Finkeren Posted October 9, 2016 Posted October 9, 2016 pink, to shame those who didnt pre-order just kidding of course Don't get it. What's shameful about pink?
Trooper117 Posted October 9, 2016 Posted October 9, 2016 ''Think Pink'' only people of my age will understand that term and in what capacity it was used in during the 70's
Finkeren Posted October 9, 2016 Posted October 9, 2016 ''Think Pink'' only people of my age will understand that term and in what capacity it was used in during the 70's "Think Pink"? You mean the Twink album?
Livai Posted October 9, 2016 Posted October 9, 2016 obviously these improvements will be very varied depending on hardware, but demanding a benchmark now is not needed, it will be released to us all when it's ready, the proof will be in the pudding So far most things/improvements hinted at have performed to or above expectations, now is not the time for negative accusations to Dev's, positive encouragement and patience seem a happier approach, then look at what is actually delivered before shooting it down as impossible stop them negative waves man You was waiting that I say something righteous and hopeful, right? I just suppose! Inside the Dev Diary there was too much from everything too much Hype and where was the proof? Just sending out them my thoughts what I suppose! In the end the reality looks more like this how 6./ZG26_5tuka said. At the very least Dx11 will provide us with much better graphics at acceptable FPS.
II/JG17_HerrMurf Posted October 9, 2016 Posted October 9, 2016 Devs have already said they are exploring alternate badges or ribbons to show ownership of titles for those that weren't in on a preorder. 1
Turban Posted October 10, 2016 Posted October 10, 2016 You guys keep exceeding my expectations ! Thank you Keep it up
rare_bird Posted October 10, 2016 Posted October 10, 2016 Great News, devs! In fact a dedicated team @work here, thank you a lot for bringing us such a great sim, it's worth every penny spent.
Trooper117 Posted October 10, 2016 Posted October 10, 2016 "Think Pink"? You mean the Twink album? lol, no... It was a term used as a slogan for a firm producing adventure training clothing, mountaineering and rock climbing gear etc
Finkeren Posted October 10, 2016 Posted October 10, 2016 lol, no... It was a term used as a slogan for a firm producing adventure training clothing, mountaineering and rock climbing gear etc Oh well, I am more into psychedelic music than rock climbing
kissklas Posted October 10, 2016 Posted October 10, 2016 Oh well, I am more into psychedelic music than rock climbing Same here. I guess we were born in the wrong decade when it comes to music...
ST_ami7b5 Posted October 10, 2016 Posted October 10, 2016 (edited) Oh well, I am more into psychedelic music than rock climbing Same here. I guess we were born in the wrong decade when it comes to music... Jazz, guys. Jazz is the way to go Edited October 10, 2016 by ST_ami7b5
Uufflakke Posted October 10, 2016 Posted October 10, 2016 Jazz, guys. Jazz is the way to go Or you are referring to your nickname, chord Amin7b5, or to Schräge Musik.
-=PHX=-SuperEtendard Posted October 10, 2016 Posted October 10, 2016 What's shameful about pink? Yeah, the RAF wasn't afraid on that color for their recon planes
kissklas Posted October 10, 2016 Posted October 10, 2016 Jazz, guys. Jazz is the way to go Jazz is good, but I'm more into jazz fusion. On the proggy side!
JG13_opcode Posted October 11, 2016 Posted October 11, 2016 From a stable 60 FPS to a stable 120 FPS just from a DX9 to DX11 change? Impossible! Never ever 2x FPS increase just from a simple DX change! I know this from other games, that's the reason why this is hard to believe! Not sure if the Game engine has Multithreaded Shader Compilation and Async Shader Compilation It's not just changing 9 to 11 wherever you see it in the code. People who write things like "a simple DX change" have no idea how computer programming or video rendering works. If they rewrote some of the render pipeline to be more efficient they could have made a number of small gains in various areas that can result in significant gains.
Gambit21 Posted October 11, 2016 Posted October 11, 2016 Yeah, the RAF wasn't afraid on that color for their recon planes If you've been around long enough and you used to fly CoOps, that will remind you of Pedro's damn pink Spit he used to fly around. Last time I saw it, we were heading straight down/vertical with me on his 6 and I put a few 30mm into it. Sorry Pedro, but that thing was FUGLY.
Picchio Posted October 11, 2016 Posted October 11, 2016 If they rewrote some of the render pipeline Have they? That's the question we should be asking, I think. Since this move seems not to far in the future, perhaps we could be given a reasonably accurate list of the type of improvements/changes that have been made. In more immediate terms, I would like to know what's going to change in graphics!
216th_Jordan Posted October 11, 2016 Posted October 11, 2016 (edited) Have they? That's the question we should be asking, I think. Since this move seems not to far in the future, perhaps we could be given a reasonably accurate list of the type of improvements/changes that have been made. In more immediate terms, I would like to know what's going to change in graphics! Nothing is going to change in graphics in the next time. a lot of other stuff needs to be done. After Dx11 release it will show what could be tweaked but first you have to get it going. graphics wise it is great already, except for cockpit shadows, incredibly bright horizon haze and some ground textures (+shimmering of the tree layer). Edited October 11, 2016 by 216th_Jordan
Mmaruda Posted October 11, 2016 Posted October 11, 2016 Joystick ID storing system is improved again, hopefully this would resolve the remaining issues with multiple control devices caused by Windows changing device IDs for those who encountered them." Yes! Finally. Yes!
Livai Posted October 12, 2016 Posted October 12, 2016 (edited) People who write things like "a simple DX change" have no idea how computer programming or video rendering works. , have you forgotten your rule what you think about using formula! People who write things like this have really no idea how mathematical foundation of logic works. For Programming you need skills and your own formula to solve abstract problems........................ Yeah. again this formula part here there everywhere surrounded hard to resist not to break this rule. right! If thez not use the tech what DX11 provide the game will look the same as with DX9. With DX11 tech you can use Compute Texture Encoding and Compute Texture Decoding to increase the Performance in some scenarios, for example! All depends to them their skills to solve all abstract problems even the impossible and hard to believe problems! To create something special! BTW I learned things on my own the hard way to reach the top! Edited October 12, 2016 by Superghostboy
Picchio Posted October 12, 2016 Posted October 12, 2016 Nothing is going to change in graphics in the next time. a lot of other stuff needs to be done Are you just stating your own opinion on the matter or do you have official (and clear) statements to back yours up? I couldn't find anything specific enough, perhaps you know more?
1PL-Husar-1Esk Posted October 12, 2016 Posted October 12, 2016 One to be sure - bigger textures with dx11 - more detailed skins as Han said today.
Picchio Posted October 12, 2016 Posted October 12, 2016 One to be sure - bigger textures with dx11 - more detailed skins as Han said today. Yep, I've read that. Although it's to be seen how much bigger. I hope they will be 4096x4096, and the same with cockpit assets. But I'd like to know about the rest of the graphics engine.
Danziger Posted October 12, 2016 Posted October 12, 2016 So we will have to make all of our skins over again?
Livai Posted October 12, 2016 Posted October 12, 2016 No, maybe not? With bigger Texture I understand to increase the Texture scaling factor inside the game engine not the Texture itself. I think not they plan to remade all texture to higher texture size. A 4096x4096 Texture has 10MB if you have many from them your Graphic card will need 8 GB Vram. However other games release for their games 4k Texture but to see much better that change you need a 4k monitor, lol!
Jade_Monkey Posted October 12, 2016 Posted October 12, 2016 The problem is that the details will still be low quality if they dont increase the size of current skins. For example a small emblem in the nose is pixelated right now.
Danziger Posted October 12, 2016 Posted October 12, 2016 Ahh this is true. A lot of the stencils are not readable.
Picchio Posted October 12, 2016 Posted October 12, 2016 (edited) No, maybe not? With bigger Texture I understand to increase the Texture scaling factor inside the game engine not the Texture itself. I think not they plan to remade all texture to higher texture size. A 4096x4096 Texture has 10MB if you have many from them your Graphic card will need 8 GB Vram. However other games release for their games 4k Texture but to see much better that change you need a 4k monitor, lol! No offense, but that doesn't make sense at all... Even the main skin texture right now looks fairly pixelated even without zooming in that much, and can easily show compression artifacts - especially on a few cockpits. I don't mean to be picky, that's just the way it is. Good compromise? I don't know. But upscaling will be as good as messing it up it even more. I hope it's not too debatable to say that doesn't really produce a quality result. So yes, as far as I can understand it, unless they worked with higher-resolution assets in the first place (and then downsampled them to fit the current engine), plane skins will have to be redone from scratch. My hope is that they will push the ambition further into improving cockpits too, but I'm afraid that would require too much time. Let's see what the devs say. Edited October 12, 2016 by Picchio 1
Livai Posted October 12, 2016 Posted October 12, 2016 (edited) BoS & BoM plane skins have the same size that CloD use as well. No difference! Looking at the ground texture again no difference. The only difference is how you build the whole ground texture! This game here use the technique what you can see using cinebench where a huge high resolution photo is rendered by many small texture. The texture from this game are fine if there is a problem with them yes or no the problem is located somewhere else I have some hope to see RGB color channels rendered in 24-bit to increase the Image Quality. In the end we are seeking for more Performance and this happen with DX11. Seeking for more Image Quality can trash the Performance gain what comes from the DX change and we are back where we started before this DX change. Edited October 12, 2016 by Superghostboy
SYN_Mike77 Posted October 12, 2016 Posted October 12, 2016 I agree, performance over eye candy. I've read that they are building in the possiblility of more units on the map which is fine with me and I would lump in with performance upgrade. 1
1PL-Husar-1Esk Posted October 13, 2016 Posted October 13, 2016 Performance and visual quality - they need seek right balance on current minestram pc configuration. If you ahed or lower use gfx presets. If we gain 60 fps on current image quality from dx11, devs shuld utilize it to enhance graphics to. In AI department there also be optimisation - which means addition of overall fps - now this can be spent proportionally on new gfx, detailed models, physics or most simple task like more units at the same time in missions. In last example, in times when there are no dozens of AI objects we have just waste of cpu clocks - who cares if he got 120fps or 360 fps? 1
RAY-EU Posted October 13, 2016 Posted October 13, 2016 (edited) And Direct X 11 is a platform for the development of the VR technology and apply the VR's HTC VIVE and oculus DK2 in Il2 BOM , BOS & BOK . To get realice : Imagine The VR in the Me 262 b2 or in the P51 D or LA 7 ... 2 New Nvidia 2x Titan X Pascal SLI 1531Mhz clock speed 480GB/sec 3584 Nvidia Cuda Cores ... (Remplace the old 2 Titan X SLI of 1000Mhz clock speed 336,48 GB/sec of 3072 Nvidia Cuda Cores ) Edited October 13, 2016 by RAY-EU
Picchio Posted October 13, 2016 Posted October 13, 2016 BoS & BoM plane skins have the same size that CloD use as well. No difference! Looking at the ground texture again no difference. The only difference is how you build the whole ground texture! This game here use the technique what you can see using cinebench where a huge high resolution photo is rendered by many small texture. The texture from this game are fine if there is a problem with them yes or no the problem is located somewhere else I have some hope to see RGB color channels rendered in 24-bit to increase the Image Quality. In the end we are seeking for more Performance and this happen with DX11. Seeking for more Image Quality can trash the Performance gain what comes from the DX change and we are back where we started before this DX change. You shouldn't look at it in such a polarized way. And I don't know about you, but I've seen an option regarding texture quality, every now and then.
wtornado Posted October 14, 2016 Posted October 14, 2016 Don't get it. What's shameful about pink? ''Think Pink'' only people of my age will understand that term and in what capacity it was used in during the 70's Trying to put a picture up I give up.
ShamrockOneFive Posted October 15, 2016 Posted October 15, 2016 Are you just stating your own opinion on the matter or do you have official (and clear) statements to back yours up? I couldn't find anything specific enough, perhaps you know more? I don't think the devs have stated anything definitively on DX11 except that at the moment they are seeing great gains in performance and that they would like to increase the texture size. They haven't said what graphical differences might be. The goal right now may be to ensure that they are showing off everything at the same level as under DX9 as a minimum and that they might explore more options later. No idea. I'm also guessing that the texture thing will either be something they planned for in advance and can implement higher resolution textures immediately or they may need to go back over everything as time allows. Pure conjecture on everyone's part until they say definitively.
PantsPilot Posted October 16, 2016 Posted October 16, 2016 Of course I'm looking forward to BOK, but I think once we all get used to the variable scenery after flying over it constantly, I reckon some of us are going to miss the Kursk plane set. Personally I'd rather of had a Bf-109G6, La-5FN and a Yak-9 - those aircraft would have been more representative of a technical leap forward than the ones in BOK. IMO there are 2 reasons the devs went for BOK: 1. The game engine simply couldn't handle the sheer numbers of models in the battlefield represented by Kursk. 2. Too many people have become obsessed with scenery only and the devs have listened to them most. Perhaps they have lost the focus slightly that this is an historically based combat flight sim and not a civilian one where it's just nice scenery that matters? To move onto the Pacific without doing some later EF aircraft seems bizarre to me. Would they consider some add-on aircraft at some stage as DLC? Because at the moment the EF is not properly represented in it's key period, but hey it's only Kursk, I mean that was only an unimportant skirmish wasn't it?
Trooper117 Posted October 16, 2016 Posted October 16, 2016 Jason said at some stage they would be coming back to the Eastern Front. As things stand now, even though I have no real love of the Pacific theatre, the coming move away from the Eastern Front is like a breath of fresh air.
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