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II./JG77_Manu*
Posted

 

 

No the trackir deadzone is an implementation of the game rather than the profile

No it isn't. I have no deadzone what so ever. Curve of my profile is straight in the middle (x and y) and rising towards the edges. 

  • Upvote 2
Posted

Not sure what's going on, but mine has never behaved that way.

Mine has never behaved like that either.

Posted

No the trackir deadzone is an implementation of the game rather than the profile.  I have done some more investigating and it turns out Il2 BoS requires an trackIR to register a 45 degree turn (pitch or yaw) before it even starts moving from the default view.  If you were panning from left-to-right that is a full 90 degrees where the view doesn't move.  The rest of the rotation is then compressed because of this and feels overly sensitive (this is relative to CloD).  

 

Now that I have worked out this is the issue I think I have created a profile to get round it, but on the whole its a bit of a pain to set up.

I honestly do not believe this is a game issue, since my BoS has never behaved that way on Freetrack, FaceTrackNoIR or opentrack (all use TrackIR executable). 

  • 1CGS
Posted

In MP Random normal server you may fly without trackir and stick, rudder

OhhhhChihuahua
Posted (edited)

In MP Random normal server you may fly without trackir and stick, rudder

 

And without the game you can fly a kite. 

Edited by OhhhhChihuahua
1PL-Husar-1Esk
Posted

No the trackir deadzone is an implementation of the game rather than the profile. I have done some more investigating and it turns out Il2 BoS requires an trackIR to register a 45 degree turn (pitch or yaw) before it even starts moving from the default view. If you were panning from left-to-right that is a full 90 degrees where the view doesn't move. The rest of the rotation is then compressed because of this and feels overly sensitive (this is relative to CloD).

 

Now that I have worked out this is the issue I think I have created a profile to get round it, but on the whole its a bit of a pain to set up.

There are no deadzones in the game - dead zone can be added on axies in track software.

Second issue (movement) i never ever had or heard of.

gnomechompsky
Posted

There are no deadzones in the game - dead zone can be added on axies in track software.

Second issue (movement) i never ever had or heard of.

 

In that case out games must be configured differently, which I guess is plausible but I cannot see any options for trackIR anywhere in the game.  I will post pictures later to show I am not talking out my ass.

SCG_Space_Ghost
Posted

In that case out games must be configured differently, which I guess is plausible but I cannot see any options for trackIR anywhere in the game.  I will post pictures later to show I am not talking out my ass.

 

How your game is configured has nothing to do with your TIR curves/deadzones.

 

Nobody else has the issue you have.

gnomechompsky
Posted

How your game is configured has nothing to do with your TIR curves/deadzones.

 

Nobody else has the issue you have.

  Ok then here we go.

 

Here is picture 1.  Note trackIR yaw is currently at ~0 degrees.  As you would expect the view in the cockpit is default, looking straight ahead.

nazoCgC.jpg?1

 

Here is picture 2.  trackIR is now reporting ~20 degrees.  Forget about whatever dead zones are or are not in the trackIR profile, the reading that trackIR is sending to the game is ~20 degrees.  Note the view in game hasn't rotated at all.

 

sTrwtEL.jpg?1

 

Here is picture 3.  trackIR is now reporting ~40 degrees yaw.  Still no yaw in game.

 

3WoOMf4.jpg

 

Here is picture 4.  trackIR is now reporting ~50 degrees yaw.  Pilot view finally starts moving

 

.YQ3U4gs.jpg

 

Now try to tell me the game isn't configured for dead zones!

gnomechompsky
Posted

And if "nobody else" has this issue I would be grateful if someone could tell me how to fix it because its a pain in the ass.

Posted

By any chance do you have a high joystick sensitivity set in BOx?  I use Opentrack, but I have noticed that the joystick sensitivity screwed with the tracking somewhat. Just a wild guess but you never know.

Posted (edited)

Try to rotate your head about 20° (and 50°) to the side (ingame) and then lock the view ('pause' TIR / your IR sensor should have two bright red leds lighting up) and make a screenshot of your whole trackir screen when you tab out of your game now. Upload that screenshot then, maybe the issue can be seen that way.

 

PS: make sure TIR shows the yaw settings curve.

Edited by 216th_Jordan
II./JG77_Manu*
Posted (edited)
Now try to tell me the game isn't configured for dead zones!

 

Mate you have a huge deadzone in your TrackIR curve. Can't you see it? Straighten it and you are fine.

I'd try to fiddel around with the curve, because it looks a little high at the edges as well.

 

Or if you want i can upload you my BoS TrackIR settings, i have individual for every game.

Edited by II./JG77_Manu*
gnomechompsky
Posted (edited)

Mate you have a huge deadzone in your TrackIR curve. Can't you see it? Straighten it and you are fine.

I'd try to fiddel around with the curve, because it looks a little high at the edges as well.

 

Or if you want i can upload you my BoS TrackIR settings, i have individual for every game.

I don't think you understand how trackIR works (or maybe I am just completely wrong).  I have tried to show what trackIR is outputting to the game - therefore the trackIR profile is completely irrelevant.  I could have no dead zone on my trackIR profile or the biggest dead zone in existence, if trackIR is pointing to 20 degrees then this is the figure being sent to the game.  The profile has already done its job of converting my IRL head movement into trackIR head movement.

 

I could be using a one:one profile and and rotate my head 20 degrees IRL, trackIR would read 20 degrees.  I could be using a custom profile and rotate my head 2 degrees IRL, which the profile then converts to 20 degrees in trackIR - in both cases the trackIR is still reading 20 degrees.

 

(Also, for what its worth, although there is a dead zone in the profile (which was the default trackIR so I could demonstrate) the red vertical line shows I was well outside that dead zone in pictures 2, 3 and 4)

 

The question is why is my game effectively applying another profile on top of that?  I am going to reinstall this evening and hope it fixes it but I am not optimistic.

Edited by gnomechompsky
Posted (edited)

TrackIR is showing the output of the profile you selected, which as you say is the default profile. But unless you setup TrackIR that it always uses that default profile, it will use the profile of the game. I'm assuming you have not setup TrackIR to always use the default profile, so it instead uses that of BoS, which if you select it in TrackIR, will certainly show you that huge deadzone you're experiencing ingame.

Edited by Matt
II./JG77_Manu*
Posted

I don't think you understand how trackIR works (or maybe I am just completely wrong).  I have tried to show what trackIR is outputting to the game - therefore the trackIR profile is completely irrelevant.  I could have no dead zone on my trackIR profile or the biggest dead zone in existence, if trackIR is pointing to 20 degrees then this is the figure being sent to the game.  The profile has already done its job of converting my IRL head movement into trackIR head movement.

 

I could be using a one:one profile and and rotate my head 20 degrees IRL, trackIR would read 20 degrees.  I could be using a custom profile and rotate my head 2 degrees IRL, which the profile then converts to 20 degrees in trackIR - in both cases the trackIR is still reading 20 degrees.

 

(Also, for what its worth, although there is a dead zone in the profile (which was the default trackIR so I could demonstrate) the red vertical line shows I was well outside that dead zone in pictures 2, 3 and 4)

 

The question is why is my game effectively applying another profile on top of that?  I am going to reinstall this evening and hope it fixes it but I am not optimistic.

 

I am well aware that it works that way. But 20° virtual degree from TrackIR are not 20° head movement in IL2. It's much less then that. In fact in most games, there is a certain translation from TrackIRs degree to in game degree. You will notice, that in DCS the head movement is much faster then in IL2, if you use the same profile for both games. BoS TrackIR is probably also not linear, meaning even if your curve in TrackIR is complete linear (1:1), it's not necessarily linear in BoS. That's why you have to make different profiles for different games. 

Like i said, i can send you my TrackIR profile for BoS..No deadzone, but you need a stable head when aiming ;) it's quite sensitive (don't wanna stretch my head around like mad when flying)

gnomechompsky
Posted

TrackIR is showing the output of the profile you selected, which as you say is the default profile. But unless you setup TrackIR that it always uses that default profile, it will use the profile of the game. I'm assuming you have not setup TrackIR to always use the default profile, so it instead uses that of BoS, which if you select it in TrackIR, will certainly show you that huge deadzone you're experiencing ingame.

I'm not sure I understand. I have changed the profile numerous times in BoS always with the same result. How do I select the BoS profile in track IR?

Also track IR tells you what profile you are using. It has never shown any BoS profile other than one I made myself and got to start by default in the programmes list.

Also track IR tells you what profile you are using. It has never shown any BoS profile other than one I made myself and got to start by default in the programmes list.

SCG_Space_Ghost
Posted

And if "nobody else" has this issue I would be grateful if someone could tell me how to fix it because its a pain in the ass.

 

It would be hard to tell you how to fix an issue nobody else has...  :mellow:

Posted

I'm not sure I understand. I have changed the profile numerous times in BoS always with the same result. How do I select the BoS profile in track IR?

Also track IR tells you what profile you are using. It has never shown any BoS profile other than one I made myself and got to start by default in the programmes list.

Also track IR tells you what profile you are using. It has never shown any BoS profile other than one I made myself and got to start by default in the programmes list.

It would be good if you tried my suggestion and uploaded a screenshot of your full TIR ;)

 

Anyway, have you set your profile to exclusive?

gnomechompsky
Posted

I am well aware that it works that way. But 20° virtual degree from TrackIR are not 20° head movement in IL2. It's much less then that. In fact in most games, there is a certain translation from TrackIRs degree to in game degree. You will notice, that in DCS the head movement is much faster then in IL2, if you use the same profile for both games. BoS TrackIR is probably also not linear, meaning even if your curve in TrackIR is complete linear (1:1), it's not necessarily linear in BoS. That's why you have to make different profiles for different games. 

Like i said, i can send you my TrackIR profile for BoS..No deadzone, but you need a stable head when aiming ;) it's quite sensitive (don't wanna stretch my head around like mad when flying)

 

Then we are already singing off the same hymn sheet.  But why can't it be a linear relationship between trackIR and the game? Let me adjust my profile in trackIR and have it be represented in the game as is.  Instead I have to set up a profile to specifically counteract the MASSIVE 90 degree deadzone in the centre of the view and the overly sensitive tracking between 20-160 degrees.  There are loads of other strange anomalies as well, like the fact your view mysteriously gets sucked to 180 degrees when you get to about 160 degrees so you spend a lot of time looking at your head rest.

It would be good if you tried my suggestion and uploaded a screenshot of your full TIR ;)

 

Anyway, have you set your profile to exclusive?

I will do later.  Not sure exactly what this should show but it wont hurt.

Posted (edited)

I will do later. Not sure exactly what this should show but it wont hurt.

Sure its just the first step. If nothing suspicious can be found there we will move to try something else :)

 

 

Here is an example of my TIR when I turn my head 90° to the left ingame, pause track IR, tab-out and screenshot it.

post-13979-0-22347700-1480686569_thumb.jpg

Edited by 216th_Jordan
gnomechompsky
Posted

Ok dude here you go not sure what this is going to prove:

 

Picture 1: In game at about 20 degrees left.  

Picture 2: Paused trackIR of picture 1

 

Picture 3: In game at about 70 degrees left.

Picture 4: Paused trackIR of picture 3

 

3jl8tq0.jpg

 

 

hZvVYyy.png

 

 

v7hB5FL.jpg

 

AMSpNDe.png

Posted (edited)

Can you click on the "Titles" tab and check which profile is set for IL-2 BoS. I'm pretty sure, that it will differ from the one:one profile in your screenshots. Alternatively, check the "Exclusive" box on the profile tab.

Edited by Matt
Posted (edited)

If you want, try mine and apply the settings you see in my Track IR.

 

http://www.filedropper.com/standardslow

 

Put it in your C:\Users\<yourusername>\AppData\Roaming\NaturalPoint\TrackIR 5\Profiles folder

Edited by 216th_Jordan
gnomechompsky
Posted

Can you click on the "Titles" tab and check which profile is set for IL-2 BoS. I'm pretty sure, that it will differ from the one:one profile in your screenshots. Alternatively, check the "Exclusive" box on the profile tab.

 

It does differ.  I only selected one:one because I was tired of people telling me a had a dead zone in trackIR and this was my problem.  The profile I use is one I have had to specifically make to counteract IL2 BOS own "in game profile" that seems to be overlaid on the trackIR profile.

 

What does exclusive do?

gnomechompsky
Posted (edited)

Ok I am pleased to say an uninstall/install fixed the issue. I no longer have a deadzone in the centre, I no longer have strange issues with sensitivity accross the axes or the fact that the view gets sucked to 180 degrees when you reach 160.

 

 

 

It is much better now and makes trackIR useful like it is with CloD. Pretty sure it follows the trackir profile exactly now - I.e. 20 degrees means 20 degrees.

 

No idea why it happened in the first place, I am not sure if it is something to do with mouse look (which also had a central deadzone).

 

So if you are finding trackir doesn't seem to work very well, the game view is different from the profile, then reinstalling may be worth a try.

Edited by gnomechompsky
  • Upvote 1
Posted

Glad to hear it finally worked out for you! :)

Posted

Glad to hear!

Posted

Hi guys. I am new with trackir. How many of you  have the x, y and z axis disabled...unticked. My cockpit view  is much more stable this way... am I making a mistake and missing out on not using these axis. 

Posted

I like to have all directions. this way I can lean forward when checking six or getting closer to the gunsight, I can also easyly check the wing tanks on the yak. Also it gives more feeling to be inside the cockpit. But I needed quite a some time until I had set up my profile in a way that I liked how it behaved. So my suggestions is: keep trying different setups/curves until you find something that suits you well. For a reference you can try my profile which I have posted in this thread. use it with 30 on smoothness.

Posted

I have the roll axis and y-axis disabled. I think all other axis are useful, but on the x- and z-axis i have a small dead zone to keep the view more stable when i use the gunsight.

Posted

Matt and Jordan thanks for the inputs. Jordan that is a fantastic profile. The moment I saw those curves...it must have taken hours to do...I know I have spend sometime tinkering. Many thanks for sharing.

  • 3 years later...
Posted
On 12/3/2016 at 9:39 PM, gnomechompsky said:

Ok I am pleased to say an uninstall/install fixed the issue. I no longer have a deadzone in the centre, I no longer have strange issues with sensitivity accross the axes or the fact that the view gets sucked to 180 degrees when you reach 160.

 

 

 

It is much better now and makes trackIR useful like it is with CloD. Pretty sure it follows the trackir profile exactly now - I.e. 20 degrees means 20 degrees.

 

No idea why it happened in the first place, I am not sure if it is something to do with mouse look (which also had a central deadzone).

 

So if you are finding trackir doesn't seem to work very well, the game view is different from the profile, then reinstalling may be worth a try.

 

Sorry to necro an old thread but I'm having the same problem with a massive deadzone using TrackIR.

Did you have to reinstall TrackIR or IL2? 

I'd rather not have to redownload the game but this is giving me the s*its!

Thanks.

Posted

I'm waiting for a small holodeck that fits in my living room. Like a 2,5 m diameter black plexi-sphere with a small entrance and a seat iside. :biggrin: And four PCs in the corner of the room to run it.

In my next life maybe...

Posted
1 hour ago, vonGraf said:

I'm waiting for a small holodeck that fits in my living room. Like a 2,5 m diameter black plexi-sphere with a small entrance and a seat iside. :biggrin: And four PCs in the corner of the room to run it.

In my next life maybe...

 

Nah! I am waiting to have a Schriebmann Port (aka 'Neckjack')  fitted in the back of my neck so I can just plug in.   I will have to pay someone to pull me out at intervals to eat and drink though.

  • Haha 1
Posted

I find using TrackIr very exhausting after certain amount of time (1-2 hours).

Also it takes practice because you need to learn how to align your head with the aim, and it makes the shooting much more harder in my opinion.

But overall its much better experience than playing without tracking device.. 

Posted (edited)

I was a little bit of sea-sick the first time.

 

And setting the deadzones wide enough stabilizes my view in general and prevents me of getting a stiff neck from holding the head motionless when aiming.

Edited by vonGraf
Posted
On 11/12/2016 at 11:55 AM, Rolling_Thunder said:

If you can afford it skip trackIR and get an HTC Vive or the OR. VR is the best thing created for flight Sims since the joystick. Get one today!

 

I have been using trackIR for years and love it and have been holding off on VR until units have higher resolutions and frame rates.  This next generation may be worth a try but for sure I will try the generation after.  One thing that always throws me however is using controls.  IL2 has a lot of controls and I have many mapped to my HOTAS and while a lot of them can be determined by feel alone not all can.  For example my Virpil throttle has 8 buttons on the base that are all identical and are mapped to oil/radiator/air cooling.  I also use a Stream Deck and again the buttons are all the same and would be very difficult to identify by feel alone.   So just wondering how you overcome this issue?

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