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Sidewinder 2 FFB Owners...


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Posted

Care to share how you have your stick setup, e.g.:

 

B1: MG only

B2: MG/Cannon both

B3: FOV zoom-out

B4: FOV zoom-in

B5: Pitch-trim down

B6: Pitch-trim up

B7: Flaps up

B8: Flaps down

Z-slider: Throttle

H0: Outside plane view

H90: Cockpit view

H180: Fly-by

H270: Cockpit view

 

Thanks!

Posted

I haven't mapped all buttons yet and because i have also saitek x52pro throttle most of the functions will go there anyways. Currently only:

 

1: MG

2: Cannon

5: flaps down

6. flaps up

7: gears up/down

Posted

Almost all functions on my throttle or keyboard except that on the FF2 I have ;

 

prop pitch + and  - the two small buttons at thumb position

TrackIR center     - the  larger button below it

 

 

The hat switch and throttle axis  don't get used 

 

 

This way the stick is for flying and shooting mainly.

Posted (edited)

B1: MG

B2: Cannon

B3: Wheel brakes (both)

B4: Bombs

B5/6: RPM/Pitch

B7/8: Wheel brakes (left/right)

Coolie Hat Up/Down: Trim

Coolie Hat Left/Right: Nothing atm

 

No pedals here so I need to have the brakes close to the throttle.

 

Other engine controls are on the numpad next to the stick.

Edited by I/JG27_Rollo
Posted

Only rudimentary mapped yet:

 

1 - Fire weapons

2- Center View/ center TrackIr

POV - Zoom

Slider- Radiator

Posted (edited)

 

B3: Wheel brakes (both)

 

 

Suggestion: using JoyToKey, create a second (up to 16 allowed) "virtual" joystick, and use one base button as "joystick switch" (on physical joystick 1 J2K profile this button switch to virtual joystick 2, on virtual joystick 2 J2K profile this button switch to physical joystick 1).

 

Joystick 1 (physical) J2K profile: B1 = MG

 

Joystick 2 (virtual) J2K profile:B1 = Brakes (Wheel brakes for LaGG-3).  ;)

 

In same way, another base button can be used to "momentary" switch to virtual joystick (3), as "Shift".

 

Joystick 1 (physical) J2K profile: B1 = MG

Joystick 3 (virtual) J2K profile momentary load with "Shift" pressed: B1 = Bombs

 

You "lost" two base buttons (reserved to switch and "Shift"), but gain up to 12 virtual buttons (20 if include HAT).

 

JoyTokey = easy to setup, configure, low resources usage, can be started after game start, profiles can be changed/edited during game (if game allow Alt+Tab).

 

Drawback = external keymapper don't can't be used for game commands that use combination with Alt/Ctrl/Shift, because game execute the function

mapped for the combo, e.g. 'Alt+G' and the function mapped for key 'G' only... This happen with anothers keymapper's (e.g. Hidmacros, Xpadder...) .

and in another games... :huh:

 

Sokol1

Edited by Sokol1
Posted

How to let FFB2 always have constant spring force no matter what airspeed in BOS ?

Posted

Why would you want to?

Posted

How to let FFB2 always have constant spring force no matter what airspeed in BOS ?

 

 

Why would you want to?

 

Because with no stick forces whatsoever control becomes a bit problematic.. When the stick forces are gone there is no resistance at all on the stick.. and you need some resistance. I am glad tat BoS got FFB implementation much better than in CoD.

Posted

BoS has FFB? In the alpha we're using? :huh: I've felt no overt forces in mine.

Posted (edited)

Yes it have, and it's already very good.

Edited by DB605
Posted

Do you get any kind of stick-shaking in stalls and landings etc?

Posted

Ah. Mine does stiffen but I thought that was the stick applying it's own default tensioning. I'd say the game's FFB needs more work then, which it'll no doubt get. :)

Posted

I agree.. and I was comparing it to the FFB in CoD .. DCS has a decent FFB level as well.

Posted

slightly offtopic but does anyone else get this sort of "parkinson" thing on their ffb2 where the stick just keeps shacking while flying for no reason, meaning in an entirely undamaged aircraft etc. I expect it is related to my modifications to make it a left-handed stick but perhaps the issue is unrelated.

Posted

slightly offtopic but does anyone else get this sort of "parkinson" thing on their ffb2 where the stick just keeps shacking while flying for no reason, meaning in an entirely undamaged aircraft etc. I expect it is related to my modifications to make it a left-handed stick but perhaps the issue is unrelated.

 

Same here, it feels like flying through a persistent lateral gust resulting in an unpleasant FFB output.  :mellow:

 

AA_Engadin

Posted

Same here, it feels like flying through a persistent lateral gust resulting in an unpleasant FFB output.  :mellow:

 

AA_Engadin

I have this issue in warthunder as well though

Posted

I'm not getting anything from the FFB2 with the latest version.

 

W.

Posted

Because with no stick forces whatsoever control becomes a bit problematic.. When the stick forces are gone there is no resistance at all on the stick.. and you need some resistance. I am glad tat BoS got FFB implementation much better than in CoD.

 

But ain't it that way?  When not in flight there should be no forces on the stick.

Posted (edited)

I've noticed that the game has modelled its own stick forces, independant of FFB. In a high-speed dive I got the stick right back but the plane responded very slowly. I had to use trim to get out of it, which blacked me out very savagely about 12" from hitting the deck.

 

Which means, I guess, that the devs have decided upon a specific strength for all the pilots. Or maybe the control-cables stretch at a known rate.

 

Actually, I might have trimmed for the dive, which meant I wasn't getting full elevator authority. :wacko:

Edited by JG3-Siggi
Posted

Yes.

I unplug the stick and plug it in again and it sorts that out.

Or alt+tab to windows and back.

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