be nice if people stuck to the original topic a bit more...

  • Upvote 1
  • 2 weeks later...
9./JG27golani79
Posted

It has been a long time since I got this campaing but yesterday I finally finished it.

Thought the new update was a good opportunity to get back in :)

 

I think it is a nice campaign - more on the beginner side but that was ok for me as I don´t always have that much time to spend onto flightsims.

There were 2 or 3 missions which I had to retry but mostly because of my own faults - nothing too hard missionwise in this campaign.

 

The missions are quite atmospheric and well made and mission briefings also give an interesting read.

Not sure though if the AI has some hickups from time to time - as there were a few moments where I thought the enemy AI could behave better (for example I was able to chase a swarm of IL-2s back to their airfield and harass them without getting any opposition although there were Yaks stationed at that airfield - also no AA).

 

Overall the campaign was quite entertaining for me - if you are looking for some serious challenge you might be better off with another though (not sure as this was my first campaign I´ve finished).

 

Getting some rest now :)

 

SLFqsyj.jpg

  • 1CGS
Posted

Thank you for your feedback)
Regarding air defense of Soviet airfields - on the one hand, it was an optimization of performance in the campaign (it was created in mid-2016), and on the other hand, Soviet airfields in 1941-42 either had very weak air defense or it was completely absent.
If I recast this campaign again in the future, I'll try to somehow resolve this issue.

  • Thanks 1
  • BlackSix changed the title to Official Historical Campaign "Ten Days of Autumn"
  • 7 months later...
Posted

I'd like to play the campaign again updated to the latest game version,; at the moment I'm in the middle of it and I like it very much.It fits very well to the 'Lions of Kalinin' I played prevously. But I'm not sure everything is still working correctly.

I wanted to 'refresh' the files by the editor tool but that's not possible how I see.

Posted
1 hour ago, vonGraf said:

I'd like to play the campaign again updated to the latest game version,; at the moment I'm in the middle of it and I like it very much.It fits very well to the 'Lions of Kalinin' I played prevously. But I'm not sure everything is still working correctly.

I wanted to 'refresh' the files by the editor tool but that's not possible how I see.

 

I think the paid-for campaigns are already updated with game updates, so there is nothing to do - it should be fine.

 

Regards,

 

M

  • 6 months later...
Posted

Thank You, realy enjoyed this.

  • Thanks 1
  • 5 months later...
Posted

Just finished the Campaign. As a relative beginner (I tried to get into flight sims for many years) I have to say I really liked it.

 

It was actually my first campaign ever. I think it's a good beginner campaign, granted I had markers and infinite ammo. Plane is easy to learn and fly, missions are interesting and varied. Briefings set good atmosphere. I did not encounter any bugs. I think I finished all but two missions on first try.

 

Next stop: Blazing Steppe!

 

 

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  • 4 weeks later...
Posted

Great campaign, really enjoyed flying the F-2 (even though it's the poorest armed Bf-109) but I think the campaign needs some more variation in the aircraft that the enemy flies, fighting only against Mig-3s,I-16s , and Pe-2s gets quite boring after a while, because where are the P-40s, the Hurricanes or even the Mc-202 flown by the Italians?

Also the story of the campaign mentioned Yak-1s but I never saw one for me, maybe it was just bad luck but I don't think they're in the campaign....

 

If you guys plan on someday updating this older campaign you should add those planes in, nevertheless a fun to fly campaign ;)

 

(Maybe someone already mentioned this, but I was just to lazy to read through all the replies)

  • Thanks 1
  • 1CGS
Posted
1 hour ago, Viggi002 said:

Great campaign, really enjoyed flying the F-2 (even though it's the poorest armed Bf-109) but I think the campaign needs some more variation in the aircraft that the enemy flies, fighting only against Mig-3s,I-16s , and Pe-2s gets quite boring after a while, because where are the P-40s, the Hurricanes or even the Mc-202 flown by the Italians?

Also the story of the campaign mentioned Yak-1s but I never saw one for me, maybe it was just bad luck but I don't think they're in the campaign....

 

If you guys plan on someday updating this older campaign you should add those planes in, nevertheless a fun to fly campaign ;)

 

(Maybe someone already mentioned this, but I was just to lazy to read through all the replies)

 

MC 202s weren't flown in this sector. That plane only came with BoM as a separate collector plane.

  • Sad 1
  • 1CGS
Posted
19 hours ago, Viggi002 said:

Great campaign, really enjoyed flying the F-2 (even though it's the poorest armed Bf-109) but I think the campaign needs some more variation in the aircraft that the enemy flies, fighting only against Mig-3s,I-16s , and Pe-2s gets quite boring after a while, because where are the P-40s, the Hurricanes or even the Mc-202 flown by the Italians?

Also the story of the campaign mentioned Yak-1s but I never saw one for me, maybe it was just bad luck but I don't think they're in the campaign....

 

If you guys plan on someday updating this older campaign you should add those planes in, nevertheless a fun to fly campaign ;)

Hello, thanks!

I'm constantly updating old campaigns but I'll not be able to add new planes to this one. Let's figure it out. The time frame for the campaign is October 19-29, 1941:

- P-40s appeared at the front at the end of October but they were P-40Bs, and the P-40Es that we've in the game appeared much later, already in 1942, I cannot use them in the campaign;

- Hurricanes appeared at the front in early December 1941, outside the time frame of the campaign;

- MC.202 appeared on the Eastern Front in September 1942

- Yak-1s you can see in the 12th mission during attack Klin airfield as static models on the ground.

 

If there were any collector planes or planes from new projects that I could add to this campaign, I would immediately do it.

  • Like 1
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  • Upvote 5
Posted

Nothing to add here, except to say thanks for a great campaign.  I too very much appreciate the work, thoughtfulness and contribution you make.  Thanks again.

  • Thanks 1
  • 8 months later...
Posted

In one of the missions I encountered IL2s flying low (for the first time in my short IL2 career as a sim pilot). I got behind them and unloaded my entire ammo and none of them when down, though I managed to get the wheel to come off of one of the planes.

 

I did wonder why they weren't shooting back, as I recalled that IL2 had a rear gunner.

 

I just happened to come across this article and realized that given the year the IL2s I encountered wouldn't have had tail gunners.

It gave me a whole appreciation for the creator of IL2 & this mission to be able to experience history in such a vivid way! Just wanted to say thanks for the accurate campaign & simulation/platform!

 

PS. The article also hints at some weakness the earlier IL2s had, namely the cockpit area. I'm going to replay the mission & see if I can exploit it!

  • 1CGS
Posted

Hello, yes, everything is correct. The first field modifications with a rear gunner appeared only in the autumn of 1942, and officially the two-seat Il-2s began to be produced only in 1943. Because of this, in 1941 it was a very common tactic to fly as low as possible to make it difficult for German fighters to attack.

  • Like 1
Posted
14 hours ago, 5urvivalis7 said:

In one of the missions I encountered IL2s flying low (for the first time in my short IL2 career as a sim pilot). I got behind them and unloaded my entire ammo and none of them when down, though I managed to get the wheel to come off of one of the planes.

 

I did wonder why they weren't shooting back, as I recalled that IL2 had a rear gunner.

 

I just happened to come across this article and realized that given the year the IL2s I encountered wouldn't have had tail gunners.

It gave me a whole appreciation for the creator of IL2 & this mission to be able to experience history in such a vivid way! Just wanted to say thanks for the accurate campaign & simulation/platform!

 

PS. The article also hints at some weakness the earlier IL2s had, namely the cockpit area. I'm going to replay the mission & see if I can exploit it!

 

I remember that mission, and how annoyed I was at expending all of my ammo into them just to watch them laugh and keep flying, a real flying tank for sure. When I replayed the mission I mostly ignored them, but later found out that you should aim for the canopy or the big radiator on the underside of the aircraft. I can see why they later added a rear gunner to it.

  • 4 weeks later...
Posted

Swung by the museum and seems that they're quite busy with it :)

 

IMG_6793.JPG.52d2ecef671ec6310ad297c67a14de09.JPG

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  • Like 1
  • 3 weeks later...
Posted

Any chance this campaign will be updated  with tactical codes?

  • Upvote 1
  • 6 months later...
  • 1CGS
Posted

Reworking black and white images for the campaign:

10_days_01.png

  • Like 5
  • 2 weeks later...
  • 1CGS
Posted

And some more pictures...

10_days_02.png

  • Like 5
bf109_Edu-BR
Posted

Is there any possibility of this campaign being offered for sale on STEAM?

  • 1CGS
Posted
10 hours ago, bf109_Edu-BR said:

Is there any possibility of this campaign being offered for sale on STEAM?

At the moment, this is my main goal.
The campaign is outdated and needs to be reworked, moreover, its missions were created at the rate of 20 aircraft in the air at the same time, and now this limit has risen to 30.
I have almost finished reworking the black-and-white pictures and assigning tactical numbers to all aircraft, and all that remains is to bring the missions up to the current standard.

  • Like 4
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  • 2 weeks later...
Posted

I can't wait for the Steam release

  • 1CGS
Posted
6 hours ago, Markodds said:

I can't wait for the Steam release

Thank you, the work is in full swing, I'm trying to get everything ready as quickly as possible.

  • Like 2
  • 2 months later...
AEthelraedUnraed
Posted

Great, this campaign has always been one of my favourites. I find it very atmospheric. Time for another playthrough then, I guess :)

  • Thanks 1
Posted

As I already own this campaign,  can I assume these updates will be automatically applied to my game?

Mike

Posted
Just now, Mike2945 said:

As I already own this campaign,  can I assume these updates will be automatically applied to my game?

Mike

Yes! When the game updates, the official campaigns update too.


Kind regards,

  • Thanks 1
  • 1 year later...
Posted

Textbook straifing of moving locomotive. :joy: Seven strafing runs, all canon ammo and almost all MG ammo spent and yet it went down only at the last moment. 15mm canon is little bit lackluster for that kind of work. :blush: Still very satisfying though. :good:

 

 

Spoiler

ydfbdy.thumb.jpg.f0438545aeda90b47520651e2e3ddfae.jpg

 

  • 1CGS
BlackSix
Posted
On 6/11/2025 at 7:37 PM, Kubert said:

Textbook straifing of moving locomotive. :joy: Seven strafing runs, all canon ammo and almost all MG ammo spent and yet it went down only at the last moment. 15mm canon is little bit lackluster for that kind of work. :blush: Still very satisfying though. :good:

Yes, a 15mm machine gun is not enough for such targets, and this fighter unit didn't have bomb racks and bombs at that time, AFAIK.

 

Meanwhile, how do you assess the state of the campaign at the moment, is everything good there, are there any bugs?

Posted

From design perspective there is nothing to complain about. But in missons 11 and 12 I observed some passive AI behavior from my flight members. 

Spoiler

In mission 11. Breakthrough to the North, nearby BF-109 unit attacked Pe-2s. Me and my flight started to hunt I-16s (without any order given by me...what I expected). I damaged one which left the combat area and followed another but had trouble to get on his tail. During that time I noticed two of my guys in very good position behind that I-16, but they seemed to follow me instead of him. I ordered "attack on nearest air target" and they deleted that I-16 in seconds. I don't know why they didn't do that on their own without my order. They clearly attacked other enemies before on their own.

 

The same behavior I have seen in the next mission, 12. Vendetta. First flight attacked I-16s in the air and I started to dive towards airport Klin to attack MiGs on the runway as I should...again, no orders from me to my flight. I didn't payed attention what they were doing and expected from them to find targets on their own. I destroyed one MiG and  damaged other in one pass, but overshot and MiG started hunting me. I was running away on the deck with speed advantage maybe minute or more when I have seen again my flight of three in ideal position behind and above the MiG. But weirdly, now order "attack nearest air target" did nothing. Only when the BFs were too close to my pursuer he switched attention to them and after that all three BFs somehow activated. One dodged MiG, other damaged him...I turned around and finished him. It seems, something causing AI passivity when enemies are still nearby. I have seen that also in Kerch-Eltigen operation mission 2 when I played it in September, but I thought it was different setting for waypoint trigger or something like that, knowing K-E Operation is Juri's and there could be differences in various settings. It is nothing game breaking, though...I played Ten Days of Autumn before and I don't remember any passivity from my flight members. I have still three missions to go, so I'll be checking what my flight is doing. After that I am planning to re-run Fortress on the Volga and K-E Operation again. If I see something different than before, I will report it.

 

There is still chance that I just had bad luck. Because except this two cases they acted normally in other missions. Or at least I didn't notice anything strange.

 

  • Thanks 1
  • 1CGS
BlackSix
Posted

Thanks for the detailed report! The AI doesn't always follow commands, unfortunately

Posted (edited)

So, I finished the last three missions of the campaign. In my opinion it is fully functional despite some small AI errors which are problem of the game, not the campaign itself. 

 

No markers(only compass), no technochat, no assists, zero deaths. :dance:

campaignstats.thumb.jpg.30edda19c1d21566e847b17dd292f792.jpg

 

About AI behavior:

 

Spoiler

In mission 13. ,Paving the Way, when we saw the enemy I-16s someone reported a contact 9km away. I am not sure if it was my flight or nearby pair. My flight didn't attack while enemies obviously knew about us and were closing in. Instead order "attack nearby air target" I ordered "patrol for air enemy" and it worked perfectly. Short and intensive dogfight started. I shot down one, my flight another three and F4 from nearby pair one. Absolute cinema. :good: My flight kept the order and circled in air after the battle until I told them "continue our mission" which I knew in this situation meant "rejoin formation". 

 

For a change, now AI trolled me during landing. I have seen empty runway, my pilot asked for clearance to land, get it and as I was throttling up to taxi away, my wingman rammed me. :o: I have no idea how this happend. In my 780 hours in the game and hundreds of landings in all possible situations this never happened. I had only broken wing, so not a big deal, but on the screenshot is still visible as me, Hawk 5, says "roger" as reaction to order "clear the runway" while Swift 7 confirming landing at already pre-occupied runway. 

Rammed.thumb.jpg.763480ee7703ee63c0fc86f628e8e332.jpg

 

Mission stats said, that I crash landed.

stats.thumb.jpg.573ba1e5d3e234d010a6dc778ee9e021.jpg

 

A map said I was downed.

map.thumb.jpg.f5e289878684f9736bd0e5f6bc0e56b3.jpg

 

Mission was successful, but it was really unique experience. And with that in mind, probably was AI completely fine, just my squadron actively tried to kill me, because they hate me. :lol: 

 

Except that mishap, my only damage during campaign was this bullethole. :scratch_one-s_head:

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Very good campaign, only nitpick I can provide is, that number of player's plane in the last mission could be different. According story this plane should be different machine with jammed guns, but has number yellow five as our plane from the rest of the campaign. Our BF hadn't problematic guns that morning and I am not sure if two planes with the exact same number could be in one staffel. 

 

 

Edited by Kubert
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  • 1CGS
BlackSix
Posted
18 hours ago, Kubert said:

Very good campaign, only nitpick I can provide is, that number of player's plane in the last mission could be different. According story this plane should be different machine with jammed guns, but has number yellow five as our plane from the rest of the campaign. Our BF hadn't problematic guns that morning and I am not sure if two planes with the exact same number could be in one staffel. 

Thank you! Yes, you are right, the numbers were assigned to the planes several years after the creation of this campaign and I did not think about the last mission, this is of course a mistake)

This campaign might benefit from the addition of early Yak-1s, LaGG-3s and I-153s from Battle of Odessa but we haven't even done research on these aircraft and units for the Battle of Moscow yet, so I can't promise anything...

  • Upvote 1
Posted

Yes, entire Battle of Moscow could. I wonder if missing Yak, LaGG, I-153 and Stuka are the main reason why only one scripted campaign exists for BoM while there are 4 for Stalingrad, 7 for Kuban, 3 for Normandy and 6 for Bodenplatte. It seems Moscow is overshadowed by them. I hope these missing planes will be once added to career mode. 

 

Anyway, some eye candy:

Spoiler

 

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  • Like 2

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