Boomerang Posted October 6, 2016 Posted October 6, 2016 Talk about a wonderful and diverse update, thank you team
Toxin1 Posted October 6, 2016 Posted October 6, 2016 (edited) DX11 by Christmas Edited October 6, 2016 by Toxin1 2
Tr.Gr.186_Schutze Posted October 6, 2016 Posted October 6, 2016 Will the performance boost help to increase number of players on one map?
II./JG77_Manu* Posted October 6, 2016 Posted October 6, 2016 (edited) Will the performance boost help to increase number of players on one map? i'd rather hope they use it for an increase of draw distance The single "global" feature, where this Sim is clearly behind the others Edited October 6, 2016 by II./JG77_Manu* 1
SYN_Speck Posted October 6, 2016 Posted October 6, 2016 Thanks for the frequent updates! I'm really looking forward to BOK and you guys are keeping the stoke level up. Fingers crossed for (eventually) a bonus Crimea map...
Jade_Monkey Posted October 6, 2016 Posted October 6, 2016 Will the performance boost help to increase number of players on one map? I think that would be Graphics performance, probably not the Dserver.
1/JSpan_Wind75 Posted October 6, 2016 Posted October 6, 2016 (edited) FANTASTIC news! The development team has to be proud of the work being done for all lovers of dogfights of WWII I can not wait to try my new Gladiator with these performance improvements. S! Edited October 6, 2016 by 1/JSpan_Guerrero
kissklas Posted October 6, 2016 Posted October 6, 2016 I think a lot of the performance you get from dx11 actually comes from better CPU utilization. Better use of threads and cores can mean a lot more instructions per cycle on the server, if any of the operations there uses dx. Physics maybe? This is a bit of a grey zone for me, so please correct if I'm wrong in assuming.
FuriousMeow Posted October 6, 2016 Posted October 6, 2016 (edited) I think that would be Graphics performance, probably not the Dserver. It would be more dserver and netcode efficiency. Graphics aren't the issue unless you expect all 84 to be within visual range, which would be a pretty awful furball due to the warping and slow fps. The issue is the amount of data being transmitted and keeping everything in sync. Even in games that support hundreds/a thousand online on one server (like online only WWII game/sims), a furball of over 30 planes is a mess. Edited October 6, 2016 by FuriousMeow
XQ_Lothar29 Posted October 6, 2016 Posted October 6, 2016 Great work, I have to say that I am very excited to read everything that is published today in the dev diary
LLv24_Zami Posted October 6, 2016 Posted October 6, 2016 DD says that there will be changes to the mission system in 2.004. I assume it means campaign missions. That`s interesting, maybe we are getting upgraded mission generator already in 2.004. Now I`m really waiting for that patch to see what it means
Jason_Williams Posted October 6, 2016 Posted October 6, 2016 DD says that there will be changes to the mission system in 2.004. I assume it means campaign missions. That`s interesting, maybe we are getting upgraded mission generator already in 2.004. Now I`m really waiting for that patch to see what it means No that means changes to mission code and how they work. Jason
Urra Posted October 7, 2016 Posted October 7, 2016 (edited) No that means changes to mission code and how they work. Jason Would be wonderful if we get an updated dserver towards the end of the year. Sorry for bringing it up again, ofcourse understand we are already seeing the huge number of improvements and even if it happens in 2017 will be nice.( 2 threads versus 1). Edited October 7, 2016 by Smok
pilotpierre Posted October 7, 2016 Posted October 7, 2016 I have to agree with some of the previous posts, this developement team would be withour a doubt the best I have ever come across, for both meeting deadlines and communications. I spent many hours over Kuban in the original and look forward to spending many more soon in a much better Sim and map. 1
TG-55Panthercules Posted October 7, 2016 Posted October 7, 2016 Exciting news! Looking forward to seeing all these improvements - quite an ambitious schedule. Really hope that at some point the DX11 introduction or maybe other aspects will make it possible to finally fix the "bubble of blur" issue so ground-pounders like me can enjoy flying low and looking around for targets to hit.
BladeMeister Posted October 7, 2016 Posted October 7, 2016 I must say that it seems 1C is finally trying very hard to figure out what will bring in more paying customers and get more people to use their Sim in SP and MP. Just the new landing gear physics and actually being able to do a 2 point landing has me waiting to update to 2.004 and try it. I haven't flown BOS but maybe 3 or 4 times in the last 2 years, but if a lot of the new changes retro back to BOS and DirectX 11 helps the performance enough, this may be reason enough for me to get into it and reap some return on investment. BOS has always been a beautiful Sim to me and now if the meat of it gets fleshed out like it should be, it should be worth investing the time for me to use it and possibly move into BOM and BOK. Good Luck to 1C, here is to hoping you can make it happen SBlade<>< 2
FlyingNutcase Posted October 7, 2016 Posted October 7, 2016 I've barely flown BoS since get-go just due to a lack of time but I've decided to get flying again with 2.004. DX11 coming so soon is just epic. By the way, does being DX11 automatically mean that VR will work or does it still require internal development?
andyw248 Posted October 7, 2016 Posted October 7, 2016 MOUNTAINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WATER!!!!!!!!!!!!!!!!!!!!!!!!!
LLv34_Temuri Posted October 7, 2016 Posted October 7, 2016 Good news! I hope that DX11 and the mission code changes would have a positive impact on the dserver performance.
Blooddawn1942 Posted October 7, 2016 Posted October 7, 2016 Dx11 so soon! Outstanding Dev Diary once more! So many good things we can look forward to!
PapaFlo Posted October 7, 2016 Posted October 7, 2016 Great News! Waiting for 2.004 and after this DX11 is hard already, but waiting for this beautiful new map with all it's cool new features is near agony. Imagine heading out to the sea in the early daylight, drop a torpedo on a ship, evade the defensive flak barrage, heading back in direction of the mountains on wave-top height, passing the shoreline, slowly climbing and limping behind your flight with a damaged engine, hoping to maintain enough altitude to cross the mountains and reach your base in the steppe with the last drops of fuel from your bullet riddled tanks- this will be so awesome. Thank you! Flo
kestrel79 Posted October 7, 2016 Posted October 7, 2016 Great update good times to be a flight simmer thank you. Looking forward to some increased fps.
SvAF/F16_Goblin Posted October 7, 2016 Posted October 7, 2016 Great work dev's. Now I do hope that DX11 brings VR support early as well
Ceowulf Posted October 7, 2016 Posted October 7, 2016 I'm probably being daft and it's already been explained but is the new career mode going to allow us to start a career character in one battle, say Moscow, and continue the same guy through BOS and BOK? I hope so, anyway, that would be a lot of fun. Thanks. Can't wait to actually play this thing. Ceowulf<><
Pollux Posted October 7, 2016 Posted October 7, 2016 Thank you for all the good news. This Sim seems to take a good direction, continue like this ...
Dutchvdm Posted October 7, 2016 Posted October 7, 2016 I'm probably being daft and it's already been explained but is the new career mode going to allow us to start a career character in one battle, say Moscow, and continue the same guy through BOS and BOK? I hope so, anyway, that would be a lot of fun. Thanks. Can't wait to actually play this thing. Ceowulf<>< Yes i believe so. Grt M
Guest deleted@50488 Posted October 7, 2016 Posted October 7, 2016 All I can say is that you are an example of Dedication and Professionalism! All I can think is that I wish we had similar developers on the Civil Flightsims side... All I can be happy about is not having spent my bucks in yet another add-on for my civil sim, and be able to contribute to your project through the acquisition of the 2 collection aircraft and Kuban pre-release :-)
BOO Posted October 7, 2016 Posted October 7, 2016 Well said, And dx11... with that, this sim will ROCK!! (not to mention the new carrer mode) : more player will come. This baby is really surpassing my expectations. Sincère congratulation, And sincère thanks to turn dream into realities ! Yes they will - hello :-)
216th_Jordan Posted October 7, 2016 Posted October 7, 2016 I'm probably being daft and it's already been explained but is the new career mode going to allow us to start a career character in one battle, say Moscow, and continue the same guy through BOS and BOK? I hope so, anyway, that would be a lot of fun. Thanks. Can't wait to actually play this thing. Ceowulf<>< The answer is yes.
Boomerang Posted October 7, 2016 Posted October 7, 2016 We truly are so very lucky to have such talented developers working on this sim I really mean that, and appreciate this very, very much as a community member here.Reading about the ground physics, like wow! I even remember thinking the same thing, once I discovered the wind effecting the rounds that were fired, during flight. ( must have missed reading about that bit in the past :b)These may seem like small things, but it's something that adds to the broad world of emersion for me.Now graphically, well this is just the cherry on top of the balance of everything, and I'm still very impressed. The textures even on the ground, and I've experienced these up close from inside a T-34. Talk about diversity from a different perspective!! How cool is this!!Like I understand this is a flight sim and all, so it's like leaving the driving of planes, and the best part for last. The clouds and smoke are the best I've experienced without a shadow of doubt to date also . It really is like having a birthday treat reading the development progress from week to week. There is no rubbish, and this is consistently refreshing.The biggest thankyou is for the smart discovery of optimising this sim in ways other developers may have easily over looked. Absolutely Brilliant!!! Salute/Respect 6
ZnarF Posted October 7, 2016 Posted October 7, 2016 Dx11 soon...excellent!! Will we have the chance to access even early VR support at the same time?!
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