ACG_pezman Posted December 16, 2016 Posted December 16, 2016 I'm curious why we can't rearm and refuel our aircraft without having to end a mission already? We have all these beautiful runways and taxiways, parking, hangers, ammo dumps, fuel dumps, etc, yet we can't/don't really use any of it. Make the airfields functional, to a degree, by having an area you can park and rearm and/or refuel. Anyway, I wouldn't think it would be a hard feature to add. Just a thought. 1
Finkeren Posted December 16, 2016 Posted December 16, 2016 This topic pops up every 2-3 months. It's like a game of whack-a-mole. I still don't get what people think this feature is gonna contribute to gameplay. It's not historical. It's not really useful for anything other than MP. Even in MP most people go for the quick action and won't spend more time than absolutely necessary on the ground, so people would either not use the feature, and if forced to they'd be taking shortcuts right across open fields or try to land directly on the rearm/refuel station to cut down on time spent on the ground. Then there's the issue of how long this process would take. If it's instantaneous, it's sn immersion killer, and if it takes anywhere near a realistic amount of time, you are just artificially creating downtime in the game for no reason. Bottom line: I think it's a silly idea. 6
LLv34_Temuri Posted December 16, 2016 Posted December 16, 2016 Practically, you'd need some requirements for refueling & rearming. The plane should be taxied to some specific area, and there should be some server side configurable time you need to wait while your plane is refueled & rearmed, as those things didn't happen instantly where you happened to stop your plane. Similar log entries as with "end mission" should also be added to the mission log. And like Finkeren pointed out, it's not historical, and I also think people wouldn't use it that much.
Dakpilot Posted December 16, 2016 Posted December 16, 2016 If introduced to MP it could certainly induce some rage with those that do not enjoy the 'base camping' or encourage airfield attacks and provide more targets depending on your viewpoint Cheers Dakpilot
312_Tygr Posted December 16, 2016 Posted December 16, 2016 My $0.02 - I'd like to see realistic refueling and rearming. That means you need to taxi to a certain part of the airfield (or not - depends where the ammo and fuel was stored historically). Repair - even for small damage - would likely need to happen overnight. Additionally, proper logistics should be implemented as well - number of serviceable aircraft, etc. Altogether, this is a part of more realistic way of simulating the whole experience - logistics, wear&tear, engine resource timing, repair and replacement, resupply... I'm all in favor adding these aspects to the sim, but I'm also aware that it would probably be unpopular with people enjoying the game, as opposed to the simulation. 3
Brano Posted December 16, 2016 Posted December 16, 2016 It could be fun,if there were also animations of ground crew doing the rearming/refuelling stuff. Otherwise it would be just you sitting in cockpit watching your plane magically getting full load of ammo and fuel. No,thanks. Its enough that ghosts start my engine :D
Aap Posted December 16, 2016 Posted December 16, 2016 (edited) You can land, taxi where you want, end your mission, imagine your plane being rearmed and refueled while you are taking a pee and then hop in and take off again with a rearmed and refueled plane. It is already now possible to have waiting countdowns and things like that there, as I have seen them on servers. Edited December 16, 2016 by II./JG77_Kemp
Lusekofte Posted December 16, 2016 Posted December 16, 2016 (edited) I still don't get what people think this feature is gonna contribute to gameplay Well it does, when I land my chopper in a DCS server It feels very authentic I get repair and refuel and rearm. I did not use this in COD because only single engine planes could do it there and no bombs. I love that feature, and think it is important You can land, taxi where you want, end your mission, imagine your plane being rearmed and refueled But of course this is what I do, and that works too, I never leave the aircraft on server unparked and engines running Edited December 16, 2016 by 216th_LuseKofte 1
Finkeren Posted December 16, 2016 Posted December 16, 2016 Well it does, when I land my chopper in a DCS server It feels very authentic I get repair and refuel and rearm. I did not use this in COD because only single engine planes could do it there and no bombs. I love that feature, and think it is important I get that some people really like the idea, but I still haven't gotten an answer as to exactly what people think it would contribute to gameplay.
ShamrockOneFive Posted December 16, 2016 Posted December 16, 2016 I get that some people really like the idea, but I still haven't gotten an answer as to exactly what people think it would contribute to gameplay. I have the same problem. I also want to know if people feel like waiting around for an hour while their plane is realistically refueled and rearmed.
TP_Silk Posted December 16, 2016 Posted December 16, 2016 I have the same problem. I also want to know if people feel like waiting around for an hour while their plane is realistically refueled and rearmed. Indeed. If they want the 'realism' of re-arming and re-fueling, then they will need to accept either not being able to take off for whatever period that takes or (if the server admins are generous) having to take a different aircraft type out until their one is ready again. The concept of 'hot spares' would be very unlikely during wartime.
Frogface Posted December 16, 2016 Posted December 16, 2016 I get that some people really like the idea, but I still haven't gotten an answer as to exactly what people think it would contribute to gameplay. The main reason I personally thing it would benefit gameplay is that it would give the player a reason to actually bother going back to base. Right now the only reason to fly home is because you want to. I know some servers have a plane limit so you can sort of keep your plane, but I think it would be better if this was more fluid and integrated.
BraveSirRobin Posted December 16, 2016 Posted December 16, 2016 If you want this go park on an isolated part of the field for an hour while the rest of us fly the mission. I hate this idea. 1
ACG_pezman Posted December 16, 2016 Author Posted December 16, 2016 (edited) This topic pops up every 2-3 months. It's like a game of whack-a-mole. I still don't get what people think this feature is gonna contribute to gameplay. It's not historical. It's not really useful for anything other than MP. Even in MP most people go for the quick action and won't spend more time than absolutely necessary on the ground, so people would either not use the feature, and if forced to they'd be taking shortcuts right across open fields or try to land directly on the rearm/refuel station to cut down on time spent on the ground. Then there's the issue of how long this process would take. If it's instantaneous, it's sn immersion killer, and if it takes anywhere near a realistic amount of time, you are just artificially creating downtime in the game for no reason. Bottom line: I think it's a silly idea. I have the same problem. I also want to know if people feel like waiting around for an hour while their plane is realistically refueled and rearmed. If you want this go park on an isolated part of the field for an hour while the rest of us fly the mission. I hate this idea. Ok, first off it is historical. I'm positive that pilots flew multiple sorties a day without having to get out of their aircraft or even turn off their engines. Why wouldn't you? If your nation is invaded or your soldiers are getting pummeled you're saying you wouldn't? That's how wars are lost. Good job. In the military you do stuff that isn't safe like a "Hot" refuel and rearm, where you never turn off your engines. Why do they do it? Because it's faster than restarting and it makes more damn sense to just stay in the aircraft while more weapons are strapped to you and more fuel added if needed. Now, I will say that the people outlined above are majority VVS pilots with the exception of BSR, who is just being salty, but we'll forgive him (he's naturally salty). Maybe it's not as important to a Pe-2 or IL-2 to have the ability to rearm and refuel without having to restart the entire mission. But for Axis aircraft that can't afford to get as low and loiter over targets to ensure hits, we need a way to keep the pain train rolling on the enemy targets and this would be a historical fix for that. Besides, how often do VVS attackers return without damage anyway? They would need to restart, but Axis attackers usually do return without damage because if you take any damage your already dead. So get off your high horses. This would make the airfields functional to a degree and give a reason to all the ammo dumps, fuel dumps, hangers, parking areas, taxiways, bunkers, and more. **Edit** Oh yeah, I forgot, I'm sick of taking an aircraft and not being a dumbass or unlucky with it so I can bring it home just to have someone see that there is now "1" available at the airfield and grabbing it. Then you get the "Airfield conditions have changed" message and you know you just got robbed. It's funny really, every simulator on earth has this feature for MP except this one, and it wouldn't even be hard to add. Maybe squad and team motivation wont be drained if you don't have to end mission either? Many more good reasons to have this feature than reasons against it. Edited December 16, 2016 by 19.GIAP//p3zman 1
Aap Posted December 16, 2016 Posted December 16, 2016 (edited) Do you have any references (video footage, pictures, memoirs) of WWII planes being rearmed and refueled, while propeller was spinning, pilot waiting inside? As for why would a pilot get out of a plane, if you were sitting in a forced position in a small cockpit for an hour, wouldn't wou want to get out and stretch while your plane was rearmed? I recall reading that during the critical times of Battle of Britain, when British pilots had to fly several sorties a day, it took 26 minutes to refuel and rearm a Spitfire. Kind of long time to just sit in cockpit and wait. I have also read about German aces that jumped into another plane and took off immediately after landing, but I don't think I have ever read of WWII pilots sitting in their planes, while being rearmed and refueled. Edited December 16, 2016 by II./JG77_Kemp
216th_Jordan Posted December 16, 2016 Posted December 16, 2016 (edited) I do agree with Pezman. Nothing is absolutely historically simulatable anyways so why not introduce the ability to have your plane rearmed and refueled/repaired. you can already just take a new plane which is way more 'gamy' in itself. I remember that I always wanted to have something like that in flightsims. It's those little things, and even if they are just very simplyfied they would add a lot for many people. It would also make you pay more attention to your plane, seeing that it is really 'yours' and not a one-use-throw-away item like now. Nothing wrong with options. Edited December 16, 2016 by 216th_Jordan 1
Asgar Posted December 16, 2016 Posted December 16, 2016 i myself really enjoy taxing back to a parking position and rearming/refueling my plane in DCS and i would like to be able to do the same thing in IL-2
SCG_Space_Ghost Posted December 16, 2016 Posted December 16, 2016 -snip- This would make the airfields functional to a degree -snip- Getting people to actually use the runway/taxiway/airfield properly would be a great step toward making airfields functional... Something tells me that it's not that simple. 1
216th_Jordan Posted December 16, 2016 Posted December 16, 2016 Getting people to actually use the runway/taxiway/airfield properly would be a great step toward making airfields functional... Something tells me that it's not that simple. Well some triggers/markers would be needed and the rest would be up to the mission designer maybe?
ACG_pezman Posted December 16, 2016 Author Posted December 16, 2016 Do you have any references (video footage, pictures, memoirs) of WWII planes being rearmed and refueled, while propeller was spinning, pilot waiting inside? As for why would a pilot get out of a plane, if you were sitting in a forced position in a small cockpit for an hour, wouldn't wou want to get out and stretch while your plane was rearmed? I recall reading that during the critical times of Battle of Britain, when British pilots had to fly several sorties a day, it took 26 minutes to refuel and rearm a Spitfire. Kind of long time to just sit in cockpit and wait. I have also read about German aces that jumped into another plane and took off immediately after landing, but I don't think I have ever read of WWII pilots sitting in their planes, while being rearmed and refueled. Yet those same pilots would sit in their cockpits all day just waiting for the signal to go, but there is NO way they would sit in that same cockpit for half an hour just to rearm? Is that what your saying?
Aap Posted December 16, 2016 Posted December 16, 2016 No. I am saying they were not sitting in their cockpits. Not the whole day nor when they knew that it was not possible to get in the air for at least 26 minutes. It would make no sense to just worsen your flying condition before your mission like that.
Mayor_Wang Posted December 16, 2016 Posted December 16, 2016 Ok, first off it is historical. I'm positive that pilots flew multiple sorties a day without having to get out of their aircraft or even turn off their engines. Why wouldn't you? If your nation is invaded or your soldiers are getting pummeled you're saying you wouldn't? That's how wars are lost. Good job. In the military you do stuff that isn't safe like a "Hot" refuel and rearm, where you never turn off your engines. Why do they do it? Because it's faster than restarting and it makes more damn sense to just stay in the aircraft while more weapons are strapped to you and more fuel added if needed. Now, I will say that the people outlined above are majority VVS pilots with the exception of BSR, who is just being salty, but we'll forgive him (he's naturally salty). Maybe it's not as important to a Pe-2 or IL-2 to have the ability to rearm and refuel without having to restart the entire mission. But for Axis aircraft that can't afford to get as low and loiter over targets to ensure hits, we need a way to keep the pain train rolling on the enemy targets and this would be a historical fix for that. Besides, how often do VVS attackers return without damage anyway? They would need to restart, but Axis attackers usually do return without damage because if you take any damage your already dead. So get off your high horses. This would make the airfields functional to a degree and give a reason to all the ammo dumps, fuel dumps, hangers, parking areas, taxiways, bunkers, and more. **Edit** Oh yeah, I forgot, I'm sick of taking an aircraft and not being a dumbass or unlucky with it so I can bring it home just to have someone see that there is now "1" available at the airfield and grabbing it. Then you get the "Airfield conditions have changed" message and you know you just got robbed. It's funny really, every simulator on earth has this feature for MP except this one, and it wouldn't even be hard to add. Maybe squad and team motivation wont be drained if you don't have to end mission either? Many more good reasons to have this feature than reasons against it. I agree--I love taking off, landing, rearming, refueling and then taking off/landing again. Makes me feel busy and immersed. As far as historical evidence for quick turnaround, it is easy to find too. In Osprey Publishing's 'Mig 3 Aces of World War 2' Pokryshkin and other dedicated Mig-3 pilots in the summer of 1941 remembered 'flying all day.' Images show planes parked near (not in) their dugouts/parking spots getting refueled. It looks like engines did get shut off, but the reload and refuel time isn't clearly stated in this book. At any rate, I just want to gently remind folks that there is a function in the Mission Editor for this. Go to Airfield>Fakefield and place it over your airfield. After making it a linked entity, you can go to the advanced settings and set rules for whether or not the field will rearm/refuel and even repair planes. You can also set a length of time it takes in seconds, as well as the area the plane needs to be in. Apologies if this was already known to all. 1
216th_Jordan Posted December 16, 2016 Posted December 16, 2016 (edited) At any rate, I just want to gently remind folks that there is a function in the Mission Editor for this. Go to Airfield>Fakefield and place it over your airfield. After making it a linked entity, you can go to the advanced settings and set rules for whether or not the field will rearm/refuel and even repair planes. You can also set a length of time it takes in seconds, as well as the area the plane needs to be in. Apologies if this was already known to all. What?! If thats true this is awesome. Edited December 16, 2016 by 216th_Jordan
ACG_pezman Posted December 16, 2016 Author Posted December 16, 2016 I agree--I love taking off, landing, rearming, refueling and then taking off/landing again. Makes me feel busy and immersed. As far as historical evidence for quick turnaround, it is easy to find too. In Osprey Publishing's 'Mig 3 Aces of World War 2' Pokryshkin and other dedicated Mig-3 pilots in the summer of 1941 remembered 'flying all day.' Images show planes parked near (not in) their dugouts/parking spots getting refueled. It looks like engines did get shut off, but the reload and refuel time isn't clearly stated in this book. At any rate, I just want to gently remind folks that there is a function in the Mission Editor for this. Go to Airfield>Fakefield and place it over your airfield. After making it a linked entity, you can go to the advanced settings and set rules for whether or not the field will rearm/refuel and even repair planes. You can also set a length of time it takes in seconds, as well as the area the plane needs to be in. Apologies if this was already known to all. What?! If thats true this is awesome. What Jordan said. Thanks for the info, I didn't know it was possible yet. Guess the mission designers just don't want to be bothered with it Thanks Mayor_Wang
Lusekofte Posted December 16, 2016 Posted December 16, 2016 I get that some people really like the idea, but I still haven't gotten an answer as to exactly what people think it would contribute to gameplay. Too me the very idea of pushing one button and then the plane start ruin the game, for this reason I do not fly the SU 25 in DCS very much. I like the flight simulator aspect. The complexity of stopping the engine and ask for R&R and the set up startprosedure is to me important. I do not care much for dogfight and statistics I want to accomplish a mission with all aspects of it and rather R&R than leave the scene. Let me put it the other way, why should we not have? For people preferring to leave and join again can still do so, I see absolutely no reason for anyone not to have this feature. It is all these little things that make a complete sim. Look at the features in JU 52 , what it can do, they have added way more than any of us ever though they would. Still they did it. We are not here to stop any ideas from the community, restrict possibilities , that is up to the developers and their opinion on what to priority
OrangeNoise Posted December 16, 2016 Posted December 16, 2016 Considering that a lot of people are too cool to even taxi over to the runway to take off; I can't realistically see most people following through with this either... That and the other issues brought up above make this idea seem like an interesting novelty instead of something likely to catch on.
Aap Posted December 16, 2016 Posted December 16, 2016 At any rate, I just want to gently remind folks that there is a function in the Mission Editor for this. Go to Airfield>Fakefield and place it over your airfield. After making it a linked entity, you can go to the advanced settings and set rules for whether or not the field will rearm/refuel and even repair planes. You can also set a length of time it takes in seconds, as well as the area the plane needs to be in.Does it rearm, refuel and repair automatically, while you sit in a plane or you still need to end mission for it? It is always great if there already is a solution that satisfies everybody. Now just need server mission designers to set up designated areas for these people that like to wait for rearming.
LLv34_Temuri Posted December 16, 2016 Posted December 16, 2016 At any rate, I just want to gently remind folks that there is a function in the Mission Editor for this. Go to Airfield>Fakefield and place it over your airfield. After making it a linked entity, you can go to the advanced settings and set rules for whether or not the field will rearm/refuel and even repair planes. You can also set a length of time it takes in seconds, as well as the area the plane needs to be in. Apologies if this was already known to all. Did you actually get those working? I just checked, they don't work. JimTM's mission editor manual also states that those are not implemented.
Jade_Monkey Posted December 16, 2016 Posted December 16, 2016 Im pretty sure it's just a placeholder. The devs have stated more than once they are not implementing it anytime soon. Has anyone been able to actually rearm and refuel?
Mayor_Wang Posted December 16, 2016 Posted December 16, 2016 Oh glob, well I'm going to feel like an ass now--using my first post to spread misinformation. I should not have spoken so confidently. I assumed the function was working. In truth, I'm in the midst of trying it right now. Last night, my mission editing work left off on getting the taxi chart sorted out for the latest airfield I'm building. I can tell you that the UI for selecting the rules and time for rearm/refuel is visible and implemented--I guess the functionality isn't from what others are saying. Still, I want this function too, so I'm going to try a few things tonight and see if I can get it working. I will post an update tomorrow with an explanation if I can get this feature working... Even if the rearm/refuel rules in the airfield advanced settings aren't implemented, I still feel strongly that this requirement is achievable. For example, I think it could be scripted so that after arriving in a designated command zone, the user's plane is refreshed after a timer is triggered. By 'refresh' I mean spawn a new one. Unfortunately, it seems like that you can't spawn player controlled aircraft in the middle of a mission in progress--again, need to do some thinking on a workaround. Sorry guys. Hardly made a good impression of myself with this as a first post here.
Lusekofte Posted December 16, 2016 Posted December 16, 2016 If you want this go park on an isolated part of the field for an hour while the rest of us fly the mission. I hate this idea. Again having this feature do not mean you cannot leave and rejoin, why this obsession refusing others wishes
Yakdriver Posted December 16, 2016 Posted December 16, 2016 (edited) It's funny really, every simulator on earth has this feature for MP except this one, and it wouldn't even be hard to add. Maybe squad and team motivation wont be drained if you don't have to end mission either? Cowcrap. Cfs1,2,3 do not have it, FSX has no gunz, 1946, do not know if they have it now... serious doubts about CloD... "every simulator has it" Whow man, slow down. So if it is not hard to add... as in "EZ GG noobz" get cracking. Like Nike said... "Just do it" But telling others to come off their high horses... *shakes head, laughs* actually... thanks for the brainfart. this is good. (Thanks google translate!) Edited December 16, 2016 by Yakdriver
ACG_pezman Posted December 16, 2016 Author Posted December 16, 2016 Cowcrap. Cfs1,2,3 do not have it, FSX has no gunz, 1946, do not know if they have it now... serious doubts about CloD... "every simulator has it" Whow man, slow down. So if it is not hard to add... get cracking. Like Nike said... But telling others to come off their high horses... *shakes head, laughs* actually... thanks for the brainfart. this is good. (Thanks google translate!) So much salt. I should have said all current relevant combat flight sims have it that I have flown. Specifically this sims main competitor, DCS. Besides, it would be more a tool for servers like TAW and Random Expert, where people fly for both realism and fun. In TAW specifically it would be a help when trying to stop enemy armor from advancing. You only have 1.75hrs to achieve objectives before the next map takes all damage dealt into account, and if we could rearm quicker than a restart, o think it would be helpful. Why should it take a long time when respawning in a new aircraft, maybe with a pilot who almost died in the previous mission, doesn't take long as long as it would in real life? I mean, you don't have to go to the hospital after you land, your just... better. Maybe aircraft damage won't be repaired so you can chose to continue with battle damage if it's not catastrophic (read holes in airframe but no systems damaged or leaks). And as it was stated, you could still restart if you wish, but rearming should be quicker than a complete restart.
BraveSirRobin Posted December 16, 2016 Posted December 16, 2016 Again having this feature do not mean you cannot leave and rejoin, why this obsession refusing others wishes Because I don't want the Devs wasting their time on stuff like this. We can't get people to even use the runways. Do you think more than 2 or 3 people total are actually going to sit on the field for 30 minutes waiting for their aircraft to be serviced? If they want to add a "refly" button to the exit screen so you get your aircraft back when you re spawn, fine. But an animated service aircraft feature is a MASSIVE waste of resources.
Lusekofte Posted December 16, 2016 Posted December 16, 2016 (edited) serious doubts about CloD... Have it 1946, Have it It is you that bring the Cowcrap. Because I don't want the Devs wasting their time on stuff like this So you are the one making the rules, no one else has anything to say? Interesting attitude that is so wide spread in this community. You can pretty much give a shit about developers budget and workload, they are perfectly capable to sort that out by them selves. If someone have a wish they are perfectly in order to express those, no one else but the developers are entitled to answer. This is a feature that bring no harm to those not wanting it. It so typical being sniped by other members. If it was like you obviously think , we would have only ME 262 and late FW 190 around Edited December 16, 2016 by 216th_LuseKofte
BraveSirRobin Posted December 16, 2016 Posted December 16, 2016 So you are the one making the rules, no one else has anything to say? Interesting attitude that is so wide spread in this community. Let me make this very clear. The fact that I don't want something that you like, does not mean, in any way shape or form, that I want to stop you from commenting, You can comment about your crappy ideas as much as your little heart desires. I just hope that no one ever wastes any time developing this one. The only one trying to suppress people from expressing their opinions, is you. If someone have a wish they are perfectly in order to express those, no one else but the developers are entitled to answer.
DD_Arthur Posted December 16, 2016 Posted December 16, 2016 Ok, first off it is historical. Not in WW2.
Lusekofte Posted December 16, 2016 Posted December 16, 2016 The only one trying to suppress people from expressing their opinions, is you. Not once have I tried to go against any suggestion in this forum like you did here, I have never , and not now restricted you a opinion I just wonder why you oppose a choice you wold never be bothered with if you not wish to. That is my question, and you answer you do not want the developer to waist their time, meaning you only want them to do what you want, and no one else.
BraveSirRobin Posted December 16, 2016 Posted December 16, 2016 meaning you only want them to do what you want, and no one else. So? Do you want them working on stuff that you think is a ridiculous waste of time?
Lusekofte Posted December 16, 2016 Posted December 16, 2016 (edited) Not in WW2. What? there are countless of stories of refuel and rearm up to 8 times on eastern front. Even well described by Rudel himself. In all simulators that has this you need to switch off the engine before asking. My point here , this is a valid request , and as usual it is the community that obstruct it. It do not rule out anyone , so this particular scene is idiotic I do not look at myself as the one taking the decision of what they would work on, you got a very narcissistic tone there, Sir robin Edited December 16, 2016 by 216th_LuseKofte
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