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battledamage on the ground ?


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How will this be implemented ?

 

I understand that this is just a testmap in early alpha and there's no real need for any battle damage but how will this work on the final map ?

 

Will the map come with a degree of damage aready on it or will it be up to the scenario designer to place the battledamage on the map ?

 

 

By the time the first snow fell case blue had been in full swing for many weeks and i would expect most villages in this area to be more or less destroyed

 

and many areas across the map to have been heavely shelled from both sides. Burning and destroyed veichles all over the place....

 

 

To add to the battle damage...will the scenario designer need to place every single shellcrater, burning building and destroyed veichle by hand or will we be able to

 

select a preset level of destruction...ex: none, very light, light, medium, heavy, very heavy, complete and have the computer 'pre-destroy' the map ?

 

 

i'm looking forward to create some scenarios....

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