Neil Posted October 22, 2016 Posted October 22, 2016 (edited) Next update planned for December maybe in time for Santa. Complete contents are unknown but that is when we begin Early Access for first Kuban material and new Collector Planes. DirectX 11 just entered beta today. It will be while before we have any concrete detail on DX11 pros or cons. This is new territory for us. Jason It will be one of my most awaited update for sure! the Ju52 and the Yak + DX11... I can not wait! What do you guys feel? Edited October 22, 2016 by Nil 1
SCG_motoadve Posted October 22, 2016 Posted October 22, 2016 What do we get with Direct X11? Better graphics and performance?
Finkeren Posted October 22, 2016 Posted October 22, 2016 What do we get with Direct X11? Better graphics and performance? Mainly performance and VR-support though they said that it might make a lot of things posible in the future including (but not limited to) better looking in-cockpit shadows. 1
dburne Posted October 22, 2016 Posted October 22, 2016 What do we get with Direct X11? Better graphics and performance? It will take more of the graphics load off the cpu and put in on the gpu we pay good money for, should equal improved performance going forward. 1
Danziger Posted October 22, 2016 Posted October 22, 2016 I hope so. I just doubled my memory to 16gb and graphics card from 2gb ddr5 to 4gb ddr5 and didn't get any significant performance increase. 1
Neil Posted October 22, 2016 Author Posted October 22, 2016 I really wonder what other thing we will get at this next patch... this dev team is really spoiling us!
Finkeren Posted October 22, 2016 Posted October 22, 2016 I really wonder what other thing we will get at this next patch... this dev team is really spoiling us! Well, in addition to what you said, we should also receive the Bf 109 G4, since that would be the first BoK content. I know: Three aircraft in one update 1
Jade_Monkey Posted October 23, 2016 Posted October 23, 2016 I hope so. I just doubled my memory to 16gb and graphics card from 2gb ddr5 to 4gb ddr5 and didn't get any significant performance increase. The current bottleneck is in the CPU (mostly one thread), so I'm not surprised. However i would expect your investment to pay off with DX11. 1
E69_geramos109 Posted October 26, 2016 Posted October 26, 2016 (edited) Will be posible with Dx11 to get more rendering distance? Edited October 28, 2016 by E69_geramos109
Finkeren Posted October 26, 2016 Posted October 26, 2016 Will be posible with Dx11 to get more rendering distance? Will be posible with Dx11 to get more rendering distance? Might be. Might be. Though obviously it won't come with the first DX 11 update. Stuff like that takes time to implement and optimize. 1
Neil Posted October 26, 2016 Author Posted October 26, 2016 I think they're a damn talented bunch and I can't wait for the next update. yes, indeed. How do can they do all of that?
ZZ15_dasSofa Posted October 26, 2016 Posted October 26, 2016 (edited) I wait also for DX11 BUT that alone means nothing. With a bit of work you get a DX9 game to DX11 because DX11 is back compatible. They must rewrite some things which takes a lot of time to get use of the DX11 API. As long as we not know which API`s features they will use, i dont hype this implementation and dont get disappointed if they donte use featerues i hope for. So everyting they will use later on makes me happy. HippyDruid, on 23 Oct 2016 - 02:49, said: I think they're a damn talented bunch and I can't wait for the next update. Thats why they made in 2013 a Game with DX9 ? Edited October 26, 2016 by I./ZG15_dasSofa
Jade_Monkey Posted October 26, 2016 Posted October 26, 2016 I wait also for DX11 BUT that alone means nothing. With a bit of work you get a DX9 game to DX11 because DX11 is back compatible. They must rewrite some things which takes a lot of time to get use of the DX11 API. As long as we not know which API`s features they will use, i dont hype this implementation and dont get disappointed if they donte use featerues i hope for. So everyting they will use later on makes me happy. Thats why they made in 2013 a Game with DX9 ? It was using the ROF engine which was created much earlier. No need to be a smartass.
=EXPEND=Dendro Posted October 26, 2016 Posted October 26, 2016 Thats why they made in 2013 a Game with DX9 ? Hey cut them some slack. Its by far the best sim out there IMHO and besides, I am sure they had good reasons at the time AND besides we are not all perfect at making critical decisions. From what this DEV team has delivered in the past, I will not be surprised that at the implementation of DX11 they will have already incorporated a lot of the features like rendering, shadows and GPU optimisation etc etc etc.... Lets wait till its implemented before we speculate ourselves into a frenzied stupor.
1PL-Husar-1Esk Posted October 26, 2016 Posted October 26, 2016 They need to gain fps if they think seriously about VR. But already Han said they can duble it in some scanes with dx11.
Neil Posted October 26, 2016 Author Posted October 26, 2016 With a bit of work you get a DX9 game to DX11 And with "a bit of work" you do a ww2 simulator as well hahaha Why I am not doing that by myself???
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