Jump to content

Pacific Campaigns- What do WE really want to see!


Recommended Posts

Posted

Well I did manage to navigate on old IL 2 back to carrier, lost many times yes , but hell I still get lost sometimes in BOS winter maps 

HeavyCavalrySgt
Posted

Well I did manage to navigate on old IL 2 back to carrier, lost many times yes , but hell I still get lost sometimes in BOS winter maps 

That was a long time ago for me and my memory is foggy.  Did the carrier just keep sailing into the wind?  Were the missions pretty short? 

 

If we are launching out on a naval strike mission or a patrol, we might be gone for 5 hours, and the carrier could be 100nm away from where it was when we launched.

deleted@31403
Posted

I wonder how navigation would be presented for locating the carrier after a hop.  If you are out and about for a couple hours, the carrier should not be where you saw it last when it is time to come home.

 

I assume the briefings would say something like, "After launch, Mother will turn to heading 050 at 25 knots..." along with any planned course changes over the next few hours.  That would give crews an idea where to look for the boat relative to where they launched from, so it becomes a dead reckoning problem getting home.

 

Alternatively, the briefing might give a course line to intercept and fly a typical DR offset angle to intercept, then head down the course line until they found the ship.

 

The thought of doing DR in a single pilot fighter aircraft where combat is expected is a bit intimidating, although I guess it is mostly watching the compass and the clock because there wouldn't be landmarks, and probably several members of the flight would do the navigation problems while the others looked for ships and aircraft.

 

On the other hand, short of Steven Spielberg, we still don't know what happened to Flight 19 ;-)

Our Airgroup back then specialized in Carrier ops. After flying 60 minutes to accomplish a mission we had to fly back in open water. It was fairly easy. You knew the speed of carrier and direction. Then you calculate at what time, what speed you will push off a pushpoint of land. it was thrilling to be flying in open water then all of a sudden you see your task force appear. I even remember squad members going we should see carrier anytime then bam they were in sight shortly after.

Posted (edited)

i don't want any japanese planes.

Edited by johncage
Posted

i don't want any japanese planes.

How about some Spam?

Posted

i don't want any japanese planes.

I do, which sort of cancels you out ;)

  • Upvote 5
Posted

We get what we want - he doesn't.

I'm fine with that in this case.

  • Upvote 2
Posted

i don't want any japanese planes.

Get the "White power" DLC

  • Upvote 2
Posted

How about some Spam?

 

 

Japanese people like Spam.  :cool:

Posted

Wherever it takes place if it involves carriers I want to see LSO somehow implemented for carrier landings.  Not only increases immersion but also really helps with landing.

  • Upvote 1
Posted

I wonder how navigation would be presented for locating the carrier after a hop.  If you are out and about for a couple hours, the carrier should not be where you saw it last when it is time to come home.

 

I assume the briefings would say something like, "After launch, Mother will turn to heading 050 at 25 knots..." along with any planned course changes over the next few hours.  That would give crews an idea where to look for the boat relative to where they launched from, so it becomes a dead reckoning problem getting home.

 

Alternatively, the briefing might give a course line to intercept and fly a typical DR offset angle to intercept, then head down the course line until they found the ship.

 

The thought of doing DR in a single pilot fighter aircraft where combat is expected is a bit intimidating, although I guess it is mostly watching the compass and the clock because there wouldn't be landmarks, and probably several members of the flight would do the navigation problems while the others looked for ships and aircraft.

 

On the other hand, short of Steven Spielberg, we still don't know what happened to Flight 19 ;-)

 

Just did the USS Midway tour in San Diego. Asked one of the volunteers (who was an ex-Navy pilot, retired more than 25 years ago, before the advent of GPS) that exact question. His answer: "Well you know we used a lot of dead reckoning back then; and also, the most of the time the proposed position was not where the carrier really was because things had changed in the meantime; sometimes we would get a vector from one of the Trackers." Since there were no Trackers in WWII it boils down to dead reckoning, and maybe BoMI will get the ZB-1 with all its limitations (limited range, line of sight navigation) so we can home in on the carrier.

Wherever it takes place if it involves carriers I want to see LSO somehow implemented for carrier landings.  Not only increases immersion but also really helps with landing.

 

I think the Japanese carriers did not use LSOs but I'm not sure.

 

As for the US carriers, if there were an LSO feature it would have to support the pattern-and-turn approach, flown at 200 feet or so. There were bad simulations in the past that favored straight-in approaches which are just plain wrong.

Posted

i don't want any japanese planes.

Well, too bad.

Posted (edited)

This series of Battle Map animations is very good overview for getting a general picture of what happened when, along with some historical info

 

The Midway one  is generally very well done (I think)

 

Click: view the battle animation

 

http://historyanimated.com/verynewhistorywaranimated/?page_id=61

 

There are others that cover Guadalcanal and New Guinea etc.

 

http://historyanimated.com/verynewhistorywaranimated/?page_id=20

 

Cheers Dakpilot

Edited by Dakpilot
Posted

Lockheed P-38 Lightning

 

And for navigation I like map tools (like in Silent Hunter 3) so you can plot your own route on the map with pen-marker, ruler, protractor and a stopwatch

  • Upvote 3
=362nd_FS=Hiromachi
Posted (edited)
And for navigation I like map tools (like in Silent Hunter 3) so you can plot your own route on the map with pen-marker, ruler, protractor and a stopwatch

Yes, thats one thing I was missing from map. I dont think it would be much time consuming to develop such tools for map but it would be so much more helpful in planning operations, especially for a group of bombers. 

Edited by =LD=Hiromachi
  • Upvote 2
HeavyCavalrySgt
Posted

i don't want any japanese planes.

 

That would have made the air war in the pacific much easier.

 

Well, for the allies, anyway.

Posted

Lockheed P-38 Lightning

 

And for navigation I like map tools (like in Silent Hunter 3) so you can plot your own route on the map with pen-marker, ruler, protractor and a stopwatch

They said something like that was coming in the last Q&A. I dont know how close to silent hunter that would be but Han mentioned drawing tools.

Posted

CBI...

 

BWS4hW.jpg

 

Way better than some late war scenario that will have no real Japanese air opposition.

  • Upvote 1
=362nd_FS=Hiromachi
Posted

I beg you pardon, late war (if we speak of 1944 at least) will provide plenty of opposition in form of newest types of aircraft. 

Posted

Well, I'm speaking of the Okinawa area that is being contemplated by the dev team.  That will be a waste of their, and our, time, unless shooting down endless waves of unarmed and poorly flown suicide aircraft floats you boat.

 

Guadalcanal/Solomons, New Guinea, CBI, and maybe the Philippines will offer a lot more than Okinawa ever could.

  • Upvote 6
Posted

Guadalcanal/Solomons, New Guinea, CBI, and maybe the Philippines will offer a lot more than Okinawa ever could.

 

+1

 

When it comes to missions, there would be little opposition for the Allies and little hope for the Japanese with the historical odds.

  • Upvote 2
Posted

Guadalcanal/Solomons, New Guinea, CBI, and maybe the Philippines will offer a lot more than Okinawa ever could.

Without a doubt.

I'd say this thread serves as a pretty decent focus group.

Posted

I'd like to see ship damage that is believable. Drop a bomb on a flight deck? An actual hole that will make landing on it almost impossible. With so much ocean, I believe there should be a lot of work done to the ships to make them the real highlight of the pacific.

  • Upvote 3
Posted (edited)

What i really want to see is Hamburg (it's your own fault, you asked what we really want to see  ;) )

Edited by 6./ZG26_Asgar
Posted

Read the thread title again carefully ;)

  • Upvote 1
Posted (edited)

I'd like to see ship damage that is believable. Drop a bomb on a flight deck? An actual hole that will make landing on it almost impossible. With so much ocean, I believe there should be a lot of work done to the ships to make them the real highlight of the pacific.

I wonder how devs will simulate ship DM. Colossal size vessels (carriers, battleships) were mostly sunk by their own navy in pacific. When damaged by bombs and torpedoes, they often stayed afloat for hours and days... until admirals decide to either put it out of misery to void capture or tow it back.

 

I wld really love a evolving campaign where my squad made a successful bombing carrier mission and then the following mission is something like intel located enemy ships trying to tow the damaged carrier, so a follow up strike is assigned.... gosh.. i am getting wet by the just thought of it...

Edited by Cute_retriever
  • Upvote 1
Posted

What i really want to see is Hamburg (it's your own fault, you asked what we really want to see ;) )

I don't know about Hamburg, but how about the Bismarck Sea?

Posted

Can we have a Midway server running a week long game, in which the US and Japanese navy hunt each other around Midway island, with the Japanese objective being to destroy ground targets on the island and escorting a large group of warships and transports to the island. Meanwhile, the US navy must find and sink the Japanese invasion fleet. Both sides with obviously try to kill the other sides carriers to prevent planes launching from them.

This way, if a battleship is damaged, but not sunk, it can sail with the rest of the fleet to a new location, and the other side will try to find it and finish it off.

ShamrockOneFive
Posted

Can we have a Midway server running a week long game, in which the US and Japanese navy hunt each other around Midway island, with the Japanese objective being to destroy ground targets on the island and escorting a large group of warships and transports to the island. Meanwhile, the US navy must find and sink the Japanese invasion fleet. Both sides with obviously try to kill the other sides carriers to prevent planes launching from them.

This way, if a battleship is damaged, but not sunk, it can sail with the rest of the fleet to a new location, and the other side will try to find it and finish it off.

 

That sounds pretty awesome :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...