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Ju-52/3m g4e WIP pictures


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6./ZG26_McKvack
Posted (edited)

Hello there!

 

Today I will show you some WIP pics for the Ju-52 that is currently in testing and will be released shortly along with many other cool stuff!

 

Taken from a Transport mission which is a new type of mission for the existing Generated Campaign which will be included with the Ju-52 release. Last pictures are during the unloading phase of the mission in the winter supplying the trapped German 6th army in the pocket. 

Fun and challenging missions!

 

Regards

McKvack

 

 

Disclaimer:

This is from a beta version and not final product.

Posted with permission from developers.

post-26788-0-86324200-1481635968_thumb.jpg

post-26788-0-60623400-1481635978_thumb.jpg

post-26788-0-97143900-1481635980_thumb.jpg

Edited by 6./ZG26_McKvack
  • Upvote 12
Posted

wait...the Ju-52 comes with it's own campaign? awesome!

6./ZG26_McKvack
Posted

wait...the Ju-52 comes with it's own campaign? awesome!

 

Sorry unclear first post edited.

 

New type of missions added to the generating campaign. 

7.GShAP/Silas
Posted (edited)

Very much looking forward to flying a formation of these online.  It's going to be pretty hairy!

 

Thanks McKvack.

 

 

 

 

Gross

Edited by Silas
  • Upvote 1
[CPT]Pike*HarryM
Posted

Looks great!

Posted

Do the paratroopers get flash lights at night?

Posted (edited)

not sure if that falls under NDA or maybe one of the devs can answer if possible. 

what's the order of the engines? for people with normal split hotas i guess a  1 2 3 setup would be good, we can bind engine 3 to the same axis as 1 and could control wing engines separately from the nose engines

Edited by 6./ZG26_Asgar
Posted

Thank you verymuch McKvack it looks gorgeous!

 

They really did a fantastic job! you are so lucky to fly it!

 

Flying this bird with flak , projector at night... how it is? must be very immersive!

Posted

Can we designate the number of paratroopers?

  • 1CGS
Posted

Can we designate the number of paratroopers?

 

No, it's just a single loadout of 12.

  • Upvote 2
Posted

Nice to see the 62 fps on the ground at night...(Top right corner of last screen).

Posted

I hope we can unload the paratroopers on the ground!

Posted

No, it's just a single loadout of 12.

That's perfect - thank you.

6./ZG26_McKvack
Posted

Nice to see the 62 fps on the ground at night...(Top right corner of last screen).

 

FPS has improved a lot :) 

  • Upvote 1
Posted

I hope we can unload the paratroopers on the ground!

I'd love to be able to load them on the ground - but I know that's asking too much right now. I'm grateful that we can drop them.

Posted

So what will happen?

I believe they will jump and die on the ground!  :lol:

Posted

 

Great news!

 

not sure if that falls under NDA or maybe one of the devs can answer if possible. 

what's the order of the engines? for people with normal split hotas i guess a  1 2 3 setup would be good, we can bind engine 3 to the same axis as 1 and could control wing engines separately from the nose engines

Id like to know also. I have separate throttle for 2 engines, but no idea what will be with the 3th engine.

Posted

I just map all engines to one axis normally. If I need shut an engine off due to damage, I'll do that with the keyboard. If I need to momentarily throttle one engine up or down, I imagine designating with a key will be simple enough.

Posted

man, with the Ju-52 incoming, i would really love to get a live rearming and refueling system similar to DCS. that would make battles more interesting in my opinion.

  • Upvote 1
Monostripezebra
Posted

Oh, neat, i can see the cargo door open on the ground.. that seems an interesting feature!

 

post-26788-0-97143900-1481635980.jpg

Posted

Thank you for the screenshot  ;)

Posted

I seriously cannot wait; and neither can my five throttles.

  • Upvote 1
Posted

Oh, neat, i can see the cargo door open on the ground.. that seems an interesting feature!

You can have 3 types loadout:

Paratroopers

Dropable supplies canister

And Supplies cargo which you can unload on the ground by opening the cargo door!

Oh my gosh this so fanstactic!

 

They really spoiled us this time!

  • 1CGS
Posted

not sure if that falls under NDA or maybe one of the devs can answer if possible. 

 

what's the order of the engines? for people with normal split hotas i guess a  1 2 3 setup would be good, we can bind engine 3 to the same axis as 1 and could control wing engines separately from the nose engines

 

As it stands right now: 1: port, 2: center, 3: starboard.

Posted

As it stands right now: 1: port, 2: center, 3: starboard.

thanks, i think that's the perfect solution for most split throttle users

Posted

"Please sir may we have some more???" :rolleyes: 

Posted

My most feared question:

What about the brakes? do we have to use the throttle, or would it be automatic with the brake key?

SCG_Space_Ghost
Posted

thanks, i think that's the perfect solution for most split throttle users

 

Actually, that is the least perfect solution I can think of... coming from a split throttle user.

 

Nonetheless, immensely looking forward to the Ju52.

curiousGamblerr
Posted

Actually, that is the least perfect solution I can think of... coming from a split throttle user.

 

Nonetheless, immensely looking forward to the Ju52.

I'd have to agree. I would prefer "1 3 2" so differential thrust could be used while taxiing the same as any other plane. This makes it less compatible with existing control setups IMO.

Posted (edited)

My most feared question:

What about the brakes? do we have to use the throttle, or would it be automatic with the brake key?

As we are under NDA, we can't answer, but maybe if a dev come, he will answer you.

Edited by Habu
  • Upvote 1
Posted (edited)

so you want to bind your nose engine together with one of your wing engines just so you can counter the enormous torque of the pre-war engines durig taxing?? /s

Edited by 6./ZG26_Asgar
SCG_Space_Ghost
Posted

so you want to bind your nose engine together with one of your wing engines just so you can counter the enormous torque of the pre-war engines durig taxing?? /s

 

No, I want to keep 1/2 as my outboard engines just like they are mapped on every other aircraft that I fly. Maybe I'm missing the point of the sarcasm... I'm definitely missing the point that you are apparently validating.

 

Is that really such an issue to you, Asgar..?  :huh:

Posted

As we are under NDA, we can't answer, but maybe if a dev come, he will answer you.

I see , I am sorry, thank you for this reply!

Posted

soo....patch this week?

The day after tomorrow :)

[CPT]Pike*HarryM
Posted
WjkmcJV.jpg
  • Upvote 1

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