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Posted

If one uses the template Moscow_Briges.group the mission fails the integrity checks:

Object(4199:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(4203:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(4204:Bridge1zZ___) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(4206:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(4210:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt
Object(4212:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(4214:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(4215:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
Object(4216:Bridge1zZ) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt
...

I'm attaching a corrected template that I'm using instead. Moscow_Briges_coconut.zip

 

 

  • Upvote 2
Posted

Could this bug cause any problems in missions on the Moscow map?

Posted

Possibly for bridge bombing? But otherwise I don't think so. It seems pretty minor.

Posted

Yes I already reported an issue with bridges in Moskow.

 

When you create one of them as a linked entity the mission wont load, you get an error.

 

Thanks for fixing it!

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