TheBlackPenguin Posted January 10, 2015 Author Posted January 10, 2015 Finally made it out to a nebula, that is the Pleiades. Took awhile as I was trying to pick up as much exploration data as possible, but so far a highlight is seeing a blackhole, but next time I shall probably take an upgraded Asp out to the ones further out, which is some time away. Not sure how anyone can do everything it has to offer (its technically impossible), but I guess that may depend on what you mean by offer. Wings/better multiplayer is top of the list, hopefully not too long and hopefully its going to be worthwhile. Then they should be adding more meat on the bones to add more depth, I'm hoping to see better mining including leaving mining equipment on airless worlds. Next ship up is probably the fer-de-lance http://hosting.zaonce.net/elite/newsletters/newsletter_201501_09/fer_de_lance_amend_Comp.jpg Overall I hope the multiplayer aspect gets improved with wings etc and I cannot wait to get out of the seat, maybe someday we'll be able to meet up with people actually in a bar in a space station, outpost, or maybe even much further down the line on a planet.
Brano Posted January 15, 2015 Posted January 15, 2015 I like to be alone in my space game.So many interactions,phonecalls,meetings and audioconferencies during working day.It is good not to be called or talked to in my free time
VR-DriftaholiC Posted February 8, 2015 Posted February 8, 2015 I think I'll come back to ED when the wings update arrives. However the 1.1 update has some nice features.
DD_Crash Posted February 10, 2015 Posted February 10, 2015 1.1 now live https://forums.frontier.co.uk/showthread.php?t=112197
=AH=_Sid_ Posted March 15, 2015 Posted March 15, 2015 Elite: Dangerous Wings 1.2 is now out and it's a huge improvement to the multiplayer experience.
VR-DriftaholiC Posted March 27, 2015 Posted March 27, 2015 http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b7c265f5bd It's going to be a real shit show at Goddel ring. Anyone wanna wing up for some good old fashioned piracy?
=AH=_Sid_ Posted April 5, 2015 Posted April 5, 2015 Elite Dangerous launched on Steam last Thursday and has seen some 26,000 join over the last four days.
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 Barely played it, I had a go last year and couldn't really make my mind up if I liked it or not. Still I have a lot of great memories of Elite on the C64
FlatSpinMan Posted April 7, 2015 Posted April 7, 2015 Those events sound really fun. If you have the time and availabilty to participate. Without them, is it still fun or just ind of a drag? It's been a while since release now so I'm interested to hear if people are finding much immersion or reward in keeping playing.
361fundahl Posted April 7, 2015 Posted April 7, 2015 If you had to choose between this and Star Citizen, which would you choose and why? I haven't played a good space game since XCom Interceptor and Tie Fighter.
I/JG27_Rollo Posted April 7, 2015 Posted April 7, 2015 (edited) FSM: I do have to say that I play way less than in the beginning but it's still fun if you set yourself little goals. E.g. I had the goal to reach a certain rank with the Empire, done that. After that there was a community goal in my home sector so I participated in that. After that I decided to do a rather big (in my terms) rare commodity run (which yielded a disappointingly small amount of credits) and now I picked some nebulae which I want to explore. (They're 10.000 ly from sol so I'll be gone for a while and not care about any events - I'm already getting sidetracked by a good 1000 ly due to other nebulae popping up "nearby"...) As I (believe to have) said somewhere earlier in this thread: it takes a looooong time to progress in ED if you refrain from optimal metagaming. @361fundahl: if you absolutely had to choose only one I'd say go after the one with the style you like more. (ED: gritty, somewhat down-to-earth - in a good way; SC: flashy, shiny, fancy) But ED is a game right now (although some people would object) and it's continually getting fleshed out and improved on while SC seems to be basically still a tech demo without any actual gameplay other than isolated arena matches and race courses. So if you shell out 60$* now for ED and 60$* in a year or so, whenever SC is an actual game, you'll have both and can see for yourself which one you like better. It's how I plan to do this. *or whatever the prices are/will be Edited April 7, 2015 by I/JG27_Rollo
361fundahl Posted April 7, 2015 Posted April 7, 2015 (edited) Which one has better damage model? Which has better physics model? Can either one land on planets? Asteroids? Can either one allow me to go inside a large ship and explore? Does either game have tractor beam to tow other ship and EMP/Ion weapon to disable electronics? Does either game simulate gravitational pull on your ship? Thanks for the info!! I am low on money so hard choice for me. Edited April 7, 2015 by 361fundahl
6./ZG26_Custard Posted April 7, 2015 Posted April 7, 2015 If you had to choose between this and Star Citizen, which would you choose and why? Star Citizen doesn't have a lot to show at the moment at least Elite Dangerous is a completely playable game, you cannot land on planets etc but you can use mining lasers on asteroids and you can dock and land inside space station's. It's still being updated regularly. There is still an awful lot of work to be done with Star Citizen, I have it but there is not much to play tbh
Tab Posted April 15, 2015 Posted April 15, 2015 (edited) Hope to not breach the rules here, but I want to sell my elite:dangerous account (I have a mercenary pack + expansion pass, which you no longer can purchase). I understand, that the game will go on sale discounted rather sooner than later, but nevertheless I want 100$, the same amount I paid, because you cannot buy the expansion pass anymore and it has a good value I think. PM me if interested. The account has well-equipped Viper, Eagle and the Adder. Edited April 15, 2015 by Tab
coconut Posted August 5, 2015 Posted August 5, 2015 Planetary landings are coming in the Horizons expansion: https://community.elitedangerous.com/node/247
6./ZG26_Emil Posted August 5, 2015 Posted August 5, 2015 I started playing this a few days ago since the BOS terrain is screwed and I'm loving it
I/JG27_Rollo Posted August 5, 2015 Posted August 5, 2015 Just as I'm about ready to make the 3.000ly return trip into inhabited space...
6./ZG26_Emil Posted August 5, 2015 Posted August 5, 2015 Just as I'm about ready to make the 3.000ly return trip into inhabited space... You didn't really travel that far did you? How long does that take?
kestrel79 Posted August 5, 2015 Posted August 5, 2015 Horizons looks awesome. Really looking forward to landing on a planet. Something I've always wanted to do in a game go from space down to a planet for a landing and back up again. Super cool!
BeastyBaiter Posted August 5, 2015 Posted August 5, 2015 (edited) Which one has better damage model? Which has better physics model? Can either one land on planets? Asteroids? Can either one allow me to go inside a large ship and explore? Does either game have tractor beam to tow other ship and EMP/Ion weapon to disable electronics? Does either game simulate gravitational pull on your ship? Thanks for the info!! I am low on money so hard choice for me. 1) ED uses a simple structure hitpoint system with various modules (such as engines) having their own separate hitpoints. If you take their structure to 0% health, they blow up, if you take their cargo hatch to 0% health, any cargo will spill out. If you take their Class 2A Plasma cannon to 0% health, you disable that specific gun but not the identical gun sitting on the other wing. Generally speaking, modules have way more HP than the overall ship does, so other than sniping cargo hatches for piracy, targeting modules is of no use. The system works well and is intuitive, I have no complaints about it other than module toughness. I haven't played SC much but the damage modeling is definitely more visually appealing even if the basic setup is largely the same. 2) Neither game uses anything even remotely similar to real world physics. Both were inspired by the space combat scenes from the Star Wars movies which were themselves inspired by movies about WW2 which in turn were inspired by WW2 stories read by people who know nothing about aviation. Needless to say, it looks incredibly silly if you expend half a second of thought on it. It's also incredibly simple coming from a flight sim. 3) No, but coming to ED as an addon according to the latest news. 4) No, but both either have or are working on an FPS portion of the game. Some static levels will probably be space stations or capital ships. Just don't expect these things to do anything other than serve as a backdrop for your standard FPS TDM and CTF. 5) No 6) No All of these "negative" comments don't mean the game isn't fun, just don't expect realism. It's a lot like WT actually. If you go in expecting a sim, you will feel cheated and misled. If you go in expecting Battlefield 4 in space + standard MMO grind, you're going to get exactly what you wanted. Edit: I've gone pretty far out myself. The Diamondback Scout can get a pretty solid 25LY+ jump range. At a rate of about 30-45 seconds per system, it doesn't take long at all to find yourself thousands of LY from populated space provided you don't get side tracked (which is very easy imho). Edited August 5, 2015 by King_Hrothgar
I/JG27_Rollo Posted August 5, 2015 Posted August 5, 2015 (edited) You didn't really travel that far did you? How long does that take? Yeah it's actually not that far out - any serious explorer will laugh at me. There's some people who made an entire round trip of the galaxy - some 65.000ly. (Took them some months of daily play though, I think.) I have a ship with 25ly jumprange and it took maybe a few hours to get there. It's also highly dependent on whether you just blast through the systems, only "pinging" it to see what kind of planets there are or if you take the time to fly to every worthwhile planet to scan it in detail. Currently I'm scanning a cluster of 48 star systems where every 2nd or 3rd has one or more black holes which almost always take quite some time to get to. It gets quite repetitive at times but it's a great change of pace from the ususal trading or bounty hunting. Edited August 5, 2015 by I/JG27_Rollo
coconut Posted August 6, 2015 Posted August 6, 2015 Correction: You will only be able to land on bodies that don't have an atmosphere, i.e. small moons. A bit disappointing, considering the price tag. Planetary landings are still planned, but later. To be honest, I was surprised when I heard about planetary landings so early. The amount of work it would take to implement must be crazy.
6./ZG26_Emil Posted August 6, 2015 Posted August 6, 2015 At FD are setting fairly manageable goals. SC seems to be going on forever although I didn't buy in to it so I don't really care if it takes until 2020. I'm still at the stage where I'm trying to figure out what to do in the game, all I've done so far is blow up wanted ships in a resource extraction site which paid for a viper and expensive modules :D Yeah it's actually not that far out - any serious explorer will laugh at me. There's some people who made an entire round trip of the galaxy - some 65.000ly. (Took them some months of daily play though, I think.) I have a ship with 25ly jumprange and it took maybe a few hours to get there. It's also highly dependent on whether you just blast through the systems, only "pinging" it to see what kind of planets there are or if you take the time to fly to every worthwhile planet to scan it in detail. Currently I'm scanning a cluster of 48 star systems where every 2nd or 3rd has one or more black holes which almost always take quite some time to get to. It gets quite repetitive at times but it's a great change of pace from the ususal trading or bounty hunting. Do you make money by doing that or is it just for the challenge?
Feathered_IV Posted August 6, 2015 Posted August 6, 2015 Just as I'm about ready to make the 3.000ly return trip into inhabited space... Thats a long way to go without being able to get out of your virtual seat. It's that inability to get up and move around that is preventing me from investing in this one.
I/JG27_Rollo Posted August 6, 2015 Posted August 6, 2015 (edited) You can sell your exploration data at any(?) starport but it's not a massive amount compared to what one can get with trading in the same timeframe. So I suppose, it's rather for the challenge and seeing cool systems (some have really freaked out constellations with tons of different stars and the occasional black hole) and the credits you get in the end are a bonus. Also, if you really want to get the most out of it money-wise, you need to invest heavily up-front: for conveniently discovering all bodys in a system, you'll need an Advanced Discovery Scanner (1.5 mio credits) and for getting the most money out of scanning the bodys, you'll need a Detailed Surface Scanner (1 mio credits) - if I remember the price tags correctly. And of course a decent FSD and fuel scoop are needed. (Though of course you can start out cheaper and see whether that's your thing at all.) There's a great exploration guide over at the E:D forum: https://forums.frontier.co.uk/showthread.php?t=81653 @Feathered: yeah you're tied to the cockpit of the ship now and later alternatively to the cockpit of the planetary buggy. Dunno if the ever plan walking around places... It doesn't bother me too much. I just explore a couple of systems, listening to the Interstellar soundtrack which goes great with that and after an hour or so I park my ship next to a planet or a sun and just log off until the next time. (My E:D sessions have become considerably shorter than when everything was new and shiny but it's still fun from time to time.) Edited August 6, 2015 by I/JG27_Rollo
6./ZG26_Emil Posted August 6, 2015 Posted August 6, 2015 You can sell your exploration data at any(?) starport but it's not a massive amount compared to what one can get with trading in the same timeframe. So I suppose, it's rather for the challenge and seeing cool systems (some have really freaked out constellations with tons of different stars and the occasional black hole) and the credits you get in the end are a bonus. Also, if you really want to get the most out of it money-wise, you need to invest heavily up-front: for conveniently discovering all bodys in a system, you'll need an Advanced Discovery Scanner (1.5 mio credits) and for getting the most money out of scanning the bodys, you'll need a Detailed Surface Scanner (1 mio credits) - if I remember the price tags correctly. And of course a decent FSD and fuel scoop are needed. (Though of course you can start out cheaper and see whether that's your thing at all.) There's a great exploration guide over at the E:D forum: https://forums.frontier.co.uk/showthread.php?t=81653 @Feathered: yeah you're tied to the cockpit of the ship now and later alternatively to the cockpit of the planetary buggy. Dunno if the ever plan walking around places... It doesn't bother me too much. I just explore a couple of systems, listening to the Interstellar soundtrack which goes great with that and after an hour or so I park my ship next to a planet or a sun and just log off until the next time. (My E:D sessions have become considerably shorter than when everything was new and shiny but it's still fun from time to time.) Thanks for the info I think my first objective is to see if I can find more challenging pirates to kill since the ones at the intensive extraction sites are getting a bit easy, maybe I'll do some missions although I apparently need to get my rank up first for the well paying ones. I'll check out the guides on the FD forum...which btw if anyone thinks flight sim forums are full of vitriol you haven't seen anything until you've read that forum lol
Brano Posted August 6, 2015 Posted August 6, 2015 The best thing about ED is its sandbox style and open space adventuring.You can do whatever you want.You are not tied up by some main story or whatever.You can be trader,exporer,bounty hunter,pirate scum,miner,mercenary,drug smuggler (thats what I do frequently,I love them onion heads ).My target for now is to pimp up my Asp to maximum
Feathered_IV Posted August 8, 2015 Posted August 8, 2015 @Feathered: yeah you're tied to the cockpit of the ship now and later alternatively to the cockpit of the planetary buggy. Dunno if the ever plan walking around places.... I'm not too worried about walking around space stations or distant planets. The main thing would be being able to get out of the pilots seat and walk to the back of the ship. Examine cargo, adjust engine or environmental settings on different equipment, perform maintinence of modifications either inside or outside as an EVA. That sort of thing. I hope something like that will be implemented, otherwise one would begin to feel a bit wheelchair bound after a while.
FuriousMeow Posted August 9, 2015 Posted August 9, 2015 (edited) I have SC and Elite. There's a lot to do in Elite currently. I've done missions to take out individuals for whatever reason, I've done courier missions that range in value from not much to a new warp drive in value, I've gone into combat zones and decided to get in combat for the hell of it, I've been on a mission to salvage something (lost artifact, gold, whatever) and in the process run across a wanted commander - taken them out and received bounty payments in that system, and so much more. I've upgraded my Eagle with what I've made and have about a quarter million credits with only a few days worth of playing. I can't imagine I've played more than 40 hours in Elite - I'd certainly play more if I had more time to play everything but I don't have enough time to play just one thing for any appreciable amount of time. I've had Elite since Alpha, and SC since probably around when they announced something around 16 million in the Kickstarter. I have played probably three hours in SC, including setting up controls. SC is a lot of update talk. I purchased the Aurora LN and that's it. The only thing you can do is a multiplayer combat system that places you with 6 (I think?) random players, AI vs you + AI wingman scenario, free flight to get familiar, and I'm sure there's something else. I can take a screenshot of the few things you can do in SC. It's been incredibly slow. I've had a lot of fun with Elite, and there is a LOT to do in it, but I can only do so much before I go back to WWI and WWII sims. SC, OTOH, I'm still waiting for the amazing things promised. Edited August 9, 2015 by FuriousMeow
TheBlackPenguin Posted August 12, 2015 Author Posted August 12, 2015 I'm not too worried about walking around space stations or distant planets. The main thing would be being able to get out of the pilots seat and walk to the back of the ship. Examine cargo, adjust engine or environmental settings on different equipment, perform maintinence of modifications either inside or outside as an EVA. That sort of thing. I hope something like that will be implemented, otherwise one would begin to feel a bit wheelchair bound after a while. Space Legs as people have now been referring to it is a planned expansion, but probably not due for at least a year or more. All the ships and stations have been designed with this expansion in mind, although I expect they'll add more refinement when they start releasing this "Season". If you have the expansion pass you'll get all this content at no extra cost, otherwise you can pay for installments. I have seen people claim to not be interested in Space Legs/and or Planetary Landings, so not getting the pass maybe of more interest to them as they can pick and choose. It is expensive, but really not much more than we're used to here, perhaps even a bit less. Upcoming content here: https://forums.frontier.co.uk/showthread.php?t=172362&highlight=stream
Feathered_IV Posted August 19, 2015 Posted August 19, 2015 Thanks BP. I think I'll very likely get on board when things get closer to that stage. After nearly two decades stuck in a cockpit in various sims, it will be nice to move around a bit at last
szuszu Posted August 24, 2015 Posted August 24, 2015 https://community.elitedangerous.com/node/254 nice setups
AwesomeSprawvy Posted August 25, 2015 Posted August 25, 2015 My PC suddenly feels inadequate. Really neat setups on display though!
I/JG27_Rollo Posted September 17, 2015 Posted September 17, 2015 Do you make money by doing that or is it just for the challenge? Just to give a quick update on this: I've recently come back to inhabited space in one piece, sold my exploration data of roughly 400 systems, netting me about 11 million credits. And now I'm back to doing missions in my shiny new Asp.
6./ZG26_Emil Posted September 17, 2015 Posted September 17, 2015 Wow that's awesome. There's a lot to do in that game I just wish I had the time.
Feathered_IV Posted September 25, 2015 Posted September 25, 2015 Steam is having a sale on ED at the moment. Lowered the bar significantly so that even I can get into the act. Now I've just got to figure out how to dock and find a job.
HippyDruid Posted September 25, 2015 Posted September 25, 2015 What system did you start in Feathered?
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