Gambit21 Posted December 16, 2016 Posted December 16, 2016 ...my learning of the editor is coming along well...my test missions seem to be working great. Jim's manual helps a bunch - I'm very grateful for this resource. I sat down to take to the next level tonight and buckle down with the Ju52 campaign that I have all scripted out - then ran into an odd problem for the first time. The aircraft pivot, and take off to the rear. I've tested/checked the airfield, the waypoints, checked for another duplicate airfield in the area, re-pasted the flight in the mission, checked the waypoint command inputs - I'm out of ideas. Has to be something dumb that I'm somehow missing...just another thing for me to learn how to trouble shoot. If someone could look I'd appreciate it. It's the AI Ju52 flight, but under the "player flight" group. Airfield is in the airfields group up top. Same thing I sent you earlier Jim, just thought I'd post here in case you were unavailable. Gambit21.zip
Jade_Monkey Posted December 16, 2016 Posted December 16, 2016 I'll give it a spin. At first sight, the planes and airfield are assigned to Russia instead of Germany but that may be unrelated.
Gambit21 Posted December 16, 2016 Author Posted December 16, 2016 Yeah that's because I re-pasted the original group to try and trouble shoot.
Gambit21 Posted December 16, 2016 Author Posted December 16, 2016 Airfield set to neutral - Jim got it. Thanks JM.
JimTM Posted December 16, 2016 Posted December 16, 2016 (edited) As Jade Monkey mentioned, your airfield is not assigned to the same country as your planes. I remember running into this problem with my "bombers at sunset" mission. FYI, this is covered in "Taxiing, Taking Off, and Landing Problems" (pg. 186) in the Troubleshooting section of the manual. Check it out when you have issues and please let me know if something needs to be added. Edited December 16, 2016 by JimTM
Jade_Monkey Posted December 16, 2016 Posted December 16, 2016 I thought this wasnt necessary if you edited the taxi points correctly, but it looks like you need to face the Fakefield icon in the right direction. So rotate the fakefield in a way that the yellow line is looking in the direction of the runway (currently looking the other way). It doesnt have to be super precise but the general direction at least. Then adjust the taxipoints and takeoff points again and you should be all set.
Gambit21 Posted December 16, 2016 Author Posted December 16, 2016 So rotate the fakefield in a way that the yellow line is looking in the direction of the runway (currently looking the other way). It doesnt have to be super precise but the general direction at least. Then adjust the taxipoints and takeoff points again and you should be all set. Strange, I could have sworn I had it facing the right direction in the version I sent. I was deleting and re-pasting trying to figure it out though. Thanks again.
Jade_Monkey Posted December 16, 2016 Posted December 16, 2016 individual points were right when you hit edit chart but the fakefield itself also has a direction. they were contradicting each other. once i set them in the same direction the planes took off just fine
JimTM Posted December 16, 2016 Posted December 16, 2016 Strange, I could have sworn I had it facing the right direction in the version I sent. I was deleting and re-pasting trying to figure it out though. Thanks again. You had it facing in the right direction in the version that you emailed to me, but the country was neutral.
Gambit21 Posted December 16, 2016 Author Posted December 16, 2016 So fixed the airfield, now the AI flight "on runway" takes off no problem. Now the player flight (all AI for the moment) starts up but just sits there. It's a pasted group from Jim, so no MCU issues. I did notice that the lead aircraft under "# in formation" indicates 0...could this be causing the problem? Number 2 aircraft indicates position 1, number 2 indicates position 3...ever see this before? So the editor things there's only 3 aircraft in the formation it seems. If I delete the other three aircraft, the leader still indicates "0" I got AC to taxi from revetments no problem before...so I'd like to know what the problem is here. All else looks good as far as I can tell, but they won't taxi into position. I did check the manual Jim...airfield setting, aircraft are set to German, etc. Moscow1.zip
Gambit21 Posted December 16, 2016 Author Posted December 16, 2016 I'll bet they're too close to the blocks...see I think of these things after I walk away from the computer in disgust.
JimTM Posted December 16, 2016 Posted December 16, 2016 (edited) So fixed the airfield, now the AI flight "on runway" takes off no problem. Now the player flight (all AI for the moment) starts up but just sits there. It's a pasted group from Jim, so no MCU issues. I did notice that the lead aircraft under "# in formation" indicates 0...could this be causing the problem? Number 2 aircraft indicates position 1, number 2 indicates position 3...ever see this before? So the editor things there's only 3 aircraft in the formation it seems. If I delete the other three aircraft, the leader still indicates "0" I got AC to taxi from revetments no problem before...so I'd like to know what the problem is here. All else looks good as far as I can tell, but they won't taxi into position. I did check the manual Jim...airfield setting, aircraft are set to German, etc. The leader is always #0 in the formation (see the field doc for "# in Formation" in the Object Advanced Properties). Try moving the PARK point a little in front of the leader. Update: Hmmm, that did not work. Edited December 16, 2016 by JimTM
Gambit21 Posted December 17, 2016 Author Posted December 17, 2016 I just went and got a haircut - it won't be as easy to grab it and pull it all out now.
Gambit21 Posted December 17, 2016 Author Posted December 17, 2016 A flight in a more or less completed and working mission inexplicably broke and stopped taxiing too - because of the update maybe. Gotta love that - why am I doing this again? Oh yeah - it's fun. :|
Gambit21 Posted December 19, 2016 Author Posted December 19, 2016 Unsolved case then... I'll try moving them to the revetments/hard stands
Gambit21 Posted December 23, 2016 Author Posted December 23, 2016 Moved the flight across the field near the hard stands - they work from there with no problems. There's a bug that affects aircraft waypoint behavior when placed too close (which sometimes isn't even that close) to certain blocks, structures for sure.
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