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Posted

Wow looks like a huge update. Awesome can't wait.

  • 2 weeks later...
Blooddawn1942
Posted

After the Beta 2.02 update I'm stuck in the main menu and I can't do anything else then quit Elite with the taskmanager.

After reading the official Forum, it seems, that many others are encountering the same issue.

I hope they fix it soon. Anyone else here had the same problems?

Posted

After the Beta 2.02 update I'm stuck in the main menu and I can't do anything else then quit Elite with the taskmanager.

After reading the official Forum, it seems, that many others are encountering the same issue.

I hope they fix it soon. Anyone else here had the same problems?

 

I can't connect to the server. Check your log folder, as in 15 seconds with black screen the log can increase by 1gb.

DD_bongodriver
Posted (edited)

Back in your box raaaid.

 

and just for the record there can be sounds in a pressurised container (like a spaceship) in space

Edited by DD_bongodriver
MiG21bisFishbedL
Posted

not to spoils anybodys feast but i thought there were no sounds in space

LVFJSsf.gif

TheBlackPenguin
Posted

not to spoils anybodys feast but i thought there were no sounds in space

 

Already explained in Lore, they're synthesized sounds made by your onboard computer as it would be quite unnerving to have silence. Virtually everyone knows sound doesn't travel through a vacuum.

  • Upvote 1
Posted

Well Beta 2 finally came out, not without a few problems it has to be said (we're up to Beta 2.03 in under 48hrs), but hey that's why it's a Beta.

 

Here's a nice look at some of the new features.

 

TheBlackPenguin
Posted

Exploring for Fun and Profit:

 

http://youtu.be/5_mSlz6tpmc

 

This Peek of the week has been shown in Reddit and Star Citizen forums, its an Imperial design.

 

 

peek_of_the_week_53.jpg

 

MiG21bisFishbedL
Posted

Already explained in Lore, they're synthesized sounds made by your onboard computer as it would be quite unnerving to have silence. Virtually everyone knows sound doesn't travel through a vacuum.

They said the same thing in Shattered Horizon, which is a criminally underrated FPS IMO.

Posted (edited)

I really hope they're going to fix the netcode. It's a mess at the moment.

 

Yesterday I was hosting the instance in a nav beacon for 2 other guys and the TS was stuttering because of the massive upload.

 

Maybe there are many debugging data, but who knows...

Edited by 6S.Manu
DD_bongodriver
Posted

 

 

how about its a paralel universe in which vacuum is not absolutly vacuum and some noise gets through the ultrathin air and its amplified by the ship computers

 

Because it is an utterly pointless concept.

 

 

 

myself i would have saved all work in sound and give the star wars excuse, you could play over and over the lake of swangs

 

What Star Wars excuse? what is the lake of swangs?

 

 

 

oh and another question do onboard computer created sound account for delay of sound with respect to light?

 

Probably.

 

 

 

in space if there was sound thing i dont know cause i havent been in space yet if there was sound the explosion sound should come much later than the visuals of the explosion

 

Because the computer is creating an artificial sound it can do it according to it's own rules and is not obliged to delay for a theoretical atmosphere.......I really hope you make it into space one day.

Posted

Beta 2.04 will be live by 17:00 BST

Thanks to your continued feedback, and all the tickets you've logged, the team have managed to schedule another update for later today.

Full details on 2.04 will be added as soon as they are available. Keep one eye on this thread.

Thanks again from all the team at Frontier Developments.

Change log for update 2.04:

- Fix softlocks when exiting supercruise near to some stations
- Fix crash in preflight checklist
- Prevent server crash when an overlay is being unloaded while it's still in the load queue
- Removed old way of enabling/disabling stars
- Fix missing galaxy map background
- Fix assert in galaxy map
- Prevent missions selecting stations that you cannot complete the mission at
- Only send the next mission progression if the mission is not completed and shutting down
- Fix unable to sell all exploration data
- Do not assign factions to bounties that don’t exist
- GUI and smoke effects have now been made more subtle and glows have been reduced a little on the schematics
- Added 'Disable GUI Effects' option to the GUI shader so no cloudyness, parallax or colour tinting is applied when this option is set
- Added damage stats to all weapons for outfitting GUI
- Fixed malformed resource for repair module
- Increase server send buffer from 32k to 500k
- Allow network configuration file to specify a range of ports for the game to choose from
- Allow the send buffer size on the socket to be adjusted
- Replace a new diagnostic assert in the network code with writing a line into the log file
- Guard against replay attacks for mission accept and mission update
- Fixes for tutorial typos
- Fix for the news feed not showing GalNet on the manually entered new bulletins
- Fix for regenerating already existing ring texture
- Update text for good and bad trade good entries on the news feed
- Added in new news entry for a system bulletin
- Give star models on the system map a wider range of sizes
- Increase the timeout between talkchannel and friends list requests
- Remove misleading reports from server logs

  • Upvote 1
ThereIs0nly0ne
Posted

Really excited about this game, so much so, I'm going to build a command seat with an integrated HOTAS and rudder pedals starting tomorrow. It helps that I'll also be able to use it for flight sims :)

 

A rough sketch of my proposed initial design:

InitialDesign_zpscfcfb0cf.jpg

With materials:

InitialDesign2_zpscdb187f2.jpg

I'm still working on the design for the seat base. It's basically a similar design to the R-Pod sim rig I built.

 

R-pod shifter console and side panels I made:

ShowCase1_zpseecfc919.jpg

FlatBlackFrontCloseup_zps7b4c0112.jpg
 

Full rig:

 

AlmostComplete_zpse5919a52.jpg

I have a thread going on the forums if you want to follow:
 

http://forums.frontier.co.uk/showthread.php?t=43192http://forums.frontier.co.uk/showthread.php?t=43192

 

Have fun, commanders ....

  • Upvote 4
Posted

Holy hell!

That looks like a piece of a master crafter.

I'm very curious as to what the end product will look like.

Good luck with it and thanks for sharing.

LLv34_Flanker
Posted

S!

 

 Impressive cockpit there, my respect! And Elite seems to shape up VERY nicely. Time to gently negotiate with VISA it seems, urgh :P And that change log, some devs could take note how it is done ;)

ThereIs0nly0ne
Posted

Thanks for the comments. Hopefully I can do this design justice.

 

I'm no master craftsman, just an IT manager who gets frustrated with only delivering virtual artefacts :)

LLv34_Flanker
Posted

S!

 

 ThereIs0nly0ne, you seem to do fine :) Being an IT manager does not mean you can't hold a tool correctly :P Keep us posted on how the command chair shapes up!

ThereIs0nly0ne
Posted

 Keep us posted on how the command chair shapes up!

 

Will do! I've started the build today. You can check progress on the previous link ... or I'd be happy to post significant updates here unless people don't want this thread clogged with my mess :)

Posted

I only had very little time to test beta 2, but i was impressed with the improvements. They actually fixed most of issues i had with it, especially with the GUI. And it somehow looks much better than before for me. Not sure what they adjusted really, if anything.

 

But i think i'll probably wait a bit more, until i really get into it.

ThereIs0nly0ne
Posted

Update on the weekend's work.

 

Seat sub-frame built:

 

CommandBase1_zps2b22a2bc.jpg

 

CommandBase4_zpse6d358b1.jpg

 

Seat paneling started:

SeatPad3_zpscc4bee28.jpg

SeatPad4_zpsb70d0fa2.jpg

The paneling will take some time ...

ThereIs0nly0ne
Posted

Today's efforts with the CP-1 build:

FrontPads_zpsab84e595.jpg

The section at the front is for a stowable centre console.

  • Upvote 1
LLv34_Flanker
Posted

S!

 

 Shaping up nicely! :) How thick did you make of the padding to keep it comfy for those longer gaming sessions?

ThereIs0nly0ne
Posted (edited)

Thanks :) The foam used on the back is 15mm. That on the seat base is 25mm. The side panels, which I'm yet to make, will be shaped to hold me in. Sitting in it seems pretty comfy tbh but it's hard to tell as it currently sits quite low and my knees are raised as a consequence. I need to drop the back of the subframe by about 25 - 30mm for a better position. The angle of the seat base relative to the back is good.

 

Completed the stow-able centre console mechanism this weekend:

 

Bay6_zps24b472cf.jpg

 

CentrePole2_zpsfa41d098.jpg

 

CentreConsoleDone1_zps7dbe20fc.jpg

Edited by ThereIs0nly0ne
ThereIs0nly0ne
Posted

Worked on the casing for the HOTAS. Started on the throttle.

Pieces cut for the main section:

CasePieces1_zps585fadbf.jpg

CaseProfile1_zpscaa4221e.jpg

Everything will be smoothed of with filler before covering in vinyl:

CaseCable_zps6ba46e50.jpg

Side pieces cut and shaped:

RoutedCaseSides1_zpscfccc0c7.jpg

RoutedCaseSides2_zps35c97244.jpg

Internal face routed to accept rubber inlay:

RoutedCaseSides3_zps91cbc4f1.jpg

I'll use this material:

RubberCloseUp_zps5127f8b0.jpg

Side panel upright:

RoutedCaseSides4_zps4f7b7539.jpg
 

ThereIs0nly0ne
Posted

Cases built. Dry assembled so are wonky/leaning a little:

 

PodsDry1_zpse98fd42d.jpg

 

PodsDry2_zps4da01bd4.jpg

  • Upvote 2
Posted

That's an impressive project, and it looks like you're pretty handy with woodworking tools, too.

I got (politely and kindly) kicked out of woodwork at school for being so inept.

  • Upvote 1
ThereIs0nly0ne
Posted

Thanks FSM. I was never particularly great at woodwork at school either - maybe it was because there wasn't anything to motivate me.

ThereIs0nly0ne
Posted (edited)

After filling and sanding, I've covered the main throttle section in blackboard vinyl and included a place for a badge:

 

StickLid3_zps18831bf3.jpg

 

StickLid2_zps94c9f6ab.jpg

 

The throttle will sit on risers so will be higher than shown.

Edited by ThereIs0nly0ne
  • Upvote 1
ThereIs0nly0ne
Posted

Stick case with top plate and window inserts nearly done:

 

TopPanelCovered1_zpsec3cb9e6.jpg

 

TopPanelCovered2_zpsbe3a7b68.jpg

 

RubberWindow_zps49d74ef7.jpg

 

StickWindowsFilled_zps39873de2.jpg

Posted

Stick case with top plate and window inserts nearly done:

 

TopPanelCovered1_zpsec3cb9e6.jpg

 

TopPanelCovered2_zpsbe3a7b68.jpg

 

RubberWindow_zps49d74ef7.jpg

 

StickWindowsFilled_zps39873de2.jpg

That looks amazing so far! 

Good job sir, see you in spaceeeeee

ThereIs0nly0ne
Posted (edited)

Thanks :) With the side panels varnished I've pretty much completed both cases now. I'm going to re-make the top plate for the throttle with thinner 2mm material though.

 

NotGlued2_zps433fb626.jpg

 

throttlePanel3_zps5e08baa6.jpg

Edited by ThereIs0nly0ne
Posted

Wow. Just beautiful. 

Getting better and better. :)

LLv34_Flanker
Posted

S!

 

 Impressive work there, really is :salute:

Posted

Really nicely done! I just  bought the beta package when Beta 3 released. All I can say is wow, I'm having a great time in my space pants.

Posted

Really nicely done! I just  bought the beta package when Beta 3 released. All I can say is wow, I'm having a great time in my space pants.

Wanna hear a secret ?

 

I see dead peoples

This is not even the quarter of the final game, there is much more to come :P

DD_bongodriver
Posted

I am starting to get an addiction to this game, started putting in a bit of time on the oculus and now I can't stop.

Posted

Caved in yesterday and just did my first errand run. Fantastic! :salute:

Posted

I am starting to get an addiction to this game, started putting in a bit of time on the oculus and now I can't stop.

Is the resolution an issue? Never seen or used either oculus prods so am very interested in how it looks, I haven't got on with track ir in elite for some reason but I find it indispensable for any other game.

DD_bongodriver
Posted

Caved in yesterday and just did my first errand run. Fantastic! :salute:

 

I am racking up some credits now, taking courier missions in my sidewinder that really are cutting it fine on time, the oculus really helps for spatial awareness and I can dock really quite quickly.

 

 

Is the resolution an issue? Never seen or used either oculus prods so am very interested in how it looks, I haven't got on with track ir in elite for some reason but I find it indispensable for any other game.

 

The resolution is an issue in these development kits, but for Elite at least it is quite playable, for flight sims it will need higher resolution, the good news is that Oculus seem quite aware of the needs of the sim enthusiast and I'm sure they will have that in mind when they develop the final retail version.

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