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BF110 acceleration and behavior after 2.004


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Posted (edited)

After the 2.004 update our Geschwader which flys the bf110 as a common airplane noticed some bad behaviors.

Maybe it depends on the server we try the bf110. His Map was in the Old "style" without the changes the Maps need afther the update.

 

At short and normal runways the bf110 now reaches not the speed it should. On short runways with 70% Fuel and 2xSC500 most of us gets just 183kp/h at the end of the runway. With 60% Fuel and 2xsc250 its just 5-8 kp/h faster. With this speed you cant pull up and overshoot the runway which is now some kind of dangerous.

On normal runways the speed is at 195-200 kp/h, fast enough to pull up but there is no space for any error.

 

The acceleration on the ground or in the air is now less. It takes longer to reach the full speed in the air and the climping rate is also less.

The brake sounds are louder now but after they added "dampers to the spings" they forgott to readd the brake pads (in all aircrafts).

If you land with a lot of fuel left in the tank (round about 70%), the brakes are to weak so you overshoot the runway a bit.

 

I hope they add a bit more acceleration in the next update but with the other changes i can live.

 

Anyone who noticed the same or other things ?

Edited by I./ZG15_dasSofa
Posted

what flaps setting do you use for take off with heavy loadouts like that?

Posted

I do not have the figures to hand, but with full fuel the range is something like 2000km?

 

perhaps testing at lower fuel load (needed for mission) on short runway will bring easier results

 

Many aircraft (especially long range) have a lower max landing weight than max takeoff weight, at 70% fuel it is conceivable that you are exceeding, at or approaching design limits, aircraft brakes are usually inefficient at heavy landing weights

 

just some thoughts, I have not had any time for testing yet, I did not see any patch notes that would explain performance change in flight regime

 

Cheers Dakpilot

Posted

Yesterday i did some training with my new stick and pedals and didn't really notice something different. The 110 needs a long runway witj bombs and armor.

 

Grt M

Posted (edited)

what flaps setting do you use for take off with heavy loadouts like that?

short before pulling up i set the flaps or no flaps, depends on the reached speed and loadout  ;)

 

@DakPilot : Normally we use arround 60% Fuel. It depends on the range to the target and the loadout + a bit reserve if you have a fuelleak. We also fly not straight to and back, we let some space between if there are some other targets or aifields in the way.

 

I talk about our experience after the update and ask if others have a similar expirience. Maybe its just the not reworked map afther the update. I dont want a discussion about how much fuel we need. Thanks anyway for youre good meaning help!

 

Our Geschwader fly`s since IL-2 1942, IL-2 CloD, and have some expirience about flying the bf 110. So in this sim compairson, the acceleration is a way less in bos. I dont also read any bf110 power changes in the update. 

Edited by I./ZG15_dasSofa
Posted

take off config for the Bf 110 is 20° of flaps which is 40% if you use tech chat. If you don't use take off config don't complain that you can't take off  ;)

  • Upvote 2
Posted

I take off easily at 170-180km/h with the flaps setting mentioned by Asgar, so this might be your problem. And I did not notice any change in acceleration either.

  • Upvote 2
707shap_Srbin
Posted

Same here among ZG1 members. Have no problems with take off. We sometimes have problems with taxiing :)

  • Upvote 1
SvAF/F16_Goblin
Posted (edited)

I fly as per the manual (or atleast try to since taxiing as the manual instructs is impossible).

the attached pdf is the original pilot instructions for take off on the 110B model but no changes AFAIK on our model.

Take notice about the fact that engine rplm and ata should reach specific values before letting go of brakes and start roll out.

Also that take off in 110 calls for manual prop pitch at "12 uhr"

Bf 110 B manual take off procedure.pdf

Bf 110 B manual landing procedure.pdf

Edited by I./ZG1_Goblin
  • Upvote 1
Posted

 

 

short before pulling up i set the flaps or no flaps, depends on the reached speed and loadout 

 

I always use at least 10% flap on takeoff from the start , Brown tested a captured 110 and one of the things he remarked about it was the necessity of using flaps on takeoff and always have it applied when the undercarriage was down.

 

I do not mean to come off as a better 110 pilot than you, but in my opinion the tailwheel lift faster with flaps down and groundspeed increase faster, there is no win in this regard waiting to the pull up for applying it. Flaps are one of the checklist before takeoff 

  • Upvote 1
Posted

What was the atmosphere temperature of the map?

  • Upvote 1
Posted

 

 

On short runways with 70% Fuel and 2xSC500 most of us gets just 183kp/h at the end of the runway.
 

With 100% fuel and 2x SC500 you can take-off with 165 km/h easily (depending on ambient temperature that might differ by +/- ~5 km/h perhaps). It says 180 km/h minimum in the ingame description, but that's a bit overly cautious, especially if you don't carry any bombs or take-off without full fuel tanks.

Posted

 

 

What was the atmosphere temperature of the map?

 

This!

 

Because engine performance is effected in game with variable temperatures/humidity.

Posted

Getting a 110 taxiying is very very difficult these days...

[CPT]Pike*HarryM
Posted

I always use takeoff flaps, anywhere from 15 to 20. 

 

Maybe the tire friction is having an effect, if you are going slightly "crabwise" down the runway the wheel drag should have more effect now if I understand the update notes correctly. 

SvAF/F16_Goblin
Posted

After some testing I agree that it's more difficult to reach take off speed when ever external load is present.

Without external load it's easy to bot taxi and take off but as soon as bombs are loaded it gets difficult.

The extreme swing to the left plays a big part in this and in no historical records can I find any notes about this.

The swing makes it hard to apply full power fast and reach the required take off values.

  • Upvote 1
Posted

It is not only the Bf-110. With the Ju-87 it is also difficult if not impossible to reach take-off speed with bombloads on.

 

With the Ju-88 I actually ripped of my landing gear during take off last night. Some how I still managed to get it airborne.

I think it was the hard pull to the left when full throttle was applied that is the course of this.

Posted

Maybe the most miss my Question because of my bad english.

I know how to start and set the flaps, i know how much fuel i need to reach the target with a bit of security in fuel ect..

 

I wanted just to ask, if anybody gets the experience ,that the bf110 after the 2.004 update is slower in acceleration on takeoff as before.

That didnt means i cant takeoff ;)

 

After some test flights on our server, on the same airfield and conditions as always and before 2.004, i can say that the acceleration on good and straight takeoffs is slower (maybe from the added gear friction) and the acceleration to fullspeed in the air (not listed in the changelog) with loadout is slower too!

  • Upvote 1
Posted

I tried couple of QMP take offs in Moscow map airfields and did not notice difference to the previous patch. I used full bomb load, 100% fuel and 20 degrees flaps. Took off just fine before end of the runway.

No601_Swallow
Posted

Of course, don't forget to account for wind speed and direction. Hopefully, the mission builder will have aligned the wind with the runway he wants you to use (or in MP, the briefing will tell you the wind direction, etc, etc, and you can choose the best direction to take off). 

StaB/Tomio_VR***
Posted

Does the 110 is really stronger than before ?

VBF-12_Stick-95
Posted (edited)

If there is a difference between the two versions as far as attainable speed on takeoff, could that be related to the wheel "friction" changes made, especially if there is any lateral movement while taking off?

 

I love flying all aircraft in the sim but stayed away from the 110 due to ground handling issues and running off the taxiways. Prior to 2.004 I couldn't get it to go straight, it always pulled hard left no matter how much rudder or brakes I used.  Now I find it still pulls left but it's very easily countered with rudder and brake.  In fact, to taxi, starting with full right rudder and goosing the throttle to about 60% to get her to roll straight usually does the trick for me.

 

On a short runway in Stalingrad QMB with 2X500 and 800l (63%) fuel and 20% flaps I'm able to get to ~180kph for rotation almost at the end of the runway.

Edited by 12.OIAE_Stick-95

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