Gambit21 Posted December 15, 2016 Posted December 15, 2016 Got this....only much longer Object(1125:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1126:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1127:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1129:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1130:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1131:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1132:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1133:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1134:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1135:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1136:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1143:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1147:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1148:Bridge1zZ___) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1150:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1151:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1155:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1157:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt is this why the mission isn't showing up in game now? Not sure what I did to cause it...how to I fix?
Gambit21 Posted December 15, 2016 Author Posted December 15, 2016 Nope - my other mission that shows up in game fails the test as well. So while not the cause of my other problem (not showing up in game) this does seem to be an issue...somehow
Gambit21 Posted December 15, 2016 Author Posted December 15, 2016 (edited) Looking a bit more at this message (from a mission that actually shows in game)...here's more of the message, but I still deleted a bunch out of the middle as it was just too long. Most of it I have no idea about, but the messages on the bottom seem to make sense. The aircraft "IA03" I un-linked intentionally. However - "Max vehicles with entity number exceeded! max: 40, actual: 99 Max total entity number exceeded! max: 80, actual: 125" The maximum is really so low? If I've exceeded and is causing this error, why does the mission load and show in game? Again, I'm looking at this as a separate issue...the other mission with this error doesn't show in game for other reasons apparently. Object(1125:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1126:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1127:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1129:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1130:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1131:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1132:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1133:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1134:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1135:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1136:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1143:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1147:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1148:Bridge1zZ___) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1150:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1151:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1155:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(1157:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1159:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(1160:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(2019:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2020:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2021:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2022:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2023:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2024:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2025:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2026:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2027:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2028:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2029:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2030:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2031:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2032:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2033:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2034:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2035:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2036:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2037:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2038:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2039:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2040:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2041:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2042:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2043:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2044:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(2182:BridgeZ1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt Object(12525:IA 03) >> plane has number in formation but doesn't have an entity! Max vehicles with entity number exceeded! max: 40, actual: 99 Max total entity number exceeded! max: 80, actual: 125 Edited December 15, 2016 by Gambit21
Gambit21 Posted December 15, 2016 Author Posted December 15, 2016 OK - seems it's not anything I did. If I delete all the bridges the error goes away. If I re-import them from the templates folder the error comes back.
Urra Posted December 15, 2016 Posted December 15, 2016 Coconut has a file with bridges fixed. Can you look for his posts from 3-5 months ago?
coconut Posted December 15, 2016 Posted December 15, 2016 https://forum.il2sturmovik.com/topic/25934-bug-bridge-template-moscow-map/?do=findComment&comment=405071
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