Jump to content

Official Historical Campaign "Ten Days of Autumn"


Recommended Posts

Posted

These missions take many hours to create - the types of things you're talking about would render the entire endeavor impractical for a single author.

 

Spend some time in the editor - make one well built, immersive mission, then come back and tell us you still want cut-scenes in a 15 mission campaign.

 

I'm not picking on you, I just think you lack a bit of perspective on how much work it takes.

  • Haha 1
  • Upvote 2
Posted

Now that said, I enjoyed the hell out of the campaign, and all the issues above aren't really that big of a deal, but... it's a scripted campaign and maybe due to some film / gaming habbits, one would expect something more dramatic. I really don't know how to say this, it was great, but maybe I am just not pleased with the lack of an epic final battle. Probably gaming habits - you expect an epic boss fight and a cinematic outro. All I got was a screen saying I did 15 sorties, got 11 kills and destroyed 2 ground targets. It's not really a complaint, more of a recommendation for future releases.

 

Anyway, it was a good run, hopefully it will get better.

 

You know this is a flightsim right?... This is not Doom where you are gradually fight against hordes of enemy's to finally confront the Cyberdemon. For this you really need to adjust your expectation's i think. For the rest i do think the system can improve somewhat in the future. I would guess that cinematic's are a step to much but, some photo's and map's to create some extra info and immersion would not be bad. I agree with you on that one. Lastly one should not forget that this tool was added for two reason's. Firstly for the dev team to sell campaign's made by BlackSix, and secondly to add usermade campaign's. 

 

Grt M

Posted

 

 

You know this is a flightsim right?

 

Perfectly aware. :) And I know how it goes, but I guess over time you get used to certain things and sometimes you just cannot help it. Also, the missions in ROF were hard as hell sometimes and each time I took off here, I always had the impression that I will be facing overwhelming odds, and I didn't. 10 Days is something more of a tutorial or a beginner's campaign I feel. Which isn't a bad thing, considering how many new players are always faced with a difficulty wall when it comes to campaigns in sims, so quite the opposite.

 

I am also aware how much work it takes to make such missions, and again, I am impressed, since for the most part, I was immersed and felt like I am flying around a battlefield, and I think it's very hard to achieve with this editor. Not to mention the fact that so many patches have been released and nothing in the scripted campaign broke (which is something, considering how it is in the 'other sim').

 

I am going to play the Russian campaign now, we'll see how this one turns out.

Posted

These missions take many hours to create - the types of things you're talking about would render the entire endeavor impractical for a single author.

 

Spend some time in the editor - make one well built, immersive mission, then come back and tell us you still want cut-scenes in a 15 mission campaign.

 

I'm not picking on you, I just think you lack a bit of perspective on how much work it takes.

Unfortunately the editor is a little bit tricky and cumbersome. Still it's not the poster's fault that creating content for BoX is way more difficult than it was for the old title (I mean 1946). Were it not the case, each could easily find an abundance of missions which meet his/her interests and preferences. I very much look forward to the new campaign system, but SP gaming would also benefit a lot from a more handy and intuitive editor.

  • Upvote 1
Posted (edited)

Unfortunately the editor is a little bit tricky and cumbersome. Still it's not the poster's fault that creating content for BoX is way more difficult than it was for the old title (I mean 1946). Were it not the case, each could easily find an abundance of missions which meet his/her interests and preferences. I very much look forward to the new campaign system, but SP gaming would also benefit a lot from a more handy and intuitive editor.

 

The editor is cumbersome, but powerful.

Of course it's not his fault, but that's neither here nor there really...the reality remains the same.

 

I built campiangs in the old editor, I build in the new editor...I wouldn't trade this new one for the old one.

If we still had the old editor then we would have more user-made campaigns of lesser quality.

 

Now we have fewer (than we would if the editor were simpler) but of higher quality.

Is what it is, and it's not going to change.

I can do things with this editor that I could only dream about with the old one - however I also spend 10-15 hours per mission vs

8 hours with the old one. The idea of cut scenes etc...we'll I'd need a team.

It's just not practical.

Edited by Gambit21
No601_Swallow
Posted

The Devs have said (and I can't remember which DD) that the ability to add photos and - I think - video or sound clips to briefings (as well as in mission) will eventually be added. Much fun will be possible once these features are implemented!

 

I can imagine maps, screeen-shots and so on being used in briefings.

 

Having said that though, beyond culling publicly available youtube clips or google image searches, the odd scan from a history book, etc - anything more "audio-visual" would seem to be beyond the resources of a "home" mission builder, perhaps beyond the resources of BlackSix too!

Posted

This should be possible, already. In the 3 He111 missions, Veteran66 developed quite some time ago, you had pics of the target, to see what you have to bomb.

Posted

Yeah - that's not what he was talking about however.

No601_Swallow
Posted

Indeed. From what I recall, Veteran's (and - I think - Juri's) briefing illustrations are actually displayed after the mission starts. They're cleverly using the limited in-mission media display capabilities. It's a really clever work-around, something that I'd never have thought of, but not really the "functionality" I have in mind.

  • 1 month later...
Posted

Hi guys. Does anyone else have this anomaly on the BF109F2 canopy frame. It seems there is a texture missing. Thanks Luger.

post-25547-0-14162100-1504849122_thumb.jpg

Posted

can anyone help me i have done mission 3 of the ten days campaign now 3 times every time i take off shoot down 3 i 16s and land but i never get the mission complete i am at a lose as to what to do please some one help 1f641.png

  • 1CGS
Posted

can anyone help me i have done mission 3 of the ten days campaign now 3 times every time i take off shoot down 3 i 16s and land but i never get the mission complete i am at a lose as to what to do please some one help 1f641.png

You have to rise by height over 200 m right after take-off and after that there have to pass 3 minutes. Otherwise the airfield won't be able to accept your landing

Try to use autopilot to refly this mission.

The rule of 200 m concerns all missions in this campaign and single-player carrer

  • 3 weeks later...
Posted

Thoroughly enjoying this BlackSix. Thanks. About 1/2 way through.  Well done

  • 2 weeks later...
=EXPEND=Tripwire
Posted

Just finished the last two missions of this Scripted campaign tonight. I'm normally a MP guy, but I have to hand it to you BlackSix - the missions were quite enjoyable. The mission briefings were very interesting to read and helped to draw you into the experience further.

 

:good:

 

 

Finished up with 05:17 flight time, 31 aerial victories, 12 vehicles, 0 ships, 7 AAA, 0 buildings.

  • 5 months later...
  • 1CGS
Posted

"Ten Days of Autumn" has been updated in 3.001:

 

- The campaign has been completely reworked;
- Map tactical overlays are redone;
- Waypoint following logic has been improved;
- Take-off is counted when 30 meters altitude is reached instead of 200, making the take-off of large joint groups faster and reducing the possibility of skipping the first waypoint;
- Skipping intermediate waypoints won't interfere with the mission progress and landing on the home airfield anymore;
- Now there are more aircraft in the air at the same time in some missions, somewhat increasing the difficulty level;
- Text translations are updated.

  • Upvote 2
  • 1CGS
Posted

And there is one more nice addition.
The new campaign setting options allow to divide the blocking of the weapon modifications and all others.

So if you want to remove headrest or use armoured wind screen I provided you this opportunity

2018_3_18__10_44_15.thumb.jpg.8bc607906f03589e36ae1f99b1eb7824.jpg

 

  • Like 2
  • Upvote 2
Posted

How does blocking modifications in a campaign work? Is it done in the campaigns info file?

Posted

Ugh, now I am going to have to refly it.:o: And I just started the Sea Dragons. Woe is me!

 

Mr. BlackSix, why are you doing this to me? On seconds though, never mind, just keep doing your thing - I need people to constantly impress me.

 

All jokes aside, your work is top notch, I can't get enough of flying these campaigns and definitely will be revisiting "Ten Days" in the afternoon today, just for that crap weather flying, now with rain on the canopy. ;)

  • 1CGS
Posted
16 minutes ago, Juri_JS said:

How does blocking modifications in a campaign work? Is it done in the campaigns info file?

In the settings files (*missionname*.settings):

Quote

 

 

// World Object Settings Lock for this mission

 

&lockAmmoSchemes=1 - to lock weapon modifications
&lockPaintSchemes=1 - to lock paint schemes
&lockFuelAmount=1 - to lock fuel amount
&lockModifications=1 - to lock all other modifications

 

14 minutes ago, Mmaruda said:

Mr. BlackSix, why are you doing this to me? On seconds though, never mind, just keep doing your thing - I need people to constantly impress me.

 :blush: Thanks))

  • Upvote 1
Posted

Hello Blacksix,

 

I'm trying a second run of Ten Days of Autumn with 3.001, and in the first mission I see that the water in the canopy only creates a few static drops around the canopy frame (see screenshot below), but not running droplets like overcast in QMB. Is this by design, or can it be a bug for those weather conditions?

I love your campaigns, I hope you keep making many more.

 

2018_3_23__12_3_20.thumb.jpg.ba56fdf6409f476c735e5c58ea145dc2.jpg

  • 1CGS
Posted

Thanks, this is by design, they would not have risked flying in a really heavy rain.

When I rework this campaign again I'll make the rain a little bit stronger

  • Thanks 1
  • BlackSix changed the title to Historical Campaign "Ten Days of Autumn"
  • 4 weeks later...
  • 1CGS
Posted

'10 Days of Autumn' has been updated in 3.002:
- Frontlines has been fixed
- Route color is changed and the second targets are hidden

Posted

L

On 4/18/2018 at 8:36 AM, BlackSix said:

'10 Days of Autumn' has been updated in 3.002:
- Frontlines has been fixed
- Route color is changed and the second targets are hidden

BlackSix

     I see you’ve updated your scripted campaign.  My question is how is that done?  I’ve collected a number of single player missions; however, they will not load in the newest version of IL2.  What should we do to recover these missions?  Any help will be appreciated.

  • 1CGS
Posted

You need to delete *.msnbin in the mission's folder, open this mission in the Editor (...\bin\editor\STEditor.exe) and save it.

Posted

BlackSix,

     Thanks for the quick response; however, after doing as suggested the newly saved missions still didn’t appear under Missions.  Any suggestions?

  • 1CGS
Posted

Attach archive with this mission to your post I'll check it

Posted

BlackSix,

     Excuse my ignorance but please be more specific regarding what I need to do ... I’m not too computer savvy.  Do you need me to send a copy of the mission file to you?

  • 1CGS
Posted

Yes, our forum allow you to attach zip, rar or 7zip archive to the post.

  • 1CGS
Posted

You've done this correctly and your mission works fine but...

If you see this picture it's our issue we are trying to find a problem

2018_4_20__16_39_39.thumb.jpg.f02f391029e95c56492562119c359214.jpg

 

I can see and start your mission in the Russian version.

2018_4_20__16_41_1.thumb.jpg.477bb31b6c463bf99db8751cfc85e635.jpg

Thanks, we'll try to fix it in the nearest update

Also, try to change localization to French, Spanish or German and you'll see your mission

Posted

BlackSix,

     Thanks for the reply and now I know how to send files via Zip.  By the way when you say localization do you mean the language you select when setting up the game?

Posted

BlackSix , as I posted elsewhere all of my Missions are completely gone.Now I'm not gripping I have plenty of other things to do in BoX but I did like quite a few of them . I'm pretty sure this has been called to your attention already but is there a fix in the works. 

BTW the scripted campaigns that worked just after the previous BoK still work fine...

  • 1CGS
Posted
21 minutes ago, Falcon41 said:

By the way when you say localization do you mean the language you select when setting up the game?

Yes, it's in the game settings.

 

20 minutes ago, Blitzen said:

BlackSix , as I posted elsewhere all of my Missions are completely gone.

Were they deleted in the folders or you just don't see them in the game interface?

Posted

Hey black six I love the MAC! But was just wondering if it would be possible if you could give us the option to play it on iron man? Would really give it greater replay-ability, and make things more tense and realistic!

Posted

BlackSix,

     Thanks for your help as I now can play these older missions.  By the way when can I expect to revert back to English in order to play these missions.

Posted
5 hours ago, BlackSix said:

Yes, it's in the game settings.

 

Were they deleted in the folders or you just don't see them in the game interface?

No the folder is still full of them.They don't show up in the game interface however even when I eliminate the MSBN file & re-save.

( idid try what someone else recommended - I renamed the Mission folder to Missions2 and now in game I get Moscow scenarios ,stalingrad scenarios & Tank scenarios folders that have missions playable within them. I don't have any idea where they came from..Old missions still don't show up

  • 1CGS
Posted
On 20.04.2018 at 11:26 PM, Falcon41 said:

 By the way when can I expect to revert back to English in order to play these missions.

I can't say we're trying to find and fix this problem right now.

  • 2 weeks later...
Posted

B6 

      The hotfix cured the language issue just fine; however, there appears to be an issue with entering text into the missions. The older ME provided some direction as to how to produce bold text, underlined text, etc. however that direction apparently no longer applies.  Any suggestions?

  • 3 weeks later...
Posted
On 4/21/2018 at 2:08 AM, Wolf8312 said:

Hey black six I love the MAC! But was just wondering if it would be possible if you could give us the option to play it on iron man? Would really give it greater replay-ability, and make things more tense and realistic!

 

On 4/23/2018 at 5:30 PM, BlackSix said:

 

 

Guess thats a no then? ?

SCG_Space_Ghost
Posted
25 minutes ago, Wolf8312 said:

Guess thats a no then? ?

 

That doesn't make any sense...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...