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Instantaneous turning


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Posted

Is there any test results available about how hard or tightly these planes we are flying could turn if pilot wanted to turn aggressively? And how these planes behaved making those turns, how much they bleed Energy while making these aggressive maneuvers we see in Sim all the time. Comparing to other ww2 sims I feel like turning and maneuverability in this sim is rather quick, planes/pilots making 180 degree turns very rapidly and especially when turning vertically speed/energy retention is pretty amazing with every plane...

 

Thoughts?

  • 2 weeks later...
Posted

Had the same feeling since day 1. Even old il2 planes seems somewhat 'heavier'. Not mentioning DCS.

novicebutdeadly
Posted (edited)

Had the same feeling since day 1. Even old il2 planes seems somewhat 'heavier'. Not mentioning DCS.

I def remember in il21946 there was some sort of hack that some people would use, whereby you are heading towards each other at full speed (both level) at 600+km/h, and they would do a near instantaneous turn and be closing the distance to you straight away.... even though the G forces would have blacked out the pilot/ torn the plane apart.

Edited by novicebutdeadly
Posted

Hacking or cheating is another matter. I'm just wondering are these turns and rolls we are making in dogfights realistic at all. Planes are really maneuverable even in high speeds, the ability to change direction and maintaining energy while turning with these birds is amazingly good.

novicebutdeadly
Posted (edited)

Hacking or cheating is another matter. I'm just wondering are these turns and rolls we are making in dogfights realistic at all. Planes are really maneuverable even in high speeds, the ability to change direction and maintaining energy while turning with these birds is amazingly good.

I don't fly the Russian planes,  since they don't have auto prop pitch (as far as I'm aware) if this isn't changed and the aircraft doesn't suffer from performance loss (in a dive for example) then that would be an issue.

 

In regards to high G turns I honestly can't say, a lot of it comes down to managing their energy (which I seem to suck at when playing online)

 

I personally question the rate of acceleration of the 109  v's Russian aircraft in combat for example when going from full stall to building up speed again (especially when it is a yak that just did a full stall with full flaps yet didn't spin and maintains full control authority at pretty much zero speed to roll wings level and starts powering along).

 

 

Edited by novicebutdeadly
Posted

I've heard some debate about roll rates being too high across the board. Nothing about horizontal agility, however.

Posted

I don't fly the Russian planes,  since they don't have auto prop pitch (as far as I'm aware) if this isn't changed and the aircraft doesn't suffer from performance loss (in a dive for example) then that would be an issue.

 

.....

 

They did have 'auto prop pitch'. Constant-speed propellers in fact. Roughly the same as, say, the F4U had. What does the constant-speed propeller have to do with performance loss (in a dive for example)?

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