Jump to content

Recommended Posts

Posted

As it seems a few of us are waiting VR support to come back (and some VR users searching info about a compatible sim - some discovered sims this way!), maybe it would be worth making a dedicated post about BoX and VR!! Maybe some pertinent informations could be centralised here?

 

So, the few remarks on the early Vive support at this moment:

- tooooo much lag in head movement!

- blur effect when moving head is nice on monitor....and make the pilot sick in VR!! Should be an option to desactivate

- ...but still impressive to try!

  • Upvote 1
216th_Lucas_From_Hell
Posted

Good idea :)

 

About the blur, I think you can disable it in the video settings, under the option "Cinematic" or something of the likes.

216th_Jordan
Posted

Its actually called motion blur in camera settings I think. Turned it off since my first flight.

Posted (edited)

The "cinematic" toggle seems to add to the anti-aliasing though. I keep it on because of that. Everything bleeds together a bit better (trees/sky/ground etc).

I ran the game through Virtual Desktop on the Rift in VR mode, and turning the head was almost a slideshow.
Figured that was just because I did it in such a hacky way. Is it like that on the Vive too?

As soon as direct mode in DX11 and proper support of the HMDs are implemented I'm sure that lag will be gone:-)

Edited by kissklas
ShamrockOneFive
Posted

It's still probably early. Back a few weeks ago when Jason was doing his Q&A he was talking about them getting started with DX11 which will open up a lot of VR opportunities... But they were just getting started. So I imagine the prudent thing to do would be for them to dive deep into things first and once they have a solid idea of what they can do with the tech - they will let us know.

 

I do think that some solid communication on VR will be a good idea once they are ready (and able, realistically) to talk about it.

Rolling_Thunder
Posted

I'm one of the lucky ones that have BoS working with the vive. I have no lag with head movement. In fact it is silky smooth. BoS is heads and shoulders, for me, a better experience than DCS in VR. The cockpits look way better. DCS cockpits look like one is sitting in a cardboard cockpit. The theatre is much more populated in BoS than DCS. DCS is a sparse empty landscape, both the black sea and Nevada. It is a shame that VR is not high on the devs to do list as the experience is incredible. and I'm sure full VR support would increase sales.

One cannot lean through the cockpit in BoS like one can in DCS and other flight games which adds to the immersion for me. Unfortunately the limitations of the current technology makes spotting extremely difficult but give it a couple of years and the technology will improve. I can honestly say within 5 years everybody will own one. It really is a totally new level of immersion.

ShamrockOneFive
Posted

They are updating the engine to use DX11 and that is primarily being done to support VR. So it is on the priority list... never fear! :D

 

It does sound like really cool technology. Remember that we're at the bleeding edge right now with VR gear so things are still coming together. Give it some time to get better and for the technology in game engines to catch up.

 

It sounds like IL-2 already has some of the core fundamentals working pretty well. Thanks for the description of some of the differences between it and DCS!

Posted

I'm one of the lucky ones that have BoS working with the vive. I have no lag with head movement. In fact it is silky smooth.

 

I wonder why this is. Is it purely GPU related, or might there be another reason? What GPU are you on? I'm on a GTX 970

Rolling_Thunder
Posted

I wonder why this is. Is it purely GPU related, or might there be another reason? What GPU are you on? I'm on a GTX 970

I have 2x980ti in sli. I really don't know why myself and others have it working and others, with similar setups, don't. I've gone through my settings with folk, they've matched my settings but unfortunately it doesn't work for them. It is a mystery to me. I'm no expert, I have a purely plug and play mentality. I don't like messing around with hidden settings, I used to but that always ended in one disaster or another or chasing my own tail and the software's main purpose becomes secondary. Now i just leave settings to the manufacturer and enjoy.

When dx11 is implemented better folk than myself will, I'm sure, come up with "fixes" while the devs work on their game plan. This game will sell VR and VR will sell this game. I can promise that.

Posted

I have 2x980ti in sli. I really don't know why myself and others have it working and others, with similar setups, don't. I've gone through my settings with folk, they've matched my settings but unfortunately it doesn't work for them. It is a mystery to me. I'm no expert, I have a purely plug and play mentality. I don't like messing around with hidden settings, I used to but that always ended in one disaster or another or chasing my own tail and the software's main purpose becomes secondary. Now i just leave settings to the manufacturer and enjoy.

When dx11 is implemented better folk than myself will, I'm sure, come up with "fixes" while the devs work on their game plan. This game will sell VR and VR will sell this game. I can promise that.

 

Hehe, yeah I know what you mean. I am also curious of nature. You learn a lot by messing stuff up, but at some point it can be good to let others do that bit.

 

Well, two 980ti on a good CPU should be enough to run reality on higher settings than it already is, so that might be the reason why you don't have stutters:p I'm betting it's hardware related. Maybe it's down to instructions per cycle on the CPU for similar setups to yours, seeing that DX9 is very easily bottlenecked by the single core performance. A good rewrite to DX11 should help tons, using the tools DX11 enables.

  • Upvote 1
Posted

I dont know much about how complex a rewrite is (probably very complex). I hope they do a "good rewrite" as you put it.

 

The bare min to get VR but exclude any other advantages would be a pity.

 

A lot of the future success and possibilities of the sim rely on an improved engine.

Posted

It is a complex job, and I doubt the team will take advantage of all the bells and whistles at the same time, but it does add a lot of potential over time. It opens doors for the future, not just in optimizing, but also in tech to improve visuals as time passes.

 

I think a conversion was a bold but very right move. I know others who have done this mid production, and had to push back the deadline quite some time, but the reward will outweigh that. DX9 has become a technical blind alley in many ways, and that could be the end for an expanding project such as BoX.

ShamrockOneFive
Posted

It's a long term investment to upgrade the engine with DX11 technology. The VR thing is huge for it but I'm sure there will be other benefits that will either appear up front or later on.

Posted

Well, looks like we have nothing to worry about in terms of performance gain;)

From todays DD:
 

"We'd also like to let you know that while our work on DirectX 11 implementation is not finished yet and the new render isn't ready to be included in 2.004 update, at the moment it grants a huge graphics performance boost, almost a 2x increase or more in FPS depending on the scene. We're hoping to release the new renderer to the public this year and we'll start its beta testing immediately after 2.004 release."
  • Upvote 1
Posted

This might mean I'm going to order a rift soon......

Posted

Seriously. Im waiting for VR 2.0 but im really tempted. Im getting the MFG crosswind pedals in the meantime.

Posted

Seriously. Im waiting for VR 2.0 but im really tempted. Im getting the MFG crosswind pedals in the meantime.

In a few years I reckon I'll upgrade from 1st generation. It's worth to be part of the first wave in my eyes:) Besides, I need a total rebuild of my pc for a 2nd gen headset. Going to wait for Nvidia Volta and the new Intel series at least.

Posted

Seriously. Im waiting for VR 2.0 but im really tempted. Im getting the MFG crosswind pedals in the meantime.

Good choice I'm currently waiting for mine to ship. I'm so excited ;)

Posted (edited)

Seriously. Im waiting for VR 2.0 but im really tempted. Im getting the MFG crosswind pedals in the meantime.

 

Same. 2nd gen at least. And I'm staying well away from Oculus after the political affiliation/support of the founder came to light.

Edited by FuriousMeow
Posted (edited)

Same. 2nd gen at least. And I'm staying well away from Oculus after the political affiliation/support of the founder came to light.

That was a bummer for me. I love the rift, and I find it more practical than the Vive. I find some comfort in the fact that the company has taken distance from it, and that the person in question is not the ceo, or the owner of oculus anymore.

 

It would be a blow to VR as a whole if one of the leading companies buckled because of the ridiculous ramblings of a immature billionaire in his 20s:/

Edited by kissklas
  • Upvote 1
Posted

That was a bummer for me. I love the rift, and I find it more practical than the Vive. I find some comfort in the fact that the company has taken distance from it, and that the person in question is not the ceo, or the owner of oculus anymore.

 

It would be a blow to VR as a whole if one of the leading companies buckled because of the ridiculous ramblings of a immature billionaire in his 20s:/

Eh...what did I miss?

Posted

Eh...what did I miss?

Palmer Lucky spent 10K USD on pro trump memes for the election. And that on top of all the stupid tweets and reddit post he has made in the past half year... He is killing the company if he keeps going. Somee indies are boykotting rift already.

Posted

Honestly, I don't care the Rift is dead to me ever since they promised a "system affordable to every gamer" and proceeded to announce a headset for 700 bucks....a screen some LEDs and some gyros. It's a bad joke I bet the production cost for a rift is about 120 bucks tops

Posted

Honestly, I don't care the Rift is dead to me ever since they promised a "system affordable to every gamer" and proceeded to announce a headset for 700 bucks....a screen some LEDs and some gyros. It's a bad joke I bet the production cost for a rift is about 120 bucks tops

Yeah but that goes for the Vive too... When touch releases they will be similar price wise. It is first gen, and they want their investments back. What was the price of the first cell phone or graphics accelerator in regard to income per capita. I bet; not cheap or affordable to the average joe/gamer. We who went for first gen paid all we had. I lived on nothing for the rest of the month...

Posted

they should've thought about that before making promises that's all. I just know I will never ever

buy an oculus product

Posted

they should've thought about that before making promises that's all. I just know I will never ever

buy an oculus product

On that we agree fully. I never believed it for a second. Although, I'm not boykotting. I do hope they make it through to whitewash and establish themselves. There is some fantastic hardware and software tech in there. I bless ATW every time I put it on. And that sensor cam has an angle of capture you would not believe... It's technically does a small room scale just with one sensor. I want that to keep developing.

Posted

Dx11 version this year... probably -early- VR support.... you made my day.... TOOOOO MUCH EXCiTED.....

Posted

I hope they use the htc vive controllers for defence positions in bombers. They could build it so that with one controller you take the gun while with the other controller you change your magazins and take another from where they are placed in the aircraft and put it on your gun. After that you have to load your gun before you are able to fire again.

  • Upvote 2
Posted (edited)

There's more than just GPU performance to the stuttering/laggy head movement issue. I have a GTX980 and had bad lag on head movements - tried tweaking settings in every way I could but could not fix it. Yesterday I tried with a borrowed GTX 1080 founder edition and I still had laggy head movement (but I had an awesome time with DCS in VR, definitely felt the upgrade there).

But that's not necessarily surprising. Extended mode used to have all sort of bugs, and that's what we're still using for IL2. Hopefully moving to direct mode and DX11 will solve these issues... I can't wait (and was really hoping that the gtx 1080 would let me enjoy IL2 right now but no, it's back to DCS and... War Thunder for now...).

 

PS: I should add that the rest of my computer specs shouldn't be an issue, i7 3930K @4.3 Ghz, P9X79 mobo, 16 GB ram 

Edited by ptisinge
1PL-Husar-1Esk
Posted

For me VR in current age is just two week of fun, then it's collecting dust, 2nd and next gen could be it.

Posted (edited)

Tomcat, did you try using a new gen VR headset (like Oculus CV1) with supersampling? The increase in resolution is quite incredible, but of course you need a quite beasty computer...

 

Does anybody here tried VR in BoS while driving tanks??

 

(And...yes, that would be fun to manipulate the gunnery of the Stuka with the controllers!!! ^^ And NVidia did a great job with haptic feedbacks with controllers, illustrated in "NVidia Funhouse")

Edited by ZnarF
Posted

For me VR in current age is just two week of fun, then it's collecting dust, 2nd and next gen could be it.

 

totally agreed with this until iracing got supported.  Now i play at least 1 race every other day in VR (most of the time alot more).  I havent even loaded Iracing in screen mode since it got supported.  I feel BOS will be the same thing for me. that is one reason i am totally dying waiting for BOS to get true VIVE support.

  • Upvote 1
Posted

I have gone to DCS and I am having fun with the CV-1.  I eagerly await VR support from this company so I can get my Eastern front on.  VR is not a gimmick.  It is the future of our hobby.  There will always be entry lever screen players.  Someday VR headsets price wil  be cheap and everyone will be playing this in VR. 

  • Upvote 1
II./JG77_Manu*
Posted

For me VR in current age is just two week of fun, then it's collecting dust, 2nd and next gen could be it.

 

If you are a "normal" gamer, this is true. If your are a simmer (cars, aircraft, spaceships), then the current generation of Rift is already such a huge upgrade to a screen, that it's more or less the opposite. Only use of the screen is to start the computer, and Sims which are not/not properly usuable with VR stay shelved till they are

  • Upvote 2
Posted

For me VR is certainly not 2 weeks of fun. Started in August 2014 with Oculus DK2, going on with Vive since May this year - not a single week where I don't boot a game in VR, and in fact rarely a day in which I do some gaming and it doesn't include VR.

 

I do zero ongoing simming on monitor - everytime I try to go back (Rise of Flight, I miss you...) to monitor it's just not good enough anymore once you've experienced the feeling of being in the cockpit of your planes in VR. This is also true for racing sims, space games (can't go back to monitor after Elite Dangerous), is starting to be the case for shooters (since Onward I find it hard to go back to things like Arma on a monitor), will extend to subsims (when Wolfpack is ready) and many other things. At this stage the only thing I want to keep on my monitor is a slow paced wargame/strategy games.

  • Upvote 3
Posted

Even war games would be more fun in VR. I love the top down battlefield overview in Defense Grid 2...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...