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Posted

Got this....only much longer

 

 

Object(1125:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt

Object(1126:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1127:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1129:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1130:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1131:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1132:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1133:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1134:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1135:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1136:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1143:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1147:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1148:Bridge1zZ___) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1150:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1151:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1155:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1157:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt

 

is this why the mission isn't showing up in game now?

Not sure what I did to cause it...how to I fix?

Posted

Nope - my other mission that shows up in game fails the test as well.

So while not the cause of my other problem (not showing up in game) this does seem to be an issue...somehow

Posted (edited)

Looking a bit more at this message (from a mission that actually shows in game)...here's more of

the message, but I still deleted a bunch out of the middle as it was just too long.

Most of it I have no idea about, but the messages on the bottom seem to make sense.

 

The aircraft "IA03" I un-linked intentionally.

 

However - "Max vehicles with entity number exceeded! max: 40, actual: 99

Max total entity number exceeded! max: 80, actual: 125"
 
The maximum is really so low? If I've exceeded and is causing this error, why does the mission load and show in game?
Again, I'm looking at this as a separate issue...the other mission with this error doesn't show in game for other reasons apparently. 
 

 

Object(1125:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt

Object(1126:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1127:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1129:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1130:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1131:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1132:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1133:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1134:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1135:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1136:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1143:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1147:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1148:Bridge1zZ___) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1150:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1151:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1155:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(1157:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1159:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(1160:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
 
Object(2019:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2020:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2021:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2022:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2023:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2024:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2025:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2026:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2027:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2028:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2029:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2030:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2031:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2032:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2033:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2034:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2035:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2036:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2037:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2038:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2039:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2040:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2041:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2042:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2043:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2044:Bridge1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(2182:BridgeZ1) >> no script file! : LuaScripts\WorldObjects\bridge_railroad_200.txt
Object(12525:IA 03) >> plane has number in formation but doesn't have an entity!
Max vehicles with entity number exceeded! max: 40, actual: 99
Max total entity number exceeded! max: 80, actual: 125
 

 

Edited by Gambit21
Posted

OK - seems it's not anything I did.

If I delete all the bridges the error goes away.

If I re-import them from the templates folder the error comes back.

Posted

Coconut has a file with bridges fixed. Can you look for his posts from 3-5 months ago?

Posted

thank you

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