II./JG1_Kadin Posted November 12, 2016 Posted November 12, 2016 Are the hits on the player plane low in volume or am I doing something wrong?
Sokol1 Posted November 12, 2016 Posted November 12, 2016 (edited) And you are luck, several people complain that they do not hear anything. Edited November 12, 2016 by Sokol1
Muddy Posted November 13, 2016 Posted November 13, 2016 Yes, I also do not hear them in certain aircraft
Asgar Posted November 13, 2016 Posted November 13, 2016 And you are luck, several people complain that they do not hear anything. that's actually quite realistic. Joe told us that you didn't hear your own guns or the enemy hitting you while the engine was running so we should be happy about what we got in game
Bando Posted November 13, 2016 Posted November 13, 2016 But I do hear my bullets land on an enemy aircraft loud and clear????
E69_geramos109 Posted November 13, 2016 Posted November 13, 2016 Look at the minute 25 https://www.youtube.com/watch?v=NmetZQfSMJI 3
Cybermat47 Posted November 13, 2016 Posted November 13, 2016 that's actually quite realistic. Joe told us that you didn't hear your own guns or the enemy hitting you while the engine was running Joe?
IRRE_Centx Posted November 13, 2016 Posted November 13, 2016 (edited) Look at the minute 25 https://www.youtube.com/watch?v=NmetZQfSMJI It's a "Dogfights" episode produced by History Channel = pure crap, never trust what they say, they mix real things with completely invented elements. Edited November 13, 2016 by -IRRE-Centx 2
MadisonV44 Posted November 13, 2016 Posted November 13, 2016 It's a "Dogfights" episode produced by History Channel = pure crap, never trust what they say, they mix real things with completely invented elements. Sometimes i'm sick of people defending this game blindly, whatever the subject is. This is producing the complete opposite effect. You can support this sim while being objective man. The sim can improve in many domains including the hit noises, especially when you are hit in your own plane. Obviously you don't like Dogfight production, no problem with that, but you can't deny the filmed testimony of a WWII pilot included and decide it is crap. Reopen Pierre Clostermann books to verify, he's often speaking of the deafening sound of bullets and flak shell hits on planes. 1
Bando Posted November 13, 2016 Posted November 13, 2016 @ Centx: When a real world pilot, who has been there and done that, tells you something about a real dogfight, I think you should be silent and listen. I will take his word over your "crap" statement anytime. S!
MadisonV44 Posted November 13, 2016 Posted November 13, 2016 (edited) As an example just check this Pierre Clostermann Interview : Go at 37:25 https://www.youtube.com/watch?v=uxgSo7udDNU I translate for the non-french speakers : "I was hit, several times. And as you know in a plane, when you are hit you are just like in a Violin, a Guitar, or a Double Bass. A huge hit, like that ...(he smashes the table...) you can't imagine the noise a shell makes, and it stop everything, your blood circulation, your sight, your breath, it's very frightening .... " In game I don't care if it's done by design or if its a persistent bug but it is something to improve. If not by design, maybe it's related to network code and network settings / performance in MP because sometimes you can hear it, sometimes not. Also check your startup.cfg ("speedenable" setting will help you to better hear enemy plane firing at you in your 6 for lack of hearing the shell itself on your plane) Edited November 13, 2016 by MadisonV44 2
IRRE_Centx Posted November 13, 2016 Posted November 13, 2016 (edited) Sometimes i'm sick of people defending this game blindly, whatever the subject is. This is producing the complete opposite effect. You can support this sim while being objective man. The sim can improve in many domains including the hit noises, especially when you are hit in your own plane. Obviously you don't like Dogfight production, no problem with that, but you can't deny the filmed testimony of a WWII pilot included and decide it is crap. Reopen Pierre Clostermann books to verify, he's often speaking of the deafening sound of bullets and flak shell hits on planes. Did I say that the game is perfectly modelled and that noise effect in game is accurate? NO. I just said that I don't trust what History Channel produces. Keep in mind that they produce "Alien Theory" and other crap like this. Or if I follow your logic, just because they filmed the testimony of the "expert in alien" guys which says "oh this pyramid, I was there and I studied it, and it's definitely alien", I should believe him? No. As I said, History Channel mix truth and lies in the same "documentaries" = no way to discern what is actually true from what is invented. And as a guy with scientific mind (professional deformation), I never trust non-fiable sources. @ Centx: When a real world pilot, who has been there and done that, tells you something about a real dogfight, I think you should be silent and listen. I will take his word over your "crap" statement anytime. S! Same comment as above. Edited November 13, 2016 by -IRRE-Centx
MadisonV44 Posted November 13, 2016 Posted November 13, 2016 @] Centx Pay attention to what Geramos said : "look at minute 25" where a real world pilot is giving a testimony. He didn't ask you if you like or not History Channel documentaries, if you believe in Aliens and if you are or not a scientist. We don't care and we just want to follow an interesting subject. In other words you are spoiling the thread "Mister je sais tout" Check Clostermann interview instead ...
SCG_motoadve Posted November 13, 2016 Posted November 13, 2016 Definitely you will hear when rounds are hitting your plane, and very loud.(Once in my Cessna I hit a very small bird and was loud, even when flying IFR in heavy rain its loud. Bullets or cannon rounds should be pretty loud too. In this game we have. No hitting sounds on your plane. But you can hear when you hit the enemy plane (totally false) See smoking bullets past you that have an exagerated amount of trailing smoke (looks like mini missiles). Some people defend the game and are blinded by I dont know what, Im glad the developers listen and are no blinded. And yes when a WWII pilot tells you how it was, you just listen.
GridiroN Posted November 13, 2016 Posted November 13, 2016 I personally find the impact sounds more than loud enough to hear. There are some times where I do not hear them, and instead just feel them; it depends where you're hit. Also, the game is extremely loud and the audio is pretty high quality sampled. I usually play at 20% in-game volume because I have roommates and usually have some other audio on the background, but if you turn the volume to around 40% you can hear little devices working in the engine and cranks and all sorts of stuff.
Stig Posted November 13, 2016 Posted November 13, 2016 And yes when a WWII pilot tells you how it was, you just listen. Which one? Peterburs or Clostermann?
SCG_motoadve Posted November 13, 2016 Posted November 13, 2016 I dont speak french so couldnt understand Clostermann
MadisonV44 Posted November 13, 2016 Posted November 13, 2016 @ stig : Both are telling the same, you hear the hit sound very loud @ motoadve : here is the translation of Pierre CLOSTERMANN in the video : "I was hit, several times. And as you know in a plane, when you are hit you are just like in a Violin, a Guitar, or a Double Bass. A huge hit, like that ...(he smashes the table...) you can't imagine the noise a shell makes, and it stop everything, your blood circulation, your sight, your breath, it's very frightening .... "
216th_Jordan Posted November 13, 2016 Posted November 13, 2016 I would image that it makes a world of a difference if a metal or wooden part of the plane is hit.
Stig Posted November 13, 2016 Posted November 13, 2016 @ stig : Both are telling the same, you hear the hit sound very loud See post #5. That's not what Asgar related,
MadisonV44 Posted November 13, 2016 Posted November 13, 2016 See post #5. That's not what Asgar related, Sorry for the misunderstanding : I mean both real world pilots in the 2 videos are telling the same. I don't know who Asgar is speaking about ? Who's Joe ?
DD_Arthur Posted November 13, 2016 Posted November 13, 2016 Are the hits on the player plane low in volume or am I doing something wrong? Online or offline? I think the sound engine in this game is really high quality and reproduces some great sounds and effects but it has its quirks...... Offline, this is what you should be getting; Online hit sounds like this? No. Don't know why but I suspect it might be a limitation of the netcode. There are a couple of other things the game does offline which are not reproduced online. Wake turbulence for instance. Oh yeah, rest assured - whether offline or online you do get to clearly hear your own rounds impacting the enemy two hundred meters ahead of you!
FuriousMeow Posted November 14, 2016 Posted November 14, 2016 (edited) Of course, only use the testimony that says the hits were loud and clear while ignoring the ones that say they didn't know half their tail was missing until a wingman told them or they landed back at base because it agrees with what you want it to. Some of you people are just bananas. Edited November 14, 2016 by FuriousMeow
actionjoe Posted November 14, 2016 Posted November 14, 2016 (0:50) (0:10) Well I guess that a 20mm hit should be a bit more noisy than a bird, so.... This problem was already there in ROF. Oh yeah, rest assured - whether offline or online you do get to clearly hear your own rounds impacting the enemy two hundred meters ahead of you!
Falco_Peregrinus Posted November 14, 2016 Posted November 14, 2016 Very interesting videos.. I wonder though, if a very loud piston engined aircraft, with a noisy propeller just in front of you, plus ear plugs would be enough to hear that?Airliners jets need to be as quiet as possible for comfort reason.Whenever I fly in my Storm 300, even though there is just a 4 cylinders 100hp in front, it's as loud as hell. Never hit a bird though, so don't know, really.I can just imagine what a noise would a WW2 engine (or maybe even 3-4 engines) would create.But then, veterans recall hearing distinctly cannon and mg strikes in their planes.Are there any vets who stated otherwise? A Savoia Marchetti S.M.79 Alfa Romeo engine; damn noisy, can't imagine having 3 of them and 1 just a few inches from your feet.https://www.youtube.com/watch?v=k1uzQeewBSA
Moochy_Gandalf Posted November 14, 2016 Posted November 14, 2016 As other folks on here have said many WWII pilots stated that they didn't hear hits to the aircraft but certainly felt large calibre rounds impacts. With the noise of the engine and also while wearing a flight helmet its not surprising.
Zygiert Posted November 14, 2016 Posted November 14, 2016 In my opinion sound design is messed up in this game. -Engine sounds from flybies by other aircraft while you're on the ground with canopy open - too quiet. -Gun sounds - too loud, bad samples, too clear -Being hit - most often inaudible -Scoring hits close quarters - very audible 2
actionjoe Posted November 14, 2016 Posted November 14, 2016 (edited) I wonder though, if a very loud piston engined aircraft, with a noisy propeller just in front of you, plus ear plugs would be enough to hear that? Yes maybe. But anyway considering that 1.You can hear the impacts on single player 2.You can hear your shells exploding on enemy planes in both single and multiplayer there is without doubt a problem with the sound. I'll add that it could lead to very disappointing moments in term of gameplay ex:losing a wing after overstressed it during maneouvers because it was completly riddled and you just didn't heard it, or it was just a small 'poc'. Edited November 14, 2016 by actionjoe
BlitzPig_EL Posted November 14, 2016 Posted November 14, 2016 The sound fidelity, and volume level of your rounds hitting another aircraft is just wrong. If, as some say, you cannot hear rounds when they hit your aircraft, how the hell could you hear hits from your guns on another aircraft 100 plus meters in front of you? 1
II./JG77_Manu* Posted November 14, 2016 Posted November 14, 2016 Put your upload and download bandwidth in options to full (10mb), and you should hear all sounds (Flak explosion, all hit sounds, etc). If it is lower then 10mb, you lose specific sounds. The only "global" bug is that you can hear gunshots on enemy aircraft, sometimes louder then on your own one -> FMOD limitations 2
Dakpilot Posted November 14, 2016 Posted November 14, 2016 (edited) FMOD sound engine limitation of hearing hits on enemy aircraft is well known and documented/discussed by Dev's (a long time ago) FMOD is very widely used and benefits outweigh the disadvantages https://en.wikipedia.org/wiki/FMOD 1500+HP engine is very loud, I recieved rifle calibre hits and never heard them, only saw the damage on post flight inspection. next time you are lucky enough to be at an airshow, listen to a WWII fighter doing it's engine runups. Some Pilots in WWII say they heard hits some didn't, unless you know where the hits were on airframe, and what they were from, engine power settings etc. it is all just interesting anecdotes. There are many threads on how to get best performance of sound engine in BoS with lots of good hints a lot of people do not hear impact hits or flack, but many do, most likely hardware setup because it does work seeing as you do not 'feel' hits a bit of a boost to reflect this would not be bad, but flak can be very loud in game as said, the issue of sound hits on enemy aircraft is unlikely to be fixed without major change to FMOD sound engine Cheers Dakpilot Edited November 14, 2016 by Dakpilot 1
BlitzPig_EL Posted November 15, 2016 Posted November 15, 2016 Put your upload and download bandwidth in options to full (10mb), and you should hear all sounds (Flak explosion, all hit sounds, etc). If it is lower then 10mb, you lose specific sounds. The only "global" bug is that you can hear gunshots on enemy aircraft, sometimes louder then on your own one -> FMOD limitations It's been set to 10mb up/down since I've had the game installed.
VBF-12_Snake9 Posted November 15, 2016 Posted November 15, 2016 the issue of sound hits on enemy aircraft is unlikely to be fixed without major change to FMOD sound engine The issue is one and the same. The reason you can here impacts from planes in front of you is because this sound engine leaves the sound behind the plane moving forward. Much the same, the reason you have a hard time hearing impacts on your plane is because the sound engine leaves the sound behind your plane. One and the same.
II./JG77_Manu* Posted November 15, 2016 Posted November 15, 2016 It's been set to 10mb up/down since I've had the game installed. Hm okay, then i can't help. I had problems hearing sounds for ages, tried every so called "fix", changed speakers, etc, and nothing helped. Then i changed upload/download bandwidth, and tada..works perfect. Thought this might fix the problems for most, sorry to hear if you still have problems.
[TWB]80hd Posted November 15, 2016 Posted November 15, 2016 (edited) There is no fix, it's absolutely tied to lag, and it has zero to do with how things work IRL. Objectivity in all things, gents... I love this dev team too, but trying to say you can't hear things hitting a plane is absurd, and disparaging the testimonials of actual combat vets as you do so is as pathetic as not washing your anime panties at least once a week. Play online a bit, on a distant server if possible... you'll hear your own hits on the guy right in front of you as an event you pass through like a cloud, it's disconcerting but you get used to it. Take flak bursts... you can hear them just fine when you fly through them, but if your latency is high and you're moving fast, you can lose your entire tail section and barely hear a thing... that's just outside of the laws of physics. Sound travels through solids amazingly well, and the solid that got hit is clipping right along with your pilot at 700+kmh, not 50 meters behind you. I truly hope that the DX 11 release comes with a complete rewrite of the dserver... I'd back a kickstarter for this specific request in a heartbeat... there are amazing things that server admins are doing in spite of the current software, and with a focus on multiplayer combined arms action, this game could finally gain the greater market share that it deserves. With tighter controls you could not only prevent people from manipulating memory registers on the client, you could allow the client to properly map impact sounds, etc... Take flak bursts... you can hear them just fine when you fly through them, but if your latency is Edited November 15, 2016 by [TWB]80hd
LLv34_Temuri Posted November 16, 2016 Posted November 16, 2016 I truly hope that the DX 11 release comes with a complete rewrite of the dserver... I'd back a kickstarter for this specific request in a heartbeat... and with a focus on multiplayer combined arms action, this game could finally gain the greater market share that it deserves. I'd appreciate Dserver performance improvement too. I'm hoping for a SEOW type system for BoS, but knowing the current Dserver performance, I know it isn't possible now.
Riderocket Posted November 16, 2016 Posted November 16, 2016 The devs stated that they are making mod support similar to RoF soon, so maybe then the community can make sound mods! Plus the devs already changed the audio because people were complaining, now its even worse..
SYN_Mike77 Posted November 16, 2016 Posted November 16, 2016 This type of problem is one that drives programmers nuts. The inconsistent, intermitant problem. I for one hear loud and clear when my plane is hit. It can be quite startling at times. OTOH I only hear my hits on enemy aircraft if I am so close that I'm in danger of ramming them. That is my experience now. Two months ago it was the exact opposite. What are they doing differently to make such a drastic change? Not a damn thing. I got a new rig. So which computer should they try to fix the sound for?
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