LLv34_Temuri Posted October 18, 2016 Posted October 18, 2016 Today, I tested a deactivated static block. Turns out they are funny, they show up in game, but don't take damage. It's also possible to fly through them :D I didn't yet test with a fake block, but I guess the end result is the same.
Urra Posted October 19, 2016 Posted October 19, 2016 Interesting. I would just be happy if the mission editor didn't crash every 15 minutes for unknown reasons. Memory leak?
LLv34_Temuri Posted December 14, 2016 Author Posted December 14, 2016 An update to this. I recently tried to work around the problem that setting Country for a block doesn't work when mission is running. What I did was I placed two blocks (hangars in this case) to the exact same positions, had a linked entity in both, then disabled the German one. Then set up a trigger that when the Russian hangar was destroyed, it enabled the German one for a couple of seconds during which the German one received Damage: Complete command. Didn't work. The German hangar stayed intact.
JimTM Posted December 14, 2016 Posted December 14, 2016 Interesting. I would just be happy if the mission editor didn't crash every 15 minutes for unknown reasons. Memory leak? Try the suggestions in "Editor Crashes" (pg. 179) in the editor manual.
Urra Posted December 14, 2016 Posted December 14, 2016 (edited) Try the suggestions in "Editor Crashes" (pg. 179) in the editor manual. Thanks! That's way in the back of the "novel", I'll take a look. Noticed it crashes most if I click on full screen. (This is for 4K monitors.) Edited December 14, 2016 by Smok
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now