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Manually starting engines ?


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Posted

Ive had this and rise of flight for a while now love them both. Was wondering in this if there is a way to manually do everything required to start up the engines instead of just pressing one button. Ive played around in the controls and while i can fly in rof decently now not sure what i should be looking for thanks.

  • 1CGS
Posted

No

Posted (edited)

No it's not possible, although quite some people wish for it. While I would like to see it there are definately more important things the team has to work on now :) Not sure if it would be implementable in a reasonable effort/effect ratio.

Edited by 216th_Jordan
Posted

While the 109 might be fun to start up, some of these planes required a lot of work to get moving.  Watch the startup sequences for some of these planes and you might not want it.

 

I can see how some would like to have the option, but in my experience the novelty wears off after a short time.  Not poo pooing the idea, but I can see the team wouldn't want to utilize precious development time to add in a feature that most would likely not enjoy.

 

/but then again, maybe that is a feature that would attract a whole new group of fans.  I can almost hear the DCS and Clod fans nodding in agreement.  I imagine, if it had been a simple thing to do, it would have been done by now.

Posted

Remember this sim is still very early in development, after they cover the eastern front, then they're going to the Pacific, then hopefully (more PTO like New guinea) MTO, Western front etc

 

Maybe after they've finished with all the fronts and campaigns they will work on stuff like click pits etc etc

 

One can dream :)

Posted

Maybe after they've finished with all the fronts and campaigns they will work on stuff like click pits etc etc:)

Not going to happen.

  • Upvote 1
Posted

Click pits will never happen, but a gradual implementation of parts of the manual startup procedure might.

 

I'm personally hoping to one day be able to go through the procedure manually that is already happening automatically.

Posted

Way back, when the BoS went public, we had a time where one needed to set the throttle and mixture lever correctly, and then activate the different systems one by one.
I wish i could have those days back - i loved it, as this feature forced me to be patient right from the start and get into it a lot more.

on a B-17 it would be a beech though :D

Posted

This is an air combat simulator, not a cockpit procedure simulator.

 

If you like pushing virtual buttons in memorized order to see pixels change on a screen, there are other games that specialize in this.

 

If this is what you like, fine, get one of the DCS titles and hop in some kerosene burning flying object and spend 10 to 15 minutes just getting the thing prepped for flight, but don't bring that nonsense here.

  • Upvote 3
Posted

I would actually prefer a small compromise. One key to set the plane up for the startup procedure (so everything gets switched on, electronics, fuel pumps, gunsights, weapons) and then another button just for starting the engine itself, that combined with no automatic "lever action" (mixture, throttle, RPM, radiators should be set by the pilot).

 

In any case, i don't like how currently the throttle etc. gets set automatically with no way to overrule that. I don't want to have the impression that someone else is doing all that, otherwise i could just spawn with engine running.

  • Upvote 1
deleted@31403
Posted

DCS has both ways. It was actually fun to learn the startup procedure for an A-10. I don't see it as nonsense. I get why BOS does not do it because of how quickly plane set and maps to go along with them get pushed out. Having a map with proper planeset has its value also.

6./ZG26_5tuka
Posted

I would actually prefer a small compromise. One key to set the plane up for the startup procedure (so everything gets switched on, electronics, fuel pumps, gunsights, weapons) and then another button just for starting the engine itself, that combined with no automatic "lever action" (mixture, throttle, RPM, radiators should be set by the pilot).

 

In any case, i don't like how currently the throttle etc. gets set automatically with no way to overrule that. I don't want to have the impression that someone else is doing all that, otherwise i could just spawn with engine running.

That's how it is in RoF where it worked perfectly for all those years, but here people suddently consider it too difficult and unnesecary.

 

The most annoying thing about auto startup is when the "virtual pilot" continuesly stalls the engine and you have to spend 5 min watching him flicking switches.

Guest deleted@30725
Posted (edited)

I remember when I joined the beta release and started watching people on youtube talking about setting the mixtures and throttles to start the planes manually. I was playing DCS at the time and thought it was similar.

 

You can't start the planes manually, but that is defeating the purpose of this game since it's a ww2 fighter pilot game catering for casual and hardcore fans of flight sims with realistic flight modelling and atmosphere.

 

After playing this game since release I quickly came to realize that while it's fun to start all these planes manually like in DCS you don't actually loose a whole lot in the experience since the game makes up for it by having a wider selection of planes and variety of maps with a single player campaign that educates people on the battles shown in the game. Although, in DCS you can skip some of the steps to get your plane up in the air as fast as possible and do other stuff either on the runway or in the air.

 

This isn't really a DCS vs BOS post, but both games have their flaws. It would be a heck of a job to remember ever single planes startup procedure with the current planes we have. I don't think a lot of people that play this game want to spent half their gaming session just starting their aircraft since they're never going to fly a real one anyway.

 

You can still manage your engine and do other stuff so there is the extra layer for people interested and, based on the server populations of the 'hardcore' servers I'd say a lot of people like the balance

Edited by deleted@30725
Posted

As much as I want a manual start-up procedure, I don't find what we have now to be all that detrimental to immersion.

 

It was not always standard procedure for a pilot to start the engine(s) on his own plane. That was most often done by the ground crew.

Posted
If this is what you like, fine, get one of the DCS titles and hop in some kerosene burning flying object and spend 10 to 15 minutes just getting the thing prepped for flight, but don't bring that nonsense here.

you DO know that BoS has the ability to do exactly that... but that it was removed.

so, in a way... "that nonsense" is already in the game.

not properly starting your engine and having to do it again, i mean.

not ten minutes, more like 120 to 150 seconds.

Posted

And scripted startup already exist, if implement some sort of manual procedure, the naysayers will lost nothing.  :)

  • Upvote 1
Posted (edited)

Well I guess it will be more than just that. It might very well be that current implementation is rather eye candy than real systems modelling at work. (in terms of dependencies of the systems)

Edited by 216th_Jordan
Posted (edited)

Well I guess it will be more than just that. It might very well be that current implementation is rather eye candy than real systems modelling at work. (in terms of dependencies of the systems)

Most of the systems are in fact modeled in some form, because they can be damaged or disabled.

 

The problem is, that there is currently no modeling of exactly what happens, if the procedure is mishandled in some way. What happens if you move the levers too far or not enough, what happens if you forget something or mix up the order of the procedure. There are literally hundreds of combinations of things going wrong, some completely inconsequential or negligible, some catastrophic. The model would need to take account of all of them.

 

That's why I advocate for a gradual implementation of a single control at a time, to keep the work load managable.

Edited by Finkeren
  • Upvote 1
Posted

The problem is, that there is currently no modeling of exactly what happens, if the procedure is mishandled in some way. What happens if you move the levers too far or not enough, what happens if you forget something or mix up the order of the procedure. There are literally hundreds of combinations of things going wrong, some completely inconsequential or negligible, some catastrophic. The model would need to take account of all of them.

 

 

Thats what I wanted to say, well put! :)

  • Upvote 1
6./ZG26_5tuka
Posted (edited)

Again, it puzzles me how people believe that sth that's been working in RoF for years suddently becomes troublesome in BoS...

 

Maybe less speculation why it can't work and more thinking how it could work would be beneficial.

Edited by 6./ZG26_5tuka
Posted

initially I wanted this but I realise...this game is more about the gameplay (flying, fighting, surviving) than DCS-type click-everything. I have DCS but enjoy BOS more particularly because I don't want to have to fiddle around trying to remember the starting procedure for every engine.

Posted

It's one thing to remember the procedure if you're actually sitting in a cockpit - it's quite another sitting in front of a 2D monitor, and having

to hit keys on a keyboard. No thank you. I also don't find a white cursor in front of my face floating around the cockpit seemingly in mid-air particularly immersive.

For me, this sim strikes the right balance. 

  • Upvote 1
Posted

Totally agree. Hell, I have enough fun as it is watching temps and playing with radiators (I like bombers, see), getting to the target (esp if no nav icons enabled), dodging fighters, dodging flak, lining up correctly on the target, inputting all the correct data into the bombsight, dropping (hopefully hitting!), making it back alive...then finally trying to land without (1) crashing; and (2) someone deciding to enter the runway despite my landing calls via text. 

 

nah, I'm quite happy with the balance now...I think its excellent. 

Posted (edited)

Totally agree. Hell, I have enough fun as it is watching temps and playing with radiators (I like bombers, see), getting to the target (esp if no nav icons enabled), dodging fighters, dodging flak, lining up correctly on the target, inputting all the correct data into the bombsight, dropping (hopefully hitting!), making it back alive...then finally trying to land without (1) crashing; and (2) someone deciding to enter the runway despite my landing calls via text. 

 

nah, I'm quite happy with the balance now...I think its excellent. 

 

I'm more of a bomber/mud mover guy at heart these days, but I'm bogus at operating the bomb site.

I don't have the time to put in to master it.

 

Thus I usually take up an IL2 and sneak in on the deck - at least I was when I was flying online.

Have to get back to that soon.

Edited by Gambit21
Posted

lol i actually spent a little bit of time trying to learn it and have finally figured it out. Most of the data to be entered in the bombsight is quite easy (current height, speed, etc although I think you're supposed to put in TAS instead of IAS but I just guess it based on relative wind direction). The one part that got me stumped was the wind direction...until I realised all you need to do is put in the relative wind direction so say for example your target is due East so you're on a heading of 090 deg true at 2000m. The little weather info says wind at 2000m is 180 @5kmph. So because you're on a heading of 090, the wind is coming from direct right (ie. 180 deg) so in the wind direction, you put in 90 deg right! 

 

Trust me mate, there's no better feeling than dropping your ordnance on target. The real PITA is lining up the target. What I do is line up and hit A for level autopilot, then move the bomb sight up until you can see the target. After you input all the above, it will tell you which point to drop. So I keep checking then when the target is close, I move the crosshairs until the calculated release point. Once the target comes into sight, I drop. 

 

The other PITA is dropping the bombs esp on Luftwaffe bombers like the JU88 where you have to drop the externals first then quickly open the doors and drop the internals. 

 

the best thing to do is practice this but on easy. You get to see what happens after you input everything and you can see exactly where your bombs will land. 

Posted

Trust me mate, there's no better feeling than dropping your ordnance on target. The real PITA is lining up the target. What I do is line up and hit A for level autopilot, then move the bomb sight up until you can see the target. After you input all the above, it will tell you which point to drop. So I keep checking then when the target is close, I move the crosshairs until the calculated release point. Once the target comes into sight, I drop. 

 

The other PITA is dropping the bombs esp on Luftwaffe bombers like the JU88 where you have to drop the externals first then quickly open the doors and drop the internals. 

 

the best thing to do is practice this but on easy. You get to see what happens after you input everything and you can see exactly where your bombs will land. 

 

I'll give it another whirl soon - thanks for the advice. :)

Posted

You don't have to drop the externals first with the Ju88, as they are hanging under the wings. I usually drop the internal bombs first, because I, then, have the possibility to drop the externals in a dive on a second run or go for another target.

Posted

No worries mate. 

 

@Yogiflight - yeah good point. I tend to follow the old adage of 'one pass, haul ass'. :P

Posted

Depends on the target. If it is a large target, like an airfield or a supply depot, yeah, give it all. But when it is just a small target, like an artillery position or those small railroad stations, I don't want to drop most of my bombs into the grass. BTW, it would be nice, to have attacks on larger railroad stations in towns, too. Let's lay a bomb carpet over it.

Posted

I hate bombing arty sites...I can never find the buggers, so pretty much all of my missions are against large, fixed targets unless there's shipping (my fav with the JU88). 

 

Can't wait to have torpedoes!! :) 

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