rlk281 Posted November 28, 2013 Posted November 28, 2013 Care to share how you have your stick setup, e.g.: B1: MG only B2: MG/Cannon both B3: FOV zoom-out B4: FOV zoom-in B5: Pitch-trim down B6: Pitch-trim up B7: Flaps up B8: Flaps down Z-slider: Throttle H0: Outside plane view H90: Cockpit view H180: Fly-by H270: Cockpit view Thanks!
DB605 Posted November 28, 2013 Posted November 28, 2013 I haven't mapped all buttons yet and because i have also saitek x52pro throttle most of the functions will go there anyways. Currently only: 1: MG 2: Cannon 5: flaps down 6. flaps up 7: gears up/down
W1ndy Posted November 29, 2013 Posted November 29, 2013 Almost all functions on my throttle or keyboard except that on the FF2 I have ; prop pitch + and - the two small buttons at thumb position TrackIR center - the larger button below it The hat switch and throttle axis don't get used This way the stick is for flying and shooting mainly.
I/JG27_Rollo Posted November 29, 2013 Posted November 29, 2013 (edited) B1: MG B2: Cannon B3: Wheel brakes (both) B4: Bombs B5/6: RPM/Pitch B7/8: Wheel brakes (left/right) Coolie Hat Up/Down: Trim Coolie Hat Left/Right: Nothing atm No pedals here so I need to have the brakes close to the throttle. Other engine controls are on the numpad next to the stick. Edited November 29, 2013 by I/JG27_Rollo
EAF_Paf Posted November 29, 2013 Posted November 29, 2013 Only rudimentary mapped yet: 1 - Fire weapons 2- Center View/ center TrackIr POV - Zoom Slider- Radiator
Sokol1 Posted November 29, 2013 Posted November 29, 2013 (edited) B3: Wheel brakes (both) Suggestion: using JoyToKey, create a second (up to 16 allowed) "virtual" joystick, and use one base button as "joystick switch" (on physical joystick 1 J2K profile this button switch to virtual joystick 2, on virtual joystick 2 J2K profile this button switch to physical joystick 1). Joystick 1 (physical) J2K profile: B1 = MG Joystick 2 (virtual) J2K profile:B1 = Brakes (Wheel brakes for LaGG-3). In same way, another base button can be used to "momentary" switch to virtual joystick (3), as "Shift". Joystick 1 (physical) J2K profile: B1 = MG Joystick 3 (virtual) J2K profile momentary load with "Shift" pressed: B1 = Bombs You "lost" two base buttons (reserved to switch and "Shift"), but gain up to 12 virtual buttons (20 if include HAT). JoyTokey = easy to setup, configure, low resources usage, can be started after game start, profiles can be changed/edited during game (if game allow Alt+Tab). Drawback = external keymapper don't can't be used for game commands that use combination with Alt/Ctrl/Shift, because game execute the function mapped for the combo, e.g. 'Alt+G' and the function mapped for key 'G' only... This happen with anothers keymapper's (e.g. Hidmacros, Xpadder...) . and in another games... Sokol1 Edited November 29, 2013 by Sokol1
damar Posted November 29, 2013 Posted November 29, 2013 How to let FFB2 always have constant spring force no matter what airspeed in BOS ?
Bearcat Posted November 29, 2013 Posted November 29, 2013 How to let FFB2 always have constant spring force no matter what airspeed in BOS ? Why would you want to? Because with no stick forces whatsoever control becomes a bit problematic.. When the stick forces are gone there is no resistance at all on the stick.. and you need some resistance. I am glad tat BoS got FFB implementation much better than in CoD.
Panzerlang Posted November 29, 2013 Posted November 29, 2013 BoS has FFB? In the alpha we're using? I've felt no overt forces in mine.
DB605 Posted November 30, 2013 Posted November 30, 2013 (edited) Yes it have, and it's already very good. Edited November 30, 2013 by DB605
Panzerlang Posted November 30, 2013 Posted November 30, 2013 Do you get any kind of stick-shaking in stalls and landings etc?
Panzerlang Posted November 30, 2013 Posted November 30, 2013 Ah. Mine does stiffen but I thought that was the stick applying it's own default tensioning. I'd say the game's FFB needs more work then, which it'll no doubt get.
Bearcat Posted November 30, 2013 Posted November 30, 2013 I agree.. and I was comparing it to the FFB in CoD .. DCS has a decent FFB level as well.
ImPeRaToR Posted November 30, 2013 Posted November 30, 2013 slightly offtopic but does anyone else get this sort of "parkinson" thing on their ffb2 where the stick just keeps shacking while flying for no reason, meaning in an entirely undamaged aircraft etc. I expect it is related to my modifications to make it a left-handed stick but perhaps the issue is unrelated.
AA_Engadin Posted November 30, 2013 Posted November 30, 2013 slightly offtopic but does anyone else get this sort of "parkinson" thing on their ffb2 where the stick just keeps shacking while flying for no reason, meaning in an entirely undamaged aircraft etc. I expect it is related to my modifications to make it a left-handed stick but perhaps the issue is unrelated. Same here, it feels like flying through a persistent lateral gust resulting in an unpleasant FFB output. AA_Engadin
ImPeRaToR Posted November 30, 2013 Posted November 30, 2013 Same here, it feels like flying through a persistent lateral gust resulting in an unpleasant FFB output. AA_Engadin I have this issue in warthunder as well though
RAF74_Winger Posted December 1, 2013 Posted December 1, 2013 I'm not getting anything from the FFB2 with the latest version. W.
EAF_Paf Posted December 1, 2013 Posted December 1, 2013 Because with no stick forces whatsoever control becomes a bit problematic.. When the stick forces are gone there is no resistance at all on the stick.. and you need some resistance. I am glad tat BoS got FFB implementation much better than in CoD. But ain't it that way? When not in flight there should be no forces on the stick.
Panzerlang Posted December 1, 2013 Posted December 1, 2013 (edited) I've noticed that the game has modelled its own stick forces, independant of FFB. In a high-speed dive I got the stick right back but the plane responded very slowly. I had to use trim to get out of it, which blacked me out very savagely about 12" from hitting the deck. Which means, I guess, that the devs have decided upon a specific strength for all the pilots. Or maybe the control-cables stretch at a known rate. Actually, I might have trimmed for the dive, which meant I wasn't getting full elevator authority. Edited December 1, 2013 by JG3-Siggi
DB605 Posted December 1, 2013 Posted December 1, 2013 Yes. I unplug the stick and plug it in again and it sorts that out. Or alt+tab to windows and back.
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