coconut Posted October 31, 2016 Posted October 31, 2016 If one uses the template Moscow_Briges.group the mission fails the integrity checks: Object(4199:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(4203:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(4204:Bridge1zZ___) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(4206:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(4210:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(4212:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(4214:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(4215:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(4216:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt ... I'm attaching a corrected template that I'm using instead. Moscow_Briges_coconut.zip 2
Juri_JS Posted October 31, 2016 Posted October 31, 2016 Could this bug cause any problems in missions on the Moscow map?
coconut Posted October 31, 2016 Author Posted October 31, 2016 Possibly for bridge bombing? But otherwise I don't think so. It seems pretty minor.
Jade_Monkey Posted October 31, 2016 Posted October 31, 2016 Yes I already reported an issue with bridges in Moskow. When you create one of them as a linked entity the mission wont load, you get an error. Thanks for fixing it!
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