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About BoS Graphic Engine


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Posted

I was sure BoS was built on the Digital Nature engine base, but I have read Jason saying it isn't, somewhere through these forums?

Anybody feels like helping me out of my lack of knowledge/informations?

Much appreciated, thank you!

71st_AH_Mastiff
Posted

no its on the digital nature engine but a different version.

Posted

so basically the final capability of rendering materials and things should be similar to ROF?

because I just had a little flight on the Bristol fighter and man, the way those wood/fabric/metal different surfaces are rendered is magnificent. I can't wait for a fiinal release that can render ww2 fighters that way

(yes I am a reflections&shadows fanatic)

Posted

No. It has been stated several times, that the graphics engine has recieved quite an overhaul and can render a lot of things, which were impossible in RoF, so if anything BoS should be something of an improvement graphics wise - Which I think we can safely say, it already is, just look at the pilot models for instance.

 

I know it's far ahead in the distance, but I really look forward to the point, where the series moves on to other battles and start to include maps other than snow covered landscapes, I'm sure we'll really see, what the engine is capable of then.

Posted

 

the graphics engine has recieved quite an overhaul and can render a lot of things, which were impossible in RoF

Sounds like a new improvement and milestone beyond what I can see in RoF at max settings. I look forward to it too, it's exciting to say the less.

Posted

The best thing is, that they have said, that they will let as many of the improvements as posible bleed into the RoF engine, so RoF benefits from this as well in the long run.

Posted

Yeah, but the Performance of the tweaked game engine from BoS should be the same like in RoF. They said if you can fly RoF on max. Settings you would able to play BoS at the same Settings and Performance.

Posted

so basically the final capability of rendering materials and things should be similar to ROF?

because I just had a little flight on the Bristol fighter and man, the way those wood/fabric/metal different surfaces are rendered is magnificent. I can't wait for a fiinal release that can render ww2 fighters that way

(yes I am a reflections&shadows fanatic)

 

Actually, the fabric textures are decidedly overdone on the F.2b.  Here you can see what RFC green fabric really looks like, and how it looks in Rise of Flight on the F.2b.  That additional texturing is part of the skin template.  It is not something added by the skin maker.

 

1260775.jpg

 

201171219232copy.jpg

1./KG4_Blackwolf
Posted (edited)

Thats a good thing!

 

 

The best thing is, that they have said, that they will let as many of the improvements as posible bleed into the RoF engine, so RoF benefits from this as well in the long run.
Edited by Blackwolf
Posted (edited)

Actually, the fabric textures are decidedly overdone on the F.2b.  Here you can see what RFC green fabric really looks like, and how it looks in Rise of Flight on the F.2b.  That additional texturing is part of the skin template.  It is not something added by the skin maker.

 

1260775.jpg

 

 

 

 

 

 

 

2131702.jpg

 

The Brits took the boring to new levels when it comes to aircraft colors. :(

Edited by Jaws2002
Posted

I'm pretty sure WW1 planes weren't as shiny as today's counterparts.

Posted (edited)

And we all know colors were less saturated in 1918, too.  :P

 

b02078_1-small.JPG

 

scannenzf1.jpg

 

Looks pretty shiny to me.

Edited by gavagai
Posted

Does anyone know if Nvidia or AMD cards seem to fare better speed and/or quality wise with the graphics of ROF and BOS?  Usually, a sim will tend to favor one or the other at least a bit...  I'm thinking of a 7970 or a 770 GTX...

Posted (edited)

Why are you discussion ROF textures when you have the possibility to look at the BOS planes yourself on screenshots or even in-game?

Do you also find the fabric overdone in BOS? What is the point you are trying to make Gavagai apart from the obvious?

Edited by ImPeRaToR
  • Upvote 1
Posted

My point is to discuss the rendering of textures with the digital nature engine.  The OP remarked that he loved the way the Bristol F.2b looks in RoF, and I offered the observation that it looks more like artistic interpretation than the real thing, even though the digital nature engine is very capable of representing the real thing.

 

Clear now, imp?

Posted

My point is to discuss the rendering of textures with the digital nature engine.  The OP remarked that he loved the way the Bristol F.2b looks in RoF, and I offered the observation that it looks more like artistic interpretation than the real thing, even though the digital nature engine is very capable of representing the real thing.

 

Clear now, imp?

Except the "problem" in the case of the Biff lies with the textures itself and not the rendering as you very well know. What else?

Posted

Except the "problem" in the case of the Biff lies with the textures itself and not the rendering as you very well know. What else?

 

You really, really want to pick a fight with me, and I have no interest in it? :rolleyes:

Posted

British plane colours were pragmatic i.e. based on khakis and olive drabs for camouflage, more than just reticence.

Posted (edited)

You really, really want to pick a fight with me, and I have no interest in it? :rolleyes:

You are complaining about what you perceive as an issue in ROF that is entirely irrelevant to BOS in a thread about "BOS Graphic Engine" and accuse me of trying to pick a fight... mkay :happy:

Edited by ImPeRaToR
  • Upvote 1
Posted (edited)

Well, to get back on topic, I am very happy with the way metal and wood coverings are displayed in BOS - to see larger areas of canvas (excluding control surfaces etc) we will have to wait for the Yak1.

Edited by ImPeRaToR
Posted

I hope you two don't bring your arguments and simmering sinful sexual tension into the il2 forum. You'll scare off the new pilots. Back to arguing about flight models on the ROF forum with you! Hya!

Posted

One of the worst things I've seen graphics wise in BoS is the same awful HDR implementation. Its very apparent when you move the camera around quickly - you can see the color temperature change and a odd color cast added to the highlights of the image. 

 

Rise of Flight had the exact same problem and it was so bad looking to my eyes that I disabled HDR in RoF Unfortunately disabling HDR in the BoS config file doesn't seem to work. 

 

If anyone else has noticed a similar problem then I'd like to hear them chime in. I can post screens as proof, but I wont be able to until I'm home come Tuesday. 

 

Otherwise BoS is a nice improvement over RoF, much better reflections (screen space no less!), better shaders and the like. I was just hoping that we'd see an end to the primitive and hackish HDR in RoF, even if it cost a few FPS. I really hope they work on this.

Posted

I hate HDR as well, always had it disabled in RoF too.

Posted

I hate HDR as well, always had it disabled in RoF too.

 

Now that you mention it, I have found HDR in almost all games to be ugly and overdone. FPS, RPG, didn't seem to matter. Blech!

Posted

 

 

Otherwise BoS is a nice improvement over RoF, much better reflections (screen space no less!), better shaders and the like. I was just hoping that we'd see an end to the primitive and hackish HDR in RoF, even if it cost a few FPS. I really hope they work on this.

 

I have not yet been able to check out BOS due to my schedule, however I agree with the HDR setting in ROF - I much prefer to run it with HDR off.

Posted

I like HDR, it adds brilliance to an otherwise dull world. However, I run RoF at HDR Mono-Med as that appears to give the best representation I could find to match real world brightness without the drastic difference in bright to dark depending on camera angle. I also put Digital Vibrance up to 75% through nVidia CP. No bloom or high contrast though.

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