smink1701 Posted November 6, 2016 Posted November 6, 2016 OK, I have to ask the community, do you find it difficult to keep a bogie in your sights because of the overly sensitive pitch? Is it because I have a bad joystick? Do other find this to be true?
AndyJWest Posted November 6, 2016 Posted November 6, 2016 No comment for now about the 'bogie' problem, but your aim seems to have been deflected when selecting the subforum for this thread.
216th_Lucas_From_Hell Posted November 6, 2016 Posted November 6, 2016 Someone did a very detailed write-up on how replacing their old MS Sidewinder with a Gladiator improved their aim and stopped this problem, so it might be the case. I'm a garden variety pleb though so I use my TM T.Flight HOTAS X which is pretty OK but not exactly accurate. I was having the same problem as you, getting a good firing position then screwing it up by violently pitching the nose all over the place. After a few tweaks in the sensitivity (I can look into the exact numbers tomorrow if you want, let me know) the situation improved, but months on I came to realise that the problem was me. To elaborate, no matter how good the stick, when you enter a firing position then give sizeable elevator input you are bound to screw up your shot because inevitably your nose will be all over the place. Most of the fighter aircraft depicted in this simulator were known to have good pitch response at combat speeds (and some, like the I-16, were famously too unstable because of that). The solution was to, instead of trying to fix the aim with one brute moment at the last second, I started positioning myself and the aircraft's nose in a way where the target would naturally pass through my sights as I manoeuvre. I hope I am explaining this properly, please do let me know if it's not clear and good luck!
AndyJWest Posted November 6, 2016 Posted November 6, 2016 What helps me is being slightly off-trim pitchwise, and preferably with slight nose-down trim. That way you aren't having to go from pulling to pushing (or vice versa) in the last few seconds, which helps precise control, even with a stick with no dead band or backlash.
smink1701 Posted November 6, 2016 Author Posted November 6, 2016 Hi Lucas, if you could please provide your pitch settings I would really appreciate it. Thanks!!!
Luger1969 Posted November 6, 2016 Posted November 6, 2016 (edited) Hi Smink. I have recently started flying intensively. My current settings is 60% pitch, 40%roll and yaw 100%. You have to start somewhere and this where I chose. Lucas is 100% right: I started positioning myself and the aircraft's nose in a way where the target would naturally pass through my sights as I manoeuvre. Check out some guncam compilation videos and also some videos of aces flying on this sim. Yes at times the manuever hard but most they position well and fire at the right time (before... timing is crucial) as the target passes through the gun sight. Some assortment of inputs that I have copied from various thread: Pitch: 70 Yaw: 60 Roll: 20 I may be misreading somethings but are people saying that you shouldn't use rudder to aim. This doesn't make any sense. I'm sure we have all lost our rudder to damage during a fight and continued to engage. You can't hit $hit without using your rudder. It comes so second nature that you don't realize you use it so much until it's gone. Sliding the nose left right to get that snap shot, pinpointing the wingroot, or coming to the top of the climb and getting that last kick right to snipe a prophanger. These are all done by the rudder. The rudder is your most important aiming tool. Best way to aim is to neutralize your sick by elevator trim, roll trim, then rudder trim in that order. You want to fight the enemy not fight your stick. Once you have a neutral stick then you can use your rudder to direct your aim. [1]Stick curves are like azzholes, everyone has one. Find what works for you and the stick you have and pedals. I use 50 pitch, 30 roll, 60 yaw. I like a nice smooth rudder in the middle for pinpoint aiming. It can hurt your quick snap shots though. One thing about getting close on someones 6. In this game you have to worry about propwash. My opinion is from direct six open up at about 300 to 200 meters. Any closer and the propwash will push your nose all over the place. You'll be spraying and praying. Most important. Practice. [2]Currently I have set pitch to 70%, roll and yaw to 50% and the noise filter to .03; the kites seem to be a bit more stable, I can at least fight with them now, except for the Mig-3, which still tends to flop around all over the place and is a death trap for me. so its too much work since i'm always jumping from one frame to another. as for the MIG, set the trim up to +5%and itll be Muuuuch more stable even though the rudder is still very snappy. Oooh and close those radiators up a bunch, i use like 40 water and 30 oil [3]I only use 20% on Ailerons but 90% on rudder as very fine inputs are often needed. Pitch is somewhere around 40% to 70% depending on joystick (don't remember mine right now). Those setting work gold for me. [4]Try this, Go to Input devices and put noise filter to 0.7 Go to settings key mappingmain controls click on the graph icon far right and set Pitch sensitivity to 70 Roll to 10 Yaw to 60 You can add a bit of dead zone 8% to all this may help with sensitivity of controls until you are more comfortable have a few flights with those settings after getting used to them you can always reduce them later [5]I set a joystick "curve" of 40% on pitch, 30% on yaw, 10% in roll. [6]I keep pitch curve of 45% for all aircraft. Trim helps a lot too. When doing most maneuvers i set my stab trim to about 33%. It helps make it so the pitch inputs at low speed don't throw it into a stall as fast. I can actually point the nose of the 190 at below stall speed in maneuvers like a hammer head quite easily with small control inputs. Otherwise I drop it to keep the nose level when flying straight or slightly nose down when diving. [7]I also dropped the pitch sensitivity to 24%. It makes every other plane feel a little soft but for me at least it makes the 190 feel super sharp and responsive without being too snappy. [8]For each aircraft different values for pitch, roll always 100. Now I fly to the foresail c such nastroykami.Na LAGG flew all 100. Sokol1, you made the wrong translation OR Mr. Mk X changed his settings... In that thread, looking at the screens of the 3 axis, he is actually using 70% for PITCH, 0% for ROLL and 80% for YAW ! The 100% you referred to, ( 0% on the slider ) is set only for roll. [9]I am using 60 % on both pitch and yaw, and 0% on roll... No. The settings in the pictures is for "Fokker" (Fw 190). For LaGG he use 100 in all: "На ЛаГГе летал всё по 100". For other planes he say that vary, but roll is always 100: Для каждого самолёта разные значения по тангажу, крен всегда 100. When he say 100 means 0% in the adjust (slider for left) - or game default. He explain this "100" in the second postage bellow. Edited November 6, 2016 by Chandalier1969 1
216th_Lucas_From_Hell Posted November 6, 2016 Posted November 6, 2016 I checked here, all axis have sensitivity 80%, with 0% on the other parameters. On the base of the HOTAS X stick there is also a dial for stiffness, which I put all the way up but this is personal preference - after having a go at the actual Su-30 simulator and feeling the tough stick forces I liked the setting very much, and after lots of tweaking these were the settings I got to. Chandalier's post covers the curves and deadzones much better though, so try out different combinations until you are happy with one of them
smink1701 Posted November 8, 2016 Author Posted November 8, 2016 Thanks for the input. Been messing with settings and seen some improvement!
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